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Do Self Destruct Timers need to change based on Ship Mass?

Author
Simi Kusoni
HelloKittyFanclub
#21 - 2012-02-07 22:13:49 UTC
Asuka Solo wrote:
Another topic filled with no.

Burn it with fire.

Some of us understand that there are risks associated with AFK ratting in our carriers, and are willing to accept them. Rather than try to justify mechanics created before the introduction of capital class ships, in a heavily biased attempt to discourage PvP.

Just copy pasting rather than writing a real response to your post because, let's be honest, you didn't actually make any points.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

mxzf
Shovel Bros
#22 - 2012-02-07 22:28:18 UTC
Simi Kusoni wrote:
Just copy pasting rather than writing a real response to your post because I don't actually have any real counter argument and am resorting to off-topic personal attacks.


FTFY
Simi Kusoni
HelloKittyFanclub
#23 - 2012-02-07 22:44:36 UTC  |  Edited by: Simi Kusoni
mxzf wrote:
Simi Kusoni wrote:
Just copy pasting rather than writing a real response to your post because I don't actually have any real counter argument and am resorting to off-topic personal attacks.


FTFY

How is it off topic? Asuka has self destructed a number of carriers in the past, and uses them to rat, which is why she is against an extension of SD timers for capitals. She has no interest in it from a PvP or fleet engagement perspective, and has made no arguments concerning the way this mechanic negatively effects large capital fights.

Asuka, and yourself, both posted in this thread either claiming that two minutes is a reasonable timer or that people should just bring more DPS. You have no experience to back that up, nor does Asuka, and Asuka also has a vested interest in maintaining the capacity to hide her mistakes. I'd say that's pretty relevant.

Personally, I don't care about ratting carriers, we can titan bridge in and gank the crap out of them if we want to, but this mechanic very seriously effects capital ship warfare on a fleet level. When we see 13 RA supers hitting a structure, what happens? Nothing. Because ganking them would mean we take losses, they SD, we get none of that officer loot to cover losses and KB looks like they came out on top. (And the KB does matter, unfortunately, when it's used for recruitment of new corps/players)

Unless of course you think ganking 13 supers in <2 minutes is viable?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#24 - 2012-02-08 04:08:36 UTC
Simi Kusoni wrote:
mxzf wrote:
Simi Kusoni wrote:
Just copy pasting rather than writing a real response to your post because I don't actually have any real counter argument and am resorting to off-topic personal attacks.


FTFY

How is it off topic? Asuka has self destructed a number of carriers in the past, and uses them to rat, which is why she is against an extension of SD timers for capitals. She has no interest in it from a PvP or fleet engagement perspective, and has made no arguments concerning the way this mechanic negatively effects large capital fights.

Asuka, and yourself, both posted in this thread either claiming that two minutes is a reasonable timer or that people should just bring more DPS. You have no experience to back that up, nor does Asuka, and Asuka also has a vested interest in maintaining the capacity to hide her mistakes. I'd say that's pretty relevant.

Personally, I don't care about ratting carriers, we can titan bridge in and gank the crap out of them if we want to, but this mechanic very seriously effects capital ship warfare on a fleet level. When we see 13 RA supers hitting a structure, what happens? Nothing. Because ganking them would mean we take losses, they SD, we get none of that officer loot to cover losses and KB looks like they came out on top. (And the KB does matter, unfortunately, when it's used for recruitment of new corps/players)

Unless of course you think ganking 13 supers in <2 minutes is viable?


XD

Ever stop to consider that I lost a carrier ratting.... Once..... And have since enjoyed many PvP adventures with capitals. O wait, the lack of loss mails substantiating that statement doesn't compute with your killboard is all and end all mentality.

The only argument you've provided so far is "I can't gank it outright in 2 minutes with my brosefs, therefore I should get my free killmail if it offs itself"

Your point is mute. CCP have stated they think you should get your precious killmail if it SDs and you've been agressing it. While I think its ******** for getting credit for assisted suicide, I'll hardly throw a tantrum about it.

But what is really funny is the demand for a 2 minute self destruct (which should be player selectable/scalable regardless of the mass or size of the ship) to begin with to be nerfed to 10 minutes or something similar just to appease the km jewing sub cap blobbers who are too space poor to entertain the notion of getting into caps to begin with and cry when they fail at killing them.

Its a game sister. Play it. Stop living it. Its sad.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Simi Kusoni
HelloKittyFanclub
#25 - 2012-02-08 08:58:11 UTC
Asuka Solo wrote:
XD

Ever stop to consider that I lost a carrier ratting.... Once..... And have since enjoyed many PvP adventures with capitals. O wait, the lack of loss mails substantiating that statement doesn't compute with your killboard is all and end all mentality.

The only argument you've provided so far is "I can't gank it outright in 2 minutes with my brosefs, therefore I should get my free killmail if it offs itself"

Your point is mute. CCP have stated they think you should get your precious killmail if it SDs and you've been agressing it. While I think its ******** for getting credit for assisted suicide, I'll hardly throw a tantrum about it.

But what is really funny is the demand for a 2 minute self destruct (which should be player selectable/scalable regardless of the mass or size of the ship) to begin with to be nerfed to 10 minutes or something similar just to appease the km jewing sub cap blobbers who are too space poor to entertain the notion of getting into caps to begin with and cry when they fail at killing them.

Its a game sister. Play it. Stop living it. Its sad.

1) You've claimed in other threads that you have self destructed them before.

2) I've provided plenty of arguments, and I don't care about KMs. I care primarily about having an incentive to engage large super cap fleets, rather than just watch them SD and take their officer loot with them. Leaving the KBs skewed in their favor as they go.

3) I own capitals on two characters, am in the process of buying a super cap, and I'm mainly a PvE toon. So how am I a space poor KM jewing blobber? To be honest this mechanic as it stands benefits me more than it hinders me, that doesn't stop me from admitting it's utterly ridiculous.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Danny John-Peter
Blue Canary
Watch This
#26 - 2012-02-08 13:42:47 UTC
What about basing it one the amount of crew needed to operate the ship, Nyx is gonna need a lot of little people running around to make it work right. So they have to evacuate before the ship blows up.

Job done, makes the change, makes sense in lore, means people cant just self destruct to aviod that horribad KM.
Xolve
GoonWaffe
Goonswarm Federation
#27 - 2012-02-08 17:01:18 UTC
Look at all these pubbies that have never seen, more or less flown a capital spout forth their opinions...
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#28 - 2012-02-08 18:14:44 UTC
Simi Kusoni wrote:


3) I own capitals on two characters, am in the process of buying a super cap, and I'm mainly a PvE toon. So how am I a space poor KM jewing blobber?.


Ships you lose the most? Battlecruisers.

The average # of brosefs aiding you in gankage? 60.

You have no known cap fits, so you haven't done any PvP with caps in the last 3 months either. On any of those alts.

You stick to small guns and big gangs. Amirite? Course I am. Your killmails don't lie Hobo Baggins and his fellowship of fail.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Simi Kusoni
HelloKittyFanclub
#29 - 2012-02-08 18:46:55 UTC
Asuka Solo wrote:
Ships you lose the most? Battlecruisers.

Ships I kill with the most? T3s, because they're effective, and if you look at my BC most of my T3s cost more than a carrier. But that's somewhat beside the point, very few people use carriers as their primary PvP ship so I don't know what you were expecting to see here.

Asuka Solo wrote:

You have no known cap fits, so you haven't done any PvP with caps in the last 3 months either. On any of those alts.

As I said, I use my caps mostly for PvE, since I'm primarily a PvE character. To shamelessly quote myself: "I'm mainly a PvE toon (...) this mechanic as it stands benefits me more than it hinders me, that doesn't stop me from admitting it's utterly ridiculous.".

But that's besides the point, I've still killed caps, fought in fleets alongside them, my alt flies carriers/supers and I have a reasonable amount of PvP experience. I'll admit my PvP experience is more limited than some others, since I'm a carebear, but I've still got quite a bit of experience from doing it.

Anyway your point seems to boil down to me having not lost a carrier, ever. How is that bad? What? I don't lose many ships, bravo, your deductive powers have reached new heights.

Asuka Solo wrote:
You stick to small guns and big gangs. Amirite? Course I am. Your killmails don't lie Hobo Baggins and his fellowship of fail.

Most of my KMs on Shaidar have under ten people on. There are a few on Diaz with 60+ on, from CTAs, but mostly in PvP I either come along as logi on Diaz if it's a big gang, or play with Shaidar in a T3, hac or BC if it's small gang stuff.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Xolve
GoonWaffe
Goonswarm Federation
#30 - 2012-02-08 19:40:48 UTC
Asuka Solo wrote:

Ships you lose the most? Battlecruisers.

The average # of brosefs aiding you in gankage? 60.

You have no known cap fits, so you haven't done any PvP with caps in the last 3 months either. On any of those alts.

You stick to small guns and big gangs. Amirite? Course I am. Your killmails don't lie Hobo Baggins and his fellowship of fail.



Theres 3 things imminently wrong with your post.

First off- tons of people have caps, that use them for superjewing anomalies (especially when they are in a Sov holding alliance, sorry that wasn't blatantly obvious).

Secondly- Being in said Sov holding alliance, you typically join large fleets to defend strategic assets, hence 60+ people on killmails, stop sitting in ******* highsec thinking you have a full grasp on 'the game'. Its completely different on mulitiple levels in SovNull.

Third- Learn to read a killboard, and familiarize yourself with the 'Ships & Weapons' page, and you will see exactly how many kills said person has on that killboard by ranked by most commonly used ship type/weapons. Also having a 'known' fit doesn't mean you've killed anything with that fit, it means you LOST that fit. Also- Battleclinic is for scrubs.
Aqriue
Center for Advanced Studies
Gallente Federation
#31 - 2012-02-08 23:08:48 UTC
*sees that this topic has sufficiently turned into an arguement, so fires of a round of likes in a drive by *
Katalci
Kismesis
#32 - 2012-02-10 01:37:50 UTC
Why not just make self-destruct generate a killmail, given to the person who last shot/agressed the ship?
Satav
Aliastra
Gallente Federation
#33 - 2012-02-13 19:57:48 UTC
Here's my proposal. Allow self - destruct mechanics to remain the same but have the killmail given to highest dps pilot other than the damage taken in the self destruct.

A self destructing Nyx for example:

Victim: John Doe

Total Damage Taken: 4,298,876

Involved Parties:

John Doe
John Doe Corp
John Doe Alliance
Nyx
Self-Destruct: 2,342,847 (54.49%)

Party 2 346,897 (8.06%)

Party 3 324,987 (7.55%)

etc.

This would properly award those persons efforts that contributed to that ship loss (both technically in damage amount, and strategically in forcing that pilot to self destruct since he was going to die anyway.)

I believe this would be a great addition to the secondary mechanics of pvp and would be a subconscious motivator in properly awarding recognition of combat victory.
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