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Player Features and Ideas Discussion

 
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Mines- Introducing the Swarmpack!

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2012-02-14 14:37:56 UTC
WHAT IF... a ship used a passive weapon system, in that it could launch a cloud of mines at an area.
It would work something like this: The ship spots a target mining or doing something similar.
The ship takes a swarmpack, (named for this tactic), and fires it at a target point.

The swarmpack then flies to the area, missile style, and bursts apart into an expanding cloud of mines. The mines expand into a cloud 15 km in every direction around the center point. (15km radius, 30km diameter) Mines would not be active until the cloud finished expanding, or else the mines would cross detonate upon release.
(A second cloud would mutually destroy all mines in overlap areas, as they would cross detonate, creating a cleared area where the clouds overlapped each other)

Now, a careful pilot could navigate through these, and avoid hitting too many so it would survive.

Area of strategy, possible that clouds could be placed next to each other to saturate larger areas, keeping in mind overlapping areas are cleared, so solid clouds are not really possible of great size.

Gates could find these also a navigational hazard.

The ship, like the SB with bombs, would be able to only carry a limited amount of these. They would also only persist a limited amount of time, DT would eliminate them, assuming an even shorter duration did not do so.
(5 minutes plus 5 minutes per skill level. Minimum skill level 2, so effective time is 15 to 30 minutes)
Buzzy Warstl
Quantum Flux Foundry
#2 - 2012-02-14 14:50:04 UTC
Neat idea, but there are too many missing parts to implement it in EvE any time soon.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#3 - 2012-02-14 15:07:53 UTC
Buzzy Warstl wrote:
Neat idea, but there are too many missing parts to implement it in EvE any time soon.

I can think of a few ideas to reverse engineer it, using current game elements, but like anything else, it has to be wanted.

(The mines could be recoded jet cans, with the skill specific timers to poof. Just like the 2k range decloaked a CovOps, the same range could detonate a small smart bomb effect with 3k blast radius)

(The entire cloud could be a coding used in a blast, but locked to be paused by minizones, each unpaused when the ship entered the individual zone. The visual appearance would be not unlike a cluster of soap bubbles for that.)

Not saying it would be simple, but I think they could do it without it becoming more effort than it would be worth by far.
Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-02-14 15:14:39 UTC
There used to be mines in EvE. They were taken out due to the sheer amount of lag they caused...well...mostly because of the lag. There have been many proposals to bring them back. I have made one myself. Unfortunately it seems it likely won't happen any time soon. I would love to have a mine laying module or ship specific roll for it...(Destroyers)...but it would have to be done right.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Jafit
Caldari Provisions
Caldari State
#5 - 2012-02-14 15:18:46 UTC
I don't like the idea of there being a weapon that can kill you while your attacker is AFK, POS guns are fair enough because they're only at POSes at moons, but you describe being able to put mines anywhere. Also your idea of navigating through a minefield, in this game is really cute but it's never going to work, you don't have enough control over your ship to expect players to pull that kind of thing off.

Objects in space cause a lot of latency, so I think if these things were in the game, they would be used to generate lag and cause time dilation to kick in so that people can kite unfavourable reinforce timers into their stronger timezones. Spam mines around gates so that no hostile fleets and cloakies can't get in, have a few blockade runners keeping your mine ships supplied so you can keep spamming minefields everywhere.

No thanks.

Vertisce Soritenshi
The Scope
Gallente Federation
#6 - 2012-02-14 15:22:24 UTC  |  Edited by: Vertisce Soritenshi
The initial idea I had come up with had conditions set on mines. Mines only remained if the mine layer was on grid and not cloaked. Once the ship cloaked or left grid the mines would auto detonate. There would be a limit to how many mines could be layed by a single ship. Like many other items they would also not be able to be layed in highsec. My reasoning for this mechanic would be that mines are "dumb". They require a ship to help them maintain their location in space and without that ship to maintain them they either become inert or self destruct.

One of the MAJOR reasons mines were removed is because they remained when the mine layer left. Then while the mine layer was in high sec he would suddenly get CONCORDED because his mines in null hit some poor sap.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Nikk Narrel
Moonlit Bonsai
#7 - 2012-02-14 15:27:41 UTC
Jafit wrote:
I don't like the idea of there being a weapon that can kill you while your attacker is AFK, POS guns are fair enough because they're only at POSes at moons, but you describe being able to put mines anywhere. Also your idea of navigating through a minefield, in this game is really cute but it's never going to work, you don't have enough control over your ship to expect players to pull that kind of thing off.

Objects in space cause a lot of latency, so I think if these things were in the game, they would be used to generate lag and cause time dilation to kick in so that people can kite unfavourable reinforce timers into their stronger timezones. Spam mines around gates so that no hostile fleets and cloakies can't get in, have a few blockade runners keeping your mine ships supplied so you can keep spamming minefields everywhere.

No thanks.


Your comments seem more aimed at mines in general, since some of the effects you describe are not related or probable with my idea.

By lag / graphics load, the mine cloud I described should be less intensive than a standard bubble. They even have these moving now, with the release of the Hictor, so a stationary one is an unlikely strain. The individual mines can be left out, having a red sphere present serves the purpose. (Mines are normally hidden anyways)

AFK killing? Won't work very well... The time limit on these makes it improbable for an attacker to simply stick these everywhere, especially when combined with their inconvenient size requirements to carry around. You are just as likely to get a swarm of interdictors putting bubbles everywhere, and they are already in game.
Nikk Narrel
Moonlit Bonsai
#8 - 2012-02-14 15:32:39 UTC
Vertisce Soritenshi wrote:
The initial idea I had come up with had conditions set on mines. Mines only remained if the mine layer was on grid and not cloaked. Once the ship cloaked or left grid the mines would auto detonate. There would be a limit to how many mines could be layed by a single ship. Like many other items they would also not be able to be layed in highsec. My reasoning for this mechanic would be that mines are "dumb". They require a ship to help them maintain their location in space and without that ship to maintain them they either become inert or self destruct.

One of the MAJOR reasons mines were removed is because they remained when the mine layer left. Then while the mine layer was in high sec he would suddenly get CONCORDED because his mines in null hit some poor sap.


Those are clever conditions indeed.

I am coming at it from the aspect described, in that the mines last a maximum of 25 minutes if the player has the skill at level 5, the mine swarmpacks are bulky and difficult to transport in large numbers, and very likely a cycle delay can be included in the launcher, like an interdictor has.

There is no reason a specialized destroyer could not be used for this, they certainly could use more variety.
Mary Annabelle
Moonlit Bonsai
#9 - 2012-02-14 17:58:11 UTC
Nikk Narrel wrote:
Vertisce Soritenshi wrote:
The initial idea I had come up with had conditions set on mines. Mines only remained if the mine layer was on grid and not cloaked. Once the ship cloaked or left grid the mines would auto detonate. There would be a limit to how many mines could be layed by a single ship. Like many other items they would also not be able to be layed in highsec. My reasoning for this mechanic would be that mines are "dumb". They require a ship to help them maintain their location in space and without that ship to maintain them they either become inert or self destruct.

One of the MAJOR reasons mines were removed is because they remained when the mine layer left. Then while the mine layer was in high sec he would suddenly get CONCORDED because his mines in null hit some poor sap.


Those are clever conditions indeed.

I am coming at it from the aspect described, in that the mines last a maximum of 25 minutes if the player has the skill at level 5, the mine swarmpacks are bulky and difficult to transport in large numbers, and very likely a cycle delay can be included in the launcher, like an interdictor has.

There is no reason a specialized destroyer could not be used for this, they certainly could use more variety.

YES!!!

Moar destroyer ideas, please!

+1
Nikk Narrel
Moonlit Bonsai
#10 - 2012-02-15 17:10:14 UTC
Mary Annabelle wrote:
Nikk Narrel wrote:
There is no reason a specialized destroyer could not be used for this, they certainly could use more variety.

YES!!!

Moar destroyer ideas, please!

+1

Ok, what is the most probable race for a destroyer that uses mines, limited as these are.

Gallente? They do love drones, are these enough like those to compare?
Caldari? The swarmpack does launch like a missile, and they love missiles.
Amarr? The prophet said: As ye sow, so shall ye reap, and my harvest is your doom...
Minmatar? I saw the traveler, and he was pursued by assassins. He scattered coins upon the ground, and they could not but help and stop to gather them. Pity the fools, the coins were cursed, greed can be a weapon too...


Come to think of it, they would all obviously like this in their ship line-ups!
zhang elliott
Stygian Boatmen
#11 - 2012-02-15 19:08:27 UTC  |  Edited by: zhang elliott
"The initial idea I had come up with had conditions set on mines. Mines only remained if the mine layer was on grid and not cloaked. Once the ship cloaked or left grid the mines would auto detonate. There would be a limit to how many mines could be layed by a single ship."

"There is no reason a specialized destroyer could not be used for this, they certainly could use more variety."


I like the idea of mines myself as a defensive tool. How could this be used in EVE, heres a thought.....your on a lo/null sec roam when you encounter a superior force. FC orders a tactical withdraw to XXXXX gate. They purse. Having a minelayer in fleet he orders it to lay mines at the gate to cover fleet jump out. Or he orders the layer to deploy mines on other side of gate as well as a bubble or two to hinder pursuit. An FC using this tactic/tool could possibly choose to engage pursuing fleet or continue withdraw to another system.
As far as a ship to use a Dessie is a good choice the Coercer already has the look. But how about a Tech 2 version of the mining frigate. They already have a decent cargo hold and utilitarian look and there is no use for them above what they are used for now.

Just my 2 cents worth. Fly reckless.
Nikk Narrel
Moonlit Bonsai
#12 - 2012-02-15 21:27:35 UTC
zhang elliott wrote:
"The initial idea I had come up with had conditions set on mines. Mines only remained if the mine layer was on grid and not cloaked. Once the ship cloaked or left grid the mines would auto detonate. There would be a limit to how many mines could be layed by a single ship."

"There is no reason a specialized destroyer could not be used for this, they certainly could use more variety."


I like the idea of mines myself as a defensive tool. How could this be used in EVE, heres a thought.....your on a lo/null sec roam when you encounter a superior force. FC orders a tactical withdraw to XXXXX gate. They purse. Having a minelayer in fleet he orders it to lay mines at the gate to cover fleet jump out. Or he orders the layer to deploy mines on other side of gate as well as a bubble or two to hinder pursuit. An FC using this tactic/tool could possibly choose to engage pursuing fleet or continue withdraw to another system.
As far as a ship to use a Dessie is a good choice the Coercer already has the look. But how about a Tech 2 version of the mining frigate. They already have a decent cargo hold and utilitarian look and there is no use for them above what they are used for now.

Just my 2 cents worth. Fly reckless.


Frigates are certainly options for this, the Stealth Bomber series inspired my idea for the launcher, and the size of the swarmpack being a limiting factor just like they cannot carry many bombs for reloads.

There is a bunch of destroyer lobbyists who also are interested in seeing more of that type in space too.

Your idea of using these on a gate is certainly likely, and the effects would not persist beyond 25 minutes, so there would be no long term issues unless someone was camping the gate.
Mary Annabelle
Moonlit Bonsai
#13 - 2012-02-15 23:39:24 UTC
Nikk Narrel wrote:
There is a bunch of destroyer lobbyists who also are interested in seeing more of that type in space too.


/me coughs politely
That would be me.

I would have a second account just to pack these mines around a gate so I could mine peacefully.

Errr, by mine peacefully I mean like being a miner on asteroids, not just a miner of gates, which could also be called a miner I guess.

Ok, I would be a miner by both definitions then.

(I could deal with this T2 frig too, but the destroyer just feels so fun...) Blink
Jake Shifter
Science and Trade Institute
Caldari State
#14 - 2012-02-16 19:09:16 UTC
The bombs are a good idea, but you should only be able to lay minefields in lowsec. Jita would be infested my mine-laying trolls outside the gates. i also like the idea of having a passive minefield, that when activated actually home in on the target, and they can be destroyed by FOF and defender missiles.
Nikk Narrel
Moonlit Bonsai
#15 - 2012-02-16 19:14:44 UTC
Jake Shifter wrote:
The bombs are a good idea, but you should only be able to lay minefields in lowsec. Jita would be infested my mine-laying trolls outside the gates. i also like the idea of having a passive minefield, that when activated actually home in on the target, and they can be destroyed by FOF and defender missiles.

I agree with your point, but give me a second to picture Jita with mines... got it.

Like any weapon, I would expect the damage done to other craft to cause status changes, not to mention bring concord running.

As this would be possible to not be in the same system when it occurred, I can see it not being allowed in high sec, or optionally being treated as immediate damage upon setting the mines with concord.

Yeah, I was thinking more of nullsec on this design. Any place a warp bubble could be placed, kinda.
Mary Annabelle
Moonlit Bonsai
#16 - 2012-02-16 23:11:33 UTC
What race would be the mine specialist?

I get Gallente with drones, Caldari with missiles, Minmatar with strippers, and Amarr with stuffy dudes wearing hoods....
zhang elliott
Stygian Boatmen
#17 - 2012-02-17 20:03:23 UTC
Mary Annabelle wrote:
What race would be the mine specialist?

I get Gallente with drones, Caldari with missiles, Minmatar with strippers, and Amarr with stuffy dudes wearing hoods....




Who says it has to be a race thing.