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Eve Role Playing Experience and the CQ.

Author
Lucien Visteen
Imperial Academy
Amarr Empire
#21 - 2011-09-19 14:39:25 UTC
Jade Constantine wrote:
Bloody hell Lucien Visteen you made me like the second Rodj Blake post today! Pirate

Accusing people of lack of imagination for not liking the Incarna rubbish is super ironic given the degree to which roleplayers have made do with their imagine since the beginning of the game quite happily. You do understand that sometimes a hokey special effect monster in a film is actually worse for suspension of disbelief than some creepy music and threatening shadows right?



Glad I could be of help Smile

The ships hung in the sky in much the same way that bricks don't.

Lucien Visteen
Imperial Academy
Amarr Empire
#22 - 2011-09-19 15:05:32 UTC
Name Family Name wrote:

And why would I want to leave my pod when I just want to drop off some ore?


I dont know why you would leave your pod everytime you drop off some ore, I'm not you. And according to CCP some time in the future it will indeed be optional to leave the pod or not. If my understanding of their posts are accurate.

Just that stating it breaks immersion to me reads as you either lack imagination since you can't come up with something suitable, or you don't care about immersion that mutch anyway. Whitch begs to wonder why you stated it breaks immersion.

Name Family Name wrote:
Personally, I just ignore NeX pretty much from the start and you wont find a single one of my posts complaining about it.

The OP pointed out how it helps his immersion, which had me point out that the pricing structure is entirely out of line with eves otherwise quite coherent pricing structure, so if it has any impact on roleplayers immersion, it must be negative, which some of the most seasoned and prominent roleplayers in this game have already confirmed.

The fact it's entirely out of line wont change over time - be it 3 months or 3 years.


Then you are like me. I dont use the nex store mutch myself, as it is too expencive for me atm.

I apologice if you took offence in that part of my response. But saying that a monocle cost as mutch as something else witch is so mutch more useful. Is jumping on a bandwagon that stopped rolling some time ago. It's old, the current price is set, new items might come in cheaper but it won't change the current prices.

If the items in the store adds to the immersion of the OP, good for him/her. Then why come and single out one item in it. And why the very item that did get all that hype when it was introduced? I can't find anywhere in OP's post saying that the Monocle helps with his immersion.

The ships hung in the sky in much the same way that bricks don't.

Name Family Name
Imperial Academy
Amarr Empire
#23 - 2011-09-19 16:18:00 UTC  |  Edited by: Name Family Name
Lucien Visteen wrote:


I dont know why you would leave your pod everytime you drop off some ore, I'm not you. And according to CCP some time in the future it will indeed be optional to leave the pod or not. If my understanding of their posts are accurate.

Just that stating it breaks immersion to me reads as you either lack imagination since you can't come up with something suitable, or you don't care about immersion that mutch anyway. Whitch begs to wonder why you stated it breaks immersion.


Why would I have to come up with some explanation to cope with something entirely unreasonable that has been implemented as a NeX display room?
That's the entire point - nobody would leave their ship and even less their pod when dropping off some ore. But you're right - CCP said they'd address the issue, so let's see what they do...


Quote:

Name Family Name wrote:
Personally, I just ignore NeX pretty much from the start and you wont find a single one of my posts complaining about it.

The OP pointed out how it helps his immersion, which had me point out that the pricing structure is entirely out of line with eves otherwise quite coherent pricing structure, so if it has any impact on roleplayers immersion, it must be negative, which some of the most seasoned and prominent roleplayers in this game have already confirmed.

The fact it's entirely out of line wont change over time - be it 3 months or 3 years.


Then you are like me. I dont use the nex store mutch myself, as it is too expencive for me atm.

I apologice if you took offence in that part of my response. But saying that a monocle cost as mutch as something else witch is so mutch more useful. Is jumping on a bandwagon that stopped rolling some time ago. It's old, the current price is set, new items might come in cheaper but it won't change the current prices.

If the items in the store adds to the immersion of the OP, good for him/her. Then why come and single out one item in it. And why the very item that did get all that hype when it was introduced?


No offense taken - I guess I could easily afford buying the entire NeX repertoire - I just don't see any point. My point wasn't about affordability or use of these items, but about them settling into the Eve universe. It's about the fact that a rifter is supposed to be the size of a Boeing 747 and for the price of a pair of NeX boots, you could buy ~1000 of them.
But as I said, I don't really care - and for the roleplayers outthere, I'd suggest 'it's a ridiculously perky scamming attempt' as a possible explanation.

Quote:

I can't find anywhere in OP's post saying that the Monocle helps with his immersion.


Claire Raynor wrote:
[...I also love the Nex shop and the items that you can buy from it for the same reasons of immersion...
Azahni Vah'nos
Vah'nos Family
#24 - 2011-09-19 16:57:25 UTC
To be honest unless the OP is CCP Apollo then I don't see how anyone can see the Nex store as a good thing.

Let's see what it along with Incarna/WiS has brought to the game at this point:
* Broken immersion
- Having to get out of your pod each time you dock
- No pod room
- Getting out of your pod naked and covered in pod goo onto a metal docking pier in the middle of nowhere
- No washing facilities at all in CQ
- Aren't ships supposed to break down in an oxygenated atmosphere? how do we breath then when the CQ isn't sealed from the hanger
* Diluted the sandbox
- Clothing not crafted as was touted in Ambulation
- Clothing not destructable
- Potential crafter/retailer character path now removed
- Ship painting (not in yet) could have been another player crafted feature
- Player created clothing and paint jobs could have added a whole raft of raw materials to the market
* Monetising of Game Content
- Nex items now added based on potential sales, rather than adding them for the enhancement of the game experience
- Motivation shift for devs (instant money vs content with depth)
* Removed racial uniqueness
- Generic look for avatars
- No unique clothing (Amarr male robe the exception) to truly identify each race
- Bringing in outside designers that appear to have no knowledge of EVE's lore or look/feel of the original character creator
- The designers do know this is a Sci-Fi game don't they?

If you really sit down and look at what this sandbox game has lost and what content Ambulation was supposed to have then you wouldn't be singing the praises of Incarna in it's current state or the Nex store.

So do I dislike CCP? ... hell no! I just don't agree with the direction they have taken with Incarna so far.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Rees Noturana
Red Rock Mining Company
#25 - 2011-09-19 17:03:18 UTC
Azahni Vah'nos wrote:
To be honest unless the OP is CCP Apollo then I don't see how anyone can see the Nex store as a good thing.

Let's see what it along with Incarna/WiS has brought to the game at this point:
* Broken immersion
- Having to get out of your pod each time you dock
- No pod room
- Getting out of your pod naked and covered in pod goo onto a metal docking pier in the middle of nowhere
- No washing facilities at all in CQ
- Aren't ships supposed to break down in an oxygenated atmosphere? how do we breath then when the CQ isn't sealed from the hanger
* Diluted the sandbox
- Clothing not crafted as was touted in Ambulation
- Clothing not destructable
- Potential crafter/retailer character path now removed
- Ship painting (not in yet) could have been another player crafted feature
- Player created clothing and paint jobs could have added a whole raft of raw materials to the market
* Monetising of Game Content
- Nex items now added based on potential sales, rather than adding them for the enhancement of the game experience
- Motivation shift for devs (instant money vs content with depth)
* Removed racial uniqueness
- Generic look for avatars
- No unique clothing (Amarr male robe the exception) to truly identify each race
- Bringing in outside designers that appear to have no knowledge of EVE's lore or look/feel of the original character creator
- The designers do know this is a Sci-Fi game don't they?

If you really sit down and look at what this sandbox game has lost and what content Ambulation was supposed to have then you wouldn't be singing the praises of Incarna in it's current state or the Nex store.

So do I dislike CCP? ... hell no! I just don't agree with the direction they have taken with Incarna so far.




+1 for constructive criticism. This is the kind of comments we need. I agree with all these points too.

_ _

VaMei
Meafi Corp
#26 - 2011-09-19 17:07:00 UTC
Name Family Name wrote:
Actually, it breaks immersion.


I feel the same. I don't really care for immersion from a game, but it breaks the back story supporting everything we were.

pre-Incarna, I lived among the demi-gods that had transcended the limitations of our organic bodies to become one with the machines of our creation. The limits of our wealth and power were second only to our immortality.

Post-Incarna, I'm a pilot with a nervous twitch living in a slum apartment.
Lucien Visteen
Imperial Academy
Amarr Empire
#27 - 2011-09-19 17:08:30 UTC
Name Family Name wrote:
Claire Raynor wrote:
[...I also love the Nex shop and the items that you can buy from it for the same reasons of immersion...


Claire said that the nex shop and its items as a whole adds to his/her immersion. And I can see that in the sence that it makes the character stand out more. Nothing to do in general about the pricing of it.

The nex store is not cheap, its items might be overpriced. The general population of this forum is in agreement of that fact. But does it need to be brought up in every thread that has the word nex in it? And does it need to be brought up in the way of THE MONOCLE. There are limitless other counterarguments one can use instead.

The ships hung in the sky in much the same way that bricks don't.

Name Family Name
Imperial Academy
Amarr Empire
#28 - 2011-09-19 23:07:00 UTC  |  Edited by: Name Family Name
Lucien Visteen wrote:


Claire said that the nex shop and its items as a whole adds to his/her immersion. And I can see that in the sence that it makes the character stand out more. Nothing to do in general about the pricing of it.


That's good for Claire - for others like me it's the exact opposite - i guess pointing that out is not so quite out of context.

Quote:

The nex store is not cheap, its items might be overpriced. The general population of this forum is in agreement of that fact. But does it need to be brought up in every thread that has the word nex in it? And does it need to be brought up in the way of THE MONOCLE. There are limitless other counterarguments one can use instead.



You still seem to be missing my point. In this context, it has to be brought up.

Most people bringing it up usually do so, because they'd probably buy NeX items if they weren't so expensive, so they complain. Others bring it up because it's ridiculous from a marketing perspective - remember how Bethesda was ridiculed for oblivions horse armor? Yeah - CCP take that to another level.

In the case of roleplaying/immersion it's an entirely different issue, simply because it doesn't fit into eve's otherwise quite coherent pricing structure.

IRL, I'm into expensive watches, yet I still have to find one that costs as much as 1000 Boeings.
Having that said, I understand CCPs '1000 $ jeans' reasoning behind it to some extent from a marketing perspective, yet from a roleplaying perspective and coherence of the ingame economy, it's completely absurd.
Mehrdad Kor-Azor
Doomheim
#29 - 2011-09-19 23:14:21 UTC
Jade Constantine wrote:

Add to that NeX store is a ridiculously-unbelievable fiasco. Its an imperialist Amarrian fashion house...


Not so much, I'd expect the Gallente to be more into that nonsense.
Toshiroma McDiesel
Imperial Academy
Amarr Empire
#30 - 2011-09-20 01:31:03 UTC
I've always thought about in as McCaffery's "Brains and Brawns" stories.

I"m not really the Evil One, I'm just his answering service.

Simetraz
State War Academy
Caldari State
#31 - 2011-09-20 01:39:27 UTC
Thumbs up for the OP, started reading the replies and stopped, not worth the time.
KaarBaak
Squirrel Team
#32 - 2011-09-20 01:46:35 UTC
Azahni Vah'nos wrote:
To be honest unless the OP is CCP Apollo then I don't see how anyone can see the Nex store as a good thing.

Let's see what it along with Incarna/WiS has brought to the game at this point:
* Broken immersion
- Having to get out of your pod each time you dock
- No pod room
- Getting out of your pod naked and covered in pod goo onto a metal docking pier in the middle of nowhere
- No washing facilities at all in CQ
- Aren't ships supposed to break down in an oxygenated atmosphere? how do we breath then when the CQ isn't sealed from the hanger
* Diluted the sandbox
- Clothing not crafted as was touted in Ambulation
- Clothing not destructable
- Potential crafter/retailer character path now removed
- Ship painting (not in yet) could have been another player crafted feature
- Player created clothing and paint jobs could have added a whole raft of raw materials to the market
* Monetising of Game Content
- Nex items now added based on potential sales, rather than adding them for the enhancement of the game experience
- Motivation shift for devs (instant money vs content with depth)
* Removed racial uniqueness
- Generic look for avatars
- No unique clothing (Amarr male robe the exception) to truly identify each race
- Bringing in outside designers that appear to have no knowledge of EVE's lore or look/feel of the original character creator
- The designers do know this is a Sci-Fi game don't they?

If you really sit down and look at what this sandbox game has lost and what content Ambulation was supposed to have then you wouldn't be singing the praises of Incarna in it's current state or the Nex store.

So do I dislike CCP? ... hell no! I just don't agree with the direction they have taken with Incarna so far.



I agree. I also would like to check my imagination at the door and have CCP spoon feed the experience directly through my eyes. If I don't see it, it doesn't happen. Roll

Dum Spiro Spero

CATPAIN KIRK
State War Academy
Caldari State
#33 - 2011-09-20 01:55:59 UTC
Simetraz wrote:
Thumbs up for the OP, started reading the replies and stopped, not worth the time.



I totaly agree - all are idiots. check out my rolepaying CQ screenshots:

[img]C:\Users\Hilmar\Pictures[/img]
Max Singularity
House Singularity
Sixth Empire
#34 - 2011-09-20 02:01:40 UTC
KaarBaak wrote:
[quote=Azahni Vah'nos]
* Broken immersion


Yeup.

I feel Incarna/Implosion is simply an open beta test. The fact that I'm Amarr and locked into Mini quarters is simply an insult. My wife was killed during the Minmatar conflict and my daughter almost died at their hands. To be trapped inside those quarters is intolerable. I still have the door, and no CQ which is bad enough.

So I know that CCP really does not cater to RP.

This is a case of we shall judge them for what they do... not what they say.


-Max
Acting house chair House Singularity

Harbinger of Faith His Holiness Maximilian Singularity VI, Pope of New Eden

First Champion House Kador (defeated) - #MagnateGate

Viceroy Interview & Apostle In Amarr

Y U NO
Doomheim
#35 - 2011-09-20 02:27:22 UTC
Simetraz wrote:
Thumbs up for the OP, started reading the replies and stopped, not worth the time.



YEAH!

Y U NO BUY MONOCLE!?
Effrafax of Wug
Doomheim
#36 - 2011-09-20 02:52:39 UTC  |  Edited by: Effrafax of Wug
I agree with the OP 100%, mostly because I feel the same sentiments myself. Thank you CCP.... this was much anticipated and begged for, for years. I think new loud mouths forget/don't know that. It adds to the game and if you can show that you can finish a project like ambulation.. I don't see a reason for me ever unsubbing.
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