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Alekseyev Karrde for CSM7: War and Sov that Works for Everyone

Author
Max Nebular
Imperial Shipment
Amarr Empire
#81 - 2012-02-29 14:06:19 UTC
just heard you on FR 70, you got my vote...
Skippermonkey
Deep Core Mining Inc.
Caldari State
#82 - 2012-02-29 14:52:00 UTC  |  Edited by: Skippermonkey
Alekseyev Karrde wrote:
I met Skippermonkey at fanfest last year. He commented on how sexy i looked in my full length leather jacket. If i wasnt running myself, i'd vote for him!

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#83 - 2012-02-29 22:01:11 UTC
Skippermonkey wrote:
Alekseyev Karrde wrote:
I met Skippermonkey at fanfest last year. He commented on how sexy i looked in my full length leather jacket. If i wasnt running myself, i'd vote for him!


I was there and saw the whole thing! Wait, I wasn't there last year, it must mean my space madness meds are wearing off!

Issler
A fan of boh Alek and Skippermonkey
D00M RIDER
Ministry of War
Amarr Empire
#84 - 2012-03-01 11:44:51 UTC
Alekseyev Karrde has got my vote!!!!
RiotRick
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#85 - 2012-03-01 12:38:36 UTC
Vote for mr bossman Cool
Snowflake Tem
The Order of Symbolic Measures
#86 - 2012-03-01 13:02:11 UTC
You’re on the short-list! what would be your Dream Team?
Jonathan Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#87 - 2012-03-02 03:17:29 UTC
If you sponsor an open Noir. roam (or let me tag along on an op) I'll give you 5 votes.
Dez Affinity
Caldari Provisions
Caldari State
#88 - 2012-03-02 17:21:29 UTC
Do you think it is a good idea to vote for a sub-par PvPer who runs a failed alliance? Or would you vote for someone who is a little more competent at the game?
Franklin D Roosevelt
Center for Advanced Studies
Gallente Federation
#89 - 2012-03-02 20:56:24 UTC
Alekseyev Karrde wrote:
Now that CCP has focused on their flagship product and 0.0 blocs are focusing on the CSM, it's more important than ever to have experienced CSM reps with broad game experience to guide the conversation as it steers toward a revamp of sov, risk/reward, and the relationship of 0.0 and empire. While CSM6 has done an excellent job overall, their lack of reaction at the GM's changing the War Dec rulings highlights a lack of expertise in small gang warfare and empire/lowsec conflict mechanics.

As CEO of Noir., one of EVE's most respected and established mercenary corps, I have years of experience in small gang combat in empire, low sec, and 0.0. While I am certainly a PVPer, my clients frequently include industrialists, mission runners, and small alliances of all sorts so I am uniquely aware of the need to balance war decs between attackers and defenders. Though my corp does not have sov, we have in the past so I am familiar with the issues facing small alliances and can engage with the 0.0 bloc representatives on how to make 0.0 work for everyone. As part of CSM4, I brought that expertise to the table effectively and was involved in both the initial Dominion/Tyrannis "feedback" (aka rage), laying the groundwork for many of the fixes and quality of life features now in the game, and the process of turning the CSM into the potent institution it is today.

CSM7 needs someone to represent the needs of small gang PVPers and provide needed perspective to upcoming ship balances, war dec mechanic changes, and sov revamp. With my 4 years as one of EVE’s top mercs and prior experience with the CSM, I am the best choice to help keep EVE on the right track in the post-Crucible age.

Blog, updated with CSM posts and answers to questions

Follow me on Twitter, feel free to tweet Q's

Writings:
CSM Thread Q+A Vol. 1 (how proposals are pointless, small gang warfare, Sov and Domion, neutral rr, war dec prices, wormholes, dancing lizards)
On Low Sec
Aleks vs. Widders (why you should vote perspective not proposal, vision of war in EVE, Alek goes point by point on Widders war dec proposal)
Aleks/Widders II (Neutral RR)
Alekseyev Karrde: Voice for the EVE University Voiceless (Alek vs. Kelduum Revaan)
CSM Q+A Vol. 4 (Bounty Hunting)
Alek takes on Kelduum's Revised War Ideas tl;dr i win.
Fly Reckless Interview
Voices from the Void 1 on 1 with Mike Azariah
Lost In EVE Debate (vs. Kelduum, Trebor, and Leboe)

If you will fight to reverse the speed stacking penalty, you will have my vote.
Alavaria Fera
Imperial Shipment
#90 - 2012-03-02 21:08:29 UTC
Dez Affinity wrote:
Do you think it is a good idea to vote for a sub-par PvPer who runs a failed alliance? Or would you vote for someone who is a little more competent at the game?

Yes, but this isn't the Mittani's thread.

I am observing what you attempted to carry out in that place.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mitauchi
Caldari Provisions
Caldari State
#91 - 2012-03-02 22:15:28 UTC
Alek I am interested in your position regarding Dust 514 and its potential influence on the Eve Universe.
Alekseyev Karrde
Capitalist Army
Templis CALSF
#92 - 2012-03-02 22:37:10 UTC
Mitauchi wrote:
Alek I am interested in your position regarding Dust 514 and its potential influence on the Eve Universe.

The idea is cool, very ambitious. I think in order for it to be successful there needs to be more FiS-based conflict at the command center level as there's no reason to hire DUST players to attack someone else's PI right now. EVE players should be able to nuke it from orbit (it's the only way to be sure). And I'm a little leery of what happens when the FPS players move on to the next Modern Warfare or Call of Duty and the population of DUST drops far enough that the mechanics don't work like they should; there needs to be a plan for when/if that happens.

Alek the Kidnapper, Hero of the CSM

Delici Feelgood
Doomheim
#93 - 2012-03-02 23:03:28 UTC  |  Edited by: Delici Feelgood
Alekseyev Karrde wrote:
Mitauchi wrote:
Alek I am interested in your position regarding Dust 514 and its potential influence on the Eve Universe.

The idea is cool, very ambitious. I think in order for it to be successful there needs to be more FiS-based conflict at the command center level as there's no reason to hire DUST players to attack someone else's PI right now. EVE players should be able to nuke it from orbit (it's the only way to be sure). And I'm a little leery of what happens when the FPS players move on to the next Modern Warfare or Call of Duty and the population of DUST drops far enough that the mechanics don't work like they should; there needs to be a plan for when/if that happens.


Realistic pessimism always a useful tool for a CSM candidate. Especially just before voting. Blink

"Oh Icarus, fly not too near the sun, lest thy waxy wings should melt"

Another candidate with EvE stagnation as the most realistic outcome.

CCP suggest dropping all development on Dust and filing under "Bin". I mean according to some it's a failure before it's launched.
Alavaria Fera
Imperial Shipment
#94 - 2012-03-02 23:46:40 UTC
Alekseyev Karrde wrote:
And I'm a little leery of what happens when the FPS players move on to the next Modern Warfare or Call of Duty and the population of DUST drops far enough that the mechanics don't work like they should; there needs to be a plan for when/if that happens.

Similar to what happens in games like I think Left 4 Dead.

You have bots. Heh-- FPS bots.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Misanth
RABBLE RABBLE RABBLE
#95 - 2012-03-03 12:32:06 UTC
I'd help if your links (and noirmercs.com) worked, unfortunately they don't so I've got a few questions you might already have answered..

1) Blobs and blob warfare already have alot of blob incentitives integrated in the whole sov mechanics.
- Building an outpost has barely any negatives.
- Upgrading your sov space for ratting (anomalies etc) make it more profitable.
- Jumpbridges.
- Missions and Incursions being more profitable than beltratting.
- Drone alloys, reprocessed materials etc being more profitable then actual belt mining.
- All the super-balancing is towards making them strong in big blobs, and good vs other supers, instead of making them more appealing to use in small scale and more likely to be ganked.
- Obvious moon balancing, not only is it not spread out, it's such a massive income it already makes the rich blob even richer, and harder for other people to fight them..

> my question is simply put, if you agree with above points and see how everything in nullsov is integrated into blobbing everyone up in a hole. Wouldn't it make more sense to spread everything out? I.e.:
* Kill the excessive mission/Incursion incomes in high, just make it a token source for those who want to do it 'for fun' (well some do).
* Remove jumpbridges and make it unreasonable to haul out minerals to null to reprocess and build. It should be mined at the spot, so perhaps just remove the highend minerals completely from reprocessing, while giving exhumers a specific ore bay and make highend ore so large you virtually have to exhumer mine it in null.
* Make incentitives for spread out belt ratting etc, like with mining, you want people all over the place and smaller scale.
* Supers needed that extra jumprange and hitpoints, they died to scrub corps with a handful of dreads, but they never needed stupid damageoutput. Every incentitive for them now is to sit in blobs, they should be made for smaller scale ganks and counterganks, makes alot more sense doesn't it?
* Moons should be countered with alchemy, like how t2 BPO's were balanced up with Invention. That simple. And spread them out, why is it so hard to do this..

2) And since you don't do the mega blobs that a small % of the playerbase do, I guess you agree that CCP should stop at looking at forcing this gameplay on other aspects of the game - especially aspects where players are seeking out to avoid the blobs. I.e.
- FW, where focus should lie on the smaller local/system-bunkers and such for quick small-scale combat.
- FW, should never get that "executor" role, taxation and other blob functions to make it a mini-nullsec sov. FW is not a stepping stone to null, it's for people who do not want to participate in the blobby sov warfare.
- WH, I know one (1) member of the current CSM tried to stop the WH stabilizer idea, but this is something that shouldn't accidently slip through with the next CSM is it? Allowing blobs to control WH as well, one of the few areas where combat have limited amounts of pilot, special tactics (system bonuses, pod killing having big impact), etc. Shouldn't WH be one of the best combat fields and set example for EVE; rather than being forced into submission and made a mini-null as well?
- Delayed local by X seconds in lowsec, and give nullsec a similar local to what WH has.
- Pet peeve of mine: cloaks is one of few weapons we smaller scale fighters have vs the big blobs. Are you a cloakhater as well, or realise that they're already balanced by default? (can't kill anything at all when cloaked, slower lock time, "wasting" a precious highslot, etc). Quite worried about CCP discussing anti-cloaking tools, anyone that uses a cloak can easily be countered by a single guy that knows how to probe. With the extended aggro timers and strong combatprobing we have today there's already plenty of ways for a single guy to counter a single cloaker. He can't log off - die to probes - and thus is forced into "afk-cloaking", not to mention if there's tools to search cloaked ships with ping/submarines/other suggestions, then you can't go take a leak, talk to your wife, etc, so it's even more blob incentitive to put X players with probes/cloak-hunters to kill that solo guy.. who's harmless anyway while cloaked! you can always fight back when he decloaks, or warp off before he can lock you)..

AFK-cloaking in a system near you.

Mitauchi
Caldari Provisions
Caldari State
#96 - 2012-03-03 19:47:50 UTC
Alekseyev Karrde wrote:
Mitauchi wrote:
Alek I am interested in your position regarding Dust 514 and its potential influence on the Eve Universe.

The idea is cool, very ambitious. I think in order for it to be successful there needs to be more FiS-based conflict at the command center level as there's no reason to hire DUST players to attack someone else's PI right now. EVE players should be able to nuke it from orbit (it's the only way to be sure). And I'm a little leery of what happens when the FPS players move on to the next Modern Warfare or Call of Duty and the population of DUST drops far enough that the mechanics don't work like they should; there needs to be a plan for when/if that happens.



I truly believe Dust will be a draw for the more serious FPS player rather than the typical COD player or console kiddie if you will. If done correctly DUST 514 will offer the persistence many older FPS players such as myself have been in search of for years. The fact that DUST ties into my favorite game, Eve, it enough alone for me to give it a fair shake.

As far as maintaining a large enough population, I do not see that being an issue as long as they make Dust, as you alluded to, important to Eve. The development of new in games items for the Eve/Dust players which can be constructed only on planets by both pilots and soldiers should go a long way to fuel this conflict. Add to that the potential to make planetary control impact sovereignty in a real tangible way and then you have something that makes Eve players "care' about Dust. I realize that many Eve Pilots do not embrace the idea of Dust having a real impact on Eve. I however represent several hundred players who do. To that end I am seeking a CSM Representative who will support the development of DUST 514 and be a voice for us. Mittens takes the same "safe' position on the DUST topic of wait and see, which is typical. We want a CSM candidate that wants DUST to work and is committed as we are to making DUST 514 matter in the Eve Universe.
Alekseyev Karrde
Capitalist Army
Templis CALSF
#97 - 2012-03-03 20:35:34 UTC  |  Edited by: Alekseyev Karrde
@Misanth: Checked my links, they seem to be fine. Is there one in particular that's giving you trouble?

1. Not sure why you've lumped missions + Incursions in with what's wrong with null sec sov but since it's there: yes I think highsec incomes are too high but I don't think CSM7 would be any more productive than CSM's 1-5 by yelling that at CCP and expecting them to nefbat highsec. They clearly dont want to, so let's come up with some better solutions to make null/low more attractive. Incursions do need a tweak to encourage people to finish them instead of farming them and have the different grade sites scale better (ie. you shouldn't make more ISK/hour running Vanguards than with larger sites); CCP has hinted at this change and I'd definitely push them to implement it.

Jump bridges are fine as-is. They cost a lot to run, caps cant use them anymore, and the gate jump between the legs of the bridge are easily camped (trust me Pirate). Further nerf or outright removal would not have my support unless a compelling case could be made. I do think shipping modules out to 0.0 to be reprocessed as a mineral source instead of mining or hauling normally is ridiculous and needs to go, preferably in conjunction with more 0.0 industrial capability to replace it and encourage 0.0 to export finished products to highsec.

A bunch of ratters in one place isnt a blob, it's a school of delicious catch-able fish. I think sov-by-occupation type mechanics that seem to have a lot of support will encourage more natural population spread but it's not a major concern at the moment.

Not sure what you're trying to say about supers here. 10 Megathrons will always be outshone by 100 Megathrons, so it is with titans. The problem isn't super blobs, it's blobs. Titan's ability to damage low sig rad targets is a problem (which CCP is looking at and should continue to look at) but that's not really what you're talking about.

Yes moon bottlenecks need a look. Tech is more valuable than the R64s we actually do have alchemy for, and none of the other R32's come close to either in terms of value. Different areas of space should be unique and there should be a "most valuable region" for people to fight over but clearly things can be more balanced than now.

2. Agree with FW being aimed for a smaller scale + skirmishing, though clearly when talking empires clashing for control of important territories there can and probably should be some big fights too

Not sure how the specifics you mentioned relate to blobbing but yes FW and Sov should be distinct game play experiences

WH collapsing should perhaps be a little less predictable but I'm against a stabilizer.

I don't like Local as an intel tool, especially in 0.0. Removing the intel aspect of the chat will be more palatable to CCP + sov holders if better (more engaging/interactive/upgrade based but less perfect) intel tools get added in when that change is made. Maybe we'll be lucky enough to have this on the table for the sov revamp; i suspect it will depend on available resources.

Noir. are somewhat notorious for our use of cloaks but even I know they could use a bit of a tweak. Downtime-to-downtime cloaking with no risk of detection (other than the good old CCP just decides to turn it off bug) [EDIT: especially! by non-covert ops ships] is a bit broken. You're somewhat confused in how cloaking vs probing works; probers cant find a cloaked player even if he logs off (assuming he does so while still cloaked). What I will say is that any change needs to be careful not to overreach and break guerrilla warfare, solo play, or just make it way too damn easy for cloaks to be found. I think a slight change can be made to balance the current perfect safety we enjoy without breaking the whole thing.

@Mitauchi: It's kinda hard to have genuine passion for a game with almost no concrete details or release schedule being made for a platform not everyone in the EVE community has. I certainly don't want Dust to fail and in order for that to happen Dust and EVE must have a MEANINGFUL connection that players on both sides actually care about. Current planet mechanics just dont have that right now so the Dust/EVE link mechanic will need some love. All I was saying about having a backup plan is that whatever that link mechanic is, CCP should not base it completely on the success of the FPS game once it hits retail. If a year after release 2 or 3 FPS players can steamroll an EVE players Command Center + blow it up because there's not enough players for defense that will be a problem.

Alek the Kidnapper, Hero of the CSM

Xorv
Questionable Acquisitions
#98 - 2012-03-03 22:07:43 UTC
Alekseyev Karrde wrote:
What I will say is that any change needs to be careful not to overreach and break guerrilla warfare, solo play, or just make it way too damn easy for cloaks to be found. I think a slight change can be made to balance the current perfect safety we enjoy without breaking the whole thing.


Do you consider any form of cloak detection added to the game to be dependent on first removing Local Chat Intel?
Alekseyev Karrde
Capitalist Army
Templis CALSF
#99 - 2012-03-04 02:10:08 UTC
Xorv wrote:
Alekseyev Karrde wrote:
What I will say is that any change needs to be careful not to overreach and break guerrilla warfare, solo play, or just make it way too damn easy for cloaks to be found. I think a slight change can be made to balance the current perfect safety we enjoy without breaking the whole thing.


Do you consider any form of cloak detection added to the game to be dependent on first removing Local Chat Intel?

I think it makes a lot of sense that these go hand in hand, either at the same time or shortly following one another.

Alek the Kidnapper, Hero of the CSM

Alekseyev Karrde
Capitalist Army
Templis CALSF
#100 - 2012-03-04 16:05:11 UTC
Much love to the guys from Planet Risk for endorsing me.

Alek the Kidnapper, Hero of the CSM