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Fried Retinas

Author
MadMuppet
Critical Mass Inc
#41 - 2012-02-03 21:34:35 UTC
Ai Shun wrote:
MadMuppet wrote:
I don't might it being bright, but I should still be able to clearly see the UI when playing. This picture shows the problem with Nebulas (in Domain)


Maybe some of that gets lost in the SS, because the UI is visible (You cut bits off so can't see the full effect) and it's not particularly bright.


My complaint is with the target information, which is almost completely washed out by the nebula (the SS was from my thread asking for widescreen mode back and was cropped for demonstrating that specific issue). The SS actually is a little clearer than the actual game because of the compression adding more of an edge to it. Looking 'up' while in Domain is hard on the eyes, reading target information can be nearly impossible.



This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Kietay Ayari
Caldari State
#42 - 2012-02-03 22:26:17 UTC
Hey everyone, did you know that the further away from the centre of the star cluster you get the darker things are in general? :O Come on out its nice!

Ferox #1

Corina Jarr
en Welle Shipping Inc.
#43 - 2012-02-03 22:34:43 UTC
My only complaint right now is the Amarr station (with their old textures) are way too shiny on the sun side.


Oh... and most of the stars should not be as bloomy as they are. At 40AU many should be downright invisible.
MadMuppet
Critical Mass Inc
#44 - 2012-02-04 01:05:42 UTC
Kietay Ayari wrote:
Hey everyone, did you know that the further away from the centre of the star cluster you get the darker things are in general? :O Come on out its nice!


I tried that a couple times, but I found that the lights in the medical bay after flying too far out are hard on a new clone's retinas.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ila Dace
Center for Advanced Studies
Gallente Federation
#45 - 2012-02-04 05:32:15 UTC
They are also great braised after marinating in tears, but yeah I hear fried are pretty darn good.

If House played Eve: http://i.imgur.com/y7ShT.jpg

But in purple, I'm stunning!

Terminal Insanity
KarmaFleet
Goonswarm Federation
#46 - 2012-02-04 05:39:03 UTC
Subrahmaya Chandrasekhar wrote:
ShockedI am constantly BLINDED in space by these stupid nebulae clouds. Any programmer with any experience playing this game and any sense would realize it is a bad idea to blind people. Sure I can reposition the camera....but I'm getting sick and tired of that... I just want to enjoy the game without FRIED RETINAS !

How about we design A SLIDER for people to adjust the brightness of the background to a level they are comfortable with?

A game this advanced should not be so pitifully inadequate in the graphics department.

This has been an issue for years.

Sub.

Seriously, a slider to control brightness. Has anybody ever heard of such a thing?


Tribes:Ascend has similar problems, (repairing the generator in Drydock for example, you cant see the gen's HP for the bloom effect, so you never know if its fully repaired until you stop and step back)

Battlefield3: many cases where im blinded by the light and cant see my targets


Its not an issue of 'bad programmers' its just hard to maintain control of the brightness levels when using bloom/multipiler type effects and cant always be done perfectly



Disabling HDR/Bloom will cut down on the blinding, significantly.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Subrahmaya Chandrasekhar
#47 - 2012-02-04 06:27:14 UTC  |  Edited by: Subrahmaya Chandrasekhar
People need to quit sugar-coating this problem. If I hadn't done everything that's been suggested already I wouldn't have bothered to post in here. It's a damn shame that a nice effect like HDR has to be lost (turned off) because someone on the DEV team can't (or won't) figure out how to give a us control of a simple graphics parameter. When you can't even read the distance to a locked target without moving the background around to a dark part of space or checking it in the overview, you may as well be flying from the solar system map.
Btw, BLOOM was removed from the Eve graphics options a LONG time ago.

I'll bet you 20 Mil that if the user community had access to the .dds files and anything else that was needed, there would soon be a mod to fix this.

Edit: Actually, it's such a pain trying to get anything fixed like this, I've decided I don't care anymore. I don't need the agitation. Good luck, CCP.
Ajita al Tchar
Doomheim
#48 - 2012-02-04 07:29:10 UTC
IMO some nebulae are pretty goddamn bright (even in Gallente space; Verge has some bright-ass sytems while Sinq is a delicious deep emerald green). They are nonetheless beautiful Lol One issue I have with these is that it's difficult to see your own ship when cloaked with the nebula in the background without showing its bracket. Gets in the way of making undocks and whatnot, but it's not like that for most sytems.

Also, OP, I suggest you move down to null sec, it tends to be a little darker there. I like the cloud in Syndicate, it's cool and green and you'd probably find it more retina-friendly.

In conclusion, don't hate the nebulae, they are space art to look at when you're flying those endless miles.
Subrahmaya Chandrasekhar
#49 - 2012-02-04 09:18:33 UTC
Ajita al Tchar wrote:
In conclusion, don't hate the nebulae, they are space art to look at when you're flying those endless miles.

Thanks, mate.
Yes, hating is bad. i really do appreciate the Dev teams and all the work they do... but sometimes I feel like they are off in a dark castle somewhere, doing whatever they want, telling us to eat cake.

We'll get it right someday.

In the meantime, at least I know that there are a few pilots out there willing to stand and fight the dragon.

Toto Zinny
Imperial Shipment
Amarr Empire
#50 - 2012-02-04 10:26:24 UTC
I have been requesting a gamma slider since my first day, but still no gamma slider, and it must be at least 2 whole weeks now. Bear
Zizeroth
Mine n Mellow
#51 - 2012-02-04 10:58:44 UTC
Try using a welders helmet with a + 10 lense, it's good for mig, tig and sub arc.
Use +12 though if you ever have to do PI on an ice planet.
Sicex
#52 - 2012-02-04 11:25:43 UTC
I'm so amused by shiny things I continually flash my ship in front of the sun to play with the occlude effect...

Almost as addicting as ship spinning...
Mr Kidd
Center for Advanced Studies
Gallente Federation
#53 - 2012-02-04 20:27:55 UTC
Toto Zinny wrote:
I have been requesting a gamma slider since my first day, but still no gamma slider, and it must be at least 2 whole weeks now. Bear


Gamma controls aren't going to work well. The nebulae can be too bright while in a different location the only time I can see my ship is by the silhouette of its hull that's darker than the dark back ground. I'd like to be able to darken the one and brighten the other. We're not going to get that with a gamma slider unless you care to be changing it constantly.

Don't ban me, bro!

Plutonian
Intransigent
#54 - 2012-02-04 23:16:23 UTC
Petrus Blackshell wrote:
It's a stealth hisec nerf. Lower sec systems have less bright nebulae.

Lowsec Heimatar is still a bit bright.


I've asked for a background illumination slider for years. Unfortunately CCP thinks I'm a child; if I don't have bright shiny colors on my screen (in a space game of all things!!) I'll lose interest and wander away. Roll
Subrahmaya Chandrasekhar
#55 - 2012-02-11 05:05:50 UTC
I usually play in a dark room with one lamp on...very little ambient light unless it's daytime. So bright lights on the screen are actually blinding, and make it impossible to see my ship without playing around with the camera position.

From what I have seen in their videos, the developers at CCP work in an environment that is basically a well-lit office - this might explain their seeming lack of concern regarding this issue... and perhaps even the attitude of a number of our fellow pilots who play in similarly well-lit areas.

In any case, I've sent a barrel of sweetrolls to Iceland as a bribe, er, tribute to the Yarl of CCP.

I used to be able to get things done much faster, but then I took an arrow to the knee...

Cheers.

Valentyn3
Deep Core Mining Inc.
#56 - 2012-02-11 05:23:14 UTC
It's because space is bright and colorful, with stars and nebulae clearly visible with the sun in full view.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Ptraci
3 R Corporation
#57 - 2012-02-12 02:45:33 UTC
Subrahmaya Chandrasekhar wrote:
ShockedI am constantly BLINDED in space by these stupid nebulae clouds. Any programmer with any experience playing this game and any sense would realize it is a bad idea to blind people. Sure I can reposition the camera....but I'm getting sick and tired of that... I just want to enjoy the game without FRIED RETINAS !

How about we design A SLIDER for people to adjust the brightness of the background to a level they are comfortable with?

A game this advanced should not be so pitifully inadequate in the graphics department.

This has been an issue for years.

Sub.

Seriously, a slider to control brightness. Has anybody ever heard of such a thing?


If you can't play eve blindfolded by sense of smell and the Force alone, you are doing it wrong.
Soldarius
Dreddit
Test Alliance Please Ignore
#58 - 2012-02-12 02:57:21 UTC
Quote:
...a slider to control brightness...


Your screen. It has one, no?

http://youtu.be/YVkUvmDQ3HY

2bhammered
Cyberpunk 2077
#59 - 2012-02-12 03:00:43 UTC
Instead of trying to be funny or troll like most people I will just say while I do not experience this problem I do feel for you and agree that CCP should fix it. Peace
Vizvayu Koga
#60 - 2012-02-12 03:03:32 UTC
IMO the main problem is not that the nebula and stars are too bright, but that the GUI is too dark.
Anyway you have a good monitor but you should set the brightness A LOT lower than default. Default settings are for exhibition in usually very well illuminated places, you don't need so much brightness at home. If you use a natural brightness and your monitor is well calibrated the high contrast of brightness of space compared to dark GUI is not so annoying.
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