These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Overheating

First post
Author
JEFF SIMPLY
State War Academy
Caldari State
#1 - 2011-12-30 19:15:33 UTC
Ok so I'm intruiged by how the overload mechanics work.

Based on trial and error I'm coming to the theory that when you overload a module, it creates a certain amount of heat to that rack (H/M/L) and the higher the heat of the rack, the higher the chance that a module(s) will receive damage, is this accurate to any degree?

Can someone explain how it works?
J Kunjeh
#2 - 2011-12-30 19:20:03 UTC
Take some time and read through Jester's guide to Overheating...


http://jestertrek.blogspot.com/2011/12/guide-overheating.html

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

JEFF SIMPLY
State War Academy
Caldari State
#3 - 2011-12-30 20:01:58 UTC
Thanks, very helpful!
CCP Phantom
C C P
C C P Alliance
#4 - 2011-12-30 22:01:37 UTC
J Kunjeh wrote:
Take some time and read through Jester's guide to Overheating...


http://jestertrek.blogspot.com/2011/12/guide-overheating.html


This is an excellent guide! I can only recommend reading it.

The EVElopedia holds also an article about Overheating.

CCP Phantom - Senior Community Developer

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#5 - 2011-12-31 02:58:47 UTC
I wish there were some heat threshold, that if the rack was kept under, would not damage the modules.

Thus you could sporadically overheat for extremely short durations (perhaps 1 cycle?) without damaging modules (as long as the time between overheats was long enough to let them cool down) - perhaps add a heat meter for each rack, once you max out the meter, the rack starts to take damage.
Muad 'dib
State War Academy
Caldari State
#6 - 2011-12-31 03:33:23 UTC
ive found with the teir 3 BCs btaht you can overheat the guns for MUCH LONGER than any other 8 gun BS.

You nearly always get one bar of damage, but if you dont repair you can overheat alot wihtout doing alot more, heck i dont think iver got more than 60% damage EVER.

Some frigs will damage your mwd 50% in just a cycle or two, other ships not as close. The absorbsion rate if definitly a factor with ship size etc.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Drew Solaert
Aliastra
Gallente Federation
#7 - 2011-12-31 23:18:27 UTC
J Kunjeh wrote:
Take some time and read through Jester's guide to Overheating...


http://jestertrek.blogspot.com/2011/12/guide-overheating.html


I wish I had seen this a lot, lot sooner.

I lied :o

J Kunjeh
#8 - 2012-01-01 14:32:39 UTC
Drew Solaert wrote:
J Kunjeh wrote:
Take some time and read through Jester's guide to Overheating...


http://jestertrek.blogspot.com/2011/12/guide-overheating.html


I wish I had seen this a lot, lot sooner.


Don't feel too bad, it's only been up since Dec. 6 so you couldn't have read it THAT much sooner. Blink

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#9 - 2012-01-01 15:46:48 UTC
Overheating is fundamental. It is the difference between the kiddie pool and the diving well.

internet spaceships

are serious business sir.

and don't forget it

Jeremy Ironforge
The Scope
Gallente Federation
#10 - 2012-02-24 08:05:44 UTC
Why not give T2 modules higher hp? Or maybe T3 modules. That would make T3 cruisers all about Overheating and will allow to achieve high perfomance with market fitting.
Steven Fonulique
SF Incorporated
#11 - 2012-02-24 09:34:42 UTC  |  Edited by: Steven Fonulique
Jeremy Ironforge wrote:
Why not give T2 modules higher hp? Or maybe T3 modules. That would make T3 cruisers all about Overheating and will allow to achieve high perfomance with market fitting.


T3's already have a ship bonus related to overheating and a subsystem to stack on top of that if you wish. There really is no need to add modules that give you even more overheated operational time. The whole point of the overheating system is that you're not supposed to be able to run it for excessive periods of time.

*edit grammar corrected
Jeremy Ironforge
The Scope
Gallente Federation
#12 - 2012-02-24 10:03:02 UTC
Yep that would be a kind of synergy. Say T3 have same stats as T2 but can be overheated longer thus making it more viable on T3 hulls.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#13 - 2012-02-24 11:00:26 UTC
Jeff simply wrote:
Ok so I'm intruiged by how the overload mechanics work.

Based on trial and error I'm coming to the theory that when you overload a module, it creates a certain amount of heat to that rack (H/M/L) and the higher the heat of the rack, the higher the chance that a module(s) will receive damage, is this accurate to any degree?

Can someone explain how it works?


As a general rule I live by... "if you think you're gonna blow a module you probably already have". Meaning you want to turn off overload in advance of the point of no return.

Also - lesser known fact about T3 ships; they can survive heat for much longer than other ships.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Muad 'dib
State War Academy
Caldari State
#14 - 2012-02-24 12:27:29 UTC
Heating is good the way it is.

People who want a safty lock before modules are damaged or a ballanced heating mode are crazy, your equipment ALREADY runs at a perfectly cooled rate, overheat WILL damage your modules and could also take it out completly giving a nice boost to the standard abilitys in exchange - thats the entire point!

If you are not comfortable overheating because of low skill just dont :P

Most use heat as a last ditch effort to kill/tank/run anyway.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Steven Fonulique
SF Incorporated
#15 - 2012-02-24 13:40:17 UTC
Jeremy Ironforge wrote:
Yep that would be a kind of synergy. Say T3 have same stats as T2 but can be overheated longer thus making it more viable on T3 hulls.


What I'm trying to get across to you is that T3 hulls already have the bonus of being able to run modules in overheated mode for longer than other ships there is no need to add modules that further increases the lenght of time you can overhead for with T3 hulls.

It's kinda like asking for really fast ships to be made even faster because they are good at being fast.
Mona X
Caldari Provisions
Caldari State
#16 - 2012-02-24 14:10:43 UTC  |  Edited by: Mona X
Jeremy Ironforge wrote:
Yep that would be a kind of synergy. Say T3 have same stats as T2 but can be overheated longer thus making it more viable on T3 hulls.


That would make T2 obsolete.

I need new signature.

Muad 'dib
State War Academy
Caldari State
#17 - 2012-02-24 14:40:32 UTC
Mona X wrote:
Jeremy Ironforge wrote:
Yep that would be a kind of synergy. Say T3 have same stats as T2 but can be overheated longer thus making it more viable on T3 hulls.


That would make T2 obsolete.


like nobody uses T1 or named modules at all..... Roll

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Oad en Cedoulain
Unique Names Are Srs Business
#18 - 2012-02-24 16:49:08 UTC
Muad 'dib wrote:
Mona X wrote:
Jeremy Ironforge wrote:
Yep that would be a kind of synergy. Say T3 have same stats as T2 but can be overheated longer thus making it more viable on T3 hulls.


That would make T2 obsolete.


like nobody uses T1 or named modules at all..... Roll



meta4 on the other hand sometimes has the same effects while cost less to fit, so basicly not something you can compare to.
Liang Nuren
No Salvation
Divine Damnation
#19 - 2012-02-24 16:52:15 UTC
Muad 'dib wrote:
Most use heat as a last ditch effort to kill/tank/run anyway.


I say overheat early, overheat often!

-Liang

I'm an idiot, don't mind me.

Dibblerette
Solitude-Industries
#20 - 2012-02-24 17:02:04 UTC
Liang Nuren wrote:
Muad 'dib wrote:
Most use heat as a last ditch effort to kill/tank/run anyway.


I say overheat early, overheat often!

-Liang


This! Just remember to keep track of your parts. If I had one ISK for every time burning out a module cost me a kill, I'd have one ISK because that ****ing sucked and I made sure it never happened again Big smile
12Next page