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Player Features and Ideas Discussion

 
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incursion farming

Author
pewpsi
Of the Neutral Planet
#1 - 2012-02-19 18:25:04 UTC
Hey I've got an idea that could easily stop the damn incursions bears from farming a place till it despawns.
Make the payments get held until the incursion is over. Carrier runs away back to sansha space? Halve the payout.
If the insursions are only around for an undetermined amount of time them the incursion bears have no choice but to actually try and kill the carrier.
Aqriue
Center for Advanced Studies
Gallente Federation
#2 - 2012-02-19 21:04:45 UTC
Incursions are like free money, who wouldn't want that?

Don't like it. Gank them. Compete and complete before them. Infiltrate and aggro transfer. Kill Carrier quickly. Done!

FFS, already exists in game how to stop it. YOU can personally step in and stop it. Can't get your ass to be bothered with it...then let them farm incursions.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3 - 2012-02-19 21:07:00 UTC
You seem to misunderstand how incursion farming works.

The mom doesn't "escape" - rather, they just hold off on popping it until it's about to.
Mr MaltaProject
inFluX.
Good Sax
#4 - 2012-02-19 21:08:19 UTC
Aqriue wrote:
Incursions are like free money, who wouldn't want that?

Don't like it. Gank them. Compete and complete before them. Infiltrate and aggro transfer. Kill Carrier quickly. Done!

FFS, already exists in game how to stop it. YOU can personally step in and stop it. Can't get your ass to be bothered with it...then let them farm incursions.


You are a champion of the forums.
Grey Azorria
Federation Industries
#5 - 2012-02-19 21:13:21 UTC
Esna Pitoojee wrote:
You seem to misunderstand how incursion farming works.

The mom doesn't "escape" - rather, they just hold off on popping it until it's about to.

I think the mom escaping was also part if the idea - to put an time limit on single incursions

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Simi Kusoni
HelloKittyFanclub
#6 - 2012-02-19 22:17:41 UTC
Aqriue wrote:
Incursions are like free money, who wouldn't want that?

Don't like it. Gank them. Compete and complete before them. Infiltrate and aggro transfer. Kill Carrier quickly. Done!

FFS, already exists in game how to stop it. YOU can personally step in and stop it. Can't get your ass to be bothered with it...then let them farm incursions.

It's not our job to balance Eve, it's CCPs job.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#7 - 2012-02-20 00:24:28 UTC
nullsec incursions need some serious rethinking on ccps part, the nerfed things because they didn't want to have people using super caps on the moms etc, as a result the risk vs reward of nullsec incursions is just NOT WORTH IT.

what ccp could have done which they've demonstrated they can do with C5/C6 sleeper sites is having more sleepers spawn, in this case for every 2 caps brought into deal with the incursion in the system, it spawns an additional sansha cap, for every super brought in another sansha super brought in, this then gives cap pilots ESPECIALY SUPER CAP pilots something other to do than general sitting twiddling their thumbs and actualy allows them to use the supers for things more than just the "i win" pvp button lol

as for highsec, 1 drop the cyno jammers, it's not like players can cyno stuff into a highsec system, and 2 also add random sansha hot drops into things, make it a low chance but a chance none the less, ie it increases the risks vs rewards in highsec.
Mara Rinn
Cosmic Goo Convertor
#8 - 2012-02-20 00:52:18 UTC
pewpsi wrote:
Hey I've got an idea that could easily stop the damn incursions bears from farming a place till it despawns.
Make the payments get held until the incursion is over. Carrier runs away back to sansha space? Halve the payout.


That's pretty much how it works right now.

pewpsi wrote:
If the insursions are only around for an undetermined amount of time them the incursion bears have no choice but to actually try and kill the carrier.


Can the Sansha mothership be held in place using a HIC?
pewpsi
Of the Neutral Planet
#9 - 2012-02-20 22:32:40 UTC  |  Edited by: pewpsi
Mara Rinn wrote:


Can the Sansha mothership be held in place using a HIC?



I was thinking along the lines of the carrier trying to run off after a day or 2 of being spotted. period. Unless HIC's can use mysterious voodoo like concord I don't see how it should be able to stop a carrier from hopping through a wormhole. That way it doesn't get farmed the way it is. Still huge profits, Just have to move fleets around instead of leaving systems in a constellation screwed for a week until the sansha mothership actually gets killed. The idea was to get people living in the affected systems involved in the incursions but all it does is force low skilled/poor players to leave while the incursion bears wreak havok on the markets with craploads of farmed isk.

Its sad the incursions used to be 0 profit and just for fun. Had large amounts of people turn up for it. Totally lost its way, now its a boring logi blob of isk farmers sitting in highsec. I know people that literally live only in highsec and plex 4 accounts and buy 1 bil isk ships regularly cus they can. Because they spend a few hours a day running vanguards in the "shiny fleets" in highsec? Wheres the risk vs reward there? The chance that a spy infiltrated your fleet? lame.
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#10 - 2012-02-20 22:50:42 UTC
There are heaps of ways to change the incursion. Now what you should prove is how it can be good in accurate statistics, other wise you are doing nothing more than people in CSM already doing.
pewpsi
Of the Neutral Planet
#11 - 2012-02-20 23:57:03 UTC
Kogh Ayon wrote:
There are heaps of ways to change the incursion. Now what you should prove is how it can be good in accurate statistics, other wise you are doing nothing more than people in CSM already doing.


hardly see how it needs to be proven that it will work when what's already in place doesn't. Started this thread to discuss ways to fix a broken system.
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#12 - 2012-02-21 00:52:51 UTC
pewpsi wrote:
Kogh Ayon wrote:
There are heaps of ways to change the incursion. Now what you should prove is how it can be good in accurate statistics, other wise you are doing nothing more than people in CSM already doing.


hardly see how it needs to be proven that it will work when what's already in place doesn't. Started this thread to discuss ways to fix a broken system.


Sorry I was just being lazy. "it"="your way to change the incursion"

There are heaps of ways to change the incursion. Now what you should prove is how "your way to change the incursion" can be good "for the game balance" in "relevantly realistic" statistics, other wise you are doing nothing more than people in CSM already doing

For example, totally remove incursion from the game is a way to change the incursion, it's not acceptable isn't it? Then why your way could be acceptable? you need to prove it.
pewpsi
Of the Neutral Planet
#13 - 2012-02-21 05:28:26 UTC
Kogh Ayon wrote:
pewpsi wrote:
Kogh Ayon wrote:
There are heaps of ways to change the incursion. Now what you should prove is how it can be good in accurate statistics, other wise you are doing nothing more than people in CSM already doing.


hardly see how it needs to be proven that it will work when what's already in place doesn't. Started this thread to discuss ways to fix a broken system.


Sorry I was just being lazy. "it"="your way to change the incursion"

There are heaps of ways to change the incursion. Now what you should prove is how "your way to change the incursion" can be good "for the game balance" in "relevantly realistic" statistics, other wise you are doing nothing more than people in CSM already doing

For example, totally remove incursion from the game is a way to change the incursion, it's not acceptable isn't it? Then why your way could be acceptable? you need to prove it.


hah. you think ccp looks to prove anything before implementing it? They just look at available ideas and take one. Usually the easiest one to program.... also if you've got a better idea I'm all ears :) or did you just come to bash the thread cus you're upset that you might lose your carebear ISK farm cus CCP is prepping the nerf bats.
Simi Kusoni
HelloKittyFanclub
#14 - 2012-02-21 08:26:09 UTC
pewpsi wrote:
hah. you think ccp looks to prove anything before implementing it? They just look at available ideas and take one. Usually the easiest one to program.... also if you've got a better idea I'm all ears :) or did you just come to bash the thread cus you're upset that you might lose your carebear ISK farm cus CCP is prepping the nerf bats.

While I'm not usually one to find myself complimenting CCP's capacity for long term planning, they put considerably more thought into their nerfs than you did into your post. Ayon wasn't disagreeing with you, just pointing out that more detailed suggestions have been posted before, so quit trolling him.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]