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Drake changes from CSM minutes.

Author
Misanthra
Alternative Enterprises
#281 - 2012-02-23 17:41:02 UTC
Mike Whiite wrote:
Let missiles run a simulair tree to guns



what would this fix?

Technical issue....your standard issue drake fires 1 ammo primarily. CN scourge. While it may be heresy, CN scourge fires almost jsut as well from a malkuth HML as it does from a t2 launcher. ROF obvioulsy different but its not omfg end of the world difference imo. Coming up the ranks...a malkuth drake put some dents in peoples ride almost as good as I did when t2, spec 4, all that happy horsecrap.



Make missiles like guns and you have the most basic problem....ccp has given no major reason to be t2 or death for missiles as I see it. Guns...yeah, I like my 8% damage bonus as much as the next guy at weapons spec 4. But right now, at this very moment in game, if you don't want that bonus nothing is stopping you from doing small projectile 4 to get T1 medium projectiles on your ride if you so desire. Hell to be really slick...medium projectile 4 to get large projectiles if if that impatient.

T2 launcher is a basic rof boost. One that csm is looking to fix via ship stat boost. End result...make t2 launchers harder all you want, missile shooters do not need the benefit of t2 as much as gun users. Make them learn light standard 4.....no skin off thier nose. Hell to be fair, if you want to make missiles inline with guns this would mean all small missiles are learned in jsut 5 days. Current system for small missile mastery is rocket 5 (5 days) and light standard (10+ days) THEN add the weapons specializations. Your idea takea a 15 day train jsut for 2 level 5's (just for t1 small luanchers max skill) down to 5......I'll sign off on that in a heartbeat.


Minmatar will miss their barrage not being t2 fit . And they will miss their damage bonus. As will all gun users and their t2 ammos. Drake....does not miss t2 ammo outside of pve, and the rof when you factor in flight times can often times be a non factor. HIgh missile rof with enough gun boats in fleet just means you have 2 volleys in space about to kill space dust instead of 1 lol.
Tarrick Merdev
Mernaya Corporation
Pillars of Liberty
#282 - 2012-02-23 22:30:30 UTC
Max Von Sydow wrote:
What do you think of the drake changes mentioned in the CSM meeting minutes.


"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."


Personally, I think they should lower the Drake's damage and let it keep its role as a tank. Caldari has enough missile DPS ships already. That role is already covered by other ships, whether they need their own tweaks or not. If the Drake deals too much damage, then reduce or outright change the damage bonus to something that fits a role that Caldari ships currently do not have.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#283 - 2012-02-24 00:24:36 UTC
Tarrick Merdev wrote:
Max Von Sydow wrote:
What do you think of the drake changes mentioned in the CSM meeting minutes.


"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."


Personally, I think they should lower the Drake's damage and let it keep its role as a tank. Caldari has enough missile DPS ships already. That role is already covered by other ships, whether they need their own tweaks or not. If the Drake deals too much damage, then reduce or outright change the damage bonus to something that fits a role that Caldari ships currently do not have.


More like getting rid of the res bonus and gives the ferox its roll back.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Luba Cibre
Global Song Setup
#284 - 2012-02-24 00:33:03 UTC
Tarrick Merdev wrote:
Personally, I think they should lower the Drake's damage and let it keep its role as a tank.

What damage? You mean the 510dps @all lvl 5 with hobgoblins and t2 scourge fury (**** the new names)? In reality it's more about 350 - 370dps and that's not really something that should be nerfed.

"Nothing essential happens in the absence of noise." 

Tanya Powers
Doomheim
#285 - 2012-02-24 01:44:07 UTC  |  Edited by: Tanya Powers
Luba Cibre wrote:
Tarrick Merdev wrote:
Personally, I think they should lower the Drake's damage and let it keep its role as a tank.

What damage? You mean the 510dps @all lvl 5 with hobgoblins and t2 scourge fury (**** the new names)? In reality it's more about 350 - 370dps and that's not really something that should be nerfed.


This is what most people don't understand, 370DPS in a drake in real fleet fight conditions is not bad but it's far from what you get from a autos/ham's+drones Cane, very far from what you get from regular brutix fit (850dps +/-) so why are those so used?

The answer is mostly in the price tag (cheap to build) as every BC, not those uber 370DPS, his tank mainly the problem.
Actually I'm quite convinced that if that bonus is changed for ROF+Speed the adantages on using it as a HAM's platform are quite interesting because you trade resist tank for dps tank witch is far more dynamic.

This optimism OC will not change the fact that those ships will for a very long time stilll be the top ships as long as gallente/amarr don't have any decent hull to bring, making drakes more expensive will not change this situation, will just take it from the drake and put it in to some other hull.
Klymer
Hedion University
Amarr Empire
#286 - 2012-02-24 08:07:02 UTC  |  Edited by: Klymer
Ok this thread is TL: so I DR all of it. I touched on this a bit in a post I made but I'll post again here since this thread obviously has more staying power than the ship it's about.

Why not just knock 1500 - 2000 points off the Drakes base shield amount to bring it inline with the others? Once you have BC 5 to get the resists up to make the tank more meaningful, you would have more reason to push for a Nighthawk. Speaking of the 'hawk, why not change it's damage bonus to a flat 5% across the board like the other ships in it's class instead of just a kinetic bonus? Also, flip the link bonus between command ships and T3's, 5% for CS and 3% for T3? While we're mucking about, make command ships the only combat ships that can fit more than 1 link. The CS's make the point of saying they can fit 3 links in their descriptions, why not make that actually mean something? Let the T3's mount 1 or perhaps 2 links if they must. Perhaps tie it into the cloak sub for when they're flying cloaked with Black Ops and Bombers or providing overwatch for Deep Space Transports and Recon ships. T3 is supposed to be a special ship, make them be the command ship equivalent for the cloaker freaks. I'm sure Haffer would approve.

My view, fwiw, on changing the Drake to a missile speed bonus just makes me think the drake blobs will engage with heavy missiles from much farther away, thus keeping their newly fragile tanks out of harms way a bit. I have never flown in a drake blob so maybe this isn't the case. Odd as it sounds, this reminds me of another class of long range, fragile tank ships that I heard about, but anyways here's a bit of math I came up with. My head hurts and it's been a long day so maybe it's right and maybe it isn't, but since when has that ever stopped anyone from posting anything Blink

My drake pilot gets a 12.6 second flight time and a velocity of 5250 meters per second for heavy missiles according to evehq, this gives a range of 66150 meters. Bumping up the missile speed 40%, since I have BC 4, would give a new speed of 7350 meters per second and a new range of 92610 meters. A more conservative 20% boost, 5% per level, would yield a 79380 meter range.

Again I'm only speculating on how the range issue would play for the drake blobs since I haven't flown in one. I'm not at all sure what the ROF versus the kinetic damage bonus would look like in actual numbers, but it seems to me it would be a bit less damage for flat kinetic and a bit more for the other types of damage so I see it as a general buff as well. I think it would make running lvl4s a bit easier as there have been a few times I wished I had more range to work with.

cheers
Hidden Snake
Inglorious-Basterds
#287 - 2012-02-24 08:12:29 UTC
Two words ... Ham drake
Klymer
Hedion University
Amarr Empire
#288 - 2012-02-24 08:23:58 UTC  |  Edited by: Klymer
Hidden Snake wrote:
Two words ... Ham drake


2 better words

Ham Sammich

Pirate


Sorry couldn't resist, but on topic my Drake pilot gets 15802 meter range with heavy assaults now. A 5% bonus would extend that to 18963 and a 10% bonus would be 22123 meters. Hmm think my math is failing me on this one...
Then again I haven't used assault much so .. meh
Hidden Snake
Inglorious-Basterds
#289 - 2012-02-24 14:37:01 UTC  |  Edited by: Hidden Snake
Klymer wrote:
Hidden Snake wrote:
Two words ... Ham drake


2 better words

Ham Sammich

Pirate


Sorry couldn't resist, but on topic my Drake pilot gets 15802 meter range with heavy assaults now. A 5% bonus would extend that to 18963 and a 10% bonus would be 22123 meters. Hmm think my math is failing me on this one...
Then again I haven't used assault much so .. meh



Well aditional speed might change necesity of use of scram on ham drakes .... Aditional rof might make the baby insane dps


In general csm or ccp is messing it badly .... Bcs are one of the most ballanced class in the game now (and yes ferox and cyclone can be pretty mean ships).
Cylide Askald
Pator Tech School
Minmatar Republic
#290 - 2012-02-24 15:18:01 UTC
I'd have to find a new cheap ship to tank Dread Guristas Fleet Staging Point with. :<

-

Maroxus
Deep Core Mining Inc.
Caldari State
#291 - 2012-02-24 17:19:47 UTC  |  Edited by: Maroxus
Klymer wrote:
Once you have BC 5 to get the resists up to make the tank more meaningful, you would have more reason to push for a Nighthawk. Speaking of the 'hawk, why not change it's damage bonus to a flat 5% across the board like the other ships in it's class instead of just a kinetic bonus?


Speaking of the Nighthawk ... why does it have a pathetic powergrid? Every Command ship gets more powergrid then their tech 1 variant ... except the Nighthawk .. why? The powergrid is even smaller then tier 3 cruisers like the Moa and Rupture.

Changing the drake might make the Nighthawk more or less worth the cost, but its still remains a handicapped ship.
Soporo
#292 - 2012-02-24 17:32:42 UTC  |  Edited by: Soporo
Not to mention T3 gang boosting apparently stomping, urinating and defecating and loling all over the Command ship role.

edit: rationalizing changing one ship to make another look better is just fail, btw. Leave the Drake as is.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Liang Nuren
No Salvation
Divine Damnation
#293 - 2012-02-24 17:33:49 UTC
Soporo wrote:
Not to mention T3 gang boosting apparently stomping, urinating and defecating and loling all over the Field Command ships role.


You meant fleet command, right?

-Liang

I'm an idiot, don't mind me.

Ares Renton
Deep Core Mining Inc.
Caldari State
#294 - 2012-02-24 18:21:45 UTC
Rel'k Bloodlor wrote:
Well I'm a Caldari pilot, and I loves me some drakes.
The change from resist to velocity makes a lot of sense-Puts them in line with the other missile boats, and puts there tank closer to the other T2 battle cruisers.
I think this would help push people in to using it for offence and using the Ferox for defence.
Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's.


The Ferox is a Gallente ship pretending to be a Caldari ship. A missile/shield Caldari would take months longer to max out gunnery skills and fly a Ferox than it would for a Gallente pilot to train Caldari Frig 4/Cruiser 3.
Liang Nuren
No Salvation
Divine Damnation
#295 - 2012-02-24 18:28:18 UTC
Ares Renton wrote:
Rel'k Bloodlor wrote:
Well I'm a Caldari pilot, and I loves me some drakes.
The change from resist to velocity makes a lot of sense-Puts them in line with the other missile boats, and puts there tank closer to the other T2 battle cruisers.
I think this would help push people in to using it for offence and using the Ferox for defence.
Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's.


The Ferox is a Gallente ship pretending to be a Caldari ship. A missile/shield Caldari would take months longer to max out gunnery skills and fly a Ferox than it would for a Gallente pilot to train Caldari Frig 4/Cruiser 3.


No, its not at all a Gallente ship. It doesn't have enough turrets, a big enough drone bay, or a damage bonus. Definitely Caldari.

-Liang

I'm an idiot, don't mind me.

Jerick Ludhowe
Internet Tuff Guys
#296 - 2012-02-25 05:58:17 UTC
Maroxus wrote:
Klymer wrote:
Once you have BC 5 to get the resists up to make the tank more meaningful, you would have more reason to push for a Nighthawk. Speaking of the 'hawk, why not change it's damage bonus to a flat 5% across the board like the other ships in it's class instead of just a kinetic bonus?


Speaking of the Nighthawk ... why does it have a pathetic powergrid? Every Command ship gets more powergrid then their tech 1 variant ... except the Nighthawk .. why? The powergrid is even smaller then tier 3 cruisers like the Moa and Rupture.

Changing the drake might make the Nighthawk more or less worth the cost, but its still remains a handicapped ship.


The problem has allot to do with the grid however has even more to do with the slot layout. The Drake ( a tech 1 bc) has 2, yes 2 more slots than the nighthawk (a tech 2 bc). Yes rigs DO count as slots for all those out there thinking I can't count Cool.

What's needed is either a buff to Field commands through a very serious balance comparison with the inevitable addition of slots and fitting or a significant nerf to all tier 2 BCs other than maybe the Myrmidon. I'd of course choose a buff to Field Commands.

Oh, and to necro my point posted in a now dieing thread. Give Field commands the same level of resists as their Fleet Command Brothers... Enough of these half assed "t2" resists that they currently have.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#297 - 2012-02-25 22:30:44 UTC
persoanly the only change i'd say doing would be changing the 5% kinetic missile bonus into a straight 5% heavy/heavy assualt missile bonus instead, allowing pilots to choose the damage type and allow more flexability in that regards, in terms of pve drakes are fine and allow even newer pilots something thats a bit more forgiving in both pve and pvp, taking the bonuses to shield resists away would seriously hurt newer players to that game more than anything else.
Luba Cibre
Global Song Setup
#298 - 2012-02-25 22:32:35 UTC
holy ****, i link you this thread pointing at the op and you're just to dumb to read it.

"Nothing essential happens in the absence of noise." 

Ireland VonVicious
Vicious Trading Company
#299 - 2012-02-26 20:09:04 UTC
Hate the changes.
Maroxus
Deep Core Mining Inc.
Caldari State
#300 - 2012-02-26 20:26:44 UTC  |  Edited by: Maroxus
Jerick Ludhowe wrote:

The problem has allot to do with the grid however has even more to do with the slot layout. The Drake ( a tech 1 bc) has 2, yes 2 more slots than the nighthawk (a tech 2 bc). Yes rigs DO count as slots for all those out there thinking I can't count Cool.


That's largely to due with command ships being based on tier 1 BCs. Every command ship, both field and fleet, gets 1 more slot, more cpu, and more powergrid over their tech 1 variant. The nighthawk is the sole exception as it gets less powergrid rather then more. A whole 1/3 less over the Ferox.

Also these drake changes will break another pattern in eve: Every tier 1 and teir 2 BC has one bonus that is the same. Active armor rep bonus for Gallente, Projectille rate of fire for Minmatar, Energy weapon cap reduction for Amarr, and of course shield resist bonus for Caldari.

But hey if CCP doesn't want to play with patterns anymore, why not throw the table and fix those needing a buff like the prophecy and some tech 1 cruisers.