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Logging out to Save your Ship

Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#1 - 2012-03-02 00:38:11 UTC
Is still very effective.

Our fleetmate crashed and we warpscrammed him just to test (He had GCC BTW) and when he logged back in his ship just vanished and then showed up on dscan offgrid somewhere (presumably at ewarp location that he never ewarped to)

What the ****?

I'm told supercarriers can also still log out to save themselves as long as they dont aggress?


How convoluted and ******** are these rules going to get?

POINTED? NEVER DISAPPEAR. That simple. Fix it.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Tippia
Sunshine and Lollipops
#2 - 2012-03-02 00:42:16 UTC
It's not particularly convoluted. Just keep a scanner at hand, just like before.
Sasha Azala
Doomheim
#3 - 2012-03-02 00:48:09 UTC
I would think the warp feature saves a lot of petitions from being made for genuine crashes.

Problem is you can fake a crash.

The system is not perfect.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#4 - 2012-03-02 00:48:35 UTC  |  Edited by: Terminal Insanity
Tippia wrote:
It's not particularly convoluted. Just keep a scanner at hand, just like before.


Doesnt help.

if we scan him down and he logs back in, he will ewarp back to his original location, ignoring all forms of Ewar (including HIC points and bubbels)

If we tackle him at a gate and he logs out without himself shooting you, he still disappears after 60 seconds.

Scanning doesnt help unless you can scan and kill him within 60 seconds.

The new changes only effect people who've been shooting. If you're an idiot and warp your supercarrier to a gate, get tackled, you can still just log out.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

KrakizBad
Section 8.
#5 - 2012-03-02 01:02:13 UTC
I have a bunch of killmails on my KB that says you're wrong. Fluke?
Terminal Insanity
KarmaFleet
Goonswarm Federation
#6 - 2012-03-02 01:09:50 UTC
KrakizBad wrote:
I have a bunch of killmails on my KB that says you're wrong. Fluke?


You must have been killing ships that cant tank for 60 seconds or they aggressed you or someone else before hand

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Tippia
Sunshine and Lollipops
#7 - 2012-03-02 01:13:42 UTC
Terminal Insanity wrote:
The new changes only effect people who've been shooting.
Yes? They weren't really intended to do change that…
KrakizBad
Section 8.
#8 - 2012-03-02 01:22:34 UTC
Terminal Insanity wrote:
KrakizBad wrote:
I have a bunch of killmails on my KB that says you're wrong. Fluke?


You must have been killing ships that cant tank for 60 seconds or they aggressed you or someone else before hand

This is worth some sisi testing.
Petrus Blackshell
Rifterlings
#9 - 2012-03-02 01:53:51 UTC
Came in here to say "lol another person who lost a capship kill", but instead...

KrakizBad wrote:
This is worth some sisi testing.


This.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kessiaan
Sebiestor Tribe
Minmatar Republic
#10 - 2012-03-02 04:30:16 UTC
Really don't see what's so unfair or horrible about making it so you stay in space if you're aggressed while logged off. As it stands now logoffski is 100% unchanged unless you're flying a supercap.

As a rather hilarious example of people trying to out-cheese each other, I remember a couple weeks back we were doing a logistics run, decided rather than head straight back to Stain we'd buy some battleships and be stupid with them in lowsec until they exploded, then go home.

We'd been camping for a few hours when a bait obelisk rolls up to the gate. Jumps through, instantly logs. We shoot it into structure but most of the fleet was off the gate at the time and it disappears halfway through structure. He has a few friends jump in after him but they see they're clearly outmatched so they go back to the gate and jump back into highsec.

We set a log-in trap on the gate and wait. Sure enough, he logs in. We log in too and he logs off instantly. We get couple more salvos in but he disappears at about 10% structure.

We move off the gate. A while later he logs in again. We warp back to the gate, our scout reports a large T3/BS armor fleet with logi support jumping into the highsec system one jump over, but it's a lolop and we kinda want to go home so we decide to go for it anyway.

We kill the obelisk and a minimally-tanked link Legion, almost kill an absolution. But we're clearly outmatched and can't kill anything once their reps get going (they brought six guardians, lol) so the FC says to deagress, jump into highsec, and die to CONCORD so they don't get any killmails. They got two battleships and a HIC, rest were able to jump into highsec under GCC (jumping clears aggression) and die to CONCORD so the hostile fleet wouldn't get their mails.

The moral of this story is I hope CCP takes a good look at all of these lame mechanics for this summer's expansion.

1) Jumping shouldn't clear aggression (i.e. if you jump and then die, the people who shot you somewhere else should still appear on the KM). Every dictor pilot everywhere will love you.
2) Self-destructing shouldn't clear aggression, but we've discussed this to death already.
3) Being aggressed while logged off should refresh the disappearance timer. I think this would be the best balance between people who crash (if they manage to e-warp they'll still vanish after 1 minute even if someone takes a potshot at them) and people who log off to avoid a legit ship kill.
Tippia
Sunshine and Lollipops
#11 - 2012-03-02 04:35:16 UTC
Kessiaan wrote:
Being aggressed while logged off should refresh the disappearance timer.
If this isn't happening already, you should bug-report it, since that's what's supposed to happen.

…unless you mean being able to apply an aggression timer to a target that logged off without a timer (in which case “refresh” is rather the wrong word to use).
Kessiaan
Sebiestor Tribe
Minmatar Republic
#12 - 2012-03-02 04:46:11 UTC
Tippia wrote:
Kessiaan wrote:
Being aggressed while logged off should refresh the disappearance timer.
If this isn't happening already, you should bug-report it, since that's what's supposed to happen.

…unless you mean being able to apply an aggression timer to a target that logged off without a timer (in which case “refresh” is rather the wrong word to use).


By 'disappearance timer' I meant either the 15 minute timer if you're under aggression, or the 1 minute timer if you're not. The idea being if you crash and someone takes a random potshot at you you don't sit in space for 15 minutes while he gets his prober alt/friends to find you, but if you actually get tackled while logged off you're still exposed, since it's very unlikely that this would happen accidentally to a ship that can tank a gang for a full minute with no tanking mods active.
Tippia
Sunshine and Lollipops
#13 - 2012-03-02 04:56:27 UTC
The point is: being aggressed while logged off does refresh your aggression-based disappearance time. If this isn't happening, you should bug-report it.
Vaal Erit
Science and Trade Institute
Caldari State
#14 - 2012-03-02 05:58:06 UTC  |  Edited by: Vaal Erit
Did you aggress him before or after he logged off?

This is a very important point.

If the target logs off right after he jumps through a gate, your tackle will be aggression after he logged off. The target will stay tackled for 60s then disappear.
If you manage to aggress and tackle the target before he logs off then you get to wreck him for 15 minutes. If you aggress him again during that 15 minutes, it will reset the 15 minute timer so he will stay there until he is dead or DT.
If your target has aggression but you do not tackle him, he will emergency warp to a safespot for 15 minutes. You can reset that 15 minutes if you probe him and aggress him again.

GCC has nothing to do with aggression, jumping through a stargate will reset any aggression you have. You do not have to attack to get aggression. The target shoots you = aggression. The target does nothing but you tackle him = aggression.

Yes it is terribly lame that someone can log off to save their ship still. EVE-Online has the softest, most ridiculously unbalanced log off mechanics in any MMORPG I've ever played. Most require you to camp for 10-15s and if you are attacked in that 10-15s then you are screwed. This is why a dictor is a must for any serious roam and low sec is logoff-sec.
Mikelii
Doomheim
#15 - 2012-03-02 06:21:17 UTC
I believe the agression timer should be global to your account, instead of based on the system. I've seen a lot of guys in tanked ships that get caught in a gatecamp, burn back to the gate, jump through, and immediately log. Even though there is tackle on the other side of the gate, that catches them, since they logged before their gatecloak dropped, agression doesn't count. It's basically a "Get out of death free" card if you can jump through a gate. The same thing happens when chasing someone that's running away. All they have to do is get to a gate and jump through, and instantly they're saved. Even if they were agressed in the previous system, and even if they get tackled on the gate they jumped through... the way the system works they had no agression before their gatecloak dropped, so they just get out of dying.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2012-03-02 06:58:52 UTC
The mechanism in place prevents people that are involved in a battle from escaping via logoff.

If you are not aggressed at logoff, then you are not in a battle, and logoff normally.
Lady Spink
Pator Tech School
Minmatar Republic
#17 - 2012-03-02 07:17:19 UTC  |  Edited by: Lady Spink
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