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Player Features and Ideas Discussion

 
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Super Capital Nerf

Author
Warrrules
Ministry of War
Amarr Empire
#1 - 2012-02-27 19:47:11 UTC
I came up with an idea that would nerf the ability to safely drop supers on large subcapital fleets without the danger of losing them.

Basically supers have very high resistances which make the effectiveness of remote reps amazing. I am proposing that Capital remote reps receive some form of stacking penalty when multiple Capital reps are applied to the same target. As it stands 40 aeons/archons can permatank a 200 man fleet because they have 60-80 capital armor reps between them and an average resistance of 85-90 for the aeons and over 75 for the archons. This allows fleets to drop super caps and titans at will because they have no danger of being killed out side of pilot error. If you make Capital RR decrease with each one applied, say the first 5 have no penalty, then the 6th loses 5%, 7th loses 15%, 8th loses 30%, 9th loses 60%, 10th loses 75% and it goes down exponentially after that, supers can no longer have an unbreakable spider tank. This now requires fleets to have a subcapital fleet so they can protect any supers they do drop on the field (200 man fleet cant be ignored). If some one does drop a 50 man super fleet on 200 man subcapital gang, the subcapital gang can break some of the super's tanks punishing them for not using a subcap fleet to protect.

This will allow supers to still be a tactical tool, (tracking titans against bigger fleets) but it doesn't make them invincible without support. This also opens up the ability to drop supers even if you have fewer supers then the enemy if you feel your subcapital fleet will come out ahead. You would no longer have to worry about your supers being slaughtered while not breaking their spider tank.

If you dont apply the stacking penalty until after the 5th one, triage archons will still work in subcapital fleets with proper support.

This will be a great way to add the danger CCP is trying to give supers for jumping into a very hostile area.

War
Ron Mexxico
ElitistOps
Snuffed Out
#2 - 2012-02-27 19:53:58 UTC
:cripes:
Simi Kusoni
HelloKittyFanclub
#3 - 2012-02-27 20:09:19 UTC
To be honest, against 40-50 supers I don't really think it matters if they're spider tanking if all you have is ~200 sub caps.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Aqriue
Center for Advanced Studies
Gallente Federation
#4 - 2012-02-27 20:20:08 UTC
Warrrules wrote:
As it stands 40 aeons/archons can permatank a 200 man fleet because they have 60-80 capital armor reps between them and an average resistance of 85-90 for the aeons and over 75 for the archons.

This allows fleets to drop super caps and titans at will because they have no danger of being killed out side of pilot error.

If some one does drop a 50 man super fleet on 200 man subcapital gang, the subcapital gang can break some of the super's tanks punishing them for not using a subcap fleet to protect.

This will be a great way to add the danger CCP is trying to give supers for jumping into a very hostile area.

/jranger

That means no!

Supers are fine as, because of 3 points that counter yours

1. You are an idiot to engage twice your number of pilots with a 10th of the force multiplier. 200 guys, mostly in BS, should lose every ******* time! But that is your fault, for not bothering to train caps, to not bother getting allies that have caps, to not even bother going for the big guns. Really? 200 people should have the logistical ability to start building super caps, so....MAKE FRIENDS -> JOIN NULLSEC BLOC -> BUILD MORE CAPS -> FLY YOUR OWN SUPER CAP FLEET. Can't do it, then don't bother and suck up that you are a loser, because Racial BS 4/5 and Large Racial Guns 4/5 -> T2 are the thing of the past.

2. No, really. The danger was yours assuming you could win and then getting your ass kicked by other guys confident enough to engage twice the number with superior ships. Why did no one keep a prolonged engagement? They can't sleep 24/7/365 and POS need to be attended while they bake. But because you and everyone else didn't bother to take out the Alliances fielding fleets of caps before they had so much and then they just went on building more.

3. They are not jumping in a hostile area. No really Jimmy, its not hostile. At all. Because you are so easy to kill its like clubbing seals. If you are not hostile enough to keep out the invaders, then you deserve to lose and its astounding how you could of prevented that *looks up at point 1 and 2* Yep, there are ideas in there.
Red Nucleus
Tenth Echelon
#5 - 2012-02-27 20:22:23 UTC
:cripes:
Fish Hunter
Center for Advanced Studies
Gallente Federation
#6 - 2012-02-28 00:23:28 UTC
Why isn't jamming any non-triaged carriers and killing any in triage an option?
Simi Kusoni
HelloKittyFanclub
#7 - 2012-02-28 00:25:27 UTC
Fish Hunter wrote:
Why isn't jamming any non-triaged carriers and killing any in triage an option?
Because the OP is talking about supers, not carriers ;)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]