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Nerf AFK cloakers

Author
Chatha Gathii
Tribal Liberation Force
Minmatar Republic
#61 - 2012-03-05 11:46:58 UTC
MatrixSkye Mk2 wrote:
The threat an AFK cloaker brings is there, whether he's AFK or not. And you know this. When someone puts a gun to your face without you knowing whether it's loaded or not, doesn't mean there is no threat. The threat is still being projected and you must act as if you are in danger.
I don't see the problem with this. The alternative is to act as if you are not in danger, which is not really the point of null-sec.

You're reaping high-risk null-sec rewards, so you should have to take some high-risk null-sec precautions against unexpected surprises. By choosing to live in null-sec, you've chosen to live with that gun in your face, that's why they pay you the big dollars. Consider yourself lucky on the days (i.e. most days) when it's not there, rather than put-upon on the days that it is.
Nikk Narrel
Moonlit Bonsai
#62 - 2012-03-05 16:47:35 UTC
This is all a horrible misunderstanding.

Everyone acknowledges EVE is a sandbox, where multiple play styles come together.

Well, meet religion. Orthodox Zen Cloakists, who always say,"That with the greatest value, cannot be seen by mortal eye..."

Maybe you have not noticed, but for many ships speed is terribly reduced when you engage a cloak. Add to that, the terrible burden, (for most ships), of not being able to warp cloaked.

The ones you hurtfully call AFK Cloakers, are, in fact, purists. They are trying to travel around the system in cloaked vessels peacefully, but due to game restrictions, they must do so at an incredibly slow speed. They cannot even warp, in the majority of ships, without decloaking. And they refuse to do that, on religious principles of the divine cloak.

Divine Cloaking Bible wrote:
27:2 And Ye, thou shall not drop thy cloak, for thine enemies would rapidly come upon thee with all manner of wrath. Rather, be blessed in peace by devout adherence to the tranquility offered by your cloak. May it cycle endlessly, amen

Ganthrithor
School of Applied Knowledge
Caldari State
#63 - 2012-03-05 16:50:37 UTC
Guys make me safe ALL THE TIME! I hate losing ships to my hideously poor judgement!
JitaPriceChecker2
Doomheim
#64 - 2012-03-05 17:13:06 UTC
Ganthrithor wrote:
Guys make me safe ALL THE TIME! I hate losing ships to my hideously poor judgement!


Funny because i have yet to die to cloaker.

But what better can you expect from goon.
Gypsio III
State War Academy
Caldari State
#65 - 2012-03-05 17:17:30 UTC
0.0 in "supposed to be dangerous" shocker.
Vertisce Soritenshi
The Scope
Gallente Federation
#66 - 2012-03-05 19:45:17 UTC
The problem nobody seems to understand is that just because he is called an "AFK cloaker" doesn't mean he is. He could very well be at his keyboard with a cyno ready to hotdrop your ass. The problem is that you have no way of knowing if he is actually there or not and the only way to find out is go out there and hope you don't get hotdropped. This is creating a false threat just like the OP stated. This illusion of a threat whether it is real or not is still done while AFK and yeilds an advantage in that you are preventing others from safely ratting. Whether the threat is actually there or not is irrellevant! You are effecting the game without being at your keyboard. THAT is the problem. I still don't expect anybody to understand this. But regardless I support the idea of a way to remove the invulnerability in cloaks.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

JitaPriceChecker2
Doomheim
#67 - 2012-03-05 21:52:01 UTC  |  Edited by: JitaPriceChecker2
Gypsio III wrote:
0.0 in "supposed to be dangerous" shocker.


Yes it is especially dangerous for the cloaker.
Nikk Narrel
Moonlit Bonsai
#68 - 2012-03-05 22:03:34 UTC
It is difficult to take seriously any request to change cloaking, that does not also change local. Your argument comes across as clearly biased, as the effect would not result in balance.

In specific:
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.
Robert Caldera
Caldera Trading and Investment
#69 - 2012-03-05 22:21:25 UTC
JitaPriceChecker2 wrote:
Gypsio III wrote:
0.0 in "supposed to be dangerous" shocker.


Yes it is especially dangerous for the cloaker.


cloaker is PART OF THE DANGER!
Actually, its ALL real danger for the bears in deep 0.0.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#70 - 2012-03-05 22:35:40 UTC

I'll support a mechanic to probe down cloaked ships when local chat gets transformed into an actual intel tool.

In other words, when I can ambiguously pass through a system, so you don't know who is passing through system until you actively gather intel on them, then you can have a tool to probe down afk cloakers.

Caveats:
-- I'll surrender the information that you know a ship entered system quickly, you just don't get to know whom until you "scan" them.
-- the ability to scan down a cloaked ship should NOT give you the ability to hinder cloaky ships from traversing a system.
Gypsio III
State War Academy
Caldari State
#71 - 2012-03-05 22:50:41 UTC
JitaPriceChecker2 wrote:
Gypsio III wrote:
0.0 in "supposed to be dangerous" shocker.


Yes it is especially dangerous for the cloaker.


Since the cloaker's presence in system is known to all, the system's inhabitants have all the time in the world to prepare a trap for him. So, yeah, it is dangerous... unless the system's inhabitants are a bunch of useless bears only in 0.0 to grind ISK.
Ares Renton
Deep Core Mining Inc.
Caldari State
#72 - 2012-03-05 23:10:55 UTC  |  Edited by: Ares Renton
Vertisce Soritenshi wrote:
The problem nobody seems to understand is that just because he is called an "AFK cloaker" doesn't mean he is. He could very well be at his keyboard with a cyno ready to hotdrop your ass. The problem is that you have no way of knowing if he is actually there or not and the only way to find out is go out there and hope you don't get hotdropped. This is creating a false threat just like the OP stated. This illusion of a threat whether it is real or not is still done while AFK and yeilds an advantage in that you are preventing others from safely ratting. Whether the threat is actually there or not is irrellevant! You are effecting the game without being at your keyboard. THAT is the problem. I still don't expect anybody to understand this. But regardless I support the idea of a way to remove the invulnerability in cloaks.


The threat of suicide ganking is always there to Hulk pilots. The Hulk pilots have no way to remove the threat. Flying around in a thrasher in an ice field is the same thing. I would advocate no change, "eve is supposed to be dangerous" and all. But if there were changes in nullsec, it would only be fair to remove suicide ganking first because high sec is supposed to be safer than no sec.
Nicolo da'Vicenza
Viziam
Amarr Empire
#73 - 2012-03-06 00:02:55 UTC
Gypsio III wrote:
0.0 in "supposed to be dangerous" shocker.

agreed, make it dangerous for people who equip covops cloaks
Tippia
Sunshine and Lollipops
#74 - 2012-03-06 00:27:41 UTC  |  Edited by: Tippia
Vertisce Soritenshi wrote:
The problem nobody seems to understand is that just because he is called an "AFK cloaker" doesn't mean he is.
No, everyone understands that.

What we don't understand is why people are so pathologically incapable of protecting themselves in spite of all the tools at their disposal, that a single name in local is enough to send them running for the hills. The AFK cloaker can't do anything — the “victim” is the only one doing anything and if he doesn't like what he's doing, he can simply stop doing it.

Quote:
This illusion of a threat whether it is real or not is still done while AFK and yeilds an advantage in that you are preventing others from safely ratting.
No. What's preventing those people from ratting safely (and we're skipping past the part where I ask you why on earth they should be free to do that) is that they refuse to create any safety for themselves. The AFK cloaker is not a factor in that lack of safety — it's all down to the incompetence of the ratter.

AFK cloaking is not a problem. Ratters' unwillingness to solve their own insecurity is a problem. This is why the ultimate solution to “AFK cloaking” — the removal of local — is so antithetical to the wishes of those ratters, even though it should be right up their alley.

JitaPriceChecker2 wrote:
Yes it is especially dangerous for the cloaker.
Yes it is. In particular, if it's not dangerous for the cloaker, then it's completely safe for the ratter too, so he has zero grounds for complaining.
James Amril-Kesh
Viziam
Amarr Empire
#75 - 2012-03-06 01:49:16 UTC
Nicolo da'Vicenza wrote:
Gypsio III wrote:
0.0 in "supposed to be dangerous" shocker.

agreed, make it dangerous for people who equip covops cloaks

Have you ever been in nullsec? I can't even remember just how many times I've been killed in nullsec because my covert ops cloak didn't help me one bit against bubbles, interceptors, and strategically placed jetcans and drones.

Cloak is powerful, yes, but it DOES NOT make you invincible. The only time you're at zero risk using your cloak is if you're in a spot where nobody's going to be coming within 2 km of you pretty much ever. Guess what? You're not doing a whole lot if that's what you've chosen to do.

Enjoying the rain today? ;)

MatrixSkye Mk2
Republic University
Minmatar Republic
#76 - 2012-03-06 01:49:33 UTC  |  Edited by: MatrixSkye Mk2
Chatha Gathii wrote:
MatrixSkye Mk2 wrote:
The threat an AFK cloaker brings is there, whether he's AFK or not. And you know this. When someone puts a gun to your face without you knowing whether it's loaded or not, doesn't mean there is no threat. The threat is still being projected and you must act as if you are in danger.
I don't see the problem with this. The alternative is to act as if you are not in danger, which is not really the point of null-sec.

You're reaping high-risk null-sec rewards, so you should have to take some high-risk null-sec precautions against unexpected surprises. By choosing to live in null-sec, you've chosen to live with that gun in your face, that's why they pay you the big dollars. Consider yourself lucky on the days (i.e. most days) when it's not there, rather than put-upon on the days that it is.

And I never said there is anything wrong with projecting a threat to a system or even denial of resources by using cloaks. I was responding to Tippia's claim that AFK cloakers pose no threat. What I don't agree with is being able to do so without any risk or ability to bring non-consensual PVP to the AFK cloaker.

You see, you want to be able to terrorize, choose, and pick your targets 100% on your terms. You want to be able to kill those miners and ratters because they should be exposed to danger and Eve isn't supposed to be safe. You'll spew a million catch phrases about how Eve is supposed to be cruel. But you refuse and even cry when someone suggests an ability to bring non-consensual PVP to you.

AGAIN, I have ZERO problems with you being able to project a threat to others while in space. But do it by paying attention AT. THE. KEYBOARD. Or die like a careless miner, ratter, or someone standing idly in space would die.

Successfully doinitwrong™ since 2006.

Andski
Science and Trade Institute
Caldari State
#77 - 2012-03-06 02:31:34 UTC
Xorv wrote:
Remove Local Chat Intel!


Posting this in every thread that remotely concerns local doesn't make it any less of a stupid idea.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

NoOth3rDestiny
Thylarctos Plummetus
#78 - 2012-03-06 02:55:49 UTC
Remove Local Chat Intel!
Vertisce Soritenshi
The Scope
Gallente Federation
#79 - 2012-03-06 03:10:40 UTC
You guys keep on asking why the ratters should be able to fly completely safe. Again...you miss the point. Why should the cloaker be 100% safe and absolutely immune to any and all methods of attack?

I can keep this up forever. You keep asking why ratters should be safe and ill keep asking why a cloaker should be safe.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ares Renton
Deep Core Mining Inc.
Caldari State
#80 - 2012-03-06 03:45:53 UTC
Vertisce Soritenshi wrote:
You guys keep on asking why the ratters should be able to fly completely safe. Again...you miss the point. Why should the cloaker be 100% safe and absolutely immune to any and all methods of attack?

I can keep this up forever. You keep asking why ratters should be safe and ill keep asking why a cloaker should be safe.


Why should a suicide ganker be safe in high sec? You know he's patrolling belts looking for hulks. Why can't we kill him?