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[Proposal] Alternate Lowsec Fix

Author
Plutonian
Intransigent
#1 - 2012-02-11 01:42:00 UTC
I applaud the initiative behind any proposal which seeks to 'fix' Lowsec. Like many others, it is my belief that Lowsec should exist as a place for casual PvP.

Current mechanics make that difficult; the penalty for fighting in lowsec is the loss of security status, eventually locking the player out of Empire. A player is forced to either painfully rat their sec status up or create logistic alts to bring equipment in. These restrictions, IMO, are the problem. Eve may be a sandbox, but the engine which drives it has always been about combat.

Players should be able, without significant restriction, to find casual combat if they desire. There are many pilots located in Empire, who would enjoy casual combat in lowsec, if 1.) the security status 'punishment' was fixed, and 2.) if they feel they have a chance to get through gatecamps.


My proposal is this:

1.) Remove the security status hits for initiating combat against ships in all areas of lowsec EXCEPT for gates and stations. In other words, if you fire upon a frigate in a belt, planet, POCO, complex, or safespot, you suffer no loss of security status... at all. What CONCORD doesn't know won't hurt them.

2.) Combat wrongfully initiated upon any grid which contains sentry guns (i.e., gates and stations), will bring about sentry gun response and security status loss. Gatecamp mechanics, as they exist today, would remain unchanged.

3.) Podding anywhere in lowsec still incurs security status loss, as it does today. This allows pilots who seek the -10 Badge of Honor the ability to go 'full Pirate'.


I believe this proposal offers the most simple solution which will allow players, old and young alike, to try out casual lowsec combat without suffering penalty.
Vaurion Infara
Doomheim
#2 - 2012-02-11 03:28:04 UTC
Plutonian wrote:
I applaud the initiative behind any proposal which seeks to 'fix' Lowsec. Like many others, it is my belief that Lowsec should exist as a place for casual PvP.

Current mechanics make that difficult; the penalty for fighting in lowsec is the loss of security status, eventually locking the player out of Empire. A player is forced to either painfully rat their sec status up or create logistic alts to bring equipment in. These restrictions, IMO, are the problem. Eve may be a sandbox, but the engine which drives it has always been about combat.

Players should be able, without significant restriction, to find casual combat if they desire. There are many pilots located in Empire, who would enjoy casual combat in lowsec, if 1.) the security status 'punishment' was fixed, and 2.) if they feel they have a chance to get through gatecamps.


My proposal is this:

1.) Remove the security status hits for initiating combat against ships in all areas of lowsec EXCEPT for gates and stations. In other words, if you fire upon a frigate in a belt, planet, POCO, complex, or safespot, you suffer no loss of security status... at all. What CONCORD doesn't know won't hurt them.

2.) Combat wrongfully initiated upon any grid which contains sentry guns (i.e., gates and stations), will bring about sentry gun response and security status loss. Gatecamp mechanics, as they exist today, would remain unchanged.

3.) Podding anywhere in lowsec still incurs security status loss, as it does today. This allows pilots who seek the -10 Badge of Honor the ability to go 'full Pirate'.


I believe this proposal offers the most simple solution which will allow players, old and young alike, to try out casual lowsec combat without suffering penalty.



I see you got tired of posting in Jack Dent's thread so you made your own little tweaked version. Sticking to the topic at hand, your version changes nothing about how lowsec currently operates. 80-90% of combat in lowsec happens on gates or stations, and you completely failed to address the problem of casual pvpers losing sec and highsec access. If you're going to copy someone's ideas, at least copy the good parts.

this is it

Plutonian
Intransigent
#3 - 2012-02-11 04:29:41 UTC
Vaurion Infara wrote:
I see you got tired of posting in Jack Dent's thread so you made your own little tweaked version.
Let's face it... you stopped listening. Jack's proposal favors pirates too heavily... and you're a pirate. This is kinda like a nullsec group promoting playstyles that favor their game play while taking from others.

Quote:
Sticking to the topic at hand, your version changes nothing about how lowsec currently operates. 80-90% of combat in lowsec happens on gates or stations,
As a solo frigate pilot, I have not fought on a gate or station in the last four years. Perhaps your PvP happens there... mine does not. As a matter of fact, the only PvP I see at gates are gatecamps or gangs engaging gatecamps.

Quote:
... and you completely failed to address the problem of casual pvpers losing sec and highsec access.
Negative. Security status restrictions, under my plan, would be removed unless on a station or gate. Under Jack's plan, the solo frigate pilot who goes to lowsec and engages in a belt still suffers a loss in security status.

Quote:
If you're going to copy someone's ideas, at least copy the good parts.

Shall we look at some of those "good parts"?

Jack's plan puts a 'cap' on security status punishments which still occur even when two opponents meet in a belt and both choose to fight. My plan removes that; don't fight on gates or stations, you'll never suffer a SS punishment.

Jack's plan, which did not remove these SS punishments, then says "To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions." Let's be really clear on this one: If two pilots want to fight, one's going to head to a non-senty location and the other's going to follow. The only thing Jack's 'concession' does is open up more targets for roving gangs. As it stands now, I'd have to get to -5 SS to start worrying about getting my frig nailed on a gate in lowsec. Under Jack's plan, I have to worry about it much, much sooner.

Jack's items on highsec ganks and pod restrictions I have no issue with.

Jack's plan says: "Optionally, rework killrights to either remove them, or make them only usable in lowsec." What? Killrights are awarded to a ship which was destroyed and did not defend itself, right? I'd say in lowsec the most general application is, I catch your hauler, kill it, but then I have to watch my back for a bit. You want to remove this?

Items not mentioned is the new type of gatecamp Jack's proposal allows. But I've written enough about that in pages 9-10 of Jack's thread. And, given your posts, I doubt you'd listen if I took the time to restate them here.

In short, Jack's proposal starts with a damn fine premise... but becomes far too 'pro-pirate'. When it begins threatening solo play, I must disagree.
Vaurion Infara
Doomheim
#4 - 2012-02-11 07:16:07 UTC
I've been in lowsec, almost exclusively, since the first week I started playing. I hate gatecamps, station games, and the like. I certainly prefer a willing fight to a gank. The problem here is what you see as a solo frigate pilot who has 50 kills and what I see as a career lowsec pvper is completely different. I've been in your shoes, and many other shoes during my time here. Hypothetically, if I were a solo non-outlaw frigate pilot, and I knew gateguns would assist me if I kept my sec above [insert arbitrary number here], I would keep it above that number.

The whole premise of your argument, as far as I can tell, is that you really don't like gatecamps, especially gatecamps where the campers can operate with impunity. Right now, everyone knows that below -5 makes you an outlaw who will never have gateguns on their side. If that number was moved up, it would be exactly the same as it is now, only people would keep their sec higher. What you're doing is applying the security status that people currently have to a hypothetical situation where that wouldn't be the case. This is the point you're either not understanding, or ignoring.

Gatecampers wouldn't have free reign in lowsec, because people would understand the rules of lowsec. No one accidentally goes pirate, and no one would accidentally get security status low enough that gates wouldn't help them.

Please refute me, because I'm not sure that this is sinking in.

this is it

Plutonian
Intransigent
#5 - 2012-02-11 07:27:28 UTC  |  Edited by: Plutonian
Vaurion Infara wrote:
No one accidentally goes pirate, and no one would accidentally get security status low enough that gates wouldn't help them.


By removing sec hits from belts, planets, etc, they won't ever have to grind SS back up. You will never lose sec status if you fight in belts, planets, ect... so you don't have to worry about unwanted combat on a gate (except in the super-boosted OMS gatecamp thing... which I believe is acceptable).

Would this, in your opinion, bring in more casual PvP'ers from Empire?
Vaurion Infara
Doomheim
#6 - 2012-02-11 07:59:55 UTC
Vaurion Infara wrote:
If that number was moved up, it would be exactly the same as it is now, only people would keep their sec higher. What you're doing is applying the security status that people currently have to a hypothetical situation where that wouldn't be the case. This is the point you're either not understanding, or ignoring.



Ugh... please read this before thinking of a retort. Bear in mind that shooting someone with negative sec wouldn't even lower your sec, so your argument about not having to grind goes out the window. You're really wearing me out dude. Removing sec hits on planets/belts solves the problem of the highsec warrior who wants to solo in a frig, yay! What you're not accounting for are fleet fights, which happen almost exclusively on gates. And it's not something that can be negotiated to a belt. I would love nothing more than for solo pvp to become viable again. But that's not the only thing that goes on in lowsec.

this is it

Plutonian
Intransigent
#7 - 2012-02-11 08:06:50 UTC
You would sound more mature if you'd drop the insults. You simply come across as a rude adolescent. No one has a reading problem around here, your points are being heard (read) and understood. That a dissimilar opinion exists does not mean people are simply too 'fail' to understand your position. I have attempted to deal with you fairly and politely... are you capable of the same?

You keep trying to moderate a symptom. I believe it is best to address the cause.

You've not answered my question from the last post.

Vaurion Infara
Doomheim
#8 - 2012-02-11 17:10:07 UTC
This is going in circles. I think it's best to agree to disagree at this point. I will respectfully disagree with your proposal, and move on.

this is it

HK 47
Caldari Advanced Laboratory
#9 - 2012-02-11 19:40:02 UTC
I also disagree with this proposal.

The reason is easy. If you are in gang than you will fight with a 90% chance at the gate.
Why? Because you have to pass through the gate.
Don't think that if you find a fleet with even numbers and same shiptypes ect. on a gate that if you
ask them to warp to a planet to fight that many people will say: Yes. This time is far away. We had it years ago.
You can still find it but you wont find it often.
So you have to decide if you want to fight these guys and ruin your sec status or to leave them if they don't want to.
This idea wont change low sec.

And allow killing people if they are in belts, on planets etc. you are still able to kill haulers or people who want to kill npcs.
Sorry but I cannot see a difference between belts and stargates or stations.

And yes, you can always create a fast log ship. You can do this also at the moment. Pirates use also scouts.
So if someone warps to the gate pirates may warp to the gate too and kill the guy. (concerning your post in Jacks's thread).
Of course it will be easier for people who have only one account but it will be also easier to create a trap for them.

And I don't say that I disagree just because I am a pirate. I also had to think alot about being a pirate. You have to pay attention on your wallet. You have to search for other ways to reimburse your ships and just because you want to do some small size pvp.
I think many people think about it too.
Plutonian
Intransigent
#10 - 2012-02-11 20:38:55 UTC
HK 47 wrote:
And I don't say that I disagree just because I am a pirate.

Not at all... I appreciate the feedback.