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Tier 3 BC's left us high and dry.

First post
Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#41 - 2012-02-27 16:04:10 UTC
Did anyone actually try the torp Naga when it was on SISSI? It sucked hard. The tier 3 BC only have about 30k EHP. That's enough to roll up, shoot a few times, and then GTFO. The rail Naga was the best choice.
Ireland VonVicious
Vicious Trading Company
#42 - 2012-02-27 23:18:05 UTC  |  Edited by: Ireland VonVicious
I think people are still missing the two main points of what I started this thread:

1. BC balance is way off now when comparing the weapons skills aspect. (( was already bad for drones ))

2. Missle/drone combo is already the rarest used. Mainly due to it being so niche.
It's sad that hybrids got buff, All guns got tier 3 bc's and the drake gets a small nerf all in the same time period. (( the timing was awful ))

I have no issue with all 4 tier 3 BC's being guns. (( it just would have been nice to see them released with faction BC's at the same time ))

I'm also a bit WTF that ccp changed the drake before dealing with the hurricane.
OfBalance
Caldari State
#43 - 2012-02-28 00:28:47 UTC  |  Edited by: OfBalance
Gypsio III wrote:
Thelron wrote:


Torps are a sloppy mess that require so much tackle and painting on a target that they're best used for light shows and maybe the occasional ambush.


Myth bolded.

Sure, if you're firing torps against Gurista frigates, then you may find them lacking.

Torps are a battleship weapon, designed to be used against other battleships. The only additional tackle that they require is a painter - web support is not necessary against almost all BS - and even the painter is unnecessary against six of the twelve BS.


Not sure if serious.
Ireland VonVicious
Vicious Trading Company
#44 - 2012-02-28 01:29:08 UTC
Yes, this is a bit off as I believe the math being used ignores how speed of ship effects the landed dps.

I believe this guy is serious and is eft warrioring and leavning out a few aspects.

With that said faction torps with a tp and a flare rig can do pretty good in pvp against big/slow targets.

They are bad in pve if in a non-bonused ship.
Fredfredbug4
The Scope
Gallente Federation
#45 - 2012-02-28 02:10:52 UTC
The rule of sniping is that if you miss, you are dead. That is exactly what the Tier 3 BCs are. If they can't kill what they are shooting at quickly then they are dead. Generally speaking they can usually kill what they are shooting at before their target is able to return fire. Plus the Naga has a pretty good tank from what I've seen and can still reach near 1000 DPS under ideal circumstances with it's tank.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Misanthra
Alternative Enterprises
#46 - 2012-02-28 03:30:55 UTC  |  Edited by: Misanthra
OfBalance wrote:
Not sure if serious.



guessing if he has used torps successfully in pvp....there was a few drakes or bombers throwing paint lol. Torps on a ship with no paint work real good when you have several drakes painting a mark I imagine lol. About the only way I see to like these in pvp not needing your pve-ish dual tp setup to make em work well (outside of a bonused golem...which still needs 2 of them imo). Well outside of covert gangbangs when the bait recon calls in assloads of bombers. 8 bombers, 3 luanchers per..somethings gonna give with 24 fish all with damage bonii out the ass if CO 5 and well skilled in missile support.
Silas Shaw
Coffee Hub
#47 - 2012-02-28 20:32:00 UTC  |  Edited by: Silas Shaw
Liam Mirren wrote:
The other less then 10% of us train missles/drones and not guns.


What EVE have you played for the last two years? open the old forums and find me a couple constructive threads that mention PVE and a gunship not named dominix, mach, or be some kind of marauder.

Hell, look at the drakemonths that recently ended, where even in nullsec land they were the only ship in space.
Ares Renton
Deep Core Mining Inc.
Caldari State
#48 - 2012-02-29 02:42:35 UTC
The problem is that the developers try to shoehorn hybrid stuff into Caldari (when it should be Gallente) and to prevent them from having too many ships, scatter some missile stuff across other races. They really don't have a consistent theme that they stick with.

Caldari should really be pure Shield/Missile. At least somebody should, given that it's a whole separate skill TREE.

There should be missile destroyers/tier 3 bcs for Caldari. Caldari pilots who want a missile anti-frigate boat are forced to use Caracals; and Caldari pilots who want to use suicide gank torps are left with nothing while every other race has a suicide ganker.

Screw drones, they're an adjunct source of damage that everyone uses, and their main niche is protecting battleships from frigates. There shouldn't be any ships that rely on drones as their main source of damage as it essentially makes combat an AFK afair for their pilot.
Ireland VonVicious
Vicious Trading Company
#49 - 2012-02-29 02:58:31 UTC  |  Edited by: Ireland VonVicious
Silas Shaw wrote:
Liam Mirren wrote:
The other less then 10% of us train missles/drones and not guns.


What EVE have you played for the last two years? open the old forums and find me a couple constructive threads that mention PVE and a gunship not named dominix, mach, or be some kind of marauder.

Hell, look at the drakemonths that recently ended, where even in nullsec land they were the only ship in space.


I was talking exclusively. Many people train gun/drones or gun/missles very few focus on missle/drones.

I'm also talking about as main dps sources not just enough skills to squeze on the item.
Aglais
Ice-Storm
#50 - 2012-02-29 18:49:58 UTC
Naga used to be a missile boat. It was the worst performing of the T3 battlecruisers by a VERY wide gulf. Battleship missile weapons are horrifically broken.

By the way, the Drake isn't being 'nerfed'; it's losing a bit of EHP in the term of resists but it's still going to have higher buffer than other BCs AFAIK (like Hurricane), but it's going to have more DPS and more range. I don't agree that this is a nerf.
Thelron
Science and Trade Institute
Caldari State
#51 - 2012-02-29 20:18:15 UTC
Ares Renton wrote:
The problem is that the developers try to shoehorn hybrid stuff into Caldari (when it should be Gallente) and to prevent them from having too many ships, scatter some missile stuff across other races. They really don't have a consistent theme that they stick with.

Caldari should really be pure Shield/Missile. At least somebody should, given that it's a whole separate skill TREE.

There should be missile destroyers/tier 3 bcs for Caldari. Caldari pilots who want a missile anti-frigate boat are forced to use Caracals; and Caldari pilots who want to use suicide gank torps are left with nothing while every other race has a suicide ganker.

Screw drones, they're an adjunct source of damage that everyone uses, and their main niche is protecting battleships from frigates. There shouldn't be any ships that rely on drones as their main source of damage as it essentially makes combat an AFK afair for their pilot.


Just... no. Missile boats are a "perk" for Caldari, not the sum total of the Caldari design philosophy. Yes, the "theme" has been watered down a bit but it isn't because there's *too much* useful hybrid access, it's partly because of not nearly enough and partly because they've never figured out how to handle the whole "superior electronics" idea they had (especially when the answer to "crap we screwed up when we added the Falcon" was "screw up ECM even more"). Boo-hoo, you HAVE to use a Caracal hull for cruiser-size missile-based anti-frigate. Well, assuming you mean long-range T1 cruiser-size missile-based anti-frigate with light missiles, because you should be able to cause at least a little bit of concern with an HML Blackbird, and a good bit more if you move up to a Rook. Sure, the Cerberus does it better, but does CONCORD come out and pod you for not using one?

Also, as far as I can tell, *nobody* can use "suicide gank torps," or at least nobody seems too keen on whatever it takes to make it work. You do realize suicide ganking has existed for a lot longer than the T3s, right? How many "suicide torp" Ravens have you heard about? Maybe caracals back when *they* could throw (much more effective) torps at an indy and hope they land but...

I'll let the drone pilots comment on getting drones to do what you want, since apparently I haven't figured out whatever magical button I need to press that will automatically spit out replacement drones and tell them to all go to new targets... or are you talking about a couple PVE missions? The ones where all the drones do is save you hitting 'F1' a bunch because even the idiot drone AI can't screw the triggers up?

Ireland VonVicious wrote:
Missle/drone combo is already the rarest used. Mainly due to it being so niche.


... you don't say...

Ares Renton
Deep Core Mining Inc.
Caldari State
#52 - 2012-02-29 20:42:45 UTC  |  Edited by: Ares Renton
Thelron wrote:
Ares Renton wrote:
The problem is that the developers try to shoehorn hybrid stuff into Caldari (when it should be Gallente) and to prevent them from having too many ships, scatter some missile stuff across other races. They really don't have a consistent theme that they stick with.

Caldari should really be pure Shield/Missile. At least somebody should, given that it's a whole separate skill TREE.

There should be missile destroyers/tier 3 bcs for Caldari. Caldari pilots who want a missile anti-frigate boat are forced to use Caracals; and Caldari pilots who want to use suicide gank torps are left with nothing while every other race has a suicide ganker.

Screw drones, they're an adjunct source of damage that everyone uses, and their main niche is protecting battleships from frigates. There shouldn't be any ships that rely on drones as their main source of damage as it essentially makes combat an AFK afair for their pilot.


Just... no. Missile boats are a "perk" for Caldari, not the sum total of the Caldari design philosophy. Yes, the "theme" has been watered down a bit but it isn't because there's *too much* useful hybrid access, it's partly because of not nearly enough and partly because they've never figured out how to handle the whole "superior electronics" idea they had (especially when the answer to "crap we screwed up when we added the Falcon" was "screw up ECM even more"). Boo-hoo, you HAVE to use a Caracal hull for cruiser-size missile-based anti-frigate. Well, assuming you mean long-range T1 cruiser-size missile-based anti-frigate with light missiles, because you should be able to cause at least a little bit of concern with an HML Blackbird, and a good bit more if you move up to a Rook. Sure, the Cerberus does it better, but does CONCORD come out and pod you for not using one?

Also, as far as I can tell, *nobody* can use "suicide gank torps," or at least nobody seems too keen on whatever it takes to make it work. You do realize suicide ganking has existed for a lot longer than the T3s, right? How many "suicide torp" Ravens have you heard about? Maybe caracals back when *they* could throw (much more effective) torps at an indy and hope they land but...

I'll let the drone pilots comment on getting drones to do what you want, since apparently I haven't figured out whatever magical button I need to press that will automatically spit out replacement drones and tell them to all go to new targets... or are you talking about a couple PVE missions? The ones where all the drones do is save you hitting 'F1' a bunch because even the idiot drone AI can't screw the triggers up?

Ireland VonVicious wrote:
Missle/drone combo is already the rarest used. Mainly due to it being so niche.


... you don't say...



The class divide between Caldari Hybrids and Caldari Missiles is a perk... lolwut...? You mean the same sort of perk that makes split weapon ships like the Merlin so popular? The designers call it versatility, but that's not versatility. Versatility is 4 high slots, 4 turrets slots, 4 launcher slots. What they have is a DIVIDE. If they wanted to give Caldari a perk, they would give them more ships.

As for the lack of missile destroyers, yes it is an issue for new players (who I get the feeling are really neglected in this game). When you start the game, you make under 500k isk per hour doing level 1s (assuming you're not a total noob flying with a lolfit) and it might take you a while to afford and skill for a Cruiser if you only play a few hours a day. When I first started playing, I wanted to do missiles with Caldari, so I used a Kestrel and wanted to upgrade to a Caracal, but I was in that Kestrel for a long time plodding along at a rather unimpressive rate. On another character (Amarr), I was able to go from Punisher to Coercer, since both used lasers. Doing level 1s in a destroyer is MUCH faster. I can alpha 2 frigates each weapon cycle with the longest-range lasers I could fit with barely any skills on that Amarr alt. See the problem?

As for the problem with suicide torps being inferior, it really shouldn't be solved by simply ignoring them and handing more hulls to non-torp ships. It should be solved by fixing torps and handing them the ship.

Finally, the drone users are able to AFK rat for hours on end last I heard. Just drop drones and collect bounties. Maybe this has been fixed, but it's really irrelevant. What niche do drones serve? They protect a ship's deadspots. They provide consistent DPS at any range, and have the disadvantage of being targetable. What's the point of having drones as a main weapon if you don't have any high-slot DPS of your own? You might as well fit missile launchers and get the same effect of having consistent dps regardless of range.
CCP Ytterbium
C C P
C C P Alliance
#53 - 2012-02-29 22:08:48 UTC  |  Edited by: CCP Ytterbium
This thread could use some blue light.

We have to admit creating the Naga was possibly one of the most challenging ship balancing task we had to tackle so far. Not only because finding a proper role for it without overlapping with the Talos too much, while still remaining effective was crazy difficult, but mainly as we knew that no matter which kind of direction we picked it would still generate a heated debate among the community.

The core problem here lies with the Caldari combat philosophy, or at least how it is externally perceived. Some believe Caldari to be missile based, other hybrids based. And to be honest, that is quite a logical assuption to do so, as most of the Caldari hybrid hulls are quite underused (or were before Crucible), and the most popular ships remain missile based (Caracal, Drake, Raven).

As designers, we can tell Caldari have three main points going for them as a race and that is, missile, hybrids and ECM. To be an all-rounded Caldari pilot, one must realize all aspects have to be considered and learned, just like, for example, a pilot has to consider training for hybrids, drones and dampening to master most of the Gallente tech 1 ships.

However, we are players as well, and we can freely admit only having one side of the coin for a new expansion is indeed frustrating. Favor the Naga as hybrid, as missile pilots feel shafted. Make it missile based and hybrid users will hunt your family down with torches and pitchforks. It is, in essence, a no win situation, no matter how much you try to please the player base.

The first iteration of the Naga attempted to please all interested parties by having both missile and hybrid bonues, but as the feedback quickly shown, it was quite a failure, as it was not achieving any specific role and lacked a purpose.

So, in the end, we had to go for the option that made the most logical sense. Tier 3 battlecruisers are supposed to be mobile, heavy damage support for fleets and hybrids were the most appealing to reach such goal. Torpedoes are too short range based for a hull that frail, while cruise missiles have their own issues for long range combat.

It is not to say cruise missiles are fine and that we don't want to tweak them, but the Naga is, and will remain a hybrid ship as it best fits its role. The issue with missiles in general needs to be and will addressed, but that is a separate discussion altogether, that we will happily discuss with the player base when we come down to it.


Crap, made a wall of text P Well, hope that helps a bit no matter what.
OfBalance
Caldari State
#54 - 2012-02-29 22:59:21 UTC  |  Edited by: OfBalance
CCP Ytterbium wrote:
The issue with missiles in general needs to be and will addressed, but that is a separate discussion altogether, that we will happily discuss with the player base when we come down to it.


On the contrary, this was the issue at hand. Perhaps I read too much into the OP. My inference was not a whine about no torps on the naga, but that tier3 bc's highlighted something we already knew about large missile and drone weapon systems: that they perform very poorly in pvp compared to their turret counterparts (stealth bombers not withstanding for torps, but their bonus literally props up the weapon system).

Looking forward to the missile discussion when you publish it. Blink
Liang Nuren
No Salvation
Divine Damnation
#55 - 2012-02-29 23:16:34 UTC
OfBalance wrote:
CCP Ytterbium wrote:
The issue with missiles in general needs to be and will addressed, but that is a separate discussion altogether, that we will happily discuss with the player base when we come down to it.


On the contrary, this was the issue at hand. Perhaps I read too much into the OP. My inference was not a whine about no torps on the naga, but that tier3 bc's highlighted something we already knew about large missile and drone weapon systems: that they perform very poorly outside stealth bombers in pvp compared to their turret counterparts.


I'd say that you are reading things into the OP that aren't really there, and that including the failed Naga design in any commentary about missile ships does nothing but muddy the issue. Basically:
- With regards to the Naga: Ytterbium more than adequately explained why they chose a turret based ship.
- With regards to missiles: Ytterbium promised more upcoming dialog for addressing the deeper issues relating to missiles.

I'm really curious how they plan to address some of the underlying issues with missiles.

-Liang

I'm an idiot, don't mind me.

OfBalance
Caldari State
#56 - 2012-03-01 00:13:47 UTC  |  Edited by: OfBalance
Liang Nuren wrote:

I'd say that you are reading things into the OP that aren't really there, and that including the failed Naga design in any commentary about missile ships does nothing but muddy the issue. Basically:
- With regards to the Naga: Ytterbium more than adequately explained why they chose a turret based ship.
- With regards to missiles: Ytterbium promised more upcoming dialog for addressing the deeper issues relating to missiles.

I'm really curious how they plan to address some of the underlying issues with missiles.

-Liang

Don't misconstrue my posting to be some commentary on the naga as a turret ship. I've made it abundantly clear that it should be that way and I like it that way. My commentary was simply to point out that it wouldn't work any other way and that indicates a problem with torpedoes and cruise missiles. I was also quick to applaud his promise of an upcoming missile discussion.

I think i'll have to wait for that dialogue to have my questions answered.
Liang Nuren
No Salvation
Divine Damnation
#57 - 2012-03-01 00:20:56 UTC  |  Edited by: Liang Nuren
OfBalance wrote:
Liang Nuren wrote:

I'd say that you are reading things into the OP that aren't really there, and that including the failed Naga design in any commentary about missile ships does nothing but muddy the issue. Basically:
- With regards to the Naga: Ytterbium more than adequately explained why they chose a turret based ship.
- With regards to missiles: Ytterbium promised more upcoming dialog for addressing the deeper issues relating to missiles.

I'm really curious how they plan to address some of the underlying issues with missiles.

-Liang

Don't misconstrue my posting to be some commentary on the naga as a turret ship. I've made it abundantly clear that it should be that way and I like it that way. My commentary was simply to point out that it wouldn't work any other way and that indicates a problem with torpedoes and cruise missiles. I was also quick to applaud his promise of an upcoming missile discussion.

I think i'll have to wait for that dialogue to have my questions answered.


Your original post (before massive editing) rather strongly implied otherwise. "On the contrary, that's exactly the problem we're discussing".

-Liang

Ed: BTW, I'm just pointing out why I construed it the way I did. I'm done now - no need to belabor the point for either of us I think.

I'm an idiot, don't mind me.

OfBalance
Caldari State
#58 - 2012-03-01 00:41:22 UTC
Fair enough.

My thoughts and/or attempt to threadjack have been submitted in close proximity to BLUE.
Ares Renton
Deep Core Mining Inc.
Caldari State
#59 - 2012-03-01 00:46:25 UTC  |  Edited by: Ares Renton
CCP Ytterbium wrote:

As designers, we can tell Caldari have three main points going for them as a race and that is, missile, hybrids and ECM. To be an all-rounded Caldari pilot, one must realize all aspects have to be considered and learned, just like, for example, a pilot has to consider training for hybrids, drones and dampening to master most of the Gallente tech 1 ships.

However, we are players as well, and we can freely admit only having one side of the coin for a new expansion is indeed frustrating. Favor the Naga as hybrid, as missile pilots feel shafted. Make it missile based and hybrid users will hunt your family down with torches and pitchforks. It is, in essence, a no win situation, no matter how much you try to please the player base.


Part of the problem is that Missiles are a huge tree for something someone is supposed to train alongside the huge gunnery tree. If someone wants to cross-train Caldari... they essentially have to retrain every weapon support skill from scratch. Conversely, for Gallente, drones are used by everybody as they fulfill an essential role in PVE and PVP (even if you're not flying a dedicated drone boat). So really, all a pilot has to do to cross-train Gallente is work on Hybrids and Damps.

In practice, most players only train 1 type of weapon: turrets or missiles because of the way the skills are set up that they do not benefit eachother in the slightest. However, turret users have far more options. Pure hybrid-users have access to all of Gallente and half of Caldari, while pure missile users have access to half of Caldari. People who have both skills have access to everything, but that leaves out new players.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#60 - 2012-03-01 01:46:49 UTC
Ares Renton wrote:

Part of the problem is that Missiles are a huge tree for something someone is supposed to train alongside the huge gunnery tree. If someone wants to cross-train Caldari... they essentially have to retrain every weapon support skill from scratch. Conversely, for Gallente, drones are used by everybody as they fulfill an essential role in PVE and PVP (even if you're not flying a dedicated drone boat). So really, all a pilot has to do to cross-train Gallente is work on Hybrids and Damps.

In practice, most players only train 1 type of weapon: turrets or missiles because of the way the skills are set up that they do not benefit eachother in the slightest. However, turret users have far more options. Pure hybrid-users have access to all of Gallente and half of Caldari, while pure missile users have access to half of Caldari. People who have both skills have access to everything, but that leaves out new players.


Let me paraphrase you.

"I believe, as Caldari, that my skill training queue should be as straightforward as an Amarrian's. I want a world where all I have to do is show info on citadel torps and work through the checklist. I don't want to be like those Minmatar pilots who are confronted with a training queue which is bloated with missile skills, gunnery skills, shield skills. Oh, and poor them for having to train armour skills too. Ha ha, us Caldari, we got it easy with missile + shield."