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Manticore Tactics

Author
Mei guoren
World Miners
#1 - 2011-09-21 05:38:41 UTC  |  Edited by: Mei guoren
I'm putting together my Manticore, and I'm trying to come up with some good tactics.

From what I understand, a manticore can warp while cloaked, and move while cloaked. I'm not sure if it can afterburn or MWD while cloaked, but I will test it in 12 hours when I have the ability to use my cloak ability. I also understand that I can target at 70km, and my torpedos can only fire from 18km. I plan to test this as well when I can go out and shoot some high sec rats, but it says they move 1.500m p/s, for 6 seconds. That tellsm e 9km, and then the manticore velocity bonus of 100% = 18km.

Anyway, I've seen fits that say a Manticore can torpedo from 70km. I've also read that bombs fire from 30km.

I know if I get targeted I'm basicly dead. I'll add that I realize that bombs can 1 hit most frigs, and retrievers, but I don't really have any intentions to kill random noobs in low sec, or retrievers. Instead, I'd like to develop tactics to kill the better players in null sec / low sec occasionally.

So I'm trying to come up with some tactics. Please review them and tell me if they are possible. I realize this is speculation, and some of you trolls say to just go out and do it and not speculate. The problem is that I have to train skills, and you can't just go out and "do it". I believe knowledge is power, and you can gain that knowledge through mistakes, or studying. I prefer to study.

Tactic 1:
Fly to enemy Null sec Syste, warp to 50-60km off station, wait for other stealth bombers to come out, decloak, volley, recloak, warp to safe spot. 1 hit kill on any other cov ops frig?

Tactic 2:
Find Hulk, get 60km away, call my friend Alexis who is in a pilgrim, call my friend Zhong in a hound. Both warp in 20km from me so they dont declaok eachother. Have Alexis get 38km away, and tackle/neut, both zhong and I declaok, volley once, recloak. It either dies, or alexis finishes it off with drones?

Tactic 3:
Find gate camp: Warp to 100km, move in with Hound, and manticore and select weakest target "advice on which is weakest please?", Volley once from preferably max range "68km?", and warp out asap before the rest can even get to us.

Tactic 4:
Find hulk. Put both Hound and Manticore 60ishkm away, and have Alexis in piglrim move to 38km. Then have Fort in a curse warp to alexis, and immediately target, tackel, attack, and neut hulk. Keep Everyone else cloaked. Allow Fort to continue to attack the hulk. Wait for back up. When 2nd ship warps in, tackle with pilgrim, neut, set drones on. If the ship is soloable with pilgrim, keep both bombers cloaked. Any other ships who warp in, decloak bombers, and volley.. hopefully killing them.

I realize if it's a hot drop, were dead, but if it's a couple friends who randomly warp to them, it might work?



Also, can you guys please give advice on how to use the bombs?

What do you guys think? Please don't make this a flame war.
Zhong Guoren
World Miners
#2 - 2011-09-21 05:48:45 UTC
half of these were my idea! :P
foksieloy
Rockets ponies and rainbows
#3 - 2011-09-21 05:49:49 UTC
Mei guoren wrote:
I'm not sure if it can afterburn or MWD while cloaked

No.
Mei guoren wrote:
I'll add that I realize that bombs can 1 hit most frigs

They usually can not.
Mei guoren wrote:
1 hit kill on any other cov ops frig?

1 hit annoyance on a covops frig. Damage reduction due to sig/speed is so high he won't even notice you are shooting him.

Mei guoren wrote:
Find Hulk, then proceed to kill it in a rifter, solo.

Fixed this for you. Everything more is overkill and requires no additional tactics.

Mei guoren wrote:
Find gate camp: Warp to 100km, move in with Hound, and manticore and select weakest target "advice on which is weakest please?", Volley once from preferably max range "68km?", and warp out asap before the rest can even get to us.

Two additions to this train of thought:
Accomplish absolutely nothing OR be locked by a dramiel who "magically" appeared next to you/snippah hurricane/zealot and be blown up.

"What do you guys think?"
2/10 the previous troll was better.
Still quite funny.

Disclaimer: I do not actually play this game, I just forum warrior.

Alexis Prey
The Scope
Gallente Federation
#4 - 2011-09-21 05:52:19 UTC
I love how all I do is tackle in these tactics (>.<);
Mei guoren
World Miners
#5 - 2011-09-21 05:59:36 UTC

Quote:

Mei guoren wrote:
Find Hulk, then proceed to kill it in a rifter, solo.

Fixed this for you. Everything more is overkill and requires no additional tactics.


From what I understand, Hulk has a great ability to tank. I don't think it would be smart to sit there and hack at it with anything. Gives the enemy a chance to organize/help. In and out guarilla tactics is our idea.

Quote:

Mei guoren wrote:
Find gate camp: Warp to 100km, move in with Hound, and manticore and select weakest target "advice on which is weakest please?", Volley once from preferably max range "68km?", and warp out asap before the rest can even get to us.

Two additions to this train of thought:
Accomplish absolutely nothing OR be locked by a dramiel who "magically" appeared next to you/snippah hurricane/zealot and be blown up.


Since we're cloaked, I sapose this is something we should watch for. Thank you for the advice. Note to self: Watch for super.. "fast?" dramiels, and huricanes or zealots, or any other sniper ships at gate camp.

Quote:

"What do you guys think?"
2/10 the previous troll was better.
Still quite funny.


I'm not sure if you realize, but this is New Citizen Q and A. It's not impossible that some new pilots would ask for advice. Pretty trollish of you to assume every dumb question is a troll attempt. We're asking to learn, not to give you entertainment.

As for your troll attempt: Seen it before. 1/10
Alexis Prey
The Scope
Gallente Federation
#6 - 2011-09-21 06:01:31 UTC
Mei guoren wrote:


I'm not sure if you realize, but this is New Citizen Q and A. It's not impossible that some new pilots would ask for advice. Pretty trollish of you to assume every dumb question is a troll attempt. We're asking to learn, not to give you entertainment.
As for your troll attempt: Seen it before. 1/10



^^this
Ruban Spangler
Caldari Provisions
Caldari State
#7 - 2011-09-21 07:00:04 UTC
Mei guoren wrote:
Anyway, I've seen fits that say a Manticore can torpedo from 70km. I've also read that bombs fire from 30km.
T2 launchers javlin ammo and max skills will enable you to engage at 70-80km. Plug the fit into EFT. Works well with sensor dampeners if you have someone else tackling

Mei guoren wrote:
I know if I get targeted I'm basicly dead.
Not quite. You are dead if you let yourself get tackled but that is true of most frigates. A shield buffer SB can take a hit (maybe 2) at range before warping off.

Mei guoren wrote:
I'll add that I realize that bombs can 1 hit most frigs, and retrievers, but I don't really have any intentions to kill random noobs in low sec, or retrievers..
Bombs only work in null - not lowsec. A single bomb will pop a hauler, miners and any frigate stupid enough to leave its MWD on. Tanked t2 frigates and those AB fitted will survive a bomb.

re. your tactics
To kill the Hulk launch a bomb at 30km, fire torps and be ready to tackle with 24km point if it survives.
If you have a hound and manti ensure you use the same bombs. Find a camp and launch two bombs from 30 km away. As long as you are aligned to something behind the target this is a relatively safe operation.
Bombing the station will be a bit hit and miss as there is the station undock invulnerability timer.
Plenty of posts about SB tactics in the main forums
Khanh'rhh
Sparkle Motion.
#8 - 2011-09-21 08:25:07 UTC  |  Edited by: Khanh'rhh
You're putting so much effort into these troll threads that it's a giant pity you don't know how to follow through properly; opting instead to **** up your own thread with alt posts before it gets momentum.

1/10 - the last one was better.

Ruben Sprangler wrote:
Bombs only work in null - not lowsec. A single bomb will pop a hauler, miners and any frigate stupid enough to leave its MWD on. Tanked t2 frigates and those AB fitted will survive a bomb


Any frigate will take a bomb to the face, and be just fine. Most times you won't get through the shields. Most will be able to burn into range and pop the bomber in a few seconds if they're a **** pilot.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Alexis Prey
The Scope
Gallente Federation
#9 - 2011-09-21 10:15:30 UTC
Ruban Spangler wrote:
Mei guoren wrote:
Anyway, I've seen fits that say a Manticore can torpedo from 70km. I've also read that bombs fire from 30km.
T2 launchers javlin ammo and max skills will enable you to engage at 70-80km. Plug the fit into EFT. Works well with sensor dampeners if you have someone else tackling

Mei guoren wrote:
I know if I get targeted I'm basicly dead.
Not quite. You are dead if you let yourself get tackled but that is true of most frigates. A shield buffer SB can take a hit (maybe 2) at range before warping off.

Mei guoren wrote:
I'll add that I realize that bombs can 1 hit most frigs, and retrievers, but I don't really have any intentions to kill random noobs in low sec, or retrievers..
Bombs only work in null - not lowsec. A single bomb will pop a hauler, miners and any frigate stupid enough to leave its MWD on. Tanked t2 frigates and those AB fitted will survive a bomb.

re. your tactics
To kill the Hulk launch a bomb at 30km, fire torps and be ready to tackle with 24km point if it survives.
If you have a hound and manti ensure you use the same bombs. Find a camp and launch two bombs from 30 km away. As long as you are aligned to something behind the target this is a relatively safe operation.
Bombing the station will be a bit hit and miss as there is the station undock invulnerability timer.
Plenty of posts about SB tactics in the main forums


thanks, this was extremely useful. why align to something behind the target though?
Ruban Spangler
Caldari Provisions
Caldari State
#10 - 2011-09-21 13:34:50 UTC
From about 40km align to an object behind the target. At 30 km uncloak, launch and warp to object. Do not re-cloak until the bomb goes off (else it will not work). As you are already aligned and travelling at full speed you will instantly warp away. If you launch and then align to something the delay will most likely get you killed if there is any fast tackle about.
Tagera
Dog Nation
#11 - 2011-09-21 13:36:12 UTC
When you are realigned you basically instance warp....no extra time used for ship turning. Which if they have interceptors means death.
Toshiro GreyHawk
#12 - 2011-09-21 13:38:07 UTC  |  Edited by: Toshiro GreyHawk
You have to fly towards the target to launch the bomb - getting in position while cloaked so that the target has a warpable object behind it - lets you approach, launch then warp out before being killed.


.
Alexis Prey
The Scope
Gallente Federation
#13 - 2011-09-21 13:54:26 UTC
Toshiro GreyHawk wrote:
You have to fly towards the target to launch the bomb - getting in position while cloaked so that the target has a warpable object behind it - lets you approach, launch then warp out before being killed.


.


Interesting. This is all assuming 1 bomb will kill the target? What about align->torp->bomb->torp->warp?
Khanh'rhh
Sparkle Motion.
#14 - 2011-09-21 13:56:18 UTC
Guys ....

Stop feeding the trolls, really.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Tagera
Dog Nation
#15 - 2011-09-21 14:23:17 UTC
Alexis Prey wrote:
Toshiro GreyHawk wrote:
You have to fly towards the target to launch the bomb - getting in position while cloaked so that the target has a warpable object behind it - lets you approach, launch then warp out before being killed.


.


Interesting. This is all assuming 1 bomb will kill the target? What about align->torp->bomb->torp->warp?



Only if the torps hit before bomb does. Otherwise the bomb will blow up the torps.
Ruban Spangler
Caldari Provisions
Caldari State
#16 - 2011-09-21 15:27:53 UTC
Khanh'rhh wrote:
Guys .... Stop feeding the trolls, really.

Anything posted in the new citizens Q&A should be given the benefit of the doubt. Even if it is a troll post, the questions are still valid and may be of interest to new players. That’s my take anyway. I remember training for a SB thinking that the first thing I was going to do was going to bomb Jita
gfldex
#17 - 2011-09-21 16:06:40 UTC
Lets see:

15:50:39 Combat Your Concussion Bomb hits Schlepperchen [KABEL](Hulk), doing 1080.0 damage.

Nope, one bomb wont cut it on an untanked Hulk without any gang bonus.

Let's see how a Hurricane against a unrealistically well tanked Hulk does.

16:03:25 Combat Your group of 425mm AutoCannon II is well aimed at Schlepperchen [KABEL](Hulk), inflicting 318.2 damage.
[...]
16:03:43 Notify Torrent Assault Missile deactivates as the Item it was targeted at is no longer present.

That's just 18s. I think the Bomber is not the best option.

If you take all the sand out of the box, only the cat poo will remain.

Othran
Route One
#18 - 2011-09-21 16:28:32 UTC
A single bomb will kill a mwd'ing T1 frigate or a destroyer assuming no target painters are being used. T1 haulers usually pop but its a waste of a bomb.

Find someone else's fight and time it right then you might take out a lot more with a single bomb. Time it wrong and they get a good laugh Smile

Bombs are not for solo work.
Othran
Route One
#19 - 2011-09-21 16:29:29 UTC  |  Edited by: Othran
Alexis Prey wrote:
Toshiro GreyHawk wrote:
You have to fly towards the target to launch the bomb - getting in position while cloaked so that the target has a warpable object behind it - lets you approach, launch then warp out before being killed.


.


Interesting. This is all assuming 1 bomb will kill the target? What about align->torp->bomb->torp->warp?


You die if they have anything which can lock you reasonably quickly. Edit - you'd never get two volleys off from the siege launchers without being locked, incompetence excepted.
Alexis Prey
The Scope
Gallente Federation
#20 - 2011-09-21 17:48:18 UTC
Othran wrote:
Alexis Prey wrote:
Toshiro GreyHawk wrote:
You have to fly towards the target to launch the bomb - getting in position while cloaked so that the target has a warpable object behind it - lets you approach, launch then warp out before being killed.


.


Interesting. This is all assuming 1 bomb will kill the target? What about align->torp->bomb->torp->warp?


You die if they have anything which can lock you reasonably quickly. Edit - you'd never get two volleys off from the siege launchers without being locked, incompetence excepted.


Well, I don't plan on a hulk targeting me.
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