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Why Fly Gallente?

Author
Noisrevbus
#121 - 2012-02-26 18:24:26 UTC  |  Edited by: Noisrevbus
Zarnak Wulf wrote:
How does one addrress the blob w/o nerfing something so that it is useless for everything? You would have to introduce force mulitipliers such as area of effect ECM, just plain more area of effect weapons, or fleet formations. Or did you have something else in mind?


It doesn't have to be useless, it just has to be balanced. Balance imply tolerable differences, not perfect equilibrium.

In effect that means the game need more alternatives to interact with one another that create content not bound by amassing numbers and resources (to burn through an hp-pool effectively).

Time and cumber are common, and among my preferences as well (flag-capture, hacking, spool-up, weight-resource consumption or delay etc).

It's me being idealistic, but i belive only a slightly better balance will allow the community to begin sorting problems out itself (like your immune-system react to medicines). I could yet again give you a number of examples instead of throwing big abstract words around, if that helps. Until there's demand for more specific examples or discussion though, just keep your eyes open in general.

Read the forums, read FHC and Kcom, listen to podcasts (Bring solo back #6 discuss options specificly at length), read blogs, follow CSM candidates etc. The discourse is out there, it's just a shame it's not given more attention over the "nerf Drakes, Titans, buff Gallente" stupidity. I do realize this is the ships and modules forum, but the attention span over everything as well. I target these recurring, ongoing "larger discussion" threads for a reason.

Going back to the medical metaphores: The problem i see is that design trend still look at treating symptoms rather than illness (such as demanding buffs for Gallente because they're not trendy in Dominion-sov blobs).
Ireland VonVicious
Vicious Trading Company
#122 - 2012-02-26 19:53:47 UTC
Neut Domi!

Cheap and beastly for solo and group work.
If you are trained gallente and havn't tried it your missing out.
Kn1v3s 999
Aliastra
Gallente Federation
#123 - 2012-02-26 19:57:56 UTC
Liang Nuren wrote:
Kn1v3s 999 wrote:
Tanya Powers wrote:
Liang Nuren wrote:
Now to stear the conversation back on track: Gallente is without question in almost perfect meta outside of null sec. Thus, Gallente is perfectly fine where most of the PVP happens


Numbers show your that statement about Gallente is wrong.


He should have said: "Gallente is perfectly fine where the most solo/small pvp happens" since he said outside null sec a line before.



No, I said exactly what I meant. And what the numbers support. So sorry that it doesn't support your preconceived bias about how "~elite PVP~ lowsuck gankbears" are useless and Noble Mighty 0.0 Empires are the rightful rulers and dictators of all things in Eve including ship balance. Roll

Also, I already covered why those numbers are bullshit. In detail, with examples.

-Liang


Well never said that, and before being in a Noble, mighty 0.0 empire, i pretty much soloed through lowsec and not only at High-end Amamake, but i think you mean that's where "most of the PVP happens" right?
Liang Nuren
No Salvation
Divine Damnation
#124 - 2012-02-26 21:35:11 UTC
Kn1v3s 999 wrote:

Well never said that, and before being in a Noble, mighty 0.0 empire, i pretty much soloed through lowsec and not only at High-end Amamake, but i think you mean that's where "most of the PVP happens" right?


No, I meant where most of the PVP doesn't happen. There's only one meta where Gallente has any problem at all - massive fleets.

-Liang

I'm an idiot, don't mind me.

Hrett
The Scope
Gallente Federation
#125 - 2012-02-26 23:28:38 UTC  |  Edited by: Hrett
EDIT: Im tired and have nothing useful or constructive to say. I dont know why I hit the post button.

spaceship, Spaceship, SPACESHIP!

Petrus Blackshell
Rifterlings
#126 - 2012-02-26 23:42:26 UTC  |  Edited by: Petrus Blackshell
Hrett wrote:
I do have to say that though I have never flown an Omen, and know nothing about them, there is a significant lack of them in FW compared to all of the other T1 combat cruisers. Is it really that terrible? Whats its issue?


Its fittings are horrible. It can't fit any reasonable form of tank alongside a rack of medium guns while maintaining any semblance of damage. It actually suffers from "inferior tier syndrome" -- same thing the Caracal, Stabber, Bellicose, and (to a much lesser degree) the Arbitrator, Celestis, and Vexor. The inherent tiering system for cruisers, which leads to a slight difference in price offering an enormous difference in effectiveness, is rendering a ton of cruisers practically useless if you are going for maximum efficiency. The Omens that you do see are either people who don't know better, or people with niche fits, like nano-Omen.


Edit:

Hrett wrote:
EDIT: Im tired and have nothing useful or constructive to say. I dont know why I hit the post button.


Didn't want that post anyway?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Hrett
The Scope
Gallente Federation
#127 - 2012-02-26 23:50:13 UTC
Petrus Blackshell wrote:
Hrett wrote:
I do have to say that though I have never flown an Omen, and know nothing about them, there is a significant lack of them in FW compared to all of the other T1 combat cruisers. Is it really that terrible? Whats its issue?


Its fittings are horrible. It can't fit any reasonable form of tank alongside a rack of medium guns while maintaining any semblance of damage. It actually suffers from "inferior tier syndrome" -- same thing the Caracal, Stabber, Bellicose, and (to a much lesser degree) the Arbitrator, Celestis, and Vexor. The inherent tiering system for cruisers, which leads to a slight difference in price offering an enormous difference in effectiveness, is rendering a ton of cruisers practically useless if you are going for maximum efficiency. The Omens that you do see are either people who don't know better, or people with niche fits, like nano-Omen.


Edit:

Hrett wrote:
EDIT: Im tired and have nothing useful or constructive to say. I dont know why I hit the post button.


Didn't want that post anyway?


Well, at least you quoted the only lucid question I asked. I deleted it because discussion of the Omen was OT in a Gallente thread, but thanks for the answer anyway. ;)

So, it cant fit a 800 or 1600mm plate + the smallest medium guns with an ACR rig? I have to use fitting ACR rigs on both the Thorax and Vexor to fit plates + medium electrons.

spaceship, Spaceship, SPACESHIP!

Petrus Blackshell
Rifterlings
#128 - 2012-02-27 00:00:20 UTC
Hrett wrote:

So, it cant fit a 800 or 1600mm plate + the smallest medium guns with an ACR rig? I have to use fitting ACR rigs on both the Thorax and Vexor to fit plates + medium electrons.

Hell, it needs an ACR to even fit MWD/scram/web with the smallest medium pulses and a 800mm plate. With a 1600mm plate, not even three ACRs cut it. If you settle for a 800mm plate, you end up running out of CPU for damage/tank upgrades.

If compared to the Rupture, you end up with a ship that: has 10k less EHP, does 100 less DPS, is vulnerable to neuts, has no neuts of its own, only has 3 (compared to 5) drones (so is more vulnerable to random frigates), is just as fast, and has slightly more range control (because lasers) but ****** tracking. Both for the same price.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Julius Foederatus
Federal Navy Academy
Gallente Federation
#129 - 2012-02-27 07:01:00 UTC
Where is all this stuff about Gallente being good for small gang coming from? The day I see a gang of 25-30 gallente ships win a fight with a similarly sized opponent is yet to come, though I think rails are more or less ok these days, provided you have a way to counteract logi. Close range PVP, which is what Gallente are for, is still deader than dead, and most people are either blind to it or don't care because they can fly kitey set ups already.

The fact is that there is something fundamentally wrong with some of the slowest ships having the shortest range guns. What person when asked to design a game would choose to design a race like that? It should be obvious to everyone that this doesn't work, and yet we still have certain players actually resisting a fix on the ships.

I just don't get it.
Roime
Mea Culpa.
Shadow Cartel
#130 - 2012-02-27 09:33:35 UTC
Perception of "small gang" varies depending on the area.

Outside nullsec, FW and RvB 25-30 ships is a huge blobfleet of epic proportions.

Small gang to me is 3-10 guys, and 10 is already quite big :-)

Gallente are the second fastest race, and their short-range weapons are just barely shorter ranged than ACs, but massively more powerful. I don't understand how there are still pilots who think it would be somehow balanced to have the fastest ships fitting the biggest guns or the longest range guns.

I played around with blaster Talos yesterday, it can hurt past 40km with Null. Plenty enough range imo Shocked

Most agree that Gallente still lacks large fleet BCs and BSs, but is this because of the ships & weapon systems, or how much meta affects the birth of new fleet doctrines? Is it even needed to have Gal ships in large fleets as the backbone?


.

Denuo Secus
#131 - 2012-02-27 12:26:55 UTC
Julius Foederatus wrote:
Where is all this stuff about Gallente being good for small gang coming from? The day I see a gang of 25-30 gallente ships win a fight with a similarly sized opponent is yet to come, though I think rails are more or less ok these days, provided you have a way to counteract logi. Close range PVP, which is what Gallente are for, is still deader than dead, and most people are either blind to it or don't care because they can fly kitey set ups already.

The fact is that there is something fundamentally wrong with some of the slowest ships having the shortest range guns. What person when asked to design a game would choose to design a race like that? It should be obvious to everyone that this doesn't work, and yet we still have certain players actually resisting a fix on the ships.

I just don't get it.


For me Gallente is good in small gang because they are flexible. A small gang cannot afford pilots for dedicated, narrow roles. I see it in FW every day. One day I fit against frig size and encounter BC and HACs only..and vice versa. In a small fleet (or solo) I miss out fights when I focus. In best case...in worst case I just die ^^

Gallente are much more capable to adapt to unpredictable situations while having not the fleet (numbers) to handle such situations with specialists. Minmatar ships are the other example which are good in this regard.
Voith
Republic Military School
Minmatar Republic
#132 - 2012-02-27 14:21:51 UTC
Liang Nuren wrote:
Kn1v3s 999 wrote:

Well never said that, and before being in a Noble, mighty 0.0 empire, i pretty much soloed through lowsec and not only at High-end Amamake, but i think you mean that's where "most of the PVP happens" right?


No, I meant where most of the PVP doesn't happen. There's only one meta where Gallente has any problem at all - massive fleets.

-Liang

There is only one pvp meta that matters for 0.0 - massive fleets.

See the problem?


It is funny to see the shifting goal posts you have laid out. First it was people just wanted Gallente to be overpowered by having good fleet and small gang ships, like all the other races. Then it was that gallente are so overpowered in small gangs, except most people still fly minmatar for those. Now it is that "well, large fleets don't really count as pvp".


Stop being a publord, admit you made a mistake and move on.
Dorian Tormak
RBON United
#133 - 2012-02-27 14:57:04 UTC
Petrus Blackshell wrote:
....It actually suffers from "inferior tier syndrome" -- same thing the Caracal, Stabber, Bellicose, and (to a much lesser degree) the Arbitrator, Celestis, and Vexor....

To be honest with you... the Stabber is better than the Rupture. With an AB / shield fit with 180s, you are as fast as a frigate with more DPS / EHP and two neuts. Ruptures and Thoraxes can't hit it, and when they can, it is ridiculously easy to escape with the AB overheated. I don't think I've ever lost my Stabber to another solo pilot before, and that's saying something.

Holy Satanic Christ! This is a Goddamn Signature!

Dorian Tormak
RBON United
#134 - 2012-02-27 15:09:21 UTC
Roime wrote:
Gallente are the second fastest race, and their short-range weapons are just barely shorter ranged than ACs, but massively more powerful. I don't understand how there are still pilots who think it would be somehow balanced to have the fastest ships fitting the biggest guns or the longest range guns.

You talking about Minmatar? Because they are actually the fastest, and they can actually fit the largest tier guns on their respective sized ships. And I hear Howitzer setups are pretty popular for fleets.

Roime wrote:
Most agree that Gallente still lacks large fleet BCs and BSs, but is this because of the ships & weapon systems, or how much meta affects the birth of new fleet doctrines? Is it even needed to have Gal ships in large fleets as the backbone?

I think it's mainly because,

1. Sentries are still bad in fleets {right?}, and no one will train them.
2. No one trained up Rails for the longest time, so a lot of them are probably just too lazy to train them now when they could be training something else, etc.
3. The fact that for something like a Myrmidon to work in a Drake / Cane fleet, you would need both Rails and Sentries {which you would only get three of}. Why train for those two weapon systems when a Drake needs only HMs?
4. They hear "Gallente R suckz" from their fail leaders all the time.

Holy Satanic Christ! This is a Goddamn Signature!

Julius Foederatus
Federal Navy Academy
Gallente Federation
#135 - 2012-02-27 16:12:26 UTC  |  Edited by: Julius Foederatus
Gallente are the second fastest until you consider the fact that you have to armor tank them to get any sort of decent tank on them. Add in the rigs and the plates and they become the second slowest, if not the slowest ships around, depending on which ship class we're talking about. Then everyone says shield tank it except you're taking something with either paper EHP or virtually no tackle into the range of every other hostile ship out there. You have no web, so even with tracking enhancers, you're doing about as much dps as an armor tanked ship with a web, but with less survivability. And if you try and use a nano Gallente ship like any other race's nano setups, it will fail because it simply cannot fit as much tank and its applied dps is horrible because of the gun range on blasters (rail nano setups fail because of less dps than pulses or ACs, and tracking issues on top of already inferior dps).

The Talos is the exception to the rule, and it isn't even that great because of the tracking issues with large guns. You can only mitigate them so much, especially when you have to fight anything smaller than a BC. The only reason its popular is because of the base range of large blasters and the limitations that you have to fight within point range, most of the time.
Dorian Tormak
RBON United
#136 - 2012-02-27 16:38:18 UTC  |  Edited by: Dorian Tormak
Julius Foederatus wrote:
Gallente are the second fastest until you consider the fact that you have to armor tank them to get any sort of decent tank on them. Add in the rigs and the plates and they become the second slowest, if not the slowest ships around, depending on which ship class we're talking about.

The same is true of Minmatar... and an armor tanked Gallente ship has the signature radius and tackle to make it worth flying over a Caldari ship - just take a look at the Brutix VS Ferox, or Myrm VS Drake - I'd like to see a Drake fit dual prop and dual webs while fitting more tank than a Harbinger, or see the Ferox fit an MWD / scram / web / cap booster while have reasonable speed, DPS and tank. Not gonna happen with Caldari, with Gallente they work.

Julius Foederatus wrote:
Then everyone says shield tank it except you're taking something with either paper EHP or virtually no tackle into the range of every other hostile ship out there.

Where are you getting this from? The Ishtar can field much more shield tank in a nano setup than a Vaga can, and even the Shield / Null Deimos is just as good as a Vaga. Same goes for the T1 cruisers and the Myrmidon.

Julius Foederatus wrote:
You have no web, so even with tracking enhancers, you're doing about as much dps as an armor tanked ship with a web, but with less survivability.

No, you're doing more DPS because a shield tank means you fit lots of gank. I don't care if you don't have a web, a Rupture isn't gonna speed tank your Thorax. ECM drones add to your survivability. Minmatar = weak sensor strength. Gallente blaster boats = extra drone bays. Do the math.

Julius Foederatus wrote:
And if you try and use a nano Gallente ship like any other race's nano setups, it will fail because it simply cannot fit as much tank and its applied dps is horrible because of the gun range on blasters.

Umm, no... the Deimos gets a falloff range bonus. It is as good as a Vaga. And the Ishtar uses drones for DPS. Try again please.

Julius Foederatus wrote:
The Talos is the exception to the rule, and it isn't even that great because of the tracking issues with large guns. You can only mitigate them so much, especially when you have to fight anything smaller than a BC. The only reason its popular is because of the base range of large blasters and the limitations that you have to fight within point range, most of the time.

Actually the Celestis, Vexor, Deimos, Ishtar and Myrmidon are all also good at flying nano / shield style. 0h and the Vigilant, which is BTW a far better ship than the Cynabal IM0. AND, btw, the Talos is the only Tier 3 BC that gets a tracking bonus.

Holy Satanic Christ! This is a Goddamn Signature!

Petrus Blackshell
Rifterlings
#137 - 2012-02-27 17:11:08 UTC
Dorian Tormak wrote:

Roime wrote:
Most agree that Gallente still lacks large fleet BCs and BSs, but is this because of the ships & weapon systems, or how much meta affects the birth of new fleet doctrines? Is it even needed to have Gal ships in large fleets as the backbone?

I think it's mainly because,

1. Sentries are still bad in fleets {right?}, and no one will train them.
2. No one trained up Rails for the longest time, so a lot of them are probably just too lazy to train them now when they could be training something else, etc.
3. The fact that for something like a Myrmidon to work in a Drake / Cane fleet, you would need both Rails and Sentries {which you would only get three of}. Why train for those two weapon systems when a Drake needs only HMs?
4. They hear "Gallente R suckz" from their fail leaders all the time.



  1. AFAIK, sentries are far shorter range than most fleet setups, and are bad at fleet ops as they don't move (and when they do, they move exactly how you don't want them to).
  2. PL is running Rokh fleets. Rails are not the problem, the lack of optimal range bonus on Gallente ships is the problem. Falloff is nice, but rails have low DPS to start with, and firing them in falloff only makes them suck more. Therefore Gallente suck at sniping with rails.
  3. HMLs are far better at BC work than sentries. Sentries have the equivalent of large gun tracking, which means they will miss a lot.
  4. You got that right.


Gallente can be made to work for sniper fleets, but you need a special composition thought of ahead of time -- which is more effort than most care to put out. However, in short range brawling, Gallente are unparalleled. Megathron, Hyperion and Talos are fearsome damageboats, and neut-Domi can seriously mess people up.

The trend is carried by smaller ships, too. With the exception of a few ships that can nano effectively, Gallente are best when they get in people's faces and fill them with antimatter and drones -- either with shield+gank setups, or with tank+EWAR setups.

This does mean that Gallente are more balls-in than other races, because GTFO-ability is reduced. Flying Gallente, you will likely end up with lower ~KB numbers~ due to the extra losses. Flying Gallente also requires some unique piloting skill and "tricks", which is more than the average F1-er can handle.

tl;dr: Gallente is cool and powerful if used right. A Myrm is not a Drake, which is not a Hurricane, which is not a Harbinger. They are different ships with different uses, and do not work the same way. Just like trying to passive tank a Hurricane is pointless, or trying to alpha frigates in a Drake is pointless, trying to use the Myrm as you would a Drake or a Hurricane is folly.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Liang Nuren
No Salvation
Divine Damnation
#138 - 2012-02-27 19:16:20 UTC
Julius Foederatus wrote:

Where is all this stuff about Gallente being good for small gang coming from? The day I see a gang of 25-30 gallente ships win a fight with a similarly sized opponent is yet to come, though I think rails are more or less ok these days, provided you have a way to counteract logi.


In Empire, low sec, and WH space a 30 man fleet is a fleet, not a "small gang". Thus where the majority of the game's PVP happens (and correspondingly to the OVERWHELMING majority of the game's player base), that's not small gang warfare. The core problem is that you'll define small gang as 10 man and you'll define it as 30 man and your alliance mate defines it as 100 man.

Quote:

Close range PVP, which is what Gallente are for, is still deader than dead, and most people are either blind to it or don't care because they can fly kitey set ups already.


No, its actually quite alive to the rest of Eve. Hell, its even alive in 0.0 though you refuse to admit it.

Quote:
The fact is that there is something fundamentally wrong with some of the slowest ships having the shortest range guns.


I'm sorry, but Gallente is not slow - certainly not since they got boosted. Its one thing to complain about facts (like Blasters being the shortest range weapon platform), its quite another to just make **** up to complain about.

Quote:
I just don't get it.


Yes, we know. Roll

-Liang

I'm an idiot, don't mind me.

Hrett
The Scope
Gallente Federation
#139 - 2012-02-27 19:18:50 UTC
For whatever it's worth I still think Gallente need tweaks: remove speed penalty for armor REP rigs, fix blaster tracking (still needs a small buff), maybe a fitting tweak on rails, up the bonus on damp boats, etc.

I do think, at least in my limited experience, gallente boats are viable in FW. I also think that people need to rethink the viability of certain Gal boats in Fleet warfare. Rails, though they still need tweaks, are better after the patch.

Just IMHO.

spaceship, Spaceship, SPACESHIP!

Petrus Blackshell
Rifterlings
#140 - 2012-02-27 19:26:05 UTC
Hrett wrote:
remove speed penalty for armor REP rigs, fix blaster tracking (still needs a small buff), maybe a fitting tweak on rails, up the bonus on damp boats, etc.


Blaster tracking is fine from what I've seen, a fitting tweak on med/large rails might be cool, damps need to be redone.

But if you remove speed penalty from armor rep rigs I am never ever engaging a Mymidon again. Ever.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)