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Weapon Sound Effects

Author
Ager Agemo
Rainbow Ponies Incorporated
#41 - 2012-02-27 05:21:35 UTC
Allthough true a railgun would not make sound in space or a laser.

the sheer ammount of energy on the guns would sure make some sort of powerfull electric noise


some sort of hum for lasers would be cool

for railguns they are releasing a LOT of power in an instant as magnetic energy so i would expect a sound similar to that of a thunder as for sure there must be some plasma created and a lot of electric arcs.


blasters are described as particle accelerators... so basically they are like the CERN but smaller, from some reading they are basically a lot of mass accelerated to relativistic speed, that disintegrates at midway due to its own energy, so the sound would be like taht of the railgun.


also impact sounds would be quite nice too.

missiles they definatly need help...

and projectile weapons... to me they sound like airsoft guns instead of multimeter guns.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#42 - 2012-02-27 07:15:11 UTC
Even though the projectile from a railgun is not even close to a relativistic velocity, it would still cause a ripple through subspace at that speed (compared to subspace, space is just a very dense atmosphere). And subspace is probably what a ship's Audio Synthesizers use to record sound.

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m3talc0re X
Deep Core Mining Inc.
Caldari State
#43 - 2012-02-27 12:04:42 UTC
Yeah, that's one thing that gets me is these guns are like the size of a damn house (bs guns) and they sound like pea shooters. Lasers don't make noise? Maybe our tiny little lasers, sure... But the laser turrets on our ships are freakin huge. Expending huge amounts of energy shooting a beam out as big around as a damn truck. I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The speed of the projectile from railguns and blasters should leave some kind of visible wake behind them, a blurry, superheated wake... Not to mention the thundering sound they should make.
James Amril-Kesh
Viziam
Amarr Empire
#44 - 2012-02-27 12:13:14 UTC
m3talc0re X wrote:
I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting.

The same air that causes drag on my spaceship?

Enjoying the rain today? ;)

Valerius Anthar
Nuts Butts and EuroSluts
#45 - 2012-02-27 12:16:10 UTC
Hello.

Throwing in my support for this thread. As a new player, I can't really comment on some of the larger turrets or batteries, or even engines. However, I too enjoy playing my games with in-game sound, for immersion purposes and also so I don't blare out people on voice comms :)

In my three or so weeks of playing so far, I've found the music to be pretty good, the warp drive and engine sound effects ok, and the weapons very disappointing. I know that EvE is really not about the visceral combat, and most times, especially in pvp, you'll be zoomed far out and looking at menus. Despite this, I think it's a shame that turret weapons don't generate the same sense of power some current weapons do and in EvE they are far ahead of us in terms of technology. Even if it's just a brief moment when you zoom in on your ship and release a volley of artillery fire, that brief second of sound should strike the player as both natural and awesome.

It's not just the projectiles weapon systems that need a sound update, though they may be the easiest to work with since we have plenty of real world examples. The hard ones will be the blasters and the lasers, since they need to sound cool without sounding overly whiny, tinny or obnoxiously cheesy like Star Wars lasers. Missiles, so far, seem alright too me, but there needs to be a larger and deeper launching and explosion sound for larger launchers, that would seem like common sense to me.

The final aspect of EvE sound that needs improvement is the miscellaneous and ambient sounds of the ship and turrets. For example, when you hit a repair module, you get some green light and some whirring, though it definitely could be louder. In a similar vein, turrets too need their random sounds. For example: a deep purring sound for lasers when they aren't firing; the rattling of an autocannon spinning around; perhaps even a hissing or exhaling sound after a blaster cycle completes.

That's the input I have for now, I'll definitely think of new sound ideas or look around on the internet for real world examples of sounds that the weapons could emulate.
James Amril-Kesh
Viziam
Amarr Empire
#46 - 2012-02-27 12:17:33 UTC
Valerius Anthar wrote:
Hello.

Throwing in my support for this thread. As a new player, I can't really comment on some of the larger turrets or batteries, or even engines. However, I too enjoy playing my games with in-game sound, for immersion purposes and also so I don't blare out people on voice comms :)

In my three or so weeks of playing so far, I've found the music to be pretty good, the warp drive and engine sound effects ok, and the weapons very disappointing. I know that EvE is really not about the visceral combat, and most times, especially in pvp, you'll be zoomed far out and looking at menus. Despite this, I think it's a shame that turret weapons don't generate the same sense of power some current weapons do and in EvE they are far ahead of us in terms of technology. Even if it's just a brief moment when you zoom in on your ship and release a volley of artillery fire, that brief second of sound should strike the player as both natural and awesome.

It's not just the projectiles weapon systems that need a sound update, though they may be the easiest to work with since we have plenty of real world examples. The hard ones will be the blasters and the lasers, since they need to sound cool without sounding overly whiny, tinny or obnoxiously cheesy like Star Wars lasers. Missiles, so far, seem alright too me, but there needs to be a larger and deeper launching and explosion sound for larger launchers, that would seem like common sense to me.

The final aspect of EvE sound that needs improvement is the miscellaneous and ambient sounds of the ship and turrets. For example, when you hit a repair module, you get some green light and some whirring, though it definitely could be louder. In a similar vein, turrets too need their random sounds. For example: a deep purring sound for lasers when they aren't firing; the rattling of an autocannon spinning around; perhaps even a hissing or exhaling sound after a blaster cycle completes.

That's the input I have for now, I'll definitely think of new sound ideas or look around on the internet for real world examples of sounds that the weapons could emulate.

Very well thought out post.

Enjoying the rain today? ;)

Amaroq Dricaldari
Ministry of War
Amarr Empire
#47 - 2012-02-27 16:37:16 UTC
James Amril-Kesh wrote:
m3talc0re X wrote:
I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting.

The same air that causes drag on my spaceship?

No. It is not air that does that. It is the warp field. Because it has to interact with Subspace, treats normal space like a very thick atmosphere. And you can't turn the warp coil completely off, because then it results in a critical existence failure due to the subspace field collapsing. Normally, a ship's shields would protect it, but since when a ship blows up it normally has little-to-no structure left, that is why the ship explodes 'Critical Existence Failure' style. When a ship has run out of Hull HP, the next shot breaches the Warp Coil.

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Iris Bravemount
Golden Grinding Gears
#48 - 2012-02-28 00:29:33 UTC
Amaroq Dricaldari wrote:
James Amril-Kesh wrote:
m3talc0re X wrote:
I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting.

The same air that causes drag on my spaceship?

No. It is not air that does that. It is the warp field. Because it has to interact with Subspace, treats normal space like a very thick atmosphere. And you can't turn the warp coil completely off, because then it results in a critical existence failure due to the subspace field collapsing. Normally, a ship's shields would protect it, but since when a ship blows up it normally has little-to-no structure left, that is why the ship explodes 'Critical Existence Failure' style. When a ship has run out of Hull HP, the next shot breaches the Warp Coil.


Wow, I didn't know that, despite trying to be up to date on fluff. Where is the source for this ?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

CaleAdaire
Deep Core Mining Inc.
#49 - 2012-02-28 00:37:18 UTC
So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?

(╯°□°)╯︵ ┻━┻

Common sense is lost on these forums!

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Iris Bravemount
Golden Grinding Gears
#50 - 2012-02-28 00:49:17 UTC
CaleAdaire wrote:
So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?

(╯°□°)╯︵ ┻━┻

Common sense is lost on these forums!


I never said it's all I want. But I really want it Roll

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Nariya Kentaya
Ministry of War
Amarr Empire
#51 - 2012-02-28 02:59:16 UTC
Iris Bravemount wrote:
Hi,



As we can see in this video, sadly lasers don't make any sound at all in real life. So let's just get something to increase our slaveholding spaceship captains satisfation. Won't link any content from another game or sci-fi movie, but I'm sure you can imagine a sound of a charging up and then firing laser that sounds better, and more importantly, bigger than the current EvE sound.

Gasgat Alur wrote:
Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc..

actually, your wrong, sound is the vibration of molecules in teh air as energy pases through them, lasers are pure energy. the reason you don't "hear" a laser, is ebcause it is so small, so the MACHINE THAT CHARGES AND FIRES the alser makes a VERY distinct sound, though a laser form the VISIBLE light spectrum would make a buzzing noice, higher frequencies would become more of a whine. and the generator for a alser ALWAYS makes a humming noise, something that on a spaceship would prolly sound like the bulk-heaeds were ebing rattled off if you were working near the laser-mountings.
shadowace00007
Mecha Enterprises Fleet
Federation Uprising
#52 - 2012-02-29 04:47:35 UTC
CaleAdaire wrote:
So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?

(╯°□°)╯︵ ┻━┻

Common sense is lost on these forums!



Yes.

Born Amarrian Raised Minmatar.

YuuKnow
The Scope
#53 - 2012-02-29 06:07:26 UTC
Agreed that sound (and wep effects and hit effects) need some love.
m3talc0re X
Deep Core Mining Inc.
Caldari State
#54 - 2012-02-29 11:23:35 UTC
James Amril-Kesh wrote:
m3talc0re X wrote:
I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting.

The same air that causes drag on my spaceship?


Quiet you -_-

CaleAdaire wrote:
So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?

(╯°□°)╯︵ ┻━┻

Common sense is lost on these forums!


The devs that work on our sound and the devs that work on THAT **** are in two completely different groups. Now where is your common sense?


Also, the thing about the warp coils and all, that's in one of the short stories isn't it? Could've been a chronicle or something, I can't remember, I just read about it somewhere, too XD
Iris Bravemount
Golden Grinding Gears
#55 - 2012-03-24 13:53:29 UTC
A few minutes ago, at fanfest, CCP Soundwave (lead game designer) said that most people play with sound on, and seems to conclude that the sound is alright.

People playing with sound on means that the sound is better than silence. It does not mean it's good.

Please comment and forward.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

marVLs
#56 - 2012-03-24 15:18:29 UTC
Please CCP upgrade sound side of EVE, now i hear some dinosaurs there... Make some awesome, cooooooooool, bass sounds (let our subwoofers shake entire room)
Reiisha
#57 - 2012-03-25 15:31:47 UTC
I want the original sound for the 250mm railguns back.

If you do things right, people won't be sure you've done anything at all...

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