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I Choose YOU _______

Author
Crazian Sr
Perkone
Caldari State
#1 - 2012-02-12 23:23:15 UTC
Whats up, as you can prob tell by me asking this i'm new Big smile

My question is what is the most asked for ship in pvp? I'm aware everyone has the class they enjoy but im looking for the class/ship that people need in their fleet to be truly successful.

I don't care about how much the ship and fitting cost but if your looking to build a good fleet for a good fight what is the ship/class that is a must have.

I'm just a couple weeks old to eve and i enjoy working with others. I'm looking to be the ship possibly not everyone wants to be but every one want on their team.

So any advice or debates are welcome, if you just want to point out im a noob thats fine but i already stated that Smile

Thanks for your time Lol
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#2 - 2012-02-12 23:29:51 UTC
logi

always logi. need more logi.
Crazian Sr
Perkone
Caldari State
#3 - 2012-02-12 23:39:57 UTC
<== new

No rush, but if you get a sec what is logi and its purpose? or if easier can you post a link of some sort to lead me in the right direction?
To mare
Advanced Technology
#4 - 2012-02-12 23:42:12 UTC
logistics or recons are always needed, since the 95% of people want only to bring dps ships so they can brag about their damage % in the KM.
Stetson Eagle
Paird Technology
#5 - 2012-02-12 23:47:27 UTC
Logistics, pick one:

guardian
basilisk
scimitar
oneiros


Recon, pick one:

rapier
falcon
arazu


SB (solo, small gang, fleet bomber wing), pick one:

purifier
nemesis
hound
manticore
Stetson Eagle
Paird Technology
#6 - 2012-02-12 23:50:13 UTC
And if you're operating in small gangs, a good tackler gets kills on roams. If you think you have what it takes to play the "hardest" role, try interceptors.
Crazian Sr
Perkone
Caldari State
#7 - 2012-02-13 00:00:12 UTC
black ops vs recon?
To mare
Advanced Technology
#8 - 2012-02-13 00:08:04 UTC
Crazian Sr wrote:
<== new

No rush, but if you get a sec what is logi and its purpose? or if easier can you post a link of some sort to lead me in the right direction?

the purpose of a logi is to "heal" other ships hp, basically with equal numbers is one of the ship tha that decide the outcome of a battle, everyone love to have a logi in fleet because they feel more safe.
logi are all pretty much the same they all do the same job with some difference basilisk and scimitar heal shield hp guardian oneiros heal armor hp, scimitar and oneiros works better when they are the only logistic in the fleet, basi and guardian do the best when they are in a group of logistic, so its up to you to pick the one suits your play style better.
recons are made to annoy the enemy ships. curse can neutralize all the capacitor of enemy logistic making it useless and its tracking disruptor bonus can kill the damage projection of any turret ship, rapier/huginn can web a target from far away providing some range control in to the fight, arazu/lachesis can put a warp disruptor or scramble from very far away meaning you can catch preys more easily, falcon/rook have a chance to ECM (they cant lock anyone for 20 seconds) making more than 1 enemy ships useless at the same time not for nothing ECM ships are one of the most hated things to face in eve
JoeTwo PointOh
Did he say Jump
Deepwater Hooligans
#9 - 2012-02-13 05:14:47 UTC  |  Edited by: JoeTwo PointOh
Something to consider with the logistics/recon roles is the cost of learning to fly them. The blackbird is probably the cheapest tech one ewar boat you can get that will perform alright, and learning to it first before jumping into a 180 million isk falcon would be advisable.

One of the other posters mentioned flying interceptors, which I think might be the best suggestion yet. Fast tackle is incredibly useful to most gangs, and more importantly learning to stay alive in a fast tackle ship is incredibly useful to you. You can start out with the cheap tech 1 frigates to get the hang of it without bankrupting yourself, while still being fairly effective. The piloting skills you learn there will give you a great edge later on when you're stepping up into larger ships.

Edit: apparently my phone wants to misspell and omit words from posts tonight. My apologies if something doesn't make sense ;)
Archare
Aliastra
Gallente Federation
#10 - 2012-02-13 07:51:27 UTC
If you're familiar with most mmorpg classifications you can think of it like this...

Logis = healers/space priests/medics
Recons= Mezzers/Crowd controllers/Debuffers
Fleet Command Ships/boosting T3's = Buffers/Bards
Black ops = stealthy teleporters
Anything with a guns or missiles = dps

That's a quick and dirty description that most gamers can generically equate to. The t1 counterparts of logis,recons and command ships can also perform similar roles, though at a MUCH weaker strength than their t2 variants. As with most mmo's, LF HEALER is common in pvp, and more healers generally are welcome. Along with this recons and boosters are sought after in fleets since they can act as force multipliers and increase your fleets capabilities as it scales up. Their support roles, and their higher operation costs, in both SP to train into, and Isk to fly means generally the pool of pilots capable are in higher demand than dps.

As far as good fleets and compositions go, the "standardized" or doctrinal fleet setups are designed around a dps platform(s), which are then augmented with the above support roles to maximize the damage platforms strengths, and minimize their weaknesses.

an example are Nano dps with scimitars and a lachesis and huginn recons with skirmish booster, which maximizes their strengths of the dps which are kiting with skirmish links and a huginn to slow down and keep targets at bay. And minimized their weakness of 20km points by having a lachesis to lock a target down so i can escape while kiting the target as well. While the fast scimitars heal any damage taken.

Of course the one caveat to this all is that nothing beats good solid info on what ace your enemy has up their sleeves and being able to fit a perfect counter.
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2012-02-13 10:55:41 UTC
Hard to fly and very needed in every fleet? Light Interdictors
Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#12 - 2012-02-13 11:12:29 UTC
Enough ships to pvp in, but good logistic pilots are always needed. Most of the people I fly with have at least 1 logi char.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Death Toll007
Perkone
Caldari State
#13 - 2012-02-13 12:33:46 UTC
For a noob you want to get a T1 frigate for PvP, buy 50 of them +T1 fit, nothing fancy(read T1 fit). Once they are all gone you will have a better understanding of how the fleet operates, how to stay alive, and what works/does not work. (Don't forget to upgrade your clone) Flying the frig will also force you to learn about Orbits, threat ranges, and paying attention to fleet activity. It also ensures you do not have too many buttons to distract you during your formative PvP stages. Once you finish your frigates of fifty deaths, you may now graduate to cruisers, or specialized roles as a frigate. Your goal should be to keep frigate cost under 1 mil to start with, and cruiser cost under 10 mil. As you progress in PvP you will discover your preferred playing style, and once you advance to cruisers you can start delving into t1 equivalents of logi/recon/ahac. Should you lose all 50 cruisers I would be shocked as most of the hulls are survivable with a good FC/fleet composition, and the hard lessons were learned with frigates.

In real time this should take about six months of time, when not PvPing you can fly PvE to make isk. I would recommend your training be attributed to int/mem with a focus on support skills once you have frigate/cruiser/weapon system skill to level four and weapon system support skills to three for the race you plan to fly. This will allow you to work on the core skills that make every ship you fly better. Then train cybernetics to level three and get some +3 implants for int/mem. Train all engineering/electronics/navigation/mechanic skills for subcapital ships in PvP to level four, then top off engineering/mechanic/ electronics skills to five for the ships you plan to fly (no need to max ewar if no intent to fly them). You should come out of this training set at about the same time your ships are gone. At this point you can either continue to max the electronics/engineering/mechanic skills (takes about a year), or remap to perception/will for weapons and ship skills.

Questions?

-DT
Shukuzen Kiraa
F4G Wild Weasel
#14 - 2012-02-13 18:11:37 UTC
To mare wrote:
logistics or recons are always needed, since the 95% of people want only to bring dps ships so they can brag about their damage % in the KM.


Yet another reason they should do away with Killmails/Killboards
Liang Nuren
No Salvation
Divine Damnation
#15 - 2012-02-13 18:37:21 UTC
Inties and Dictors.

-Liang

I'm an idiot, don't mind me.

Tanya Powers
Doomheim
#16 - 2012-02-13 18:50:09 UTC
Scimitars -shield logistics
Guardians -armor logistics

Those are the first ones any decent fleet or gang will not undock without

Sabre - Fly catcher - Heretic - Eris -> light interdictors
Phobos, Onyx, Broadward -> heavy interdictors

Sabre is the strongest of them all, the one with more fitting options and the one that will give you lots of kills, deadly solo killer in null sec that can easily outdps any reccon.
It's simple, if you want to catch stuff or hold stuff you just have to get one in your gang/fleet

Heavy interdictors are the only capable ships to pin Supers. To be honest except the exceptional Broadsward everything else is pretty lol

Lachesis/Arazu - Rapier/huggin-Falcon-Pilgrimm/Curse -Reccon ships

They don't have that much firepower, well except minmatar ones that can easily kill almost everything from frigs to BS, but they offer unique abilities such as Lachesis/Arazu with dedicated dkills/booster/faction point disrupt at over 100km or scramble at 40km plus reduce targeting range of any ship for over 75%, the last one being less used because quite pointless in fleets but fun to use solo/duo

Rapier/huggin have web range bonus, you fit 2 best slot items on one of these and you web at over 60km and your friends will greatly apreciate.
Falcon is the one everyone hates because a single ship properly fitted with a decent pilot in can completely neutralise SEVERAL enemies (number depending on a lot o random stuff and a lot of not andom at all stuff like proper fits/skills, brain using is useful too.

Pilgrim/curse are mostly used as neutralising ships since their bonus is range and amount of energy neutralised on target.
Both are very strong baits for hot drops and both can take out the strongest logistics by cap neuting but are fragile vs projectiles and missiles since those weapon systems don't use cap to shoot.

Some of these ships have bonus for advanced cloacking devices and it's intersting and are also awesome cyno baits

Then you have the dps choice and that one is very large in fleet/large gang engagements:

Hac = zealot Vagabond Munin mostly but some day the Diemos will be back again (around 2055 I guess)

BC = Drake and Hurricane just because they're simply the best in game and Tornados/Oracles

Cruiser: except Stabber Fleet Issue and the obvious pirate Cynabals/Vigilants everything else T1 is situational but quite close to useless. The only interesting ones are the T2 versions: reccons, logistics, assault, hictors

T3's: those give lol killmails (i've lost some I now how lol it is) don't offer nothing really important to your fleet/gang that another T2 specialised version can't do better. Exception made for the Tengu that is obviously the closest to perfect in regards to the word "Versatility".
The 3 other races just have specialised T3's that might bring some very lol stuff but useless stuff I'll not even waste time to explain but they're quite good at picking the role of command ships.
Torothin
Crimson Dawn Enterprises
#17 - 2012-02-13 18:58:06 UTC  |  Edited by: Torothin
Sorry guys. Cloaking Dictors are the most sought after ship in the game for 0.0 warfare. Followed closely but Scimmy's and Gaurdians.
OfBalance
Caldari State
#18 - 2012-02-13 19:03:48 UTC
Tanya Powers wrote:
To be honest except the exceptional Broadsward everything else is pretty lol


Got this far and stopped reading.
tofucake prime
The Hatchery
RAZOR Alliance
#19 - 2012-02-13 20:46:46 UTC  |  Edited by: tofucake prime
Once again someone talks about faction point and links for the Arazu/Lach but ignores the Rapier/Huginn. FN webs with links get 107k. Fuckin awesome.

Also, heavy neut Curse is a rapemobile

Also, Tanya, you can get a 1m EHP tackle Proteus. I don't see any 1m EHP Lachesises flying around...
illirdor
Upper Class Goat
#20 - 2012-02-13 21:40:26 UTC
Tanya Powers wrote:
Snip.


There is sooo much fail in this post its not worth mention....

Soooo this is my sig.... 

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