These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
12Next page
 

[Proposal] Increase Titian constructing/built time

Author
Oddsodz
Federal Navy Academy
Gallente Federation
#1 - 2012-02-24 18:58:15 UTC  |  Edited by: Oddsodz
So This is a simple fix to the amount of Titian that are out there.

I Don't believe that the Titan is over powered or that it is even needs a fix for the "Tracking Titan". The thing is meant to be the "be all and "end all" of death.

But as many of them that live in 0.0 know. There is just far to many of them now. Many players have had time to skill up and get one. So we need a way to reduce the amount of them with out nefting them. And a simeple way is to just Increase how long it takes to cook one. If a balance can be found that means that the rate of building one is over taken be the rate they are destroyed. The frequently that the "Titan blob" would be seen and used will decrease.

This is a simple idea. And I am sure there is lots of reasons for it the fail. But I am just putting it here anyway. Never know. It might work.

}{ Side note. To help with Titan and Super Cap destruction I would also like to see Dreadnoughts get a buff on warp strength. Make it so that a HIC is needed to warp scrabble them. Then you might see more dreads on the field to help in the cause that is killing Titans and Super Caps.
Laechyd Eldgorn
Avanto
Hole Control
#2 - 2012-02-24 19:11:12 UTC
titians should be boosted but make them really really expinsive that's why there less titian because no can afford yes????
Oddsodz
Federal Navy Academy
Gallente Federation
#3 - 2012-02-24 19:15:51 UTC
Laechyd Eldgorn wrote:
titians should be boosted but make them really really expinsive that's why there less titian because no can afford yes????



No, ISK is not a factor for the likes of PL Goons -A- and so on. Plus. It's the market that sets the price. Not CCP. It is us the players that set how much we want for the building and selling of a Titan. There is in fact no way CCP can increase the price of a Titan.
Buzzy Warstl
Quantum Flux Foundry
#4 - 2012-02-24 19:20:45 UTC
Well, I suppose if you raised the construction time to a year and the price to some amount so large as to be meaningless you could probably slow the expansion down, for one year until all the new assembly lines started spitting out their queues.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Oddsodz
Federal Navy Academy
Gallente Federation
#5 - 2012-02-24 19:23:08 UTC  |  Edited by: Oddsodz
Buzzy Warstl wrote:
Well, I suppose if you raised the construction time to a year and the price to some amount so large as to be meaningless you could probably slow the expansion down, for one year until all the new assembly lines started spitting out their queues.



You would think that at the start. but if takes a year to make one. Then that is 1 year that anybody has time to find a CSAA that is cooking on and kill the POS. 1 Year to make., 365 days for somebody to abort it it.

As for increasing price. This will not work as it is us the players that set the price. Not CCP. But I will add that if build time was to Increase, The price would go up anyway. You have to remember,. It is players that make Titans. Not NPC's
Buzzy Warstl
Quantum Flux Foundry
#6 - 2012-02-24 19:37:59 UTC
If you have sovereignty, and a bunch of titans already, what are you going to guard those assembly arrays with?

Who's going to stop you? The other alliances who are using their own titans to guard theirs?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Oddsodz
Federal Navy Academy
Gallente Federation
#7 - 2012-02-24 19:40:29 UTC
Buzzy Warstl wrote:
If you have sovereignty, and a bunch of titans already, what are you going to guard those assembly arrays with?

Who's going to stop you? The other alliances who are using their own titans to guard theirs?



Hell if I know. But that is what WAR is for :=)
Buzzy Warstl
Quantum Flux Foundry
#8 - 2012-02-24 19:55:18 UTC
War is indeed for throwing yourself at a spike covered brick wall until you can't stand up again, but how does that do anything about titan production?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Grey Azorria
Federation Industries
#9 - 2012-02-24 20:02:21 UTC
Oddsodz wrote:
Buzzy Warstl wrote:
Well, I suppose if you raised the construction time to a year and the price to some amount so large as to be meaningless you could probably slow the expansion down, for one year until all the new assembly lines started spitting out their queues.



You would think that at the start. but if takes a year to make one. Then that is 1 year that anybody has time to find a CSAA that is cooking on and kill the POS. 1 Year to make., 365 days for somebody to abort it it.

As for increasing price. This will not work as it is us the players that set the price. Not CCP. But I will add that if build time was to Increase, The price would go up anyway. You have to remember,. It is players that make Titans. Not NPC's

Yes but CCP sets the amount of mins that go into said titans, so the miners/botters set the prices

Making it harder to built titans is not the way to reduce their numbers, and is certainly not the way to fix the WTFPWN blobs of titans. The best way to fix both of those is to make titans easier to kill, how to do that is up for debate, though there are several solutions that I like.

1. Make it easier for super caps to kill each other, ie. increase doomsday and FB effectiveness against other supers.

2a. Nerf Titan tracking so that they cant hit faster battleships (but can still hit something like a triple plated Abaddon).

2b. Leave Titan tracking as it is, but make it so that Titans either can't refit in space (introduce a limited form of super cap docking), can't refit from MOMs or suffer some form of penalty when doing so, meaning that if a Titan pilot fields a tracking death machine at the expense of tank, the can't instantly refit to a massive brick tank once they become primary.

3. Introduce new capital ships such as a capital EWar ship, capital dictor, capital version of the teir3 BCs (lots of big guns, on a fast, fragile frame), or some other ships that increase the tactical elements of capital warfare.

4. (Won't make them die faster, but makes them harder to deploy from half the cluster away) Introduce a spool up time on jump drives and/or portals.

(Suck it stupid forums! Ctrl c+p ftw P)

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Oddsodz
Federal Navy Academy
Gallente Federation
#10 - 2012-02-24 20:03:01 UTC
Because is what will happen as Alliances try to stop each other getting more Titans.
Agustice Arterius
Deep Core Mining Inc.
Caldari State
#11 - 2012-02-27 00:12:10 UTC
Should just make a anti-titan frigate that flys into its drone bay and warpdrives into its engine core causing the eventual implosion of the titan

or what you guys said, I guess that works too
Suitonia
Order of the Red Kestrel
#12 - 2012-02-27 01:42:59 UTC
Oddsodz wrote:
Buzzy Warstl wrote:
If you have sovereignty, and a bunch of titans already, what are you going to guard those assembly arrays with?

Who's going to stop you? The other alliances who are using their own titans to guard theirs?



Hell if I know. But that is what WAR is for :=)


And what are alliances that don't have titans or have half the map napped going to protect their CSAA's with? That's the problem.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Tiger's Spirit
Templars of the Shadows
#13 - 2012-02-27 10:23:37 UTC  |  Edited by: Tiger's Spirit
Oddsodz wrote:
So This is a simple fix to the amount of Titian that are out there.

I Don't believe that the Titan is over powered or that it is even needs a fix for the "Tracking Titan". The thing is meant to be the "be all and "end all" of death.

But as many of them that live in 0.0 know. There is just far to many of them now. Many players have had time to skill up and get one. So we need a way to reduce the amount of them with out nefting them. And a simeple way is to just Increase how long it takes to cook one. If a balance can be found that means that the rate of building one is over taken be the rate they are destroyed. The frequently that the "Titan blob" would be seen and used will decrease.

This is a simple idea. And I am sure there is lots of reasons for it the fail. But I am just putting it here anyway. Never know. It might work.

}{ Side note. To help with Titan and Super Cap destruction I would also like to see Dreadnoughts get a buff on warp strength. Make it so that a HIC is needed to warp scrabble them. Then you might see more dreads on the field to help in the cause that is killing Titans and Super Caps.


Not just titans but need increasing construction/build time for the all supercaps too.
At least they need 3 months build time to slowing down supcap trends. Yearly 2k supercapital build is too much.
Other thing, their prices too low. Increase them at least up to 3x.
Veshta Yoshida
PIE Inc.
Khimi Harar
#14 - 2012-02-27 17:13:48 UTC
Wouldn't do much of anything other than make existing supers a lot more valuable. If aim was to slow it down then we are a few years too late as super blobs are already as standard as RR blobs

Make the CSAA more vulnerable, as in associated POS having 25-50% available space for stront and CSAA taking so much fittings that there is a bare minimum available for guns/jammers/etc.
Allow small gangs/fleets, that are unable to engage the tower directly, to disrupt/interrupt build process by hacking and/or completing some other secondary task.

In short, make it much less of an setup-and-forget thing and force super spammers to actually protect their nurseries.
Nariya Kentaya
Ministry of War
Amarr Empire
#15 - 2012-02-28 02:34:17 UTC
Oddsodz wrote:
Buzzy Warstl wrote:
Well, I suppose if you raised the construction time to a year and the price to some amount so large as to be meaningless you could probably slow the expansion down, for one year until all the new assembly lines started spitting out their queues.



You would think that at the start. but if takes a year to make one. Then that is 1 year that anybody has time to find a CSAA that is cooking on and kill the POS. 1 Year to make., 365 days for somebody to abort it it.

As for increasing price. This will not work as it is us the players that set the price. Not CCP. But I will add that if build time was to Increase, The price would go up anyway. You have to remember,. It is players that make Titans. Not NPC's

CSAA's arent destroyed everyday, adn even if they dotn field supercaps, these alrge powerblocs that can afford these hundreds of CSAA's could just rifter-blob any sort of aggression to death, all this would do is ensure that only the largest of alliances woudl eba ble to defend and construct capitals, so only they woudl get them, effectively closing off 0.0 to any alliance/corp not willing to bend over and take it daily from a 0.0 "slave-driver". so no, simply increasing the amount of time to build a titan would NOT help.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#16 - 2012-02-29 11:03:35 UTC
Increasing the time for assembling them may be good idea

CEO of Lanate Industries

Citizen of Solitude

Kitt JT
True North.
#17 - 2012-03-03 18:37:10 UTC
FFS

everybody always talks about "fix titan tracking"

or

"there's too many titans"

or other **** like that

there's a simple solution to this!

NOT ALLOWING CAPITALS TO USE OTHER CAPITALS' FITTING SERVICES

Tracking titans are rediculously easy to kill. Seriously.

The problem is that if you shoot one, they use the fitting service of another nearby super, and instantly have a wtf-pwn tank.

The fix isn't fancy. It's quite basic. Easy as that.

Andski
Science and Trade Institute
Caldari State
#18 - 2012-03-03 23:16:18 UTC
Kitt JT wrote:
NOT ALLOWING CAPITALS TO USE OTHER CAPITALS' FITTING SERVICES


Eh, maybe not outside POS shields.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Scatim Helicon
State War Academy
Caldari State
#19 - 2012-03-04 23:09:48 UTC
Oddsodz wrote:
But as many of them that live in 0.0 know. There is just far to many of them now. Many players have had time to skill up and get one. So we need a way to reduce the amount of them with out nefting them. And a simeple way is to just Increase how long it takes to cook one. If a balance can be found that means that the rate of building one is over taken be the rate they are destroyed. The frequently that the "Titan blob" would be seen and used will decrease.


All you're doing here is cementing the status quo by hindering new entities from building their own titans to catch up with the existing fleets.

Every time you post a WiS thread, Hilmar strangles a kitten.

Zaxix
State War Academy
Caldari State
#20 - 2012-03-08 15:16:45 UTC
Are you sure you want to increase the time it takes to create Titians? I mean the man spent two years on the Assunta. Isn't that long enough?

Bokononist

 

12Next page