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How to organize an Industry Corp?

Author
Charlotte Otaared
Garoun Investment Bank
Gallente Federation
#1 - 2012-02-26 15:20:39 UTC
Hi there!

I am building up an industry corp from scratch and I am acutally pondering options on how to organize it, so that everybody can do what he is looking for and that we all can benefit from each other.

The easiest things might be the integration of miners.

- setting up mining ops with boosters and haulers
- having a mineral purchasing scheme in place

So miners earn more money through boosting and don't have to do the hauling/selling job and might even benefit from optimal refining possibilities within the corp.

But how do you integrate people who are quite focused on building/production itself - and let us assume T1 building only atm.

How would you integrate them?
What benefits would you offer them?

Thanks for any advise!
Velicitia
XS Tech
#2 - 2012-02-26 15:33:52 UTC
step 1 -- buy the minerals from the miners, at a low enough price that you're not losing money as compared to the market, but high enough that they'd rather mine with your boosts than by themselves.

step 2 -- sell the minerals to the builders at a high enough price to profit, but low enough that they're not losing money as compared to the market.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Professor Alphane
Les Corsaires Diable
#3 - 2012-02-26 15:50:33 UTC
My theory would be study the life of solo miner/hauler/indusrialist individually, detemine what is better and more efficient because of the corp and try and make your corp as a whole profit overall while trying not to effect the 'soloists' base income.

Convienence and support could also be consdiered 'valuable' commodities the corp supplies while asessing this I feel.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2012-02-27 01:20:54 UTC

I've been with in indy corp for around 3 months now. Here is what I would want or expect if i were to join up with a different corp.

Things you need:
1) Mining ops. The more the better. 2 would be the minimum I would personally want with 4 being a perfect number.

2) Orca pilots. Both for mining ops and transport. There isn't any reason to join a high sec op if there is no orca.

3) Ore buying program. Something that is more simple than simply refining with a loss% and selling on the market. Yeah selling to the corp at a loss is "nice" and everything but you have to make it worth it for them, more so if you are only in high sec. Ores, PI, ice, scrap, etc. anything that can be refined or used in ship building should be sell-able.

4) A fully filled fourm/wiki/whatever with details on ship builds, PI construction, moon mining, BP, R&D, skill training builds, etc.

5) logistics setup for selling, transporting, buying, etc. all over, high sec, log sec, etc.

6) A corp commons setup. Basically the ability to get drones, mining eq, crystals, training books, modules, etc. Nothing too expensive, but things every player needs. hell you can have them freely available and just charge characters every week for what they take out (only useful if you trust everyone obviously). This would also include having crazy cheap every day items available for dirt cheap (like above said items) instead of travling around for 1-2 hours re-stocking on crystals.

Things you will want
1) A station/sovereignty in nullsec. Really when it comes down to it for anyone to take you seriously you will need this. I almost put this one in things you need, but if you just want to get a group of people together to mine together in high sec it wouldn't be a requirement (or really much of a corp). If you can join an alliance that has an existing setup (or looking to start one) then fantastic.

The reasons for this:
a) Research, manufacturing, BPO anything, research, etc etc. Ability to have dozens of copy/manufacturing/research/invention is very very nice.
b) PI. PI is much better in nearly every way in null.
c) moon mining.
d) Mining can be better if you miners can mine there safely.

2) Logistics for moving between null/high. Even if you don't have a station setup there are plenty of reasons to want to move between the two.

3) Activity. You better be active, as well as any operators you include.

4) Stock up on as many skillbooks, BPO's (tons of cheap ones), RP's, etc so that when your members need them you can make them available. Keep those miners mining.

5) ships available in high / null. Corveters are damn cheap. There is no reason to now have these available when an op may be taking place. And no one wants to try moving their mining ship to null to do a last minute mining op (cause it wont make it there).

6) Ore selling program. similar to the buying program. Your manufacturers need a way to make all their stuff too.

7) Make sure your base of operations has a good setup for mining and industry. Near good areas to sell and or buy, belts of good ore.



This is what I myself would want, expect or need with any corp I joined. In all honesty unless you have billions of isk in BP, ships, resources, etc and all ready know several people who want to join up with you than you're going to have a hard time getting anyone to join that is older than a few months (or a few years). People want to join a corp because alot of the logistical crap that they need to figure out, deal with or need help with is all ready done or in place. Anything less doesn't really have much to offer someone over another corp.
Ajita al Tchar
Doomheim
#5 - 2012-02-27 02:26:51 UTC
I had the following scheme for manufacturers (T1 and T2) in my old industry-oriented corp:

1. Create "construction kits": BPC for the item (may be single run, may be multiple), all the raw materials needed to make said item and any of its components. Did not include T2 construction component blueprints, T2 manufacturers had their own, researched at corp labs.
2. Contract each kit to the corp, requiring payment equal to the break-even cost of the materials and BPC (i.e. kind of a deposit from the manufacturer)
3. Buy any of these manufactured items at some cost that's profitable to the manufacturer, which depends on the market value of the item.
4. Sell them on the market at whatever market value.

End result is that manufacturers can contribute by building stuff for the corp, make money and not worry about the market side of things, or procuring materials. The corp also gets to make money from the difference between the sell price of the item on the market and the cost at which it bought the item from the builder. ISK for everyone. The feedback from the manufacturers was that it was pretty easy ISK for something they enjoyed doing anyway, they could choose the volume of work they wanted to engage in, etc. It was much easier accounting for me than having to keep track of who made what and then pay accordingly. Some bad things were that a few people who had more time online would always snipe the better items (usually better ISK/hr) which lead to some discussion about "fair", "unfair" and the like. There was also some unpleasantness when it came to using POS assembly arrays for the same reason: they provide a nice time benefit but the number of lines wasn't enough if everyone wanted to run their jobs out of the POS. This is something that would really depend on the dynamic within the corp, specific people's personalities, etc. The issues were resolved and in the end the system worked out okay, though.

It does put the person or people who are in charge of creating these contracts into a position where they have to spend a lot of time hugging spreadsheets if there are a lot of manufacturers who want to do stuff. This really depends on how much effort that person is putting into selecting corp manufacturing items. Could go trying to really get those profits for the builders, or could just make whatever is profitable, regardless of margins, as long as someone gets at least a few ISK for their time, and anything in between.
Charlotte Otaared
Garoun Investment Bank
Gallente Federation
#6 - 2012-02-27 11:32:50 UTC
Thanks for your replies and your time! That helps me a lot and gives me some nice ideas! Thanks! Big smile
Nalha Saldana
Aliastra
Gallente Federation
#7 - 2012-02-27 16:08:49 UTC
Its quite simple, if you want it ot be successful you need 2 things, activity and communication, make sure people know there is things they can do and try to inspire people to work together.