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[Proposal] Automatically pause and resume skill queue when clone jumping

Author
Bam Stroker
The Graduates
The Initiative.
#1 - 2012-02-27 05:57:47 UTC
As a fat, lazy and forgetful meatbag (as evidenced by my virtually non-existent attempt to find out if this idea has been mooted here before) I find it frustrating when my goldfish-like brain forgets to resume my skill training following a clone jump. I've had occasions where I haven't noticed my training queue was inactive for up to a day or two after performing a jump.

The actual proposal so there's no confusion:

When I open my Jump Clones tab on my character sheet, select a clone and click 'jump' my skill training queue should pause, perform the jump and then immediately resume my skill training automatically.

Make it so.

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mxzf
Shovel Bros
#2 - 2012-02-27 06:00:59 UTC
Same thing with plugging in implants. Yeah, it's been needed (and no reason not to) for a long time; we're just waiting on the devs to realize/get around to it.
Mara Rinn
Cosmic Goo Convertor
#3 - 2012-02-27 07:28:10 UTC
Kelvan Hemanseh
Hole Exploitation Inc.
#4 - 2012-02-27 13:25:42 UTC  |  Edited by: Kelvan Hemanseh
Agreed its a nice quality of life improvement.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2012-02-27 16:27:39 UTC
Cue the bittervets saying the removal of several clicks is somehow dumbing down the game.

I agree completely. There's no point in having to leave your ships, pause your queue, and resume the queue later when it's a required process for EVERY jump. Let's assume the pilot did that and get on with the game. And do the same for plugging in implants.

Founding member of the Belligerent Undesirables movement.

Tidurious
Blatant Alt Corp
#6 - 2012-02-27 20:22:33 UTC
Agreed - there's really no reason to even fake a "pause", just let me jump and/or plug in implants whenever I feel like and don't worry about skills that are being trained.
mxzf
Shovel Bros
#7 - 2012-02-27 22:46:34 UTC  |  Edited by: mxzf
Tidurious wrote:
Agreed - there's really no reason to even fake a "pause", just let me jump and/or plug in implants whenever I feel like and don't worry about skills that are being trained.


Well, it's a locking issue as to why the game requires a pause, from what I know of programing I'm fairly sure there's a very good reason for the game to need to stop and restart the skill (though it's hard to explain in a simple way, since it uses some fairly complex concepts).

However, there's no need for the user to have to do it themselves. Whenever a clone jump or implant insertion happens, you will always have to pause you skill and you will always want to resume it afterwards; so there's no reason the server can't execute those three actions in sequence from one button click saying 'jump' or 'plug in'.
Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-02-27 23:26:17 UTC
Agreed....never understood why we have to go to such great pains to add/remove implants and clone jump.

surely this can be automated...hell add a session timer extension at best if its needed.

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Agustice Arterius
Deep Core Mining Inc.
Caldari State
#9 - 2012-02-28 02:00:58 UTC
Dear god this idea

why have we not talked about this before?
Ab'Synth
Aliastra
Gallente Federation
#10 - 2012-02-28 03:14:12 UTC
supported, this does get annoying.. Plz implement this
Blastfizzle
The Chosen 0nes
#11 - 2012-02-28 08:25:09 UTC
I agree! Something like this is long overdue.
Buzzy Warstl
Quantum Flux Foundry
#12 - 2012-02-28 12:35:52 UTC
mxzf wrote:
Tidurious wrote:
Agreed - there's really no reason to even fake a "pause", just let me jump and/or plug in implants whenever I feel like and don't worry about skills that are being trained.


Well, it's a locking issue as to why the game requires a pause, from what I know of programing I'm fairly sure there's a very good reason for the game to need to stop and restart the skill (though it's hard to explain in a simple way, since it uses some fairly complex concepts).

However, there's no need for the user to have to do it themselves. Whenever a clone jump or implant insertion happens, you will always have to pause you skill and you will always want to resume it afterwards; so there's no reason the server can't execute those three actions in sequence from one button click saying 'jump' or 'plug in'.

Not so complex.

They general-cased implants. Since a change in training implants may change your skill training time, your skill training needs to be stopped, recalculated, and restarted.

They just made it such that the player does this instead of the program....

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

mxzf
Shovel Bros
#13 - 2012-02-28 15:09:35 UTC
Agustice Arterius wrote:
Dear god this idea

why have we not talked about this before?


We have. Many times. Many many times. It keeps coming up every few weeks/month since CCP hasn't gotten around to fixing it yet.
kaizee
Doomheim
#14 - 2012-02-28 15:27:50 UTC
yes pls
T'amber Anomandari Demaleon
#15 - 2012-03-04 02:35:54 UTC
Bam Stroker wrote:
As a fat, lazy and forgetful meatbag (as evidenced by my virtually non-existent attempt to find out if this idea has been mooted here before) I find it frustrating when my goldfish-like brain forgets to resume my skill training following a clone jump. I've had occasions where I haven't noticed my training queue was inactive for up to a day or two after performing a jump.

The actual proposal so there's no confusion:

When I open my Jump Clones tab on my character sheet, select a clone and click 'jump' my skill training queue should pause, perform the jump and then immediately resume my skill training automatically.

Make it so.


Supported and added to my CSM agenda.
Cheers.

www.shipsofeve.com

AnzacPaul
Tactical Farmers.
Pandemic Horde
#16 - 2012-03-05 07:13:26 UTC
supported for sure.
X Gallentius
Black Eagle1
#17 - 2012-03-05 19:07:12 UTC
+1 for automatic pause/resume for clone jump
+1 for automatic pause/resumve for injecting implants, and
+1 for automatic pop-up asking if I want to insure my clone after I get podded.