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New dev blog: Introducing Team Avatar – the keymasters of bipedal gameplay

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Author
Solhild
Doomheim
#81 - 2012-02-23 17:55:38 UTC
I'd like EVE to eventually be a vast SciFi game, where avatar and ship play are seamlessly intertwined, even with perhaps the option for players to control avatars in their ship to interact with crew, while also piloting the ship via thought etc.
also, the possibility to control planetary vehicles, build settlements and industry, design space based accommodation etc.
CCP would be onto a winner if this could be used as a portal onto the Internet for people to use in place of windows browser or outlook calendar.
The recent plans for avatars do need to vastly change but doing so little for so long seems counterproductive. I'll assume the technology used by most players needs a chance to be updated before the tech can be rolled out properly.

Good luck
Vetrox Satria
Star Nation
Goonswarm Federation
#82 - 2012-02-23 18:02:37 UTC
Its nice to see a team dedicated to just one thing, its even better that that one thing is Avatar related.

I dont see what all the hate for captains quarters and avatars is for. I think it adds real depth to a game. When Im just sitting around chatting to corpmates I like to sit on the sofa of my CQ and watch the giant TV screen.

I like the idea of the NeX and Aurum but I havent bought any major stuff off of the NeX because who am I gonna show off my clothes too?

Also a nice idea (depends how much effort is needed to make it work) that came to me when someone mentioned "SIMS with spaceships) We could buy items and such for our quarters and have a completley customized captains quarters. Little models of some of the ships to put on my table...maybe a lava lamp. It would be just like my house in skyrim but with added sci-fi

Well done for reassuring me that one day the biohazard (or whatever it says when you try and use the button) will have been sorted and I can go and get a drink in the bar and gain -1 perception but +1 charisma for an hour...Alcohol it makes you stupid but your much more confident for it
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#83 - 2012-02-23 18:12:50 UTC  |  Edited by: Valeo Galaem
Leave combat out of WiS.

That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options.

Ranger 1 wrote:
And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.

A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely.


Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely.

Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

iudex
State Protectorate
Caldari State
#84 - 2012-02-23 18:13:00 UTC
Any upates on the ingame mini games ? Is there any chance that (in distant future) we might sit down at a table of chess with our avatars and play a couple of blitz games for isk (like in chesscube.com or any other site, just for isk and not gold) ?
CCP Punkturis
C C P
C C P Alliance
#85 - 2012-02-23 18:54:16 UTC
CCP Explorer wrote:
Bloodpetal wrote:
Torfi, for real, you're my favorite dev. Bear That Troll Punkturis has nothing on you. P
Paging CCP Punkturis for a rebuttal, paging CCP Punkturis Smile



This is the saddest day of my life CryCryCry
How can you say that Bloodpetal! I thought we were friends!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vincent Athena
Photosynth
#86 - 2012-02-23 19:01:53 UTC
CCP Punkturis, I'll be your friend.

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Punkturis
C C P
C C P Alliance
#87 - 2012-02-23 19:02:53 UTC
Vincent Athena wrote:
CCP Punkturis, I'll be your friend.



Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Ranger 1
Ranger Corp
Vae. Victis.
#88 - 2012-02-23 19:05:33 UTC  |  Edited by: Ranger 1
Quote:
What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE?

An interesting statement, espcially the part about "violent griefing".

I'm going to throw out some "broad strokes" here, bear with me if they are a bit controversial.

For basic social interactions the current clock tick of the EVE servers, combined with other factors, is suitable for social interaction and activities with a low "twitch factor". However, this doesn't scale well with more reaction time based activities (including any form of combat).

It occurs to me that DUST will get around this by having a cap on the number of players that can participate in the same "event", and having multiple servers in various geographic locations.

If this can be done with DUST, why not with certain aspects of EVE WIS content? Apparently the framework would already be in place.

Nobody "likes" the idea of instanced gameplay in EVE, however if it were designed appropriately (and only for area's/activities that demanded a highly responsive environment I think it would make practical a great many activities that otherwise would not be possible.

You might not be able to have a 2000 person party in one of these instances, but you could get a lot of milage out of a 64 or 128 person cap for certain things.

One way to incorporate this would be...

Single person: The ability to expand your personal quarters to allow guests, the number could vary depending on how much ISK you wish to spend on your space.

"Why don't you three come over to my place, I have a den set up to have a small poker game in. Later, we can relax by the pool with a few drinks and watch the commodities ticker for awhile."

Corp or Alliance Level: The ability to add different spaces to your Corporate/Alliance Offices for meetings, entertainment, mini games, gambling, combat training... whatever. Again, depending on how much ISK your Corp wishes to invest in the facilites... and provides incentives (logical ones) to draw more players to your Corp.

"We have considered your application, and recognize you may have other offers coming in. We offer the finest facilities for our Corp Members including a spacious 64 person mini game hall, employee only bar and gift shop, spacious and elegantly furnished personal quarters with guest amenities, a 16 person combat training / sports facility, free customized paint shop available for your ships (restricted to our corporate colors, and mandatory by the way), etc."

Or you could make certain types of activities/ facilities available based on the security level of the area they are in, or political affiliation, anything really.

Just a thought.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grey Azorria
Federation Industries
#89 - 2012-02-23 19:07:56 UTC
Valeo Galaem wrote:
Leave combat out of WiS.

That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options.

Ranger 1 wrote:
And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.

A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely.


Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely.

Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong.

Pretty much right, Dust marines are special clones with implants that basically do the job of the pod (based off of sleepers IIRC) perhaps as all powerful capsuleers we could also have access to dust style clones, not for piloting ships, but for when we need to walk around like mere mortals.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

CCP BasementBen
C C P
C C P Alliance
#90 - 2012-02-23 19:09:40 UTC
90th!

CCP BasementBen || Graphics & Audio Development Manager 

"Outer space is only an hour's drive away if your car could drive straight up."

Ranger 1
Ranger Corp
Vae. Victis.
#91 - 2012-02-23 19:15:04 UTC  |  Edited by: Ranger 1
Valeo Galaem wrote:
Leave combat out of WiS.

That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options.

Ranger 1 wrote:
And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.

A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely.


Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely.

Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong.


I understand what you are saying, but consider that it only takes one well written short story to establish that by combining old tech and new you create a new reality for the wealthy pod pilots of new Eden. One where they are no longer tied to their pods to be able to clone, but with the (now standard issue) proper implants you only need be with in range of a central data retrieval array (standard on any station). Now you can freely roam a station without fear of permanent death.

A good back story should evolve over time, and can easily be made to allow such a thing without contradicting past information.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

BeanBagKing
The Order of Atlas
#92 - 2012-02-23 19:23:21 UTC  |  Edited by: BeanBagKing
Bagehi wrote:
Nalha Saldana wrote:
Crasniya wrote:
BeanBagKing wrote:
Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...).


This would break the game, because without your capsule, a capsuleer's death would be permanent.


Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you.


Jove don't need the pods - as shown in this short story - but, based on the stuff in Templar One, pod pilots have to be in their pod.


Correct me if I'm wrong (because I'm only halfway through Templar One), but in TO didn't they figure out a way to make cloning possible via implants, without your pod, based on said Jovian tech? I'd reference the page or section, but I'm not at home. Even if not, how hard would it be to write this into the fiction :P Assuming I'm correct about TO, but pod pilots just don't have the correct implants, make us buy said implant into order to walk around in station (think of it like having to activate a ship, even if it's just a pod, after being podded in space). "We're sorry capsuleer, but it would be unwise of you to leave your quarters without activating a Mk.1 Pod Implant Synthesizer first"
Edit: Ranger 1 said something to this effect at the bottom of page 4, didn't read his comment till after this reply though.

We're still a long ways away from having this kind of thing, so theirs plenty of time for research based on material recovered from Jove wormhole tech (more game features here?). I'm just saying, if they want my support for walking in stations, it has to have a shooter element, because so far nothing else mentioned about it interests me. I have no desire to meet with my corp mates using a "physical avatar", I don't care about mini games, smuggling, booster production, or new boots.

Edit #2: and while typing this there's been more responses above me. I'll say this to those that say "leave combat out of my WIS". I think (and I could be wrong here) that if you want WIS at all, that you need the support of the FIS crowd. Having combat in stations would go a long way towards getting that broad support from the entire community. Similarly, I recognize that having only combat would alienate another large percentage of the game (industrialists/pve), so I welcome that content too. However, just as "you" (to use a broad term) aren't willing to have a combat only centered gameplay, I'm not willing to endorse anything that is only industrial/pve/minigame. Lets make some concessions here and meet halfway.
Matthias Azaharel
Local Spatial Phenomena
#93 - 2012-02-23 19:30:29 UTC
My feedback:

I find it bothersome that "gameplay" fell somewhere in the middle of the blog. Whether intentional or not, I feel like that's exemplary of what's always been wrong with the WiS design. Avatar-based gameplay should be priority #1 for avatar design, since we have very little incentive to leave our pods if there's no gameplay to be had (whether that's gambling, interacting with agents in the flesh, hiring crew members, performing corporate espionage, or whatever).

For instance:

Avatars need to be able to move faster than a leisurely stroll, especially in a space so, well, spacious as station interiors. Right now walking anywhere is like slow-boating a freighter from 15km off a stargate. That's not very fun. And if, say, I was going to be breaking into a rival corp's office or rendezvousing with a criminal contact off the grid, not exactly the way I would be moving.

Although I understand from an iterative approach, sleeve tattoos are a more immediate deliverable than creating station gameplay almost from scratch. So there's that.
Bloodpetal
Tir Capital Management Group
#94 - 2012-02-23 19:32:06 UTC
CCP Punkturis wrote:
Vincent Athena wrote:
CCP Punkturis, I'll be your friend.


Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!


Don't try and make me feel all guilty now!

I was going to get Acac Sunflyiers corpse for you for him being mean to you in another thread.

Torfi was my first true love at CCP before you came along... It's hard to let that go, that's all. We can still be friends.


http://images.wikia.com/gyropedia/images/a/a8/100251d1301351666-my-little-pony-friendship-magic-orbital-friendship-beam.jpg



Where I am.

CCP Punkturis
C C P
C C P Alliance
#95 - 2012-02-23 19:36:51 UTC
Bloodpetal wrote:
CCP Punkturis wrote:
Vincent Athena wrote:
CCP Punkturis, I'll be your friend.


Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!


Don't try and make me feel all guilty now!

I was going to get Acac Sunflyiers corpse for you for him being mean to you in another thread.

Torfi was my first true love at CCP before you came along... It's hard to let that go, that's all. We can still be friends.


http://images.wikia.com/gyropedia/images/a/a8/100251d1301351666-my-little-pony-friendship-magic-orbital-friendship-beam.jpg





well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse Blink

I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted!

Lets all be friends Lol

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Andrea Roche
State War Academy
Caldari State
#96 - 2012-02-23 19:38:36 UTC  |  Edited by: Andrea Roche
looks incredibly fantasticTwisted. I only hope its free rather than NEX. But either way very good job CCP. Keep it up! There is one little thing. I hope you guys add more different style of haircuts to all races. Maybe even add a wider hair colors to pick from.
Vrykolakasis
Sparrowhawks Corp
#97 - 2012-02-23 19:54:27 UTC
For reference, Punkturis caps out my invulnerability fields. <3
Roland Knighthawk
Nephite Tribe
#98 - 2012-02-23 20:00:01 UTC
The current avatar is complete waste of time ... kk .. it might be cool for the noobs for a few minutes, but I suspect even the noobs turn off the CQ soon after getting their space legs.

For me, you should either expand the avatar environment or scrap it all together. I for one was looking forward to station games or even ship environment for my avatar. But apparently CCP can't walk and chew gum.

Anyway, move ahead with all dispatch in improving the avatar experience
bassie12bf1
Republic Military School
Minmatar Republic
#99 - 2012-02-23 20:03:50 UTC
The only problem i have with WIS is the performance it has, it's like very slow, and putting it on low graphics makes it look like garbage.

I would definitely be more interested if some more improvements came to that.
Gilbaron
The Scope
Gallente Federation
#100 - 2012-02-23 20:10:41 UTC
CCP BasementBen wrote:
90th!


You, sir did an awesome job building your avatar after yourself, even better than punkturis (sorry punkturis)