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CCP did you just hint at Tech 3 mods?

Author
Mr M
Sebiestor Tribe
#21 - 2012-02-23 01:38:56 UTC
One word: Capital Snowball Launcher I

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Nova Fox
Novafox Shipyards
#22 - 2012-02-23 01:47:25 UTC
Anyways for those of you who dont want to go though the entire thread heres the TL;DR CCP Sonic Clover is looking for modules that are involved or do (and booster implants drones included)

Conditional effects
Dual-function modules
Reactive modules
Damage over time
Chain effects
Deployable terrain
Scripts
Heat
EW
Drones
Fitting/Slots
Area of Effect
One-use (consumable) modules

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Scrapyard Bob
EVE University
Ivy League
#23 - 2012-02-23 05:39:05 UTC
Mirajane Cromwell wrote:
See CCP SoniClover's thread Ideas for new modules. So it's been pretty obvious since January that they're going to introduce new modules in the next expansion(s).


And who says there will be no love for industrialists... more T2 modules with no BPO competition? Yes please! And may I have thirds?
RiskyFrisky
Halliburton Heavy Industries
#24 - 2012-02-23 05:40:27 UTC  |  Edited by: RiskyFrisky
Yay new mods?
Ajita al Tchar
Doomheim
#25 - 2012-02-23 06:02:42 UTC
Nova Fox wrote:
Ajita al Tchar wrote:
Mirajane Cromwell wrote:
See CCP SoniClover's thread Ideas for new modules. So it's been pretty obvious since January that they're going to introduce new modules in the next expansion(s).


What has been read cannot be unread. I sincerely hope most of those ideas are never implemented.


I seriously hope you die for being unable to adapt. There are alot of possibilites and oppertunites for new things there. The whole idea of the thread was to get gears turning. You may not see a specific module introduced as is, but it wouldnt be suprising if you start seeing inspirations from it.

Thought true many modules there are bad as is, but I can easily throw numbers and make alot of the modules suggested 'balanced' even fruther if you tweak use deployability characteristics drawbacks and whallah you have something that fits in eve.

Though most of my ideas are sort of dependent on each other though... bleh deployable jammers would stop the extrenal pod modules for example. New PDS systems would counter the plathora of new missile systems.


Seeing as how you seem to have spent several years just sperging... aaah... typing all those words in that thread, I'm sure that's what you'd like, personal investment and all. Can't let those good ideas go to waste, amirite? Seriously, so much in that thread is utter **** fueled by carebearism, "make-eve-safer"ism, "what-game-are-you-even-talking-about"ism, Adderall and crack, i don't even

But it's interesting that you assumedI was talking about YOUR ideas when I said I wish to unlive those minutes spent trawling through them, given that other people contributed. Insecure, are we? Lol There are some good/interesting ideas definitely worth noting, for sure. Most aren't. I'm sorry, but your brainchild seems to be kind of ********.

(Been playing since 2004 , not going anywhere anytime soon excepting the servers being taken out by terrorists, lolololol @ you)
Nova Fox
Novafox Shipyards
#26 - 2012-02-23 06:06:51 UTC  |  Edited by: Nova Fox
Only took two hours for most of that held alot of it in reserve for bumping since the thread wasnt sticked at the time. Most of them screaming OMFG you're making eve too dangerous.

btw I have the most hated ideas in that thread there about 4 pages of bashing on me just about give or take.

Hmm you only got a year up on me I dont see what you're laughing about. Your waving of a year verses your fear of change isnt a good laughing topic.

Also post with your main. Oh wait your afraid your own allaince will kick you for it because you would make them look bad on the threads.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

David Grogan
University of Caille
Gallente Federation
#27 - 2012-02-23 08:45:17 UTC
new mods i'd like to see

t2 xl guns
t2 xl reppers
faction large remote shield transporters
faction large remote armor reppers
t2 pos towers (more grid/cpu/hp)
gas strip harvestors t1 and t2 that fit on mining barges/exumers
capital ewar mods that only work on other caps
xl 1000nm ab/mwd both t1 and t2

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Ciar Meara
PIE Inc.
Khimi Harar
#28 - 2012-02-23 09:51:12 UTC
Alara IonStorm wrote:
I just got the E-Mail.

Quote:
Factional Warfare (we'll show up this time!

Awkward... Shocked


And also funny :)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#29 - 2012-02-23 10:17:50 UTC
Clolo wrote:
I just read an email from CCP about the upcoming Fanfest and noticed this:

http://imgur.com/WzguR

CCP, are we going to see Tech 3 mods in Inferno?


Stop thinking in WoW terms.
T3 ships work because they're modular and can be adapted to different roles.
How would T3 mods work? They'd just be better, thus removing the need for the T2 mods.... which is how WoW does things (level 81 gear comes out and makes level 80 gear ****).
Jazzmyn
Dawn's LightG
#30 - 2012-02-23 10:32:03 UTC
David Grogan wrote:
new mods i'd like to see

xl 1000nm ab/mwd both t1 and t2



Shocked

Capitals doing 1000 m/s, iam sure u think this wouldnt be any major gamebreaking issue.

Fight ! Fight ! Never surrender, never surrender !

Jace Errata
Caldari Provisions
Caldari State
#31 - 2012-02-23 10:58:57 UTC
Jazzmyn wrote:
David Grogan wrote:
new mods i'd like to see

xl 1000nm ab/mwd both t1 and t2



Shocked

Capitals doing 1000 m/s, iam sure u think this wouldnt be any major gamebreaking issue.

Rifters should get a bonus enabling them to fit 1000MN MWDs. Then we'll see about gamebreaking.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

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