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Player Features and Ideas Discussion

 
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Nerf AFK cloakers

Author
JitaPriceChecker2
Doomheim
#141 - 2012-03-07 08:43:00 UTC
Chatha Gathii wrote:
[quote=Hans Momaki]

AFK people influence space all the time.

Miners watch TV in the other monitor rather than actively piloting their ship to stay aligned to a safe.

Ratters run anomalies with 4 simultaneous clients, domis that orbit some structure while drones mop up the red '+' signs.


You can kill them all.

AFK cloakers however are safer then people in hi sec.
JitaPriceChecker2
Doomheim
#142 - 2012-03-07 08:44:42 UTC
Anshio Tamark wrote:


And besides, what is the difference between sitting cloaked in space for hours and sitting docked in a different station than the one you use for hours? Easy. Not big.


It is actually a big difference.

When yo are in space you a direct threat
When you are in station you are harmless
JitaPriceChecker2
Doomheim
#143 - 2012-03-07 08:48:59 UTC  |  Edited by: JitaPriceChecker2
Caliph Muhammed wrote:

Sorry snowflake you have no right to safety,


Fine, lets bring danger to afk cloakers then .

It can go along with delayed local so both ratters and cloakers are at risk.
Because right now AFK cloaker has right for complete safety.

Hypocrite much ??


Caliph Muhammed wrote:



Not a single spot in space is yours. You do not own it.

I thought 0.0 is just about that.


Caliph Muhammed wrote:

They want people to die. Easier than not. Why? Because the game is founded on blowing ships up and when you give the playerbase the means to absolutely avoid ever doing it and then tack on the ability to go play and know every iota of detail into whos online, where and doing what, no one ever will.

Fine lest blow up ships , i wanna blow up afk cloaker.
Mag's
Azn Empire
#144 - 2012-03-07 08:59:23 UTC
Mag's wrote:
OP answer me this... When someone is AFKing, what mechanic are they using to interact with you, in order to try and create that psychological effect?

When you know this answer to this, you'll begin to understand AFKing and why it's done. The fact you can also AFK without a cloak and gain the same result, should tell you where you're problem lies. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

JitaPriceChecker2
Doomheim
#145 - 2012-03-07 09:02:30 UTC
Mag's wrote:
Mag's wrote:
OP answer me this... When someone is AFKing, what mechanic are they using to interact with you, in order to try and create that psychological effect?

When you know this answer to this, you'll begin to understand AFKing and why it's done. The fact you can also AFK without a cloak and gain the same result, should tell you where you're problem lies. Blink



Local.

Learn to read i said removing local is one of the options.

Chatha Gathii
Tribal Liberation Force
Minmatar Republic
#146 - 2012-03-07 09:03:27 UTC
JitaPriceChecker2 wrote:
Chatha Gathii wrote:


AFK people influence space all the time.

Miners watch TV in the other monitor rather than actively piloting their ship to stay aligned to a safe.

Ratters run anomalies with 4 simultaneous clients, domis that orbit some structure while drones mop up the red '+' signs.


You can kill them all.

AFK cloakers however are safer then people in hi sec.

In order to get to your system, the cloaker had to travel through gates, probably many of them. That is his weak point, and one which you failed to exploit. Now he is in your system, cloaked and immune to your abuse. That is his strong point, and you are stuck.

In the game of rock-paper-scissors, he brought the paper, but you failed to apply the cut at the right time and place. Now he has the upper hand.

You neglected to exploit his weakness. How many more do we need to give him before it's a fair fight?
JitaPriceChecker2
Doomheim
#147 - 2012-03-07 09:06:43 UTC
Chatha Gathii wrote:
JitaPriceChecker2 wrote:
Chatha Gathii wrote:


AFK people influence space all the time.

Miners watch TV in the other monitor rather than actively piloting their ship to stay aligned to a safe.

Ratters run anomalies with 4 simultaneous clients, domis that orbit some structure while drones mop up the red '+' signs.


You can kill them all.

AFK cloakers however are safer then people in hi sec.

In order to get to your system, the cloaker had to travel through gates, probably many of them. That is his weak point, and one which you failed to exploit. Now he is in your system, cloaked and immune to your abuse. That is his strong point, and you are stuck.

In the game of rock-paper-scissors, he brought the paper, but you failed to apply the cut at the right time and place. Now he has the upper hand.

You neglected to exploit his weakness. How many more do we need to give him before it's a fair fight?


So he traveled through gates when i was asleep so now i i have to suffer right ?

You know it is a game ?
Mag's
Azn Empire
#148 - 2012-03-07 09:09:56 UTC
JitaPriceChecker2 wrote:
Mag's wrote:
Mag's wrote:
OP answer me this... When someone is AFKing, what mechanic are they using to interact with you, in order to try and create that psychological effect?

When you know this answer to this, you'll begin to understand AFKing and why it's done. The fact you can also AFK without a cloak and gain the same result, should tell you where you're problem lies. Blink



Local.

Learn to read i said removing local is one of the options.

I can read, almost every post of yours mentions cloaks. But they are not your problem.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

JitaPriceChecker2
Doomheim
#149 - 2012-03-07 09:11:24 UTC  |  Edited by: JitaPriceChecker2
Mag's wrote:
JitaPriceChecker2 wrote:
Mag's wrote:
Mag's wrote:
OP answer me this... When someone is AFKing, what mechanic are they using to interact with you, in order to try and create that psychological effect?

When you know this answer to this, you'll begin to understand AFKing and why it's done. The fact you can also AFK without a cloak and gain the same result, should tell you where you're problem lies. Blink



Local.

Learn to read i said removing local is one of the options.

I can read, almost every post of yours mentions cloaks. But they are not your problem.


As it stand now yes they are part of the problem. Intel is not generated on its own out of thin air.
Beside you can nerf afk cloaking without changing behavior of cloak it self for example afk flagging.

But my favorite solution would be local deloyed mode with scanner changes and ability to hunt cloaked ships.

Removing local on its own and leaving cloak as it is would be devastating on 0.0 residents
Chatha Gathii
Tribal Liberation Force
Minmatar Republic
#150 - 2012-03-07 09:23:45 UTC  |  Edited by: Chatha Gathii
JitaPriceChecker2 wrote:
So he traveled through gates when i was asleep so now i i have to suffer right ?

You know it is a game ?

"Yes" to both questions.

Except you don't "have to suffer". Sometimes when corps decide they want the null-sec rewards from the null-sec PVE game, they find friends or grow themselves to a size which can support defending the space they live in. Takes some planning, can be annoying, but again, that's why they pay you the big null-sec dollars.

Or you can learn to live with the threat of hot-drops, which is also not that onerous if you're willing to put the effort in fly your ships safely.
Robert Caldera
Caldera Trading and Investment
#151 - 2012-03-07 10:09:58 UTC
JitaPriceChecker2 wrote:
Caliph Muhammed wrote:

Sorry snowflake you have no right to safety,


Fine, lets bring danger to afk cloakers then ..

no, they are a danger exactly BECAUSE you cant simply blob them out.
Caliph Muhammed
Perkone
Caldari State
#152 - 2012-03-08 02:01:35 UTC  |  Edited by: Caliph Muhammed
The cloaker's weakness is revealed as soon as they uncloak. Lower combat ability. Damage, tracking speed, etc.

The cloaker's strength is the ability to choose when to reveal that weakness.
Ganthrithor
School of Applied Knowledge
Caldari State
#153 - 2012-03-08 02:26:56 UTC
JitaPriceChecker2 wrote:
Ganthrithor wrote:
Guys make me safe ALL THE TIME! I hate losing ships to my hideously poor judgement!


Funny because i have yet to die to cloaker.


Ahahahahaha GUYS LET ME TELL YOU ABOUT THIS SUPER OP TACTIC THAT HAS NEVER KILLED ME AND HOW IT MUST BE NERFED!
Ganthrithor
School of Applied Knowledge
Caldari State
#154 - 2012-03-08 02:27:42 UTC
It's unfair that I should have to risk any assets and / or change systems!
Ganthrithor
School of Applied Knowledge
Caldari State
#155 - 2012-03-08 02:28:03 UTC
Or group up with friends.
Mag's
Azn Empire
#156 - 2012-03-08 12:49:43 UTC
JitaPriceChecker2 wrote:
Mag's wrote:
I can read, almost every post of yours mentions cloaks. But they are not your problem.


As it stand now yes they are part of the problem. Intel is not generated on its own out of thin air.
Beside you can nerf afk cloaking without changing behavior of cloak it self for example afk flagging.

But my favorite solution would be local deloyed mode with scanner changes and ability to hunt cloaked ships.

Removing local on its own and leaving cloak as it is would be devastating on 0.0 residents
It's seems to be a part of your problem, but not ours. Many like the status quo, but I digress.

Local gives it's intel without bias 23.5/7, it's down to you how that information is deciphered. The guy AFK, is not responsible for your mistakes in that department. Now you assume an AFK flag will help in some way, it won't.

No one with any sense of balance, believes local should be removed without a package of changes to take it's place. With that package, cloaks should be taken into account and any changes deemed necessary, made. But your stance focusses mainly on cloaks and as it stands, that's not a balanced approach.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.