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CCP! Please clarify the future plans for WiS!

First post
Author
Mr Epeen
It's All About Me
#3301 - 2012-02-28 15:58:55 UTC
Interesting discussion, but premature.

Let's just get the damn door open and then hash out the details.

Personally, I look forward to the day I can t-bag some schumk I just ganked in a dark hallway, but for now I'd simply be happy to take a walk and enjoy the environment.

One baby step at a time, guys.

Mr Epeen Cool
Vertisce Soritenshi
The Scope
Gallente Federation
#3302 - 2012-02-28 16:21:45 UTC
Mr Epeen wrote:
Interesting discussion, but premature.

Let's just get the damn door open and then hash out the details.

Personally, I look forward to the day I can t-bag some schumk I just ganked in a dark hallway, but for now I'd simply be happy to take a walk and enjoy the environment.

One baby step at a time, guys.

Mr Epeen Cool

You wanna do that then we are going to need the ability to squat...not to mention run. That is probably the most irritating thing right now about WiS. Lack of basic and obvious functionality and control.

Not to mention no boobie bounce...discussion on this high level topic can be found HERE!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Cletus Graeme
Shai Dorsai
#3303 - 2012-02-28 16:43:03 UTC  |  Edited by: Cletus Graeme
Taiwanistan wrote:
Elanor Vega wrote:
No weapons in WiS. It must be forbidden in WiS by CONCORD and we would be scanned every time we enter public area.
IF there must be the way to kill person that would be personal attacks - brake a neck of person or male attack.
AND it have to be much more heavy sanctioned then in space.

what's a male attack?


I think he means "melee" Big smile
Astrid Stjerna
Sebiestor Tribe
#3304 - 2012-02-28 16:51:16 UTC
DeMichael Crimson wrote:

Gawd you fail badly. Why don't you check your facts before posting incorrect statements about what I think or how I play this game. Actually, how I play this game is none of your business and I won't be arsed into agreeing with your load of crap. Besides that, you have no room to talk.

Obviously you're not involved with anything other than trolling these forums with an alt. Your character has been in NPC starter corp since it was created on 2007.03.26. Your character has no KillBoard record whatsoever and neutral security status meaning it doesn't do anything in-game.

Quit hiding, grow a pair and post with your main character. Better yet, why don't you just go back to that game you keep mentioning and quit stalking me.


How many ad hominems can we see in this post, children?

I can't get rid of my darn signature!  Oh, wait....

Vertisce Soritenshi
The Scope
Gallente Federation
#3305 - 2012-02-28 17:45:58 UTC
DeMichael Crimson wrote:
Doc Fury wrote:


Why don't you just come out and admit that you are just risk adverse and want all of WIS to be a PVE environment? That's all you have ever done, so it's completely understandable that's what you want WIS to be.

PVP "arenas" exist in WOW and other crappy games that are NOT EVE. Why do you want to turn EVE into one of those?

No one here wants to sanction "free ganks". That's just you reading-in your own risk aversion play-style.



Gawd you fail badly. Why don't you check your facts before posting incorrect statements about what I think or how I play this game. Actually, how I play this game is none of your business and I won't be arsed into agreeing with your load of crap. Besides that, you have no room to talk.

Obviously you're not involved with anything other than trolling these forums with an alt. Your character has been in NPC starter corp since it was created on 2007.03.26. Your character has no KillBoard record whatsoever and neutral security status meaning it doesn't do anything in-game.

Quit hiding, grow a pair and post with your main character. Better yet, why don't you just go back to that game you keep mentioning and quit stalking me.

Just block him bro. He isn't worth it. I have. The trolls on these forums are pretty bad. I have had to block several of them. Makes life easier not reading the crap that spews from them.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Mashie Saldana
V0LTA
WE FORM V0LTA
#3306 - 2012-02-28 19:05:44 UTC
Taiwanistan wrote:
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.

Or more commonly known as a pre-production crew. Blink
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3307 - 2012-02-28 19:45:34 UTC
Taiwanistan wrote:
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.


But are they 100% focused on ambulation? I suspect not. And they need some dev and art resources to prototype some of their better ideas.

One other thing is I believe the majority of folks in Eve would be happy with something simple to start, just to see CCP is taking ambulation seriously. Let's not make the mistake of waiting till we have something massive and perfect before we players see any change in ambulation. You will never get it perfect on the first try, its the old software engineering waffle rule, you always throw the first one away, so matter how hard they try the first one will not be perfect.

Issler
Indahmawar Fazmarai
#3308 - 2012-02-28 20:54:41 UTC
Issler Dainze wrote:
Taiwanistan wrote:
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.


But are they 100% focused on ambulation? I suspect not. And they need some dev and art resources to prototype some of their better ideas.

One other thing is I believe the majority of folks in Eve would be happy with something simple to start, just to see CCP is taking ambulation seriously. Let's not make the mistake of waiting till we have something massive and perfect before we players see any change in ambulation. You will never get it perfect on the first try, its the old software engineering waffle rule, you always throw the first one away, so matter how hard they try the first one will not be perfect.

Issler


I already pointed how they don't take any small steps now but promise to be working on a longer leap in the future. Which means that they (CCP) are not really invested into doing anything for WiS now.
DeMichael Crimson
Republic University
Minmatar Republic
#3309 - 2012-02-28 21:13:46 UTC  |  Edited by: DeMichael Crimson
Astrid Stjerna wrote:


How many ad hominems can we see in this post, children?


Eleanor Roosevelt wrote:
Great minds discuss ideas; average minds discuss events; small minds discuss people.
Vertisce Soritenshi
The Scope
Gallente Federation
#3310 - 2012-02-28 21:32:38 UTC
Issler Dainze wrote:
Taiwanistan wrote:
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.


But are they 100% focused on ambulation? I suspect not. And they need some dev and art resources to prototype some of their better ideas.

One other thing is I believe the majority of folks in Eve would be happy with something simple to start, just to see CCP is taking ambulation seriously. Let's not make the mistake of waiting till we have something massive and perfect before we players see any change in ambulation. You will never get it perfect on the first try, its the old software engineering waffle rule, you always throw the first one away, so matter how hard they try the first one will not be perfect.

Issler

I believe it was stated that Team Avatar was specifically for iteration and further developement of WiS content. I would suspect that this is their focus and priority but I would not expect that it is the only thing they are working on at the moment with the overall focus of CCP being on FiS and core content.

I could be wrong but that is how I see it.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Dasquirrel715
Aurora.
The Initiative.
#3311 - 2012-02-29 04:35:55 UTC
Soren Cassion wrote:

The danger of WiS would be that there may be things in stations that you can't do from your pod. IMO, that would be very bad. Eve is a game about FiS and you don't want to alienate the space gamer (the core population in Eve) by making game-affecting content exist somewhere that they don't want to be.


FYI, that already exists and is the way EVE is. There's plenty of stuff some people like to do that others don't and can't stand. For instance, market manipulation, and mining are all things that a relatively select population enjoys.

The key is that WiS must be a choice. If CCP forces us to go into stations in order to do things that are necessary for game play, then it becomes a problem. If, however, you can choose not to participate in WiS and the only thing you lose is another avenue of making ISK, then WiS is fine. Simply put, don't make it mandatory and it is cool. If however it doesn't really influence the game at all (doesn't create market demand or social or pvp opportunities) then it is a useless feature.
Elanor Vega
Native Freshfood
Minmatar Republic
#3312 - 2012-02-29 10:44:36 UTC
Mashie Saldana wrote:
Taiwanistan wrote:
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.

Or more commonly known as a pre-production crew. Blink



It would be pre-production crew that they don't need to do other stuff.
Like maintain whats already in game and do other non pre-production things.
So, actually they do everything else more then pre-production and planing.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3313 - 2012-02-29 21:51:53 UTC
Elanor Vega wrote:
Mashie Saldana wrote:
Taiwanistan wrote:
team avatar is not exactly a skeleton crew, they have 2 high-rankers
a creative director, and a senior game designer.

Or more commonly known as a pre-production crew. Blink



It would be pre-production crew that they don't need to do other stuff.
Like maintain whats already in game and do other non pre-production things.
So, actually they do everything else more then pre-production and planing.



That is my worry, it isn't clear how much of their attention is on that planning and brainstorming and how much is nonsense like sleeve tattoos and NeX store eye candy.

Issler Dainze
The Pro-Ambulation CSM 7 Candidate
Nova Fox
Novafox Shipyards
#3314 - 2012-02-29 22:04:09 UTC
You cant have 40 people trying to balance the falcon thats not how game development works. Certainly cant shove people into bottlenecks they're not designed to work in either for example one of eves largest cited bottlenecks is art work. Not all of 200 ccp employees are artists.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Vincent Athena
Photosynth
#3315 - 2012-02-29 23:40:26 UTC
I seem to remember an article that said CCP had 50 people working on WoD. I assume Team Avatar talks to them, and will use their multi-player technology when it becomes available. So the Eve team should not be working on making multi-player environments work, that is already being done by others. Team Avatar should be concentrating on just those aspects unique to Eve. And that needs fewer people.

So there are many, many more than 5 people at CCP working on Avatars.

Know a Frozen fan? Check this out

Frozen fanfiction

Flamespar
WarRavens
#3316 - 2012-03-01 01:55:45 UTC
I was disapointed by the Incarna dev blog. I was really hoping for a video of multiple avatars in the one environment to show that it is indeed possible
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3317 - 2012-03-01 12:25:58 UTC
Vincent Athena wrote:
I seem to remember an article that said CCP had 50 people working on WoD. I assume Team Avatar talks to them, and will use their multi-player technology when it becomes available. So the Eve team should not be working on making multi-player environments work, that is already being done by others. Team Avatar should be concentrating on just those aspects unique to Eve. And that needs fewer people.

So there are many, many more than 5 people at CCP working on Avatars.


There is 60 ppl working on WoD.
But that is preproduction team (real preproduction team in contrary to team Avatar) so they don't develop tech further.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

xxxTRUSTxxx
Galactic Rangers
#3318 - 2012-03-01 13:17:23 UTC
Issler Dainze wrote:


But are they 100% focused on ambulation? I suspect not. And they need some dev and art resources to prototype some of their better ideas.



they already got the resources before and we got CQ and NEX dress ya dolly shite store.

Issler Dainze wrote:


One other thing is I believe the majority of folks in Eve would be happy with something simple to start



dear lord Roll we already got the simple ( CQ )

Issler Dainze wrote:


Let's not make the mistake of waiting till we have something massive and perfect before we players see any change in ambulation.



NO let's wait ! testing testing testing,,,, this is what sisi is for, you may want crap tested on you in tranq, i'm positive most of us don't !

Issler Dainze wrote:


You will never get it perfect on the first try, its the old software engineering waffle rule, you always throw the first one away, so matter how hard they try the first one will not be perfect.



they already did the first time, and it crapped itself, the first one was shite.

Vertisce Soritenshi
The Scope
Gallente Federation
#3319 - 2012-03-01 13:57:03 UTC
xxxTRUSTxxx wrote:

Blah blah blah while quoting stuff...

You clearly know what you are talking about. You should run for CSM. You know how to fix EvE and give everybody exactly what they want.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Elanor Vega
Native Freshfood
Minmatar Republic
#3320 - 2012-03-01 15:32:29 UTC  |  Edited by: Elanor Vega
Vertisce Soritenshi wrote:
xxxTRUSTxxx wrote:

Blah blah blah while quoting stuff...

You clearly know what you are talking about. You should run for CSM. You know how to fix EvE and give everybody exactly what they want.


You didn't know?
Everybody are the smartest.
But only in theirs little world in which they live all alone.
But some ppl don't know the boundaries of theirs little world.