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Sansha ship line-up brought up to par with other pirate factions

Author
The Djego
Hellequin Inc.
#81 - 2012-02-07 13:44:21 UTC
There is a typo on the first page, stating 250% damage bonus on the NM. Actually it would be a 150% damage bonus to get 12.5 effective turrets out of it with 5 turrets.

The 100% cap bonus is actually overkill, it is a laser ship after all. Even the 75% cap bonus would be extreme powerful with the limited number of turrets, even if I think that a buffed capacitor would be more useful overall, since it also gives a better protection against neuting, less problems in combination with a MWD and more cap reserves for burst tanking during deagressing for example.

At least the succubus and phantasm would still need a shield HP buff and some more speed.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Dodona
The Guardian Knights
#82 - 2012-02-08 04:11:15 UTC
You know what's blatantly obvious but I've never heard mentioned?

Give them a bonus to cap boosters. No ship has a bonus to cap boosters and this makes none sense.

Toss in a little fitting and damage output love and you have a tooth-achingly sweet ship.
Soldarius
Dreddit
Test Alliance Please Ignore
#83 - 2012-02-08 06:12:41 UTC
Dodona wrote:
You know what's blatantly obvious but I've never heard mentioned?

Give them a bonus to cap boosters. No ship has a bonus to cap boosters and this makes none sense.

Toss in a little fitting and damage output love and you have a tooth-achingly sweet ship.


LEt's see... native shield resist bonus ala Drake, cap booster bonus, ability to fit X-large shield booster... I like this.

http://youtu.be/YVkUvmDQ3HY

Vae Abeo
Viziam
Amarr Empire
#84 - 2012-02-10 04:05:58 UTC
Verity Sovereign wrote:
Vae Abeo wrote:
I think this isnt the way to go about it, all faction bs have a 7/5 layout and a 7 mid is pretty useful so adding mids/low would unbalance some things. In truth lasers need rebalanced to some degree (yes the harby and zealot are ok but most amarr ships bonuses cater to getting the lasers to work instead of being a real bonus) and we have capless lasers...Autocannons (but AC vs lasers isnt on this post). I know almost all amarr ships are just dps boats, and neuts wreck them when youre in an abaddon and you get neuted you are literally a golden brick, so lets keep that vulnerability so its not an i win button. I think the Nightmare should have:

.114 inertia Modifier
+5% cap/ cap recharge
+1 Turret
Remove 5% damage bonus per level of Caldari Battleship
Add bonus: "Caldari Battleship: 5% bonus to shield resistance per level
Change special ability to: "Special Ability: 250% bonus to Large Energy Turret damage"

What do you guys think?

Well, it would certainly be a buff.
Instead of at lvl 5 having your turret damage be 4 turrets* 2x damage multiplier *1.25 = 4 *2.5x damage = 10 turret equivalent,
You change it to 5* 2.5 = 12.5 turret equivalent,
This amounts to a 25% increase in DPS, and "frees" a bonus
I like the idea of a resist bonus, and to change the role bonues damage multiplier from a 2x multiplier to a 2.5x multiplier and then drop the 5% per level sounds like a good idea to me.
A 5% resist per level would also be much appreciated.
A 5th turret may be OP'd, and it would murder your cap.
A cap / cap recharge buff would be very useful, and I still want to see a speed and agility buff, but these aren't so important.


So, for all sansha ships: drop the 5% laser damage per level, add a 5% shield resist per level.
Change the role bonus to be a 2.5x multiplier instead of a 2x multiplier.
Buff their cap.

Then I think we'd be on our way to a good ship.


I absolutely support this. ^ exactly the changes id want.
Vindictate
Vae Caudex Corporation
#85 - 2012-02-22 22:26:57 UTC
bump
Brynhilda
Chimp Hoons Export and Expo Service
Scary Wormhole People
#86 - 2012-02-23 07:13:10 UTC
I fully support this thread and dedicate funds from my totally legal medicine and chemical processing business to the improvement of Sansha ships.

How may I drug you with drugs?

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#87 - 2012-02-23 10:18:05 UTC
Petrus Blackshell wrote:


The problem is not specifically with the ships, but rather with the fact that far cheaper ships outclass the Sansha ships across the board. This is because Sansha ships don't have a "super special ability" like the Angels' speed/agility, the Blood Raider webs/neuts, etc. They are simply brawling ships. The trouble is that their strength at brawling is not proper for their price, and doesn't make up for their lack of "super special ability".


Good comment. With the logical conclusion that any criticism of the Sansha ships can immediately also be applied to the Gurista ones.

I'm in two minds here. On one side is the opinion that "not being as good as Angels is not a justification for a buff". The other side being "without any special ability or bonus, what's the point of Sansha or Guristas?"
Brynhilda
Chimp Hoons Export and Expo Service
Scary Wormhole People
#88 - 2012-02-23 16:39:06 UTC
Gypsio III wrote:
Petrus Blackshell wrote:


The problem is not specifically with the ships, but rather with the fact that far cheaper ships outclass the Sansha ships across the board. This is because Sansha ships don't have a "super special ability" like the Angels' speed/agility, the Blood Raider webs/neuts, etc. They are simply brawling ships. The trouble is that their strength at brawling is not proper for their price, and doesn't make up for their lack of "super special ability".


Good comment. With the logical conclusion that any criticism of the Sansha ships can immediately also be applied to the Gurista ones.

I'm in two minds here. On one side is the opinion that "not being as good as Angels is not a justification for a buff". The other side being "without any special ability or bonus, what's the point of Sansha or Guristas?"


Well, I believe the Gila may soon replace the Drake when the Drake nerf happens. The Gila also already has a Dominix Drone bay and a very powerful shield tank. I actually like it where it is at the moment.

Rattlesnake, however, could use a change, I believe. It's half the price of all the other pirate battleships including the Nightmare.

How may I drug you with drugs?

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#89 - 2012-02-23 21:22:07 UTC
The Gila is a decent ship, but it won't replace the Drake even if the Drake is nerfed, rather than the absurd buff that the CSM proposed. The Drake is characterised by missiles, cheapness and tankiness - the Gila has only one of those in meaningful levels.

The Worm is, well, pointless. And the Rattlesnake isn't much better, and I say that as a semi-regular Rattler pilot (it has a combination of good active tank, respectable DPS, utility highs and ability to counter ECM boats that's very useful for small-scale WH fights, but really that's about it). It's supposed to be the tankiest pirate BS, but realistically, the most survivable pirate BS is the Machariel.
Alandira
Ministry of War
Amarr Empire
#90 - 2012-02-29 11:27:25 UTC
I comment on the Phantasm as it is currently the only i fly out of the three mentioned.

The changes suggested to the Phantasm read great, it would still keep the specialisation of other ships viable (like the ashimu) but reward those that set foot into a shiny cruiser with an improved dps and capacitor management, which to be honest is really needed in case of the Phantasm.

Thumbs up for more Phantasm love! Pirate
Brynhilda
Chimp Hoons Export and Expo Service
Scary Wormhole People
#91 - 2012-03-09 16:50:21 UTC
This needs to be bought up.

How may I drug you with drugs?

Barbie D0ll
Imperial Academy
Amarr Empire
#92 - 2012-04-12 07:24:57 UTC
Gypsio III wrote:
Petrus Blackshell wrote:


The problem is not specifically with the ships, but rather with the fact that far cheaper ships outclass the Sansha ships across the board. This is because Sansha ships don't have a "super special ability" like the Angels' speed/agility, the Blood Raider webs/neuts, etc. They are simply brawling ships. The trouble is that their strength at brawling is not proper for their price, and doesn't make up for their lack of "super special ability".


Good comment. With the logical conclusion that any criticism of the Sansha ships can immediately also be applied to the Gurista ones.

I'm in two minds here. On one side is the opinion that "not being as good as Angels is not a justification for a buff". The other side being "without any special ability or bonus, what's the point of Sansha or Guristas?"


I think the Sansha ship lineup could use T2 ship additions, as you put it, they are brawling ships, also, with the "incursion sansha" they did a blanket fix by updating all sansha ships to the new fancy models, I would prefer non-incursion sansha and the T1 ship lineup to have the old models, while the incursion sansha and the T2 Sansha ships to have the new models. it also doesn't make sense that the player sansha ships got new models while there was no actual change in the ships.
Hito-Shura
Caldari Fire Demons University
Toxic University
#93 - 2012-04-16 13:12:15 UTC
I also support this.