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EVE Online: Crucible 1.2 Issues

First post
Author
Tjo Sephagen
Perkone
Caldari State
#201 - 2012-02-27 02:34:43 UTC
Vanessa Serenity wrote:
The black background seems to come and go. I managed to update my portrait yesterday and it was all fine for an hour or so until I tried looking at a larger version of the picture and It automagically disappeared. Just like the settings does not save correctly on their server maybe.


Non-scientific sample: about 5-10% of the characters in Dodixie had black backgrounds today, meaning the rendering engine failed for them. Assuming that Dodixie has a representative proportion of narcissistic customizers, and this extends to 5-10% of the general population, we've got tens of thousands of failed portraits.
Philboyd Benoit
#202 - 2012-02-27 23:29:16 UTC
Got my issue fixed... I ended up doing a complete Nuke of my windows install. Wiped everything out and reinstalled only the basic programs I need. I did the complete windows updates though. I am back in action. I still have no idea what broke or where in my client but It's fixed now.

On a separate note. Aineko, you have the best avatar I have seen out of all the forum avatars since they rolled them out. Very Well Done! Just thought i'd toss that in

.

BravoPrime
Garoun Investment Bank
#203 - 2012-02-28 00:13:58 UTC  |  Edited by: BravoPrime
NVM
bongpacks
Rules of Acquisition
#204 - 2012-02-28 01:56:53 UTC  |  Edited by: bongpacks
As reported, while watching someone change ships in space if you have your overview locked, when the overview becomes unlocked and resorts the player's name will no longer be present and instead it seems as if there's an empty ship flying around. Been having issues with logging on since crucible was first released where I get logged on, choose my character, the "entering game" window does it's thing and disappears; at this point before crucible I was fully logged in and capable of controlling my ship by doing things such as cloaking while my ship was in-warp to the spot from whence I logged off. Now however I log on, select my character, "entering game" window does it's thing and I'm greeted with nothing but blackness, a black screen that lasts anywhere from 5 seconds to however long it takes my ship to warp that 1,000,000 KM back to the spot where I logged off at. This means that sometimes my ship is on grid before I have any control over it, meaning I'm not cloaked or anything, spoiling potential kills in my wormhole and leaving me vulnerable to attack if I happened to get disconnected while on grid with a wormhole, a celestial or heaven forbid a hostile POS. I've reinstalled the client, I've nuked my whole OS installation and reinstalled the client with the same results, it's unacceptable. The salvager sounds get stuck so often that when I'm in my salvaging ship I have to be zoomed out from my ship as far as the camera will zoom out to avoid the sound getting stuck, the sound is horrible anyways compared to what it used to be. Sounds like someone threw a bunch of rocks and pots and pans into a concrete mixer. Would be nice if you could keep certain open windows from having a button on the neocom, for instance the system/d-scanner that I'm sure a great deal of players have open permanently have no need for there to be a button for the open scanner window on their neocom, or another example the cargo window of the active ship doesn't need it's own button on the neocom, or the people and places window if you're someone who likes to leave that open as well. At the very least make it an option to remove buttons of open windows from the neocom. Overview locking upon mouse-over is a terrible idea, holding down CRTL to lock the overview was more than enough considering most people (I really do hope it's most people) already CTRL+click to lock targets anyways so it's not like their finger isn't already on the button waiting, it's really annoying that I'm being forced to move my mouse outside of the overview or stop moving it within the overview to lock new spawns without having them appear at the bottom of my overview, I'm the kind of person who's trying to be as quick and efficient at doing everything in EVE as I can so I'm locking target just as soon as they appear on my overview which means my mouse is within the confines of my overview moving around causing it to lock. MAKE IT OPTIONAL, I don't remember asking for this new "feature" and it certainly has inconvenienced me more than helped me especially considering that I can't info people's toons that are stuck in my locked overview after they've left grid so really what's the big advantage of it? I've also noticed a high incidence of pods escaping me and others I've spoken to, the scenario is this:you pew their ship and it dies, they aren't spamming warp so their pod is still sticking around long enough for you to lock them with a primed point/scram. you ship locks them and maintains lock for up to three seconds but immediately upon locking your primed point/scram deactivates and won't activate despite having a target lock, for the remaining three seconds or so as you pound your scram button full of rage and anger the pod initiates warp and gets away. Might just be a fluke or something but as far as I can remember if something stuck around long enough for you to get a target lock with primed tackle, they were tackled...so what's the deal with that, anyone had any similar experiences lately?

PC
Windows XP x64
ATI Radeon HD4830


And no, super forum warrior Salpun, I have not filed a bug report though I have cleared my cache and settings several times. I lost faith in the petition and bug report system long ago, I basically post here in hopes that someone else has had some of these problems and hopefully solved them somehow and would like to share.
bongpacks
Rules of Acquisition
#205 - 2012-02-28 02:11:27 UTC  |  Edited by: bongpacks
OH and the icon for called targets has been moved to the far right of the overview where ewar effects would normally show up, so not only are the ewar icons obscuring the called targets but also my speed column makes it impossible to see. There was absolutely nothing wrong with how it was before, nothing at all. FAIL
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#206 - 2012-02-28 02:27:39 UTC
bongpacks wrote:
As reported, while watching someone change ships in space if you have your overview locked, when the overview becomes unlocked and resorts the player's name will no longer be present and instead it seems as if there's an empty ship flying around. Been having issues with logging on since crucible was first released where I get logged on, choose my character, the "entering game" window does it's thing and disappears; at this point before crucible I was fully logged in and capable of controlling my ship by doing things such as cloaking while my ship was in-warp to the spot from whence I logged off. Now however I log on, select my character, "entering game" window does it's thing and I'm greeted with nothing but blackness, a black screen that lasts anywhere from 5 seconds to however long it takes my ship to warp that 1,000,000 KM back to the spot where I logged off at. This means that sometimes my ship is on grid before I have any control over it, meaning I'm not cloaked or anything, spoiling potential kills in my wormhole and leaving me vulnerable to attack if I happened to get disconnected while on grid with a wormhole or at a celestial or other such place. I've reinstalled the client, I've nuked my whole OS installation and reinstalled the client with the same results, it's unacceptable. The salvager sounds get stuck so often that when I'm in my salvaging ship I have to be zoomed out from my ship as far as the camera will zoom out to avoid the sound getting stuck, the sound is horrible anyways compared to what it used to be. Sounds like someone threw a bunch of rocks and pots and pans into a concrete mixer. Would be nice if you could keep certain open windows from having a button on the neocom, for instance the system/d-scanner that I'm sure a great deal of player have open permanently have no need for there to be a button for the open scanner window on their neocom, or another example the cargo window of the active ship doesn't need it's own button on the neocom, or the people and places window if you're someone who likes to leave that open as well. At the very least make it an option to remove buttons of open windows from the neocom. Overview locking upon mouse-over is a terrible idea, holding down CRTL to lock the overview was more than enough considering most people (I really do hope it's most people) already CTRL+click to lock targets anyways so it's not like their finger isn't already on the button waiting, it's really annoying that I'm being forced to move my mouse outside of the overview or stop moving it within the overview to lock new spawns without having them appear at the bottom of my overview, I'm the kind of person who's trying to be as quick and efficient at doing everything in EVE as I can so I'm locking target jsut as soon as they appear on my overview which means my mouse is within the confines of my overview moving around causing it to lock. MAKE IT OPTIONAL, I don't remember asking for this new "feature" and it certainly has inconvenienced me more than helped me especially considering that I can't info people's toons that are stuck in my locked overview after they've left grid so really what's the big advantage of it? I've also noticed a high incidence of pods escaping me and others I've spoken to, the scenario is this:you pew their ship and it dies, they aren't spamming warp so their pod is still sticking around long enough for you to lock them with a primed point/scram. you ship locks them and maintains lock for up to three seconds but immediately upon locking your primed point/scram deactivates and won't activate despite having a target lock, for the remaining three seconds or so as you pound your scram button full of rage and anger the pod initiates warp and gets away. Might just be a fluke or something but as far as I can remember if something stuck around long enough for you to get a target lock with primed tackle, they were tackled...so what's the deal with that, anyone had any similar experiences lately?

PC
Windows XP x64
ATI Radeon HD4830


An no, super forum warrior Salpun, I have not filed a bug report though I have cleared my cache and settings several times. I lost faith in the petition and bug report system long ago, I basically post here in hopes that someone else has had some of these problems and hopefully solved them somehow and would like to share.


Thanks for the OS info and the shout outLol
While TQ bug reports seem to slip through the cracks very easily. Sisi bugs have a very fast reaction time, if they are easy to replicate by the bug hunters. Though its still 50% or so to get a response for issues like yours.
I woulds suggest you make a sisi build find an instance where it works every time and submit bug reports about that testable case.

The new bug reporting tool makes bugs like what you are experiancing easy to document. Prep the report take a picture while it is happening and submit. The more people that submit an issue the faster the root cause is found and fixed.

I hope your issues get fixed so you can injoy the game even more.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Tiger's Spirit
Templars of the Shadows
#207 - 2012-02-28 08:16:47 UTC
Tiger's Spirit wrote:
CTRL+double click not working anymore. Why ?

CTRL+simple click was the targeting before and the CTRL+ double click was targeting+approach toward to the targeted objects.

Why removed this feature or just a simple bug ???

Give back to us.


Stil not fixed yet in the new patch ?
Black Omne
Freedom-Technologies
#208 - 2012-02-28 18:24:07 UTC
Has anyone else had any problems with editting your bio ingame? If I edit my bio at all, it freezes the rest of my character sheet (ie. cannot switch off the bio screen to any other item) and if you close and reopen the char sheet, everything is blank. Only a relog of the client fixes it, and then any changes to the bio that were made have been lost.
Bellasarius Baxter
Zilog Enterprises
#209 - 2012-02-28 18:46:10 UTC
I came across a strange bug just a couple minutes ago.
I was moving some stuff in a T2 cruiser, using Cargohold extenders.

My cargohold was filled to capacity, 0.00 units left.

I jump through a gate.

I try to warp to the next gate, and get a message about my cargohold being filled beyond capacity,and that only 650 M3 cargohold was available (which is the standard cargohold size for my ship).

I tried re-logging, with no change, my ship didnt even do an emergency warp.

Then I found out that ALL my modules had gone off line.

I got them online one by one (takes a lot of time to wait for capacitor to get to 95% each time :-))

Then I discovered that my ammo in my missile launchers had disappeared.

Anybody else have this, or similar experiences since Crucible 1.2.2 ?



Vexus Malius
Malius Ammunition Manufacturing
#210 - 2012-02-28 23:56:22 UTC
I've had this issue since Incarna, where I'd undock or warp, and the game would flicker to my desktop and then back to the game. On other occasions it just makes EVE invisible. The game would still be running, but my desk top is showing and my cursor is invisible. I'd have to manually end the program and restart. It always happens when I get the loading bar. The problem has been getting worse and worse with each version released. I initiated a bug report almost three months ago, but when I go to up load the logserv file, I get a system 500 error from the website, so I can't get CCP the info they need. Whats my next step?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#211 - 2012-02-29 00:07:53 UTC  |  Edited by: Salpun
Vexus Malius wrote:
I've had this issue since Incarna, where I'd undock or warp, and the game would flicker to my desktop and then back to the game. On other occasions it just makes EVE invisible. The game would still be running, but my desk top is showing and my cursor is invisible. I'd have to manually end the program and restart. It always happens when I get the loading bar. The problem has been getting worse and worse with each version released. I initiated a bug report almost three months ago, but when I go to up load the logserv file, I get a system 500 error from the website, so I can't get CCP the info they need. Whats my next step?

Use the in game Bug reporter right after the event happens and see if you can get a get a screen shot .
If you can make it happen on sisi even better those bug reports get looked at first.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Cypher Taldarek
Apex Heavy Logistical Services
#212 - 2012-02-29 05:37:42 UTC
A little while ago i was trying to undock quickly, hit the undock three times and 3 messages warning me i had a agression timer, i hit enter 3 times to get them to go away, and my view switched from "ship hanger" to the "Captains quarters" loading screen and said it was loading. the overview window popped up and so did drones, etc. but, it still looked like i was in station, stuck on the loading screen. i waited a little bit and no change, so i clicked on the station in the overview and hit approach, and turned on my afterburner. i docked up and i loaded up in the captains quarters, strange because i usually have it set to ship hangar. i switched to ship hanger and the game crashed. i reloaded the game and then it was fine. :S

i tried recreating it, but got stuck trying to redock when the camera thought it was in a gallente station and wouldnt rotate. couldnt see my harbinger either.

i took a video of it, if you want to see it i can upload it or send it to someone.

bongpacks
Rules of Acquisition
#213 - 2012-02-29 07:49:51 UTC
The "my ship looks like a harbinger while cloaked sometimes" bug is still around, Since it's so rare that it happens I guess it's hard to replicate to figure it out but just thought I'd mention it's still around. Jumped through a wormhole and upon arriving on the other side while under jump cloak my proteus looked like a harbinger.
Moresco
Trust Doesn't Rust
Goonswarm Federation
#214 - 2012-02-29 09:25:03 UTC
I noticed something yesterday:

if you deploy a bomb and warp off grid before it explodes, you don't get any hit and damage messages anymore, only if you keep staying on grid.

So you never know if you hit your target and you don't even know if your bomb did any damage.

FuriousPig > You need to examine Minmatar ships bro. No kidding, I tried to Salvage one last night. Took me 20 cycles before the pilot convoed me and told me to stop it.

Fred Munro
Aliastra
Gallente Federation
#215 - 2012-02-29 09:29:14 UTC
The issue with the resizing of the training queue when opened by the blue progress bar in the neocom is still present.

Reproducible on my PC and laptop every time the training queue only is opened in this way.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#216 - 2012-02-29 13:33:26 UTC
Salpun wrote:
bongpacks wrote:
...A fxck-ton of text...
Thanks for the OS info and the shout outLol
While TQ bug reports seem to slip through the cracks very easily. Sisi bugs have a very fast reaction time, if they are easy to replicate by the bug hunters. Though its still 50% or so to get a response for issues like yours.
I woulds suggest you make a sisi build find an instance where it works every time and submit bug reports about that testable case.
Um, no. Why is the burden always put on the user to go through hoops to document / prove that something went awry with CCP's service? Furthermore, testing an issue on Sisi may not even be relevant due to different code bases and hosting environments.

Salpun wrote:
The new bug reporting tool makes bugs like what you are experiancing easy to document. Prep the report take a picture while it is happening and submit. The more people that submit an issue the faster the root cause is found and fixed.

I hope your issues get fixed so you can injoy the game even more.
Yes! The in-game bug reporting tool on Tranquility is excellent and allows for great bug reporting capability. The burden is on CCP to review and validate these bugs as they pertain to a publicly available, commercial service.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Mirian Kinner
Fistful of Finns
#217 - 2012-02-29 13:55:42 UTC  |  Edited by: Mirian Kinner
After 1.2.2 char creator does not work correctly? At least i cant modify my lovely face and some of modification options are missing, but at portrait screen it works fine untill you try save new picture

Nm. It seems it is orginal feature and i remember wrong.
Mr Stew
Viziam
Amarr Empire
#218 - 2012-02-29 17:02:03 UTC
I've been experiencing quite a few problems since Crucible 1.2.2 was released. Mainly the crashes. The client crashes quite often, and takes a few tries to get back in-game. The overviews keep jerking about and going strangely colored which gets very annoying. I'm sure this is partly to do with the fact that i'm playing on a 3.0 GB laptop with only a dual 2.1GHz processor, and that most of you other players have high-end desktops but if you guys could look into this problem it would be much appreciated.

Cheers,
Mr Stew.
Jahn Ntago
Ntago Family Enterprises
#219 - 2012-02-29 20:16:04 UTC  |  Edited by: Jahn Ntago
There has been an autopilot bug for some time with the path optimiser that I think was introduced with the 1.0 Crucible release.

If you have an autopilot path that includes some stations (that is click on a station location and add waypoint), then click on optimise path in the autopilot window and cancel WITHOUT optimising (because the client tells you it will take years to optimise more than 12 waypoints for example) all your station waypoints are turned into system waypoints. If you had more than one station visit in a system you will now have the same system listed more than once in the autopilot.

Note that the change is not visible immediately but appears when next the waypoint list is updated by jumping or adding another waypoint.
Tina Mori
Maniacal Miners INC
The Legends In The Game
#220 - 2012-02-29 20:43:19 UTC
New Issue, in Corporations tab:

It is now impossible vote to Lockdown any Corporation BP, since last minor patch it seems,
though it could have been before that.


I have bug-reported it, no comeback yet...