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Afterburner Skill change much needed.

Author
muhadin
Brutor Tribe
Minmatar Republic
#1 - 2012-02-27 09:24:13 UTC  |  Edited by: muhadin
I'm proposing some sort of change/buff, not a nerf.

"Skill at using afterburners. 10% bonus to Afterburner duration per skill level."

Now, 10% duration does make it use less cap obviously. However it is a skill that is almost pointless to train to 5, or even above lv3 if you often fly dual prop ships which has now become a normal thing in solo and fleet fits.

The skill, as it is now it completely counter productive for certain fits, skills are supposed to make fits better, not worse. I mean it has to be one of the worst combat support skills you could ever train, cloaking 5 atleast does still give you an advantage with 10% targetting delay after uncloaking.

The Afterburner skill actually make dual prop fits worse, because it takes LONGER to switch from ab to mwd.

Some possible changes for this:
-Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.

"Improved control over afterburner energy consumption. 15% reduction in afterburner capacitor needs per skill level. "(originally 10% changed to 15%).

Please feel free to post any possible changes for the afterburner skill, with, or without removing fuel conservation.

Thanks for reading o/

"Love the Life you Live, Live the Life you Love"

Addrake
Native Freshfood
Minmatar Republic
#2 - 2012-02-27 09:40:49 UTC
+1

Valid points were made. It really does make dual prop fits worse, which is counter productive.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-02-27 09:46:58 UTC
There is multiple side of this but yes, there is many problems with longer cycles and it should be changed.
Gerrick Palivorn
Caldari Provisions
Caldari State
#4 - 2012-02-27 09:51:57 UTC
+1 An often overlooked but needed change

MMOs come and go, but Eve remains.  -Garresh-

James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-02-27 11:05:46 UTC
Agreed.

Enjoying the rain today? ;)

Hevlikn Ilunar
Deep Core Mining Inc.
Caldari State
#6 - 2012-02-27 11:21:48 UTC
+1 Nuff said
St Mio
Imperial Academy
Amarr Empire
#7 - 2012-02-27 11:28:54 UTC
+1
Tekashi Kovacs
Golfclap Inc
#8 - 2012-02-27 11:34:59 UTC
muhadin wrote:

-Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.


This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is.

Then we will have:

- one skill to reduce AB cap usage
- one for MWD cap
- one for AB+MWD speed boost

Makes sense.
Meditril
Hoplite Brigade
Ushra'Khan
#9 - 2012-02-27 11:39:36 UTC
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.
Bubanni
Center for Advanced Studies
Gallente Federation
#10 - 2012-02-27 11:59:12 UTC
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.


It makes sense to do it like this, instant switching between dual prop. at cost of "cap wasted"

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Red Nucleus
Tenth Echelon
#11 - 2012-02-27 12:24:55 UTC
Some sort of change needs to be made.
Levo Harkonnen
The Scope
Gallente Federation
#12 - 2012-02-27 12:28:09 UTC
Duel = two people having a skirmish of some sort.

Dual = double use of something.
Lexmana
#13 - 2012-02-27 12:39:55 UTC
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.

This is how it should be done!
Lucius Thrawla
EVE University
Ivy League
#14 - 2012-02-27 12:58:46 UTC
+1
Velicitia
XS Tech
#15 - 2012-02-27 13:10:50 UTC
Lexmana wrote:
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.

This is how it should be done!

+1

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

L4ST
Sebiestor Tribe
Minmatar Republic
#16 - 2012-02-27 13:26:31 UTC
remove dual fits anyone?
muhadin
Brutor Tribe
Minmatar Republic
#17 - 2012-02-27 13:55:39 UTC
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.


Ive never really had this bother me and to be honest i would declare it a very minor loss in the overall aspect of the mechanics of ab and mwds on the same ship.


Tekashi Kovacs wrote:
muhadin wrote:

-Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.


This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is.

Then we will have:

- one skill to reduce AB cap usage
- one for MWD cap
- one for AB+MWD speed boost

Makes sense.


He speaks truth. It makes alot of sense.

"Love the Life you Live, Live the Life you Love"

Robert Caldera
Caldera Trading and Investment
#18 - 2012-02-27 13:56:10 UTC
+1

skill doesnt benefit one in all cases.
Andski
Science and Trade Institute
Caldari State
#19 - 2012-02-27 14:13:10 UTC  |  Edited by: Andski
Meditril wrote:
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.


I like this idea better. Doesn't screw up sig-tanking fits (t3s, ahacs, logis) that depend on permarunning ABs and leaves skills intact.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Brotha Umad
Republic Military School
Minmatar Republic
#20 - 2012-02-27 16:52:13 UTC  |  Edited by: Brotha Umad
Tekashi Kovacs wrote:
muhadin wrote:

-Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.


This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is.

Then we will have:

- one skill to reduce AB cap usage
- one for MWD cap
- one for AB+MWD speed boost

Makes sense.


Afterburner also unlocks various ABs (I think you need IV for all tech 2s).
I'd prefer to have the skill named "Afterburner" anyways, there are more than enough skill whith confusing names already.

Also, even without dual-prop, the longer AB cycle can be annoying, because of the agility loss. Like, when you are not aligned and want to GTFO.
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