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Why Fly Gallente?

Author
highonpop
KarmaFleet
Goonswarm Federation
#1 - 2012-02-22 15:22:41 UTC
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V

I have a ton of skill points in hybrids/drones/gallente and they all seem pretty useless. When I was doing high sec pvp, most of the kills I was on in fleets I was one of the last ones on because I was never in range.

Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.


so.


is there really anything good to come from flying gallente?

FC, what do?

Marshiro
MOE Corp
#2 - 2012-02-22 15:29:02 UTC
Moros and Nyx, u foo

also afk boats

also mastery of the undock

finally t3h talobound that does 1k dps @.@ and have drones
Ahrieman
Codex Praedonum
Divine Damnation
#3 - 2012-02-22 16:18:20 UTC
highonpop wrote:
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V

Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.



^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do...

Solo Rifter since 2009

Roime
Mea Culpa.
Shadow Cartel
#4 - 2012-02-22 16:20:48 UTC
Gallente has rather substantial advantages in anything involving words "small gang", "wormhole" and "frigate", for example.
Null buffs have negated a lot of the AC range advantage in practical situations, and face melting dps is more truer than before. Drone bays on almost every ship add a lot of flexibility.

I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?

.

highonpop
KarmaFleet
Goonswarm Federation
#5 - 2012-02-22 16:32:57 UTC
Ahrieman wrote:
highonpop wrote:
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V

Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.



^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do...




i do fly an ishkur as my favorite frigate.

But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless... Cry

FC, what do?

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#6 - 2012-02-22 17:09:40 UTC
highonpop wrote:
Ahrieman wrote:
highonpop wrote:
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V

Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.



^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do...




i do fly an ishkur as my favorite frigate.

But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless... Cry


Every race has their ups and downs. As stated before, gallente are awesome for solo and small gang work. For null blobs they are not good. Deal with it. Stop being a null bear.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Liang Nuren
No Salvation
Divine Damnation
#7 - 2012-02-22 17:32:44 UTC
highonpop wrote:
Ahrieman wrote:
highonpop wrote:
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V

Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.



^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do...




i do fly an ishkur as my favorite frigate.

But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless... Cry


I have no problems using Gallente BCs these days, and I'd have no problem using Gallente BS either.

-Liang

I'm an idiot, don't mind me.

F'lix
AP Ventures Ltd.
#8 - 2012-02-22 17:41:11 UTC
Because blasters go BLAM BLAM BLAM and it is awesome.

I finally am training out of lasers (which are still my #1 favourite noise) and into Gallente to get the most out of my gunnery and drone skills, rather than training for rusty, primitive (yet effective...) machine guns. Blaster boats are very worth it now, and rails just need a bit of help regarding on-grid probing.

I can't say much for null-sec, as I don't live out there (for now), but it does just seem they prefer dumbed down 'press F1' types of blobs.

Shaytan Combine is Recruiting! All Pilots Welcome regardless of Skill level, Profession, or Bitterness level Visit http://goo.gl/Hstpv for details.

MisterNick
The Sagan Clan
#9 - 2012-02-22 17:56:13 UTC
Blaster pvp is more entertaining more of the time, in my opinion. Get into a fight in a blasterboat and somebody is going to die - could be you or them, but definitely somebody.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Worpout
Quafe Racing
#10 - 2012-02-22 17:57:26 UTC
unless you fly in fleets of 20+, or you are terrible to eve, gallente can be good.
Fredfredbug4
The Scope
Gallente Federation
#11 - 2012-02-22 18:17:24 UTC
Roime wrote:


I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?


That's probably the main thing that turns off people from flying gallente.

First lets look at the skill plans of other races (excluding basic skills such as starting drone skills, rog skills, and navigation skills)

Minmatar

Projectile Turrets
Gunnery
Shields


Caldari

Missiles
Shields

Amarr

Lasers
Gunnery
Armor

Gallente

Hybrids
Advanced Drone skills
Gunnery
Armor

As you can see Amarr and Minmatar are for the most part equally used (minmatar slightly more but not too much), you may notice that there are only two major skills for Caldari, missiles and shields. Railguns still don't apply enough DPS to be considered for PVP up until the battleship level. The need to only focus on two skill trees may be the reason why Caldari ships are so appealing.

I also did not mention missiles under the Minmatar tree as the poor Minmatar power grids generally prevent adding on missiles.



Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

OfBalance
Caldari State
#12 - 2012-02-22 18:26:55 UTC
Fredfredbug4 wrote:
Roime wrote:


I don't really see much disadvantages, tbh. Perhaps Gal is a bit more SP-demanding?


That's probably the main thing that turns off people from flying gallente.

First lets look at the skill plans of other races (excluding basic skills such as starting drone skills, rog skills, and navigation skills)

Minmatar

Projectile Turrets
Gunnery
Shields


Caldari

Missiles
Shields

Amarr

Lasers
Gunnery
Armor

Gallente

Hybrids
Advanced Drone skills
Gunnery
Armor

As you can see Amarr and Minmatar are for the most part equally used (minmatar slightly more but not too much), you may notice that there are only two major skills for Caldari, missiles and shields. Railguns still don't apply enough DPS to be considered for PVP up until the battleship level. The need to only focus on two skill trees may be the reason why Caldari ships are so appealing.

I also did not mention missiles under the Minmatar tree as the poor Minmatar power grids generally prevent adding on missiles.





You could be more wrong, but it would be very difficult.
Zyress
Caldari Provisions
Caldari State
#13 - 2012-02-22 18:44:18 UTC  |  Edited by: Zyress
I would point out that Gunnery has 6 support skills and 2 upgrade skills as well as the individual turret skills and specialization skills. One for each system type for small medium and large and long and short range specilaist skills. If you get small whatever turrets 5 then you can train the specialist skills for both the long and short range version of the turret.
So for Gallente for instance they have
6 support skills
2 upgrade skills
1 turret skill
2 specialist skills
to max out frigate weapons on a turret ship


Missiles on the other hand have only 5 support skills, they also use the 2 weapon upgrade skills from Gunnery as well as long and short versions of small medium and large missile systems and their specialization skills.
So for Caldari they have
5 support skills
2 upgrade skills
2 missile weapon system skills
2 specialization skills
to max out frigate weapons, on a missile ship.

If you add up the skills necesarry for an equal amount of competence for a frigate size missile ship vs a frigate size turret ship you'll find they both required you to train 11 skills
Liang Nuren
No Salvation
Divine Damnation
#14 - 2012-02-22 18:46:32 UTC
Fredfredbug4 wrote:

That's probably the main thing that turns off people from flying gallente.

First lets look at the skill plans of other races (excluding basic skills such as starting drone skills, rog skills, and navigation skills)


Nah, high end Minmatar performance has a much higher SP cap than Gallente.

-Liang

I'm an idiot, don't mind me.

highonpop
KarmaFleet
Goonswarm Federation
#15 - 2012-02-22 18:50:53 UTC
God's Apples wrote:
highonpop wrote:
Ahrieman wrote:
highonpop wrote:
I'm wondering if there is any real advantage to flying Gallente? outside of an Itty V

Now that I'm doing nullsec pvp, everyone seems to be in love with projectiles and drakes.



^^ Figured out why no one flies Gallente. Most fleets in null sec can't trust their members to do more than press F1. Gallente has some great pvp ships for small gangs and solo work. Somehow, I doubt that's the sort of pvp you do...




i do fly an ishkur as my favorite frigate.

But as far as most BC/BS fleets for null pvp purposes, i have found my gallente skills are close to pointless... Cry


Every race has their ups and downs. As stated before, gallente are awesome for solo and small gang work. For null blobs they are not good. Deal with it. Stop being a null bear.



What is a null bear? What would you rather me do? I guess since you say i need to stop being a nullbear then I need to go do something else. Please tell me so I'm not just another lost soul flying around in nullsec being some sort of large furry animal.

Troll elsewhere

FC, what do?

Liang Nuren
No Salvation
Divine Damnation
#16 - 2012-02-22 19:04:03 UTC
highonpop wrote:

What is a null bear? What would you rather me do? I guess since you say i need to stop being a nullbear then I need to go do something else. Please tell me so I'm not just another lost soul flying around in nullsec being some sort of large furry animal.

Troll elsewhere


Just because you don't like being called a nullbear doesn't make it less true or even a troll. Gallente is awesome at small gang warfare, and if you're not able to bring that awesomeness to bear it either speaks to you rolling in blobs or lacking PVP skill. Either way you're likely what would be considered a "nullbear".

Please note I'm not accusing you of it, simply noting the logic.

-Liang

I'm an idiot, don't mind me.

Dethbringer1
NoWar4Me
#17 - 2012-02-22 19:22:31 UTC  |  Edited by: Dethbringer1
My opinion is Gallente sux. I have been Gallente for like a year but I'm switching to caldari ships. When my friends Tengu has double the dps as my faction BS I am totally discouraged. It is nice to kinda afk and snipe while watching tv. The biggest drawback is the 10seconds it takes to switch ammo when the enemy gets too close. some ship rep most of the damage you caused in that amount of time. Adding to a lot of wasted ammo/isk and time. With the latest update this time has been reduced to 5 secs, which is a tremendous improvement. I still think 5 secs is too long. When you have ships at 10k 20k 30k 40k its too time consuming constantly changing. Normally if ships are spread out I use the wrong ammo just because I don't want to change constantly. Also I carry 16 types of ammo. With missiles that would be reduced to 2 types. It's not an issue to worry about but it does take a little longer reloading ammo and buying it. Also increases the likelyhood of accidentally sellecting the wrong ammo when in combat. It's very annoying waiting for ammo to load knowing you will just have to reload again when it finishes. I'm sure someone is going to ask why I have 16 types of ammo. I do so because I have 8 for 8 different ranges. An extra 8 types of expensive ammo for missions that really test my tank.

Drawbacks that I see are.
Reloading ammo types for range = wasted isk and time.
Non-specific Damage types for specific enemies = wasted isk and time
Loosing drones = wasted isk and time.
Forgetting to recall drones = wasted isk and time.
Slow BS's = wasted isk and time.
Killing Caldari and Amarr can get you banned from Jita.
Hybrid charges are consistantly double the price as heavy missiles = wasted isk
My biggest mistake in eve was starting out Gallente.
Fleeting is counter productive. Unless I have aggro there is too much transversal velocity for my to hit very well. Solo they fly right into my line of fire. With missiles this would not be an issue.
Hybrid weapons require more specialized implants and a lot more training.

Benefits are drones
Better mission areas.
The names of gallente systems seem to be based on the english language while Caldari and Amarr???
I can fit a Navy Mega for 1/4 the price of my tengu.
You dont loose sp when you loose a Megathron. Though you could use a CNR instead of a tengu but I don't.
After a year of missioning in Gallente space I have only seen ninja salvagers about 4 times. In Caldari and Amarr space its an every day occurance.

This is just my opinion. Just some thoughts off the top of my head.
Liang Nuren
No Salvation
Divine Damnation
#18 - 2012-02-22 19:28:50 UTC
Yes, Caldari is generally better for PVE. News at 11.

-Liang

I'm an idiot, don't mind me.

OfBalance
Caldari State
#19 - 2012-02-22 19:42:58 UTC  |  Edited by: OfBalance
Considering the pinnacle of ~elitepve~ (ahahaha, I know right?) is incursion spam in highsec the "best" pve ships are essentially: non-rattlesnake faction bs, legions, logi, and a few oddballs. Caldari don't look so dominant.

In more general pve terms, of course, tengu tengu tengu tengu tengu tengu tengu.... etc.
Dethbringer1
NoWar4Me
#20 - 2012-02-22 19:43:51 UTC
Ah yes forgot about drone skills. There seem to be as many drone skills as there are ship skills. That would seem to double the sp required to max out your dps. Tengu seems very short to train for by comparison. And now switching to a Tengu makes all those lvl 5 drone skills a waste. Ah well I have enough Gallente ships for a museum now. How much should I charge for admittance?
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