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Warp Drive Not Active

Author
Aphoxema G
Khushakor Clan
#1 - 2012-03-04 00:11:29 UTC
Currently the only way to know you're being scrambled is to either try to warp and fail or look at the overview and see who has the icon for it. There's a few big problems with this.


  • You must have the overview open (though you probably will).
  • The icon is about the size of a hair and when overlaid on text it is very hard to see, let alone distinguish from other icons.
  • More entries on the overview means more to look through.
  • It's entirely possible to not even have the person who is disrupting you on your overview.
  • I don't have enough to get panicked over yet, I need another flashing red thing to freak me out.


Here are some examples of what could be used to indicate the fact that your legs have been cut off and your limbless body is about to be eviscerated by a pack of dogs while you wail helplessly:

http://operationinertia.org/PUBLIC/WarpDriveNotActive.jpg
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-03-04 00:14:58 UTC
I think it would be really cool to have tonal alarms, separate and distinct ones for webbing, neuting, and warp jamming.

Enjoying the rain today? ;)

Aphoxema G
Khushakor Clan
#3 - 2012-03-04 00:18:39 UTC
James Amril-Kesh wrote:
I think it would be really cool to have tonal alarms, separate and distinct ones for webbing, neuting, and warp jamming.


Absolutely, something soul-crushing like the deflating cat howl of the hull alert.
Rek Jaiga
Teraa Matar
#4 - 2012-03-04 00:54:03 UTC
I like this idea!

In particular, just to add more flashing red things, perhaps have the speedometer pulse from its normal white-ish color to red at a rate of 2 or 3 times per second. And a sound effect to go along with it.
Aphoxema G
Khushakor Clan
#5 - 2012-03-04 03:40:54 UTC
Rek Jaiga wrote:
I like this idea!

In particular, just to add more flashing red things, perhaps have the speedometer pulse from its normal white-ish color to red at a rate of 2 or 3 times per second. And a sound effect to go along with it.


Yes, or like your whole screen flashes red really fast and the screams of the nonbelievers are blasted at full volume and your mouse starts catching fire... though I guess that would be redundant to what already goes on in my head when I PvP.
Corina Jarr
en Welle Shipping Inc.
#6 - 2012-03-04 04:35:54 UTC
There is another way to notice it... the very hard to see glow thing that reaches out and surrounds your ship.
Aphoxema G
Khushakor Clan
#7 - 2012-03-04 04:40:45 UTC
Corina Jarr wrote:
There is another way to notice it... the very hard to see glow thing that reaches out and surrounds your ship.


Oh, right. Actually, if they just made that a lot more obvious I'd be happy. But, don't NPC ewar not have an effect?
Corina Jarr
en Welle Shipping Inc.
#8 - 2012-03-04 04:41:27 UTC
Aphoxema G wrote:
Corina Jarr wrote:
There is another way to notice it... the very hard to see glow thing that reaches out and surrounds your ship.


Oh, right. Actually, if they just made that a lot more obvious I'd be happy. But, don't NPC ewar not have an effect?

I've seen it sometimes... but its hard enough to see on a good day.
hired goon
Caldari Provisions
Caldari State
#9 - 2012-03-04 11:33:16 UTC
You know, making the other, less important effects "less important" on-screen could also help distinguish things that actually matter. For example, it doesn't help to know the deimos that's ripping you apart is using a sensor booster and - gosh! - a tracking computer, too! ... when really you'd like to just know who is stopping you from escaping.
el alasar
The Scope
Gallente Federation
#10 - 2012-03-04 14:59:03 UTC
+1 for extra notifications

make the speed indicater background in HUD flash in different color for webbing and scrambling. higher frequency meaning more effects being applied to you. inifinite scrambling constant background light on. ability toggling this on/off would nice.

audio should definitely be optional. another sound category / more granular settings would be great.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Kitt JT
True North.
#11 - 2012-03-04 15:02:23 UTC
I don't know about all forms of e-war (although i suppose you could disable them individually)
But yeah, something like your spedometer turning from blue to red if you're unable to warp or something would be good.

Would especially be useful for if you're burning out of a bubble.
As it stands, if you hit warp too early, you gain agression.
If you warp too late, you have increased potential to be tackled by something else.

An easy UI fix that would add information without complexity.

+1
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2012-03-04 21:39:57 UTC
It is possible to disable the individual EWAR notifications on the overview. It's in Overview Settings > Appearance > EWAR.

Enjoying the rain today? ;)

YuuKnow
The Scope
#13 - 2012-03-05 04:07:56 UTC  |  Edited by: YuuKnow
Agreed that the small icon's are most of the time hard to read.

I would like the Eve Ship voice to say "Warp Drive Disabled" when a player tries to warp and can't because of a bubble or a scrambler.

It would also be easier to read the small ECM/Damps/webs/point icons if they were placed somewhere other than inside the overview rows. Perhaps it would be better if they were just outside of and to the left of the overview to signify which object is culprit.
Aphoxema G
Khushakor Clan
#14 - 2012-03-05 04:23:15 UTC
el alasar wrote:
igher frequency meaning more effects being applied to you. inifinite scrambling constant background light on.


Frequency is good after you're familiar with it, but it might be clearer if, say, when you're disrupted the speedometer turns yellow, whe n infinitely disrupted or in a bubble then it flashes yellow, when scrammed it turns red. While scrammed, you are necessarily disrupted and overriding the yellow makes sense.

I'd also like to see something a little more indicative of ECM than just not being able to target anymore. While the message "already targeting 0, which is as many as your ship can", you won't find our until you try to target something and the time-bar adjacent to the status dial isn't very helpful, as it shows up also for TD/TP/whatever.

What could add to the effect ("SON OF A ***** ECM IS OP *RAGEQUIT*") is when ECMd, your target list is filled with many entries of "unknown target" and the image is replaced with static or something. You'll know damned well you won't be targeting anything and it'll make it clear that you were just shut down instead of just dampened or moved out of rage. More importantly, you'll know you can try targeting again because the fake targets will have disappeared.

For tracking disruption, all turret modules could be outlined or overlaid in yellow.

When nossed or neuted (you're losing cap either way) the capacitor dots could turn red or flash between yellow and red. Or, maybe, whatever amount was lost to these effects turns red before disappearing so you can immediately gauge what rate you are losing to EWAR rather than normal operation. Support gains from logistics could appear blue before turning yellow in the same manner so that you can also immediately gauge what you are gaining besides normal recharge or cap boosters.

I can't really think of anything intuitive for painting/webbing/dampeners.

I'd also really appreciate if when you are receiving support from someone who is targeting you and not also taking harm from them that you would be "greenboxed" or "blueboxed" so you could immediately determine that it's time to tell your pirate friends to shoo... I mean, you could tell that this person is targeting you to your benefit.

Regardless, I really think it's about time the UI was less ambiguous about the effects you're receiving.
Aphoxema G
Khushakor Clan
#15 - 2012-03-05 04:36:05 UTC
YuuKnow wrote:
It would also be easier to read the small ECM/Damps/webs/point icons if they were placed somewhere other than inside the overview rows. Perhaps it would be better if they were just outside of and to the left of the overview to signify which object is culprit.


Hmm... it would be just plain easier if there were icons above or below the status dial to show recieved effects...

http://operationinertia.org/PUBLIC/ewar.jpg

I guess that's a little more straightforward than, well, anything else I've suggested.
YuuKnow
The Scope
#16 - 2012-03-05 12:06:20 UTC
Aphoxema G wrote:
YuuKnow wrote:
It would also be easier to read the small ECM/Damps/webs/point icons if they were placed somewhere other than inside the overview rows. Perhaps it would be better if they were just outside of and to the left of the overview to signify which object is culprit.


Hmm... it would be just plain easier if there were icons above or below the status dial to show recieved effects...

http://operationinertia.org/PUBLIC/ewar.jpg

I guess that's a little more straightforward than, well, anything else I've suggested.


But then it would be more difficult to see which enemy is doing the webbing, pointing, or EWAR. Better to have it linked to those responsible somehow.
Aphoxema G
Khushakor Clan
#17 - 2012-03-05 17:38:07 UTC
YuuKnow wrote:
Aphoxema G wrote:
YuuKnow wrote:
It would also be easier to read the small ECM/Damps/webs/point icons if they were placed somewhere other than inside the overview rows. Perhaps it would be better if they were just outside of and to the left of the overview to signify which object is culprit.


Hmm... it would be just plain easier if there were icons above or below the status dial to show recieved effects...

http://operationinertia.org/PUBLIC/ewar.jpg

I guess that's a little more straightforward than, well, anything else I've suggested.


But then it would be more difficult to see which enemy is doing the webbing, pointing, or EWAR. Better to have it linked to those responsible somehow.


Well, right. Keep the icons in overview, I just want a very clear indicator that I am being scrambled and I need to start acting like an animal trapped in a corner.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-03-05 18:01:08 UTC
Audio cue for being warp scrambled: Sound of a car engine that won't run, just continuous starter noises

Audio cue for webber: sound of squealing car brakes, maybe a visual cue of a parking brake light on a dashboard
Tidurious
Blatant Alt Corp
#19 - 2012-03-05 20:56:04 UTC
Who the hell doesn't have their overview up when in combat? WTF?
Aphoxema G
Khushakor Clan
#20 - 2012-03-06 00:53:32 UTC
Tidurious wrote:
Who the hell doesn't have their overview up when in combat? WTF?


Hopefully no one, and I'd expect they would have more to worry about, but something as critical as "you can't run away so you need to quit fooling around" shouldn't be relegated to a tiny icon on a window notorious for jumping around quickly and often being so overpopulated you have to scroll through it.

I'd also like to see something indicating a fleet member is disrupted in Watch List and EWar specific broadcasts (point this, web this, neut this).
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