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Your Ideas for More Ships in EVE!

Author
Jafit
Caldari Provisions
Caldari State
#21 - 2012-02-16 09:46:33 UTC
Look at everyone in this thread who thinks they're so funny with their funny ideas. So funny.
Ptraci
3 R Corporation
#22 - 2012-02-16 10:30:21 UTC  |  Edited by: Ptraci
Dedicated cyno jamming ships that prevent your fleet from being hot-dropped if you have them with the module active, or prevent your enemy's capitals from jumping away. Fight or die, or at least primary the cyno jamming ship.
Cloak detection ships that scan specifically for cloaked vessels with a 100% hit decloaking the ship. Would not affect cloaked players since they just re-cloak and warp somewhere else. AFK cloakers however...
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#23 - 2012-02-16 10:46:39 UTC
Reilly Duvolle wrote:
- Capital class EWAR ships, providing soft-kill capabilities for the capital battlefield (and CSM, leave my EAF alone, frigates shutting down titans is just stupid). Separate skill. Prereq recon 5, battleship 5 and and capital ships 4.

- Tier 4 Tech 1 battleships with thin tanks wielding XL-guns (glass cannon). requires battleship 4 to fly.

- capital class "death ray" ships. Special modified dreadnoughts wilding a light version of the doomsday at the expense of turrets. Must enter siege to fire it. Requires dreadnought 4 and doomsday operation 1

- capital class interdictor. can mount multiple new capital class heavy long ranged warp disruptors capable of tacling super capitals. Very stiff tank. Separate skill. Prereq heavy interdictor 5, battleship 5, capital ships 4

- capital class heavy cynosayral field generator ship. Very stiff tank. Can mount a new supercapital cynosaural field generator - the only that can drop supercapitals (cynofrigates will no longer be able to drop the supers). The supercap cyno has a spool up time that needs to complete before supers can jump.Separate skill. Prereq cyno 5, battleship 5, capital ships 4.

No to XL guns on BS let dreads fill that role with a buff. So 1 and 2 combined in a dread hull.

capital class HIC.....yes but make it just a new script with the existing platform. Perhaps "sieging" the HIC. Then give the script the new skill stats so that any ordinary HIC now can serve double duty so its "hidden" until use so that FCs wont automatically KNOW what that ship is there for.

Love the last idea. Main reason for the quote. Takes away the super hot drop option for every single ship thats roaming around in low or null which has become stupid.





now ships Id like to see


Modular T3 frigate designed for probing and tackling

Bonuses to tackle, tank and probing and a much increased warp speed. Requires Inty 5 Cov ops 5 Ewar frig 5 and racial frigate 5 plus its own racial skill.

Carries no weaponry

New module that can scan down cloaked ships but it will take time and is based on proximity. <--Inty 5 skill
New module that effectively creates a warp signature, think residual engine trails, that point where a ship has warped off to for a set time and then dissipates. <-- Ewar Frig 5 skill
New module that allows for you to triangulate from that warp trail a ship calculated warp in spot that will be "on grid" with the ship. <-- CovOps 5 skill



You can run away and cloak but if your not fast enough you CAN and will be hunted down, uncloaked and killed. No more warping off and sitting cloaked until the threat is gone. You can warp to a safe spot or bounce between safes but can be followed within a certain time frame, caught up to and tackled.

Tank similar to a HAC or Tier 2 BC in EHP.

Building reqs require the T2 versions of each of the racial frigates, Inty, CovOps and Ewar, as well as standard T3 components. So neither null nor WHs can make this ship alone but require a cooperation of both areas to be able to be built.


I have an idea of new T3 components and where to get them from storyline wise but I wont go into that. But it would require reverse engineering of both sansha and sleeper tech to build as well. Thereby making it something you have to WH, Null goo AND hit incursions to build thereby forcing more cooperation and less solo play to do.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Rek Seven
University of Caille
Gallente Federation
#24 - 2012-02-16 10:59:32 UTC
T3 Frigates
T3 industrial
Anti-covert ship - ability to locate cloaked ships
Black ops orca - has a jump drive and can fit a module that removes it and any ship within range from local
Acac Sunflyier
The Ascended Academy
#25 - 2012-02-16 11:09:44 UTC
A heavy assault battleship
Vicar2008
MCMLXXVI
#26 - 2012-02-16 11:21:20 UTC
Totally out the box thing just came into my head, its a bit stupid but I like it, an Ewar ships that shuts down local, but decloaks everything. The fun that could be had with that, never happen in a million years :(
Jace Errata
Caldari Provisions
Caldari State
#27 - 2012-02-16 11:25:44 UTC
Oh look a blatant plug

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Solhild
Doomheim
#28 - 2012-02-16 11:34:01 UTC
An industrial ship that can do research and small manufacturing jobs - consumes POS fuel and can traverse hisec - can't dock of course Big smile
Oxylan
Blood Fanatics
#29 - 2012-02-16 11:47:38 UTC  |  Edited by: Oxylan
More ships ? we have BIG ships unification, i remember while people use industrals and t2 transporters, next CCP add orca, new hauler monster, orca is awesome ship but while CCP add this a lot industral lose own role in game, long time ago people use destroyes as salvage ship, so after noctis they lose own role, another example, marauders awesome powerfull tank and good firepower, now we have horde of tengu, 650dp + super tank+ agility, who want more golems ? nobody... now we got tier 3 bc, cool ships to, but some ship lose own role after CCP add tier 3bc, perssonaly i use now tier3 bc in my alt account as DPS support and i have better dps than kronos, and it cost only 100mil isk with t2 fit... More ship = total unification, no thanks.This is bad way...

If it bleed we can kill it.

Shadowsword
The Scope
Gallente Federation
#30 - 2012-02-16 11:50:27 UTC
I'd like to see new T2 battleships, able to use new modules. The Amarr one, for exemple, would be able to fit a module that reduce the target's EM resistance by 25%.

Those ships would be pretty convenient when you have to deal with supercaps or grind structures.
Fierceshot
Native Freshfood
Minmatar Republic
#31 - 2012-02-16 11:53:54 UTC
Tier/tech 2 destroyer drone boats capable of atleast a flight of light drones and limited weapon hardpoints.
Serene Repose
#32 - 2012-02-16 11:58:17 UTC
I want a dedicated command ship. Along with that take the command ship role from the battlecruiser. The lack of a fighting T2 battlecruiser is the source of a lot of imbalance people try to concoct all sorts of convoluted theories to get around.

Other than that? There's too many ships in EVE. 90% of them are superfluous. Another five percent are totally useless except to spin in the hangar and say, "Oooooh! How purty!"

We must accommodate the idiocracy.

mcnuggetlol
Viziam
Amarr Empire
#33 - 2012-02-16 12:03:05 UTC
I think we have enough ships as it is really
David Grogan
University of Caille
Gallente Federation
#34 - 2012-02-16 13:23:54 UTC  |  Edited by: David Grogan
Xercodo wrote:
Benilopax wrote:
Titan killer class Capital ships.

Capital killer class Battleships.



Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/



dreads would be fine if they had a slight tracking boost

the only new capital i'd like to see is a capital ewar ship maybe a tier 2 dread could fill that role... but the capital ewar mods only work on other caps..... then change sub cap ewar so it doesnt work on caps.

the only exception to that is HIC's and dictor bubbles.... they should still remain as they are.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Cylide Askald
Chroma Corp
Prismatic Legion
#35 - 2012-02-16 14:24:58 UTC
T3 frigs!

Small nimble stuff GO! \o/

-

Vertisce Soritenshi
The Scope
Gallente Federation
#36 - 2012-02-16 14:36:18 UTC
Is the OP asking for more ship types with new roles or more ship skins that are different. Frankly I would love to see T2 variants of ships look a lot more different than they do now and possibly have absolutely no resemblance to it's T1 counterpart at all if possible.

As for new roles and ship types...more variety is always good.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Arec Bardwin
#37 - 2012-02-16 14:49:03 UTC
Tech 2 battleship/BC/cruiser hull heavy stealth bomber

Role Bonus:
-99.65% reduction in Citadel Torpedo Launcher powergrid needs
-99.5% reduction in Cloak CPU Use
-100% targeting delay after decloaking

Note: can fit covert cynosural field generators and heavy bomb launchers

Heavy bombs obviously doing huge damage to large capital targets, but negligible damage to smaller sub capital targets.
Jace Errata
Caldari Provisions
Caldari State
#38 - 2012-02-16 16:43:04 UTC
Cylide Askald wrote:
T3 frigs!

Small nimble stuff GO! \o/

Oh god not the Dramiel all over again

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Trainwreck McGee
Doomheim
#39 - 2012-02-16 16:48:55 UTC
T3 battle cruisers that have only 3 subsystems and what you put in those subsystems are very specific bonuses to other specific ships. So they are just command ships but you can highly customize them for your gang or fleet.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Grumpy Owly
Imperial Shipment
Amarr Empire
#40 - 2012-02-16 16:52:00 UTC
Cross between a frigate and an industrial. Or maybe as an easier example a destroyer with better cargo but much less combat potential.

The idea is to afford a faster courier type industrial that has less cargo carrying capacity but still enough to warrent use for smaller scale supply where speed is more important than capacity.