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[Proposal] Re-adjust highsec income (Missions, incursions etc)

First post
Author
Dipluz
Notorious Legion
#1 - 2012-02-17 10:54:48 UTC  |  Edited by: Dipluz
Hi,

I would like to propose some following changes, so that Eve is more dynamic, and the different aspects and areas reflect better, on how different areas (nullsec, lowsec, highsec & wormholespace)
Reflect properly on risk vs reward when it comes on the income side.

I feel this is needed when 66%~ of the population lives in highsec.
This should prove enough of a reason to the population of eve, that highsec is way to profitable to ever bother going to explore lowsec/nullsec/wormhole space.

Im not saying this to force people to move to another area for us evil pirates/gankers/blobbers from huge alliances, so we have more targets.
But as I see it t oday showing on each devblog on how the population is spread. I feel this is a neccesary step so that people properly explore the riches around eve. I know that low sec already dosent have too many things that draws people to it atm, and CCP is addressing this.

And EvE is a sandbox game where you do what you want, but as it is today Risk VS Reward, is not properly set.

Specially is this to Level 4 missions.

What I want done.

Readjust the Loyaltypoint income of Level 4 missions by 25-40%. So that it comes in line with the risk vs reward of the other aspects of the game.
And other highsec activities (highsec incursions done properly and ETC)

Some reasoning to this:

I am a 7 year veteran (bittervet) of this game.
Not famous of any kind just enjoy this game, but as I see theres PLENTY of territory for those who are willing to risk to get reward.
When I after 4months of playing back in the "old days" I was tired of highsec already ( yes I did live in highsec after my first couple of nullsec lives), I took the chance of going to 0.0 to join the big alliances. And the riches that would come to me for taking that risk.

Today I feel its another story.
You have so much income from level 4 missions, through loyalty points, all agents today has no Quality level anymore which means you can spread out evenly and lower the risk even more for highsec ganks/plays, I feel that through this there is no risk except for dieing in a mission, bring a logistics alt and there you go totally risk free income.

I would like some of the CSM candidates to view this and take a position on this, though alter my proposal as you see fit.
Cya on fanfest guys!
Aulus Vel
Trance Genesis
#2 - 2012-02-17 11:33:31 UTC
I approve.
Dipluz
Notorious Legion
#3 - 2012-02-17 11:36:32 UTC
Please do press the like button then :)
Battle On
GoonWaffe
Goonswarm Federation
#4 - 2012-02-17 12:53:12 UTC
i think the only thing they need to adjust is the mining sector.
these days mining isnt that safe at it was. there are too many gankers these days and you can easily pop a hulk with boosts and an orca supporting it with just 2 or maybe 3 low sp destroyers. so the risk has gone up but the reward hasnt. therefor i think there needs to be something new for miners. also you can only mine for 6mill/hour with a decent hulk. this is just way too low.
Incursions and missions shouldnt get any asjustments simply because they are already good. at the moment you can make around 40-60mil/hour doing lvl 4 missions + salvaging them. this is easily doable without any high risks.
incursion require communication skills, a group of people and still has a high risk of losing your ship. also you need to have a good ship + good skills to run them good enough to be able to contest other fleets. therefor the reward is higher and is at a steady 70-120mill
Exploration in highsec still has a high reward but requires the skills to scan sites.

so really if you compare it all, the only thing that needs to be adjust is the mining sector. the rest is balanced

Jita Exiles Productions is RECRUITING

Join -JXT- Public for more information

Dipluz
Notorious Legion
#5 - 2012-02-17 13:34:56 UTC
Battle On wrote:
i think the only thing they need to adjust is the mining sector.
these days mining isnt that safe at it was. there are too many gankers these days and you can easily pop a hulk with boosts and an orca supporting it with just 2 or maybe 3 low sp destroyers. so the risk has gone up but the reward hasnt. therefor i think there needs to be something new for miners. also you can only mine for 6mill/hour with a decent hulk. this is just way too low.
Incursions and missions shouldnt get any asjustments simply because they are already good. at the moment you can make around 40-60mil/hour doing lvl 4 missions + salvaging them. this is easily doable without any high risks.
incursion require communication skills, a group of people and still has a high risk of losing your ship. also you need to have a good ship + good skills to run them good enough to be able to contest other fleets. therefor the reward is higher and is at a steady 70-120mill
Exploration in highsec still has a high reward but requires the skills to scan sites.

so really if you compare it all, the only thing that needs to be adjust is the mining sector. the rest is balanced


40-60mill isk a hour for lvl4 missions is way to high, in a space where you cant really be ganked unless your stupid.
For running anomalies in 0.0, you get also 50-80mill isk a hour, where anyone can kill you, which I belivie it is a little to low comparison to lvl4 missions when you factor in the risk.

When it comes to mining thats based out of the market price for tritanium and etc.
Though for highsec ganking, it would maybe be on time for a buff of the Hulk for this matter.
Rebirthed Follower
Hulkoholics Anonymous
#6 - 2012-02-17 13:37:17 UTC
I agree with Dipluz. There is not enough people in low-sec and nullsec doing what they do in high-sec: making money for themselves.

Yes, there are lots of alliances, but you just don't see the kind of economy and traffic that high-sec has created. Missions have been drastically noob-erized so that everyone can do them. This has made it impossible for new players to want anything other than easy ISK.

Changing something must be done. Don't force people to move, but make it encouraging.



THERES GOLD IN THEM THARRRRR HILLS!
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#7 - 2012-02-17 13:38:17 UTC
Good now adjust nullsec to reflect the near risk less lifestyle for huge rewards

Removing local is a good start there then either cutting faction/ded/officer item drop rates and rat bounty's by at least 30% while reducing the number of faction spawns too and/or making plexs harder to do so no more solo tengus

That should help with the risk free nullsec isk printing machine

ps. before you start whining and crying that nullsec had risk remember about those intel channels and the risk free intel local provides at least this way you will have to risk something for your reward.

Let the nullsec carebear tears flow.
Kimbeau Surveryor
Stapeley House
#8 - 2012-02-17 13:42:29 UTC  |  Edited by: Kimbeau Surveryor
Whilst I am prepared to accept that reward rebalancing may be needed, I don't actually think this will get more people into lower sec space. In fact, by making stuff more expensive to re-equip, it might have the opposite effect.

People chose to live in hi-sec because they are that sort of person. Avid PvPers may find it hard to accept that spoiling someone else's day is not something that everyone gets off on. (I know that that's not what PvP is really about, but it is what hi-sec folk perceive it to be about. After all, the only experience of PvP that most of them have is when some ganker spoils their day.)
Dipluz
Notorious Legion
#9 - 2012-02-17 13:43:19 UTC
TrollFace TrololMcFluf wrote:
Good now adjust nullsec to reflect the near risk less lifestyle for huge rewards

Removing local is a good start there then either cutting faction/ded/officer item drop rates and rat bounty's by at least 30% while reducing the number of faction spawns too and/or making plexs harder to do so no more solo tengus

That should help with the risk free nullsec isk printing machine

ps. before you start whining and crying that nullsec had risk remember about those intel channels and the risk free intel local provides at least this way you will have to risk something for your reward.

Let the nullsec carebear tears flow.


Removing local is a dumb thing, go to wormhoel space if you want 0.0 without local, its needed for corporation/alliance organsational use like intel channels, fleet ops etc.
If you really think that intel channels and local really helps too much, you give up before youve even properly tried catching people in anomalies, belts etc. dont be lazy use directonal scanner etc.

We are a small corp in a 160man alliance and we have very large amount of kills even with local. so removing that has no proper purpose. faction/ded/officer spawns is the only thing holding 0.0 people in 0.0, if you limit that you will have a HUGE spike in people just living in highsec. beacuse its risk free.
Not all systems is upgraded with super lvl5 ded complex upgrades, beacuse of politics and etc.
Maybe you should live more in 0.0 before you posted this, you seem very unexperienced with 0.0. ive lived in 0.0 for properly around 5-6 years time on and off.
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#10 - 2012-02-17 13:46:36 UTC
Arr theres the whining i was looking for trying to wriggle out of the fact your nothing more than a mad emo raging little carebear how pathetic

please cry more i will enjoy the day your isk printing press is nerfed
Dipluz
Notorious Legion
#11 - 2012-02-17 13:47:34 UTC
Kimbeau Surveryor wrote:
Whilst I am prepared to accept that reward rebalancing may be needed, I don't actually think this will get more people into lower sec space. In fact, by making stuff more expensive to re-equip, it might have the opposite effect.

People chose to live in hi-sec because they are that sort of person. Avid PvPers may find it hard to accept that spoiling someone else's day is not something that everyone gets off on. (I know that that's not what PvP is really about, but it is what hi-sec folk perceive it to be about. After all, the only experience of PvP that most of them have is when some ganker spoils their day.)


Making stuff more expensive dosent help anyone, the rebalance of isk income is the thing, beacuse people will take risks if they can earn more money, other places. but it has to be a risk that is rewardring to overcome.
Dipluz
Notorious Legion
#12 - 2012-02-17 13:51:04 UTC
TrollFace TrololMcFluf wrote:
Arr theres the whining i was looking for trying to wriggle out of the fact your nothing more than a mad emo raging little carebear how pathetic

please cry more i will enjoy the day your isk printing press is nerfed


Tbh I couldnt care much abou isk printing, im trying to find a way to encourage the people who makes enough isk doing lvl4's to even bother taking a couple of chances to go out to 0.0 and join alliances,corporations who live out t here. Take part in bigger communities than sitting in their 40man highsec corp, do nothing more than do lvl4 missions till they either, gets ganked by people like me beacuse hey, theres no more targets in nullsec.

Or they quit the game beacuse they grow tired of lvl4 missions beacuse wtf is the point of having billions of isk if you have nothing more to buy beacuse hey bigger ships cant be flown in highsec or hey now I own ALL pirate battleships my goal in this game is fufilled.
Dipluz
Notorious Legion
#13 - 2012-02-17 14:01:40 UTC
Ofcourse people, we cannot force people to move to lowsec or nullsec/WH space. and I dont see buffing anomaly hunting in 0.0 a solution, but reducing the lucrative lvl4 mission income, is a way for people to look elsewhere. beacuse the income in a game like eve is important (dont fly anything you cannot afford to loose).

Andski
Science and Trade Institute
Caldari State
#14 - 2012-02-17 14:50:18 UTC
TrollFace TrololMcFluf wrote:
Good now adjust nullsec to reflect the near risk less lifestyle for huge rewards

Removing local is a good start there then either cutting faction/ded/officer item drop rates and rat bounty's by at least 30% while reducing the number of faction spawns too and/or making plexs harder to do so no more solo tengus

That should help with the risk free nullsec isk printing machine

ps. before you start whining and crying that nullsec had risk remember about those intel channels and the risk free intel local provides at least this way you will have to risk something for your reward.

Let the nullsec carebear tears flow.


shut up idiot

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bal'Ayle
Steel Battalion
Fraternity.
#15 - 2012-02-17 15:41:11 UTC
the isk vs reward does need to be tweaked a bit i do agree - for me i live in null sec - i cant get into a carrier and short of teamin up with other characters ratting is a first come to belt first get reward situation with me and my ratting BS

but something that bugs me is that null sec is far too safe a place to be unless you come thru into a gate camp or get caught by a fleet there really isnt anything about here that can kill you - and half the time its more dangerous in high sec due to the ganking. i think making the reward a little less is the wrong way to do it, simply make it a bit harder - more scrambling rats, more dps and more randomisation of rat sets so a simple cookie cutter fit no longer is the be all end all in missions. even more distance between sites would reduce the isk per hour on travel alone

as for working on mining the reward isnt as obvious as scrape a rock sell the dust - mining is only less profitable for people in high sec becuase there is no risk at all (from the game itself) and its very time consuming, what with all the bots etc available with a google search the only way to increase your income is to move to null like me and mine here where you can make a LOT more isk just out of ores.

OR go full industry and manufacture things out here with the ore you mine. risk vs rewards -> mining here is risky so its also good for iskies

i can manufacture shuttles out of ore gained by reprocessing other peoples loot they leave with a nocits. then that shuttle sells for 300,000.00 isk - that profit is insane from 20 mins harvesting 1 site giving me enough ore to make 50 with no bother.

a couple mil investment like im doing get a pos up in a system and start manufacturing ammunition.

in a fleet people pay insane ammounts for ammunition out here -> ur 3m trit might get you 9m isk in high sec, manufacture some ammo out of that and you can get 90m in a day or two from the same ammount of effort.

what i want to see is null sec stations offering missions in local space - a lvl3 in null would be reidulously rewarding compared to a lvl3 in high
Malcanis
Vanishing Point.
The Initiative.
#16 - 2012-02-17 15:49:02 UTC
Dipluz wrote:
Hi,

I would like to propose some following changes, so that Eve is more dynamic, and the different aspects and areas reflect better, on how different areas (nullsec, lowsec, highsec & wormholespace)
Reflect properly on risk vs reward when it comes on the income side.

I feel this is needed when 66%~ of the population lives in highsec.
This should prove enough of a reason to the population of eve, that highsec is way to profitable to ever bother going to explore lowsec/nullsec/wormhole space.

Im not saying this to force people to move to another area for us evil pirates/gankers/blobbers from huge alliances, so we have more targets.
But as I see it t oday showing on each devblog on how the population is spread. I feel this is a neccesary step so that people properly explore the riches around eve. I know that low sec already dosent have too many things that draws people to it atm, and CCP is addressing this.

And EvE is a sandbox game where you do what you want, but as it is today Risk VS Reward, is not properly set.

Specially is this to Level 4 missions.

What I want done.

Readjust the Loyaltypoint income of Level 4 missions by 25-40%. So that it comes in line with the risk vs reward of the other aspects of the game.
And other highsec activities (highsec incursions done properly and ETC)

Some reasoning to this:

I am a 7 year veteran (bittervet) of this game.
Not famous of any kind just enjoy this game, but as I see theres PLENTY of territory for those who are willing to risk to get reward.
When I after 4months of playing back in the "old days" I was tired of highsec already ( yes I did live in highsec after my first couple of nullsec lives), I took the chance of going to 0.0 to join the big alliances. And the riches that would come to me for taking that risk.

Today I feel its another story.
You have so much income from level 4 missions, through loyalty points, all agents today has no Quality level anymore which means you can spread out evenly and lower the risk even more for highsec ganks/plays, I feel that through this there is no risk except for dieing in a mission, bring a logistics alt and there you go totally risk free income.

I would like some of the CSM candidates to view this and take a position on this, though alter my proposal as you see fit.
Cya on fanfest guys!



Won't this just increase the value of LP?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tanya Powers
Doomheim
#17 - 2012-02-17 19:55:05 UTC  |  Edited by: Tanya Powers
Dipluz wrote:
boring rabble by null sec random pawn


I'll agree with you the day where null sec will be free o absolutely all the null sec rating bots (hundreds and even thousands of those but seems ccp can't do a crap about it)

Because a single rating bot in null sec in his drake is completely intouchable, and does for about 700M to over 1B a day. Where's your risk when you know CCP can't do a **** about it and that your perfect bot docks/kiss the poss if some neutral appears?
C'mon intelligent guy I'm sure you have an answer al made for this.

Now there are hundreds of those in Tengus and carriers, what is your proposal about this?

So your ols rabble about high sec income not only is flawded but it's once again to previlege those already crawling on billions of isk, the same ones buying characters on toons bazaar very often, most of those have lots of alts since it's easy to pay their sub right?

Idiot ideas are idiot.
Andski
Science and Trade Institute
Caldari State
#18 - 2012-02-17 20:22:19 UTC
Tanya Powers wrote:
Dipluz wrote:
boring rabble by null sec random pawn


I'll agree with you the day where null sec will be free o absolutely all the null sec rating bots (hundreds and even thousands of those but seems ccp can't do a crap about it)

Because a single rating bot in null sec in his drake is completely intouchable, and does for about 700M to over 1B a day. Where's your risk when you know CCP can't do a **** about it and that your perfect bot docks/kiss the poss if some neutral appears?
C'mon intelligent guy I'm sure you have an answer al made for this.

Now there are hundreds of those in Tengus and carriers, what is your proposal about this?

So your ols rabble about high sec income not only is flawded but it's once again to previlege those already crawling on billions of isk, the same ones buying characters on toons bazaar very often, most of those have lots of alts since it's easy to pay their sub right?

Idiot ideas are idiot.


it's as if you've totally glossed over l4 bots, because of course nobody bots in highsec

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#19 - 2012-02-17 20:23:07 UTC
"no he's just running his level 4s very enthusiastically, that's why he doesn't respond to convos and why he's out for 18 hours a day"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Della Monk
Monastery of Drakes
#20 - 2012-02-17 22:48:11 UTC
Slap Sleeper/Incursion AI into all npcs, should shake things up a bit.
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