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Bumping mechanics.

Author
Vertisce Soritenshi
The Scope
Gallente Federation
#1 - 2012-02-28 13:45:45 UTC  |  Edited by: Vertisce Soritenshi
It occured to me the other day that one of the major tactics used in PvP against cap ships in both wormholes and Empire is bumping. Keep ramming that ship to force it to go any direction but the one it wants to go in. Bump it off the WH or keep it from aligning for a warp out. I wouldn't say it is anything necessarily broken but it doesn't quite make sense to me.

Frankly the way I see it in my head is that the only thing that should be able to bump a cap ship is another cap ship. Perhaps a battleship could a little but not anywhere to the extent that they do now. Even if you have a ship traveling at a fast speed and considering it's mass you still have to take into account the mass of the capital ship and the forces it is using to keep itself in place. Realistically I would say that a battleship hitting a capital would severely cripple if not destroy the battleship and likely wouldn't do much to the capital short of scratching the paint. Battlecruisers and below should stand no chance in hell of even flinching a capital off it's course at all under any circumstance. But...EvE doesn't have collisions in a realistic way. We are told EvE ships have some sort of safety mechanism that fires all thrusters to avoid collision. If that is the case...why does the capital move at all?

My point is...a capital should be able to forcefully power it's way to it's destination and not have to worry about any other ship short of another capital impeding that.

Does anybody else agree with me?

In the end and in all honesty I hate the collision mechanic in EvE. I would love to see damage taken for collisions but that would require a change to the controls of a game which will never happen.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Nalha Saldana
Aliastra
Gallente Federation
#2 - 2012-02-28 13:49:18 UTC
"We are told EvE ships have some sort of safety mechanism that fires all thrusters to avoid collision"

Have this been said?
I see it more like our shields force field bounce on each other, feels more like that since they never really physically touch.
Vertisce Soritenshi
The Scope
Gallente Federation
#3 - 2012-02-28 13:50:16 UTC
Nalha Saldana wrote:
"We are told EvE ships have some sort of safety mechanism that fires all thrusters to avoid collision"

Have this been said?
I see it more like our shields force field bounce on each other, feels more like that since they never really physically touch.

Yes...it was in the lore somewhere. I think one of the books but that is definately what was said about the collision mechanics.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Serge Bastana
GWA Corp
#4 - 2012-02-28 14:01:45 UTC
Which, following that logic, makes it more of a 'flinch' mechanic when you're ship moves to avoid the collision.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Vertisce Soritenshi
The Scope
Gallente Federation
#5 - 2012-02-28 14:06:16 UTC
Serge Bastana wrote:
Which, following that logic, makes it more of a 'flinch' mechanic when you're ship moves to avoid the collision.

Right...but why would a capital ship, knowing it would cream anything else out there that runs into it short of another capital, flinch? It's like the semi truck on the freeway. It dosn't get out of your way...you get out of it's way because when it comes right down to it, it will win.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-02-28 15:40:37 UTC
Vertisce Soritenshi wrote:
Serge Bastana wrote:
Which, following that logic, makes it more of a 'flinch' mechanic when you're ship moves to avoid the collision.

Right...but why would a capital ship, knowing it would cream anything else out there that runs into it short of another capital, flinch? It's like the semi truck on the freeway. It dosn't get out of your way...you get out of it's way because when it comes right down to it, it will win.



Because it's a feature designed for the safety of BOTH ships?
Nikk Narrel
Moonlit Bonsai
#7 - 2012-02-28 23:11:57 UTC
Danika Princip wrote:
Because it's a feature designed for the safety of BOTH ships?


For ships on the same side, I would agree.

For ships that are on opposing sides, especially in a conflict, set it to a checkbox so if your ship is bigger, you can use it to your advantage.
When a collision happens then, it could have it try to behave normally on whichever ship has less mass in a collision, and let the big ship scrape the bugs off it's grill after.

I would laugh if a freighter picked up kill mails that way.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-02-29 00:26:37 UTC
Nikk Narrel wrote:
Danika Princip wrote:
Because it's a feature designed for the safety of BOTH ships?


For ships on the same side, I would agree.

For ships that are on opposing sides, especially in a conflict, set it to a checkbox so if your ship is bigger, you can use it to your advantage.
When a collision happens then, it could have it try to behave normally on whichever ship has less mass in a collision, and let the big ship scrape the bugs off it's grill after.

I would laugh if a freighter picked up kill mails that way.



*sets checkbox, undocks freighter in jita, kills about a dozen people*

Roll
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2012-02-29 01:33:00 UTC
Danika Princip wrote:
Nikk Narrel wrote:
Danika Princip wrote:
Because it's a feature designed for the safety of BOTH ships?


For ships on the same side, I would agree.

For ships that are on opposing sides, especially in a conflict, set it to a checkbox so if your ship is bigger, you can use it to your advantage.
When a collision happens then, it could have it try to behave normally on whichever ship has less mass in a collision, and let the big ship scrape the bugs off it's grill after.

I would laugh if a freighter picked up kill mails that way.



*sets checkbox, undocks freighter in jita, kills about a dozen people*

Roll

not that i support this, since no one should be in the position of "bumping", though ideally caps shouldnt be bumped by anything of a lower weight class. BUT since we already have mechanics that only work in certain sec's, can't this just be 1 more mechanic that makes low/null or maybe just null/wh's more unique?

i woulod also love the ability to shoot bombs form a stealth bomber blindly through a wormhole to take out the guys camping the other side.
Robert Caldera
Caldera Trading and Investment
#10 - 2012-02-29 11:11:13 UTC  |  Edited by: Robert Caldera
bumping is needed and likely the only way to get you from the gate, station docking range or WH and to prevent you from pussying out of unpleasant situations.
Simi Kusoni
HelloKittyFanclub
#11 - 2012-02-29 11:53:06 UTC
Justifying in game mechanics with IRL logic: priceless.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Wormerling
Center for Advanced Studies
Gallente Federation
#12 - 2012-02-29 13:15:35 UTC
I agree with the fact that bumping is plain stupid. Ships should bump out proportionally to their mass.
Vertisce Soritenshi
The Scope
Gallente Federation
#13 - 2012-02-29 13:42:28 UTC
Robert Caldera wrote:
bumping is needed and likely the only way to get you from the gate, station docking range or WH and to prevent you from pussying out of unpleasant situations.

I had a different idea for this and am currently thinking it over as to whether it would actually be worth posting about. Gate and WH games are absolutely pathetic. Station games a little harder to manage and yet just as pathetic. But yes I agree with that sentiment. However...caps cannot use gates...short of the Orca...if you can call that a cap ship.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Robert Caldera
Caldera Trading and Investment
#14 - 2012-02-29 13:55:25 UTC
not gates but stations, WH, forcefields. Enuff places where bumping might be relevant.
Vertisce Soritenshi
The Scope
Gallente Federation
#15 - 2012-02-29 13:57:15 UTC  |  Edited by: Vertisce Soritenshi
Said idea posted HERE.

Robert Caldera wrote:
not gates but stations, WH, forcefields. Enuff places where bumping might be relevant.

It really only applies to cap ships. So yes on a POS, WH or Station is the only places where your concern would apply but they are still a capital ship. They should be able to force their way through just about everything other than another capital. Its just a matter of mass. Ive seen some pretty rediculous videos of a Mach bumping out a Nyx at some rediculous speed from a POS. That just shouldn't be possible. Its a ******* supercap compared to a battleship!

Edit: Actually in thinking about it a capital that is sitting still and not moving at all...(engines off)...should be able to be bumped by perhaps a battleship but not to a very fast speed. It should take several bumps to move it even 1k even with a MWD on. You shouldnt be able to use a BS and make a capital move 400ms.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Simi Kusoni
HelloKittyFanclub
#16 - 2012-02-29 14:20:31 UTC
Vertisce Soritenshi wrote:
Said idea posted HERE.

Robert Caldera wrote:
not gates but stations, WH, forcefields. Enuff places where bumping might be relevant.

It really only applies to cap ships. So yes on a POS, WH or Station is the only places where your concern would apply but they are still a capital ship. They should be able to force their way through just about everything other than another capital. Its just a matter of mass. Ive seen some pretty rediculous videos of a Mach bumping out a Nyx at some rediculous speed from a POS. That just shouldn't be possible. Its a ******* supercap compared to a battleship!

Edit: Actually in thinking about it a capital that is sitting still and not moving at all...(engines off)...should be able to be bumped by perhaps a battleship but not to a very fast speed. It should take several bumps to move it even 1k even with a MWD on. You shouldnt be able to use a BS and make a capital move 400ms.

I propose that warp drives are hereby disabled.

FTL travel is completely unrealistic, this is backed up by some of the brightest minds in theoretical physics and years of experimental data. CCP please remove the warp drive from the game, and force players to fly from place to place at sub luminal velocities. On that note, "micro warp drives" are completely unrealistic too, perhaps some kind of Orion drive requiring years to approach light speed would be more appropriate.

That is all. Thank you.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Vertisce Soritenshi
The Scope
Gallente Federation
#17 - 2012-02-29 14:27:19 UTC
Simi Kusoni wrote:
Vertisce Soritenshi wrote:
Said idea posted HERE.

Robert Caldera wrote:
not gates but stations, WH, forcefields. Enuff places where bumping might be relevant.

It really only applies to cap ships. So yes on a POS, WH or Station is the only places where your concern would apply but they are still a capital ship. They should be able to force their way through just about everything other than another capital. Its just a matter of mass. Ive seen some pretty rediculous videos of a Mach bumping out a Nyx at some rediculous speed from a POS. That just shouldn't be possible. Its a ******* supercap compared to a battleship!

Edit: Actually in thinking about it a capital that is sitting still and not moving at all...(engines off)...should be able to be bumped by perhaps a battleship but not to a very fast speed. It should take several bumps to move it even 1k even with a MWD on. You shouldnt be able to use a BS and make a capital move 400ms.

I propose that warp drives are hereby disabled.

FTL travel is completely unrealistic, this is backed up by some of the brightest minds in theoretical physics and years of experimental data. CCP please remove the warp drive from the game, and force players to fly from place to place at sub luminal velocities. On that note, "micro warp drives" are completely unrealistic too, perhaps some kind of Orion drive requiring years to approach light speed would be more appropriate.

That is all. Thank you.

Thanks for all that "invaluable" feedback. Roll

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Nariya Kentaya
Ministry of War
Amarr Empire
#18 - 2012-02-29 23:49:05 UTC  |  Edited by: Nariya Kentaya
Simi Kusoni wrote:
Vertisce Soritenshi wrote:
Said idea posted HERE.

Robert Caldera wrote:
not gates but stations, WH, forcefields. Enuff places where bumping might be relevant.

It really only applies to cap ships. So yes on a POS, WH or Station is the only places where your concern would apply but they are still a capital ship. They should be able to force their way through just about everything other than another capital. Its just a matter of mass. Ive seen some pretty rediculous videos of a Mach bumping out a Nyx at some rediculous speed from a POS. That just shouldn't be possible. Its a ******* supercap compared to a battleship!

Edit: Actually in thinking about it a capital that is sitting still and not moving at all...(engines off)...should be able to be bumped by perhaps a battleship but not to a very fast speed. It should take several bumps to move it even 1k even with a MWD on. You shouldnt be able to use a BS and make a capital move 400ms.

I propose that warp drives are hereby disabled.

FTL travel is completely unrealistic, this is backed up by some of the brightest minds in theoretical physics and years of experimental data. CCP please remove the warp drive from the game, and force players to fly from place to place at sub luminal velocities. On that note, "micro warp drives" are completely unrealistic too, perhaps some kind of Orion drive requiring years to approach light speed would be more appropriate.

That is all. Thank you.

hahahaha you dont know how science works...
2 scenarios for FTL

1) you bend space to travel through a "mini-wormhole" kind of tunnel (supoprted ingame by the fact that you can pass through physical objects in warp such as planets)

2) relies on the fact that LIGHT DOES NOT MOVE AT A CONSTANT SPEED HURR DURR DURR, taking black holes and their spatial effects into consideratiosn,and OBSERVATIONS made on black holes located near stars has SHOWED that light cannot escape blackholes, and in fact CHANGES SPEED as it tries to escape/ is dragged into, the black hole.

so NUTS to your "FTL is unrealistic" nonsense, the only impossible in science is what you can't IMAGINE being possible, laws of physics are guidelines because we can only test them in environments we can reach (terrestial and robital locations).

SO BOOYA, brush up on your physics and scientific theory cause its like 5 years out of date.
EDIT: i meant to check spelling but figured proofreading was a waste.
killorbekilled TBE
The Scope
Gallente Federation
#19 - 2012-03-01 07:13:55 UTC  |  Edited by: killorbekilled TBE
if it was up to me :

if i was flying a carrier and anything smaller than me flew at me on a collision course full speed then the ship would either just blow up (causing small shield damage to the carrier) or sustain heavy damage to its self

ccp should make bumping a feature and introduce tractor beams that can tractor other ships so to tractor a carrier you would need say 10 tractor beams etc etc

food for thought

:)

Kitt JT
True North.
#20 - 2012-03-01 07:31:44 UTC
So you're saying that because caps are SOOOOOO much bigger, they should barely get the paint scratched by a battleship?

Makes sense...

Now you're saying that if the machariel and the chimera collided, the machariel should basically be destroyed, and the chimera should be fine.

except the macharial is 90% the size of the chimera

So if a sunfire hits a prius, the sunfire will just have a little scratched paint?
Got it.

and two words:
Jita undock
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