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Player Features and Ideas Discussion

 
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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Cearain
Plus 10 NV
#341 - 2011-12-28 22:50:27 UTC
Nova Fox wrote:
This needs to be sticked.



You and the op have been bumping it so often it might as well be stickied. The more people who view it the smaller the ratio of likes per view becomes. It's a bad idea.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Xearal
Dead's Prostitutes
The Initiative.
#342 - 2011-12-28 23:21:57 UTC
Probably one of the best 'cloaking solution' threads i've read. I really like this idea.

This way, the covert ships can do what they were meant to do, sneak deep into enemy territory, cause maximum terror and sneak away when the big guns arrive.

The no-delay should also indeed be for force recons that can fit a covert cloaking device, adding another use for these ships.

Now if the Black Ops could only use a covert ops cloak as well...

Does railgun ammunition come in Hollow Point?

Nova Fox
Novafox Shipyards
#343 - 2012-01-31 07:43:55 UTC
Saving from the lock!

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Eisa Vitura
Princess Terrorism
#344 - 2012-01-31 12:35:48 UTC
Actually on page 7, reading about the "zomg, cloaked gate camping blobs will be OP" part.

I was wondering, all the specialized ships are relatively weak when compared to their non cloaked counterparts (in term of tank / DPS etc ...), that's why, if I didn't miss a thing, the idea of non specialized ships using a basic cloak (thus, non appearing on the local) blobing with a bait is the problem.

Then why not nerf the basic cloaking module to oblivion, rendering non specialized cloaking ship not useless but far less competitive (ie: high CPU/PWG requierement, possibly % based) ?

I'm not a null-sec bittervet, even if I lived in Delve for a few month, so maybe there is a huge problem with this workaround ?
Alx Warlord
The Scope
Gallente Federation
#345 - 2012-02-17 02:41:56 UTC
I just fund that a cloak hunting ship would also put an end to most of the Macro/bots that kill rats on the belts

This kind of bots are programmed to warp to a safe-spot and cloak when any neutral player enters the system. So if it is possible to detect and hunt him while he is cloaked then there will be less bots ruining the game economy...
Zawisza Black
Stop Exploding You Cowards
#346 - 2012-02-17 02:53:00 UTC
Wouldn't the OP's suggestion just make AFK cloaking even worse? With your idea not only would an AFK cloaker still be able to suppress an sov economy singlehandedly but the people in the system wouldn't be aware that the person is there at all. This just gives more power to the AFK-cloaking douchebags, the people "supporting" this thread obviously support cloak griefing.

The cloaker would still be able to sit in a system 24/7 cloaked and could still roam belts and anoms with impunity looking for his easy cowardly kills.
Hawk Pathfinder
Astrological Exploration Enterprise
#347 - 2012-03-02 01:16:13 UTC
While I would enjoy to be able to scan out cloakers. Something that would require max skills and still be very difficult to do, or even a speciality module or ship required. It would encourage me to spend the time from Level 4 to 5 since I can scan out anything at level 4 skills at the moment. I can even see a career option in it "Cloaky Hunter For Hire". Lol

But if I can't have that option, then +1 to this.

Also, didn't I read somewhere that they might stop cloaked ships freezing despawns.
Bubanni
Center for Advanced Studies
Gallente Federation
#348 - 2012-03-02 07:27:34 UTC
Ingvar Angst wrote:
Heck with it... I'm just giving this it's own thread. Tired of having to repost it in every moronic "nerf afk cloak" thread that pops up seven times a freakin' hour.

Even though cloaking isn't broken and is working as intended, I once again offer this change to the system for consideration:


1. When a vessel cloaks, it gets removed from local. You cannot see the cloaked vessel (or pilot) anymore, after all, they're cloaked.

*** Note: The following changes to immediately disappearing from local were suggested by Onyx47. These seem highly reasonable and worth adding to the discussion:

a) Cloaker remains in local for a short period of time after cloaking. This enables you to see him in local even if he spams cloak as soon as he moves. 20 secs sounds reasonable since that's the session timer duration, combined with gate cloak which should not remove you from local and considering loading the system takes some time that would amount to a minimum of 25ish seconds the cloaker is visible in local.

b) Local reconnection delay for the cloaker after decloaking. Meaning, if you decloak your computer needs 30 seconds to recalibrate and reconnect to local channel. This timer is equal to current recloaking delay. Gates are however not affected by this and you show up in local right away. This means just pulsing your cloak to see local chat takes, at minimum, 30 seconds for you with addition of being visible in local for a minimum of 50 seconds. Of course, you need to stay decloaked longer to actually SEE what's in local.

*** End note ***


2. When a vessel cloaks, it also loses access to local. They can't see you... you can't see them. If you want to gather intel while cloaked, do it actively through use of dscan, probes, or simply going somewhere and watching. (This is a tried and tested methodology in wormholes that works just fine.)

3. When a vessel uncloaks, there's a delay in being able to fire off a cyno of approx 15 to 30 seconds (possibly 42), depending on balancing. This prevents abuse of the hot drop mechanic by allowing the aware an opportunity to act on the fact that there's a vessel uncloaking nearby.

Exception to #3 to consider: I'd consider allowing Black Ops (and possibly Recon) ships to not suffer the delay in firing a cyno. They're a special class of ship that should have this ability.

So, what do we gain from this (especially that the "nerf cloak" crowd fails to provide)?

Cloaks are allowed to act more like true cloaks. Intel gathering while cloaked becomes a more active affair. The overpowered intel tool called local remains effective for ships not cloaked. Cynos and hot drops are balanced to prevent abuse, but they should still be effective. Black Ops ships find a greater role. Null sec still retains the element of danger it deserves instead of being turned into Eve: Asteroid Adventure. Important to me: Wormholes don't take any hits due to cloaking mechanics being broken.

So there it is... what appears to be a well balanced tweak to cloaking and null space that should add a good bit to the game (instead of taking away from it). Cloaks, and covops especially, are allowed to truly function covertly in empire space adding a new twist to intel gathering.

And, most importantly, THERE WILL BE NO MORE "AFK CLOAKER" THREADS! Big smile

Addendum: Dr Karsun adds the idea of the onboard scanner being disabled while cloaked. It would add a little more penalty for cloaked vessels... worth adding to the discussion.


If a cloaker is removed from local chat... he in turn should get no local information since he is not "connected"... but personly I am against it all, just saying

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Xorv
Questionable Acquisitions
#349 - 2012-03-02 07:52:36 UTC
Local Chat should just go.. for everyone.
Nikk Narrel
Moonlit Bonsai
#350 - 2012-03-02 17:08:09 UTC
Xorv wrote:
Local Chat should just go.. for everyone.

Agreed.

It is a misused chat tool. The second best suggestion I heard about, after this one, is make local a more regional chat, so that it includes several systems at least.

I would also recommend making the D-Scan a toggle, so people can rely on their own ships the way they should be.
Cearain
Plus 10 NV
#351 - 2012-03-02 17:10:59 UTC
Xorv wrote:
Local Chat should just go.. for everyone.



Yep make all of eve like wormhole space. That way everyone will effectively be forced to live in a space that 90% would prefer not to and has very little pvp. Good idea. Roll

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815