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3 billion + ratting ships, pure bling or are they woth it?

Author
Chav Queen
Deep Core Mining Inc.
Caldari State
#1 - 2012-03-01 12:32:52 UTC  |  Edited by: Chav Queen
When I run anoms or do some level 4s for a bit of pocket money I use a Mach with a pretty stndard T2 fit. I have both the BS skills at 5 and it shreds up rats nicely.

I also run another account sometimes using a Paladin with Maurader 5 skill it only has one faction mod and thats the navy repper the rest being basic T2. It slices through sanchas like a knife thru butter.
My question is are these 3bil + fitted ships you see destroyed sometimes really worth the 3bill ? Do you get that much more from them? Are they not just a magnet for gankers?

Would be interested to hear from some of these pimp mobile pilots or anyone for that matter on spaceship bling as I know little about such extravagent mods and their advantages or disadvantages.
Katherine Starlight
Doomheim
#2 - 2012-03-01 12:37:27 UTC
There is a noticable isk income increase of higher DPS and balanced tank with the DPS you put out.

with a T2 fit i could make 500M in four-five hours, now with the DED fit 3B+ shiny spacejew ship that number would be 650M instead
Magrata
School of Applied Knowledge
Caldari State
#3 - 2012-03-01 12:45:02 UTC
Lets say that better mods make your Ship more efficent. But not the style to fly. Some People can do 500M-Ticks with a T2 Fitting within a T1 Ship, other do it with a T2-Ship and T2/Faction-Fit, other with Faction Ship... and so on.

It's all about try. Take your ship and make some runs. After that, lend some mods from someone else, modify your Ship and make "same" runs again. Think about it and decide if it's worth it.

If you need a 500M-Mod to make your ticks +5, well... 100ticks needed to make it worth before you can make money with it.
Muad 'dib
State War Academy
Caldari State
#4 - 2012-03-01 12:49:15 UTC
no they are not worth it

but hey high sec dweebs need to feel special too

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

bldyannoyed
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-01 14:59:50 UTC  |  Edited by: bldyannoyed
Damage mods are worth every penny and dont cost enough to warrant a suicide gank. Ditto seomthing like a faction target painter, generally anything that will increase your applied dps.

As far as the multi billion isk tank fits go, no, they are total overkill. Sometimes a ship demands a bit of bling, Tengus running single deadspace small shield boosters for example, but beyond that its generally overkill. You tend to find the really expensive fits are cap stable (hence the cost, gist xl boosters and **** like that) but as anyone with sense will tell you cap stable isn't necessary as long as you aren't flying like a ******.

Its a statement of fact that a cap injected t2 shield tank will run every lvl4 out there. Unless blinging the tank frees up space for more damage mods extra isk spent on it is wasted. Tanking doesn't make you faster and therefore doesn't earn you extra isk.
Grimpak
Aliastra
Gallente Federation
#6 - 2012-03-01 20:47:33 UTC
bldyannoyed wrote:
Its a statement of fact that a cap injected t2 shield tank will run every lvl4 out there


doesn't even need to be injected if you use the right ships and have the right skills.

a T2 fitted XL Booster rattler for example. haven't found a mission that breaks the tank of that thing yet, even if you just pulse the booster every now and then.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Jones Bones
Battle Toad Brigade
Ribbit.
#7 - 2012-03-01 21:00:54 UTC
Don't listen to these fools. You should strive to fly the best fit possible, the more expensive the better. Don't forget that missions in lowsec offer much higher rewards too!
Grimpak
Aliastra
Gallente Federation
#8 - 2012-03-01 21:02:30 UTC
Jones Bones wrote:
Don't listen to these fools. You should strive to fly the best fit possible, the more expensive the better. Don't forget that missions in lowsec offer much higher rewards too!

I heard amamake has nice sights these daysCool

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Petrus Blackshell
Rifterlings
#9 - 2012-03-01 21:17:38 UTC
Jones Bones wrote:
Don't listen to these fools. You should strive to fly the best fit possible, the more expensive the better. Don't forget that missions in lowsec offer much higher rewards too!

Ninja salvagers also often have high value mods that they picked up off of rats (rare meta 4 stuff) and sometimes even mission rewards. Crack them open, take their stuff, and drink their tears.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kolya Medz
Kolya Inc.
#10 - 2012-03-02 01:18:02 UTC
bldyannoyed wrote:
Damage mods are worth every penny and dont cost enough to warrant a suicide gank. Ditto seomthing like a faction target painter, generally anything that will increase your applied dps.

As far as the multi billion isk tank fits go, no, they are total overkill. Sometimes a ship demands a bit of bling, Tengus running single deadspace small shield boosters for example, but beyond that its generally overkill. You tend to find the really expensive fits are cap stable (hence the cost, gist xl boosters and **** like that) but as anyone with sense will tell you cap stable isn't necessary as long as you aren't flying like a ******.

Its a statement of fact that a cap injected t2 shield tank will run every lvl4 out there. Unless blinging the tank frees up space for more damage mods extra isk spent on it is wasted. Tanking doesn't make you faster and therefore doesn't earn you extra isk.


^This. A deadspace tank won't finish missions any faster than a tech II tank. Faction damage mods however, will yield a very noticeable decrease in mission completion time.

Also, if the only bling on your battleship is damage mods, you usually aren't worth ganking unless your lolfit and have no resists or something.
Kolya Medz
Kolya Inc.
#11 - 2012-03-02 01:39:52 UTC
Petrus Blackshell wrote:
Jones Bones wrote:
Don't listen to these fools. You should strive to fly the best fit possible, the more expensive the better. Don't forget that missions in lowsec offer much higher rewards too!

Ninja salvagers also often have high value mods that they picked up off of rats (rare meta 4 stuff) and sometimes even mission rewards. Crack them open, take their stuff, and drink their tears.


Ninja tears are delicious, more missioners need to taste them. As you continue to kill rats, use 1 gun to pop the wrecks the ninja is trying to salvage. So you don't lose much isk per hour, however the poor ninja loses all his isk per hour. Remember to wait until their salvager is mid cycle before you destroy the wreck, you want to maximize the amount of tears released.


Baneken
Arctic Light Inc.
Arctic Light
#12 - 2012-03-02 10:02:20 UTC
Expensive dead space fitted high sec BS is also known as "loot pinjata" in some circles so blinging it to the max isn't always the best option.
Simi Kusoni
HelloKittyFanclub
#13 - 2012-03-02 12:36:59 UTC
Chav Queen wrote:
When I run anoms or do some level 4s for a bit of pocket money I use a Mach with a pretty stndard T2 fit. I have both the BS skills at 5 and it shreds up rats nicely.

I also run another account sometimes using a Paladin with Maurader 5 skill it only has one faction mod and thats the navy repper the rest being basic T2. It slices through sanchas like a knife thru butter.
My question is are these 3bil + fitted ships you see destroyed sometimes really worth the 3bill ? Do you get that much more from them? Are they not just a magnet for gankers?

Would be interested to hear from some of these pimp mobile pilots or anyone for that matter on spaceship bling as I know little about such extravagent mods and their advantages or disadvantages.

Tbh it depends where you are flying it, in NPC null without any friends I'd probably stick to cheap stuff.

Sov null however, realistically any increase in ticks is pure profit as you will never lose your ship unless you are an idiot. I used to dual box sites in a carrier and a machariel, did some pretty hefty ticks. I've never even come close to losing a pve ship, just don't rat with neutrals in system and don't let other blues know how expensive your fit is.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lady Spank
Get Out Nasty Face
#14 - 2012-03-02 12:42:51 UTC
Might as well if you are unwilling to spend your isk on something more interesting and happily spend all your time doing mindless crap like missions.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

mama guru
Yazatas.
#15 - 2012-03-02 12:48:10 UTC
The only thing that's worth mentioning is applied dps. This means Damage mods or t2 rigs and webs/painters etc.

Spending isk on anything else it should be for fitting reasons. I ran a T2 boosted and injected Vargur. Tanks everything just fine aslong as there is cap. Downgraded from a faction XL booster because I did not need it. Sold it for a profit instead,


A tengu on the other hand might benefit from a Pith A type small booster and could be worth the investment.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Kneebone
K-H Light Industries
#16 - 2012-03-02 15:02:38 UTC
mama guru wrote:
The only thing that's worth mentioning is applied dps. This means Damage mods or t2 rigs and webs/painters etc.

Spending isk on anything else it should be for fitting reasons. I ran a T2 boosted and injected Vargur. Tanks everything just fine aslong as there is cap. Downgraded from a faction XL booster because I did not need it. Sold it for a profit instead,


A tengu on the other hand might benefit from a Pith A type small booster and could be worth the investment.


Don't even need an A, you can get by with a C. Tengu's main tank against bit ships is speed and resists. A Pith C, a good AB (RF AB is fine) and you are set.

And yes it is damage applied that matters most, not just the paper DPS and Tank. Rattlers are really no better than a Dominix in most cases unless you need the uber tankage which usually isn't the case for L4's.

I also use the preferred ship for the mission. For Guri/Serp/Angels I use a Navy Raven or Tengu if the mission has a lot of small mobs. For Sansha/Blood I use an Abbadon fitting for nutso DPS and just pop crap at long ranges, rarely have to run the repper.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#17 - 2012-03-02 15:42:45 UTC
3 billion isk is the difference between a ship that can tank a 10/10 solo and one that needs logi.
SabotNoob
Doomheim
#18 - 2012-03-02 19:05:13 UTC  |  Edited by: SabotNoob
Just a quick example that I've noticed while missioning in my Tengu:

Standard T2 damage mods with T1 missiles (6 launchers). Each missile salvo does approx. 1,000 damage to an NPC Battleship.

Faction damage mods and T2 missiles increase the damage to approx. 1,300 to the same NPC Battleship per salvo.

So if it took me 14 salvos to kill one BS, now it takes me between 10 and 11 salvos. Rate of fire per salvo is 5 seconds, so you save 10-15 seconds on each BS, multiply that by 10-20 Battleships and you save several minutes. That's not including cruisers or frigates, probably save a salvo off each one. Total time saved can be 5 minutes or more per mission. If you just had time for 3 mission, now you can do a fourth one!

The cost goes up in my example, however, since I switch to T2 missiles. 40 salvos of T2s (the most a T2 launcher can load) costs about 135K-150K ISK total, and can kill up to three Battleships. But with each having a bounty of 800K+ ISK, it's worth it.

So yes, faction damage mods do help (T2 ammo helps even more), and they also help with fitting as they tend to take less PG and CPU. The key is to finish missions faster and do more in the same amount of time.
Tanya Powers
Doomheim
#19 - 2012-03-03 15:30:41 UTC
I'd say a faction SB/Repper is worthy, plates/invulns absolutely not, but personal opinion OC.

Faction guns/launchers only if you don't have the skills for T2's and once you have them just sell those weapons.
Dmg mods are worthy if you fit only 2, if you intend to fit over 2 then T2's at the end will offer similar performances if you're not one of these nerds counting zeros past comas because they lost idea that this is a game.

Dead space AB's will give you better performances when you use your ship sign radius for tank but not mandatory, you can use hardwirings giving you the equivalent of that small difference in performance for difference cost that goes from 100M to 1+Billion
AB's/SB's are the perfect examples for this but hardeners too at another extent if you realize that training your passive skills to 5 will offer you enough performances to keep your wallet bigger of several billions in blinky stuff.

At the end you'll loose it anyway, the best argument being that for the price of one loot pinata you could fly several regular fits.
Until you realize this you'll continue to feed that unreasonable market of aka wow purple lewtz.


GreenSeed
#20 - 2012-03-03 16:43:16 UTC  |  Edited by: GreenSeed
depends really.

tank mods are only worth it if they free up space for for more damage mods, or a mwd/ab for faster travel... hell even a nano on the lows instead of another plating or a targetting enhancer will make a difference on isk/h. so if you can fit a faction invul and remove 2 t2, why not?

and when it comes to damage mods, it also depends. if you mach kills a rat in 4 shoots, fitting a 300m+ mod makes it die in 3? if not, then whats the point?

i personally only use faction/deadspace only if it makes fitting easier... having a ship you can only fly with x jumpclome is a pain to keep track of.
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