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CCP! Please clarify the future plans for WiS!

First post
Author
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#3161 - 2012-02-23 16:14:26 UTC
CCP RedDawn wrote:
Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)


Here's an idea: make all hairstyles and clothing options available to all races, to increase the customisation potential we can get out of our characters.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Rek Seven
University of Caille
Gallente Federation
#3162 - 2012-02-23 16:26:14 UTC  |  Edited by: Rek Seven
CCP RedDawn wrote:
New WiS dev blog is out and can be found here:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3430


I'm not sure what we're supposed to get from that blog other than "it's being given minimal attention and we can't say what we will be introducing or when", so i'm kind of back to where i was 2 years ago when i started playing.

You say that originally the next stage in your plan was to implement a corp public area and we have already been told that you had multiple character working in a shared environment, so why isn't this something we can expect to see in the near future?

If it's because of technical reasons, why are you going overboard on avatar detail by adding tattoos and god knows what else? Don't get me wrong, the avatars look great and i know nothing a bout programming but if the detail is holding back the implementation of features, perhaps you should scale it back.

Frankly, i think you can prototype all you want but that content could still fail when released. Release the corp area and then ask for feedback on what we would like to see added to that area and move on from there.
oldbutfeelingyoung
Perkone
Caldari State
#3163 - 2012-02-23 16:59:37 UTC
CCP RedDawn wrote:
@Havoc Teddy

Don't be too disheartened by the devblog.
Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span.
We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content.

Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go.

Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. Big smile

Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)






So what content are you thinking off Team Avatar ?
You asked the community to put in ideas in this thread and in the Features and Ideas section of this forum.
So any ideas posted on these forums liked by TA?


What worries me a bit ,is that nobody can tell when a single extra room like a corp meeting room is possible

R.S.I2014

Gerald Taric
NEO DYNAMICS
#3164 - 2012-02-23 17:01:57 UTC
I like the idea of WiS. I'm still looking forward to it.

But as others already stated:

1) Please do not put WiS over FiS
2) Give WiS some sense/content.

And if you are looking for suggestions for the character creator:
What about the possibility to save permanent a certain character design? This opens up the posibility to spent time on creating an avatar, and continue it the other days. Or in order to create same-looking chars on different accounts. People already try that.

Red Teufel
Calamitous-Intent
#3165 - 2012-02-23 17:15:46 UTC
WiS has allot of potential. however the way CCP implemented it, is what killed it. It has been something players wanted since 2003. it's 2012 now and all we got was a prison cell. I say don't abandon it, make it more relevant.
CCP RedDawn
C C P
C C P Alliance
#3166 - 2012-02-23 17:19:03 UTC  |  Edited by: CCP RedDawn
@oldbutfeelingyoung

In regards to the actual WiS content planned I am not at the liberty to say, however more information on WiS will come as we continue onwards through development.
As stated in the blog "we will keep you updated with our progress and will share things we think are appropriate."

Many of the ideas in this huge thread have been liked and discussed further by us.

Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.


@Gerald Taric
1) Please do not put WiS over FiS

Team Avatar is a WiS slow burn team and the only team on WiS. All the other gameplay teams are working on FiS.

2) Give WiS some sense/content.

That's the plan.

Team Genesis

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#3167 - 2012-02-23 17:26:13 UTC
CCP RedDawn wrote:
In regards to the actual WiS content planned I am not at the liberty to say


I feel that this is a part of the problem. We don't really know what to expect, and thus we have to indulge in the sort of baseless speculation you see in every WiS thread on this forum - and we can't really give feedback on ideas that we haven't heard yet. I know that CCP is trying to tighten up its expectation management, but seriously guy, throw us a bone here.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Rek Seven
University of Caille
Gallente Federation
#3168 - 2012-02-23 17:27:58 UTC  |  Edited by: Rek Seven
CCP RedDawn wrote:
@oldbutfeelingyoung

Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.


In that case, don't bother stringing us along for another 4 years with prick teasing devblogs, come back when you have some concrete information. No offence intended.
Yuki 0nna
The White Rose Conventicle
#3169 - 2012-02-23 17:29:02 UTC
If CCP thinks it "listened to the community" and that community said no WiS, CCP was listening only to the millstone around its own neck.

Broaden the notion "community" to the full player base, to include players NOT represented by a nullsec CSM or actively screaming at CCP and each other on these forums.

Broaden the notion of "community" to include all those gaming SciFi fans who would join the player base if only they could identify their participation with human bodies not just hunks of space metal.

The deep attraction of the SciFi fantasy as always been "manned space flight."

Alarion Detheron
Caldari Navy Task Force 62
#3170 - 2012-02-23 17:30:54 UTC
Would definitely love to see more WiS. Sad to see that the player-run establishments might not see the light of day after all.
Morgan North
Dark-Rising
Wrecking Machine.
#3171 - 2012-02-23 17:33:30 UTC
Wht I'd like to see in Incarna-related features:

1. Full availability of all racial traits to all characters, regardless of race. This implies hairs, tatoos etc. There has been quite a lot of intermingling of all four major races for minmatar tatoos to be available outside the actual race, despite the fact only minmatar engage in the acivation ritual, if I recall correctly. Regardless, nothing stops a gallente to marry a minmatar and have a baby that will bear the icon.

2. Gloves. Really, thats seriously lacking.

3. Helmets and visual gubbins that don't cost anything to put on. Like the character from your story that represents himself by a fully mechanised plugged-in suit. We want that, really. The more the merrier. Don't forget an eyepatch.

4. Bionic parts. Don't restrict these to "either you got your left leg replaced, or your right leg". Make it fully costumizeable. Up to having a wooden leg for giggles. To complement the eyepatch of course.

5. Ok, now to something a wee bit more serious and complicated:

5.1. Incarna still feels lonely. Space doesn't when your in a fleet. Allow for corporations to "rent" a room at a station. Stations have a limited number of rooms thusly enabling only a few corporations to actually "live" there. Either that, or link it the Corporation Headquarters. In this room, and only in this room, you can look at other people's avatars and sit around and play pretend. Information for this is minimal, since its basically like a FPS.

5.2. Allow for emotes to activly make your character do things. like smoking, thumping his feet, sit on the floor, whatever. Think of it as preparation for World of Darkness, since, you know, people -will- want to do those "silly" things.

5.3. Use the previous system t allow for invitations for a player to sit in your quarters. Everything else is... Well, up to the emote and players.

5.4. Make it fun for roleplayers, since they'll be the ones to probably use it far more often.

5.5. Probably do some sort of animation that doesn't make it look like your character left the pod instantly all dressed and ready to go. We might forget that the pods are actually filled in goo, and that, you know, your guy is butt-naked, except maybe by having a flight-suit or some underpants.

6. Create an animation that makes it look like your camera drone is flying into the ship hull everytime you undock and dock, so that it stops feeling like a game.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3172 - 2012-02-23 17:34:25 UTC
Alarion Detheron wrote:
Would definitely love to see more WiS. Sad to see that the player-run establishments might not see the light of day after all.


no NO No nOooo... i want establishments!!!!
Its so great things: stores, bars, clubs... that's what RPG is all about and because what you feel like at home.
And its indy stuff as well... Smile

Please don't kill it... Cry

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Taiwanistan
#3173 - 2012-02-23 17:43:03 UTC
it's an ok dev blog, at least it shows the correct direction, mentions "gameplay", "contributing to the ecology of greater EVE universe". do keep these dev blogs coming, at least once every 6 months. wis needs more than sense/ content it needs purpose.

stop whining about the corp room, even if it is perfect it is still useless as in dudes emoting each other.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

oldbutfeelingyoung
Perkone
Caldari State
#3174 - 2012-02-23 18:56:21 UTC
Taiwanistan wrote:
it's an ok dev blog, at least it shows the correct direction, mentions "gameplay", "contributing to the ecology of greater EVE universe". do keep these dev blogs coming, at least once every 6 months. wis needs more than sense/ content it needs purpose.

stop whining about the corp room, even if it is perfect it is still useless as in dudes emoting each other.





hi taiwanistan , i emote you !!!!!!! oowww sorry ,i salute you!!!!!!!!

R.S.I2014

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3175 - 2012-02-23 19:02:09 UTC
Well, I made a thread that got linked in a dev blog! Wow! I'm not worthy! Big smile

Now on to the reality. Nothing I saw in the dev blog gave me much hope of seeing anything interesting in my Eve lifetime given how many years have gone by with no actual content.

It makes me sad the dev blog leads with sleeve tattoos as if that is what keeps us from loving WiS. Honestly, that smacks of Incarna/NeX thinking that got us to this fail point.

Also mentioning scrapping establishments which was hugely supported and continuing with the "change in focus" line makes me think CCP is drinking the FiS is all that really matters koolaide.

Team Bipedal, you need to do better than that blog. Communications is a start, but this really under-delivered.

That we even had to wait for that information free "setting the stage for nothing meaningful" ambulation non-content "nothing soon" dev-blog should make us all ask what did CCP think our reaction to the blog should be?

Screw the tattoos, open the door CCP!!!

And soon!!!

Issler
oldbutfeelingyoung
Perkone
Caldari State
#3176 - 2012-02-23 19:27:38 UTC
CCP RedDawn wrote:
@oldbutfeelingyoung

In regards to the actual WiS content planned I am not at the liberty to say, however more information on WiS will come as we continue onwards through development.
As stated in the blog "we will keep you updated with our progress and will share things we think are appropriate."

Many of the ideas in this huge thread have been liked and discussed further by us.

Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.





i don,t get it .

The first hint of TA was from ccp Guard

CCP Guard wrote:
To add a little to what I wrote yesterday.

I spoke with some people today and have some more clarity on this (althought not a ton more). It's likely that there will continue to be "some work" done on this front in the short term, while we iron out the long term plans. There are some assets nearly finished anyway and they will probably make their way on TQ in the months to come, things of the visual nature (WiSual? Lol?), decorative things that can be finalized with relatively light effort while we put most of our weight on the other foot. But I think we might still be able to put out some stuff that you guys will enjoy.

The vision for 3d characters as part of the complete sci fi simulator isn´t dead, it's just going to be done differently than the way we were doing it before last summer happened, and it's probably going to take some time to materialize fully (no, I don't know how much time, sorry)

Sorry for being vague. I'm trying to tell you something, mostly that WiS is not completely on ice and forgotten, without making you think I'm promising any particular things that you might be thinking of, that might not be coming. Not in the short term at least.

If I had to write a tl;dr for this, it would probably be...nope, you know what...I'll let you guys write the tl;dr for me Blink



You guys don,t tell poor Guard the facts ?





R.S.I2014

Soulpirate
Caldari Provisions
Caldari State
#3177 - 2012-02-23 19:32:39 UTC  |  Edited by: Soulpirate
Shared rooms, sooner rather than later.

The blog stated pretty much what I expected it to, and I was happy to
see that they will release content as it is ready. The EVE universe we
have today wasn't released on day one, so it makes sense. Start with
shared areas and add rooms/features over time.

The sooner we can share areas, the sooner the NEX store will get some
real use, and hopefully draw in some more money to improve on EVE.

It's not about WiS vs FiS, its about EVE. Adding to WiS adds to EVE
The more immersive this game becomes the better it becomes.

Being stuck in a ship ALL the time is a drag, being alone in the CQ is worse.
Aly Vale
BiosHub
#3178 - 2012-02-23 19:36:08 UTC
I'm sure I'll be flammed all over for saying this, however I think WiS is a great idea, but that the lack of official planned features killed it. What you need to do is add station-side player interaction such as gambling or ways to waste time when cooped up in stations for whatever reason.
Kelsi Darr
Orbital Express LTD
Trystero GmbH
#3179 - 2012-02-23 20:18:58 UTC
So many tasty, tasty tears.
And more from the Anti-Barbie crowd than the Pro-Barbie crowd.
Delicious! I LOVE THIS GAME! Lol

What do I want?
1) I want the focus to be on FIS, with limited WiS support.
2) I want enough Avatar gameplay to suck DUST 514 players into a starship.
3) I want to keep those players in EVE. P
Kelsi Darr
Orbital Express LTD
Trystero GmbH
#3180 - 2012-02-23 20:28:32 UTC
Kelsi Darr wrote:
What do I want?
1) I want the focus to be on FIS, with limited WiS support.
2) I want enough Avatar gameplay to suck DUST 514 players into a starship.
3) I want to keep those players in EVE. P


Also --
Was it in Massively, TenTonHammer or elsewhere that I saw an idea on a F2P EVE variation --
One where non-subscription players would be limited to non-Empyrean (i.e., sluggish non-pod) frigates?
THAT, along with other stuff to pull in the DUST 514 players, would also rock.