These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

How to *really* fix mining

Author
Buzzy Warstl
Quantum Flux Foundry
#1 - 2012-02-23 18:03:38 UTC
Cut the size of all fixed-belt asteroids by 90%.

Increase the spawn rate of grav anomalies to make up the full reduction in fixed belt spawns (even percentage across all space).


Fixed belt mining should be something scaled for new players, make experienced players use all those SP to get decent quantity and quality of ore.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Plyn
Uncharted.
#2 - 2012-02-23 18:11:08 UTC
Your suggestion doesn't really fix the problems with mining.

  • It will still be so boring people do it as an AFK activity.
  • Makes ganking more annoying, but doesn't really stop it either.
  • Fixed belts will be cleared 100% of the time, due to small size, increasing the barrier to entry for new players.


-1
mxzf
Shovel Bros
#3 - 2012-02-23 18:12:48 UTC
Only if it's possible to filter out grav sites before 25%. There are already too many #$%^&* Grav sites out there when you're looking for something to run, there's no need for more of them all over the place.
Plyn
Uncharted.
#4 - 2012-02-23 18:13:02 UTC
Almost forgot one more point:


  • Doesn't change anything to deter botting
Buzzy Warstl
Quantum Flux Foundry
#5 - 2012-02-23 18:20:04 UTC
It increases the difficulty for gankers by an equal (or maybe lesser) amount.

How hard is it to probe down an Orca?

If all the belts get eaten by an hour after downtime that cuts down on the profit opportunity for fixed-belt bots, as well. I don't think it will really happen, though.

Personally, I think that miners interested in profit will complain bitterly for about 6 months after they've all adapted, more mining will be done in groups, and there will be fewer bot miners outside the nullsec systems where spodzilla makes bot mining of grav anomalies practical.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Velicitia
XS Tech
#6 - 2012-02-23 18:26:51 UTC
There were some pretty decent ideas about fixing mining with bigger belts, nerfing CONCORD, etc a few months ago...

mxzf, send me those bookmarks if you don't want them Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Grumpy Owly
Imperial Shipment
Amarr Empire
#7 - 2012-02-23 18:57:08 UTC
The only "fix" I see here is likley to do with the materials taken by the OP. Blink
Buzzy Warstl
Quantum Flux Foundry
#8 - 2012-02-23 19:02:59 UTC
Grumpy Owly wrote:
The only "fix" I see here is likley to do with the materials taken by the OP. Blink

Well, I already have the skills and equipment to take advantage of the proposed change, but so do most other players who've been at the game for any significant amount of time.

I'd like others to share my joy :)

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

mxzf
Shovel Bros
#9 - 2012-02-23 19:06:46 UTC
Buzzy Warstl wrote:
I'd like others to share my joy :)


Forcing people to crosstrain != 'sharing your joy'.
Buzzy Warstl
Quantum Flux Foundry
#10 - 2012-02-23 19:11:17 UTC
mxzf wrote:
Buzzy Warstl wrote:
I'd like others to share my joy :)


Forcing people to crosstrain != 'sharing your joy'.

Encouraging people to team up with others who already have the skills to gain better rewards is, however, a prominent feature in good multi-player game design.

Right now the fixed belts are too rich, you don't need a team to get a good return on a mostly idle time investment.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Plyn
Uncharted.
#11 - 2012-02-23 19:14:02 UTC
Don't need much of a team for a single pilot to scan down a bunch of sites and stuff them into corp bookmarks which are then used all day long by bot-miners with decreased risk from gankers either.
Simi Kusoni
HelloKittyFanclub
#12 - 2012-02-23 19:25:40 UTC
Plyn wrote:
Don't need much of a team for a single pilot to scan down a bunch of sites and stuff them into corp bookmarks which are then used all day long by bot-miners with decreased risk from gankers either.

This. The only way around it would be to make the grav sites deplete and respawn often, so the miners would have to scan more and more. But tbh, by the time you reached the point where botters wouldn't bother scanning genuine miners will have gone completely insane too.

I honestly can't see a way to stop high sec mining, which is a pretty rare thing for me to admit, usually I at least pretend to have some kind of well informed opinion on everything. Null sec bots you could give a good kick up the arse by introducing time-delayed local or something similar, so that let players just kill the crap out of them, but there's a metric **** tonne of issues with that idea too.

Anyway, whatever the "solution" is to how incredibly boring mining is it probably isn't going to be found in a three sentence long forum post.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Grumpy Owly
Imperial Shipment
Amarr Empire
#13 - 2012-02-23 20:12:45 UTC  |  Edited by: Grumpy Owly
Buzzy Warstl wrote:
Grumpy Owly wrote:
The only "fix" I see here is likley to do with the materials taken by the OP. Blink

Well, I already have the skills and equipment to take advantage of the proposed change, but so do most other players who've been at the game for any significant amount of time.

I'd like others to share my joy :)


So on the same premise would we suggest that people wishing to shoot stuff likley shouldn't have the opportunity to do so until they are a veteran?

Maybe stipulate that your guns wont even fire, drones or missiles lauch unless you have at least 20mil SP in the relevant skill tree? Roll
Buzzy Warstl
Quantum Flux Foundry
#14 - 2012-02-23 20:48:36 UTC
Well, I'd like for teenagers to stay out of the kindergarden sandbox.

Cutting the amount available to be mined in highsec system fixed to the point where a lone hulk could strip the entire system clean in an hour or so might mean that people will do so just because they can, but if they don't the rocks that are left will be plenty for mining frigates, cruisers, and the odd mining industrial (and those are odd).

But there aren't enough people that perverse to do it in every starter system area all the time. Not even in EvE. Not even if they are ticked off because the gravy train is chugging out of the station.

So claiming that it will harm the nooblets seems rather disingenuous to me.


Putting the rewards at above knee level keeps the kindergardners out of the teenagers' playground. At least until they know a couple teenagers that will lend them a hand or they grow up themselves.



If scanning down grav sites when there's many times more of them than there is now is too hard for people to manage then EvE players are lazier than WoW players.


Since grav sites have signatures that are already related to how valuable the site is, it also provides a mechanism for tying reward to difficulty that is already part of the game.

The best part?

No code change needed. Yeah, there's a bunch of database fiddling that needs to happen, which is non-trivial, but it could be handled over a single downtime for the whole universe.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Simi Kusoni
HelloKittyFanclub
#15 - 2012-02-23 21:07:03 UTC
Buzzy Warstl wrote:
Well, I'd like for teenagers to stay out of the kindergarden sandbox.

Cutting the amount available to be mined in highsec system fixed to the point where a lone hulk could strip the entire system clean in an hour or so might mean that people will do so just because they can, but if they don't the rocks that are left will be plenty for mining frigates, cruisers, and the odd mining industrial (and those are odd).

But there aren't enough people that perverse to do it in every starter system area all the time. Not even in EvE. Not even if they are ticked off because the gravy train is chugging out of the station.

So claiming that it will harm the nooblets seems rather disingenuous to me.


Putting the rewards at above knee level keeps the kindergardners out of the teenagers' playground. At least until they know a couple teenagers that will lend them a hand or they grow up themselves.



If scanning down grav sites when there's many times more of them than there is now is too hard for people to manage then EvE players are lazier than WoW players.


Since grav sites have signatures that are already related to how valuable the site is, it also provides a mechanism for tying reward to difficulty that is already part of the game.

The best part?

No code change needed. Yeah, there's a bunch of database fiddling that needs to happen, which is non-trivial, but it could be handled over a single downtime for the whole universe.

Learn to read through the thread before making long posts which don't address any of the issues raised.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Buzzy Warstl
Quantum Flux Foundry
#16 - 2012-02-23 21:15:32 UTC
Simi Kusoni wrote:

Learn to read through the thread before making long posts which don't address any of the issues raised.

What issue did I fail to address?

Anyone who has completed the nooblet orientation missions can scan down a veldspar-class grav anomaly. They have a pretty darn large signature.

Gankers can use scanners, too. Mining ships generally have huge signatures and are easier to scan down than the sites they'd be mining.

Botters would have an extra step. It might be enough to stop some since the easy, predictable path is less profitable.

Anybody can quote a block of text they obviously didn't read and say: no, u!

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Simi Kusoni
HelloKittyFanclub
#17 - 2012-02-23 21:22:55 UTC
Plyn wrote:
Don't need much of a team for a single pilot to scan down a bunch of sites and stuff them into corp bookmarks which are then used all day long by bot-miners with decreased risk from gankers either.

This is the main point you missed, and it is a REALLY big flaw in your plan. Also, if Eve ended up being littered with multiple grav sites in every single system I think I would cry. They'd need to have a new dog other than singature/anomaly.

Also, I'm keeping my replies short because im on my phone, not just typing "no, U" answers to be annoying ;D

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Buzzy Warstl
Quantum Flux Foundry
#18 - 2012-02-23 21:33:49 UTC
Simi Kusoni wrote:
Plyn wrote:
Don't need much of a team for a single pilot to scan down a bunch of sites and stuff them into corp bookmarks which are then used all day long by bot-miners with decreased risk from gankers either.

This is the main point you missed, and it is a REALLY big flaw in your plan. Also, if Eve ended up being littered with multiple grav sites in every single system I think I would cry. They'd need to have a new dog other than singature/anomaly.

Also, I'm keeping my replies short because im on my phone, not just typing "no, U" answers to be annoying ;D

I'm not seeing where I failed to address it?

Scanning sites isn't particularly bottable. Sites auto-despawn after a few days even if they don't get used up. This biases the operation towards teams of real players over bots compared to the current setup.

And mining ships are easier to scan down than all but the least valuable grav belts, so unless the gankers are terminally lazy the miners aren't protected much by being away from known sites.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Grumpy Owly
Imperial Shipment
Amarr Empire
#19 - 2012-02-23 21:39:29 UTC  |  Edited by: Grumpy Owly
Buzzy Warstl wrote:
Scanning sites isn't particularly bottable.


Please can you confirm how you would know this to be true, otherwise that of course it could easier for botters to obtain knowledge of sites faster than a player?
Simi Kusoni
HelloKittyFanclub
#20 - 2012-02-23 21:43:47 UTC
Buzzy Warstl wrote:
Simi Kusoni wrote:
Plyn wrote:
Don't need much of a team for a single pilot to scan down a bunch of sites and stuff them into corp bookmarks which are then used all day long by bot-miners with decreased risk from gankers either.

This is the main point you missed, and it is a REALLY big flaw in your plan. Also, if Eve ended up being littered with multiple grav sites in every single system I think I would cry. They'd need to have a new dog other than singature/anomaly.

Also, I'm keeping my replies short because im on my phone, not just typing "no, U" answers to be annoying ;D

I'm not seeing where I failed to address it?

Scanning sites isn't particularly bottable. Sites auto-despawn after a few days even if they don't get used up. This biases the operation towards teams of real players over bots compared to the current setup.

And mining ships are easier to scan down than all but the least valuable grav belts, so unless the gankers are terminally lazy the miners aren't protected much by being away from known sites.

Erm, ok. Single pilot scans down sites. Saves as corp BMs, botsgo to work.

GZ, you added two minutes to the botter's day.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

12Next page