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[Proposal] Anchor-able hacking module for taking abandoned POS's

Author
GeoffWICE
The Scope
Gallente Federation
#21 - 2012-02-06 00:02:14 UTC
I feel the need to...
Bump.
Be sure to like the first post if you think space needs a cleanup.
mason25
Caldari Provisions
Caldari State
#22 - 2012-02-06 00:32:35 UTC
Drake Draconis wrote:
FloppieTheBanjoClown wrote:
Lili Lu wrote:
to be fair to the pos owner, it should be a week. Afterall, it could be...


And what if you were in a car wreck and in a coma for two weeks? Where do we draw the line?

Don't forget that the POS has to be offline first. Which means either you weren't keeping it fueled, or you were gone long enough for it to run out of fuel, be found offline, and hacked for 3 days. I don't care if you were marooned on a desert island with just a volleyball for company for a week, it's your failure to be prepared that costs you the POS...not a three-day timer.


Don't you be bringing in stanely into this.Lol



I think you mean "Wilson"... Either way great idea and a 3-7 day timer would work fine. Maybe have it variable 3 to 7 days and that way it would be more like an actual hacking device. Could add a skillbook to speed it up to 3 days from the basic 7.

Ah the possibilities are endless...just give us a way to get rid of the damned offlined POSs..

mason
Davader
Space Cleaners
The Gorgon Empire
#23 - 2012-02-08 14:49:35 UTC
GeoffWICE wrote:
What if there was a module you had to anchor that "hacked" the pos, forcing an offline pos to un-anchor?
...I think the hacking module should be invulnerable while the pos is offline ...


I think, it should not be invulnerable, but it should exist in the game. Abandoned POSes in highs, WHs and other areas just keep the moon and make unnecessary line in your ship-scanner result. If you wanna occupy the moon by your POS - don't leave it without fuel then. If you left the POS then somebody else should have a chance to hack and grab the fuelless POS (not to kill it).
GeoffWICE
The Scope
Gallente Federation
#24 - 2012-02-08 21:47:07 UTC
[quote=DavaderI think, it should not be invulnerable, but it should exist in the game. Abandoned POSes in highs, WHs and other areas just keep the moon and make unnecessary line in your ship-scanner result.[/quote]

Having the module invulnerable means they need to online the pos thus determining if it is abandoned or not.

I noticed there are varing opinions on what makes the pos abandoned.

1. the pos goes offline, that makes it abandoned.
2. the corp that the pos belongs to is closed.
3. after a given time period (varies)

So the question is: what do you concider makes a pos abandoned?
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#25 - 2012-02-10 04:43:57 UTC
IMO link the timer to time since the pos went offline, not time since someone wanted to salvage it.

Pos goes offline today, can't be salvaged till next week/month/etc
You find pos today, but hasn't been fueled in months, it's available for salvage immediately.
You find pos today, but it just went offline yesterday, sorry come back later.
Soon Shin
Scarlet Weather Rhapsody
#26 - 2012-02-11 00:52:03 UTC
I personally think offline towers should have No Shields, making it easier to kill.


But this is also good as well, 3 days and you get a message warning that your pos is being hacked.

if you don't respond in 3 days, well too bad, your fault for not taking care of your tower.
Aren Valle
Caldari Provisions
Caldari State
#27 - 2012-03-01 07:58:27 UTC
+!

I love the idea of a constructable module for taking down dead POSs or POS modules.

Indestructible? No... Simply because the hack should be contestable, by the POS owner, or anyone else who comes across it and wants it too. It's EVE, it should be possible, but it doesn't have to be easy.

The idea to need a skill book is awesome as well. I must point that it would satisfy the current objections on duration . If someone is going to invest the time to learn the skill then they should be able to use the module better. The skill should be a 5x minimum, and could reduce the hack time by one day for every level additional level.

Buzzy Warstl
Quantum Flux Foundry
#28 - 2012-03-02 12:32:56 UTC
Invulnerabilities are bad design. What If I want to blow up your hacking module and plant my own?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

GeoffWICE
The Scope
Gallente Federation
#29 - 2012-03-19 21:19:50 UTC
Time for a...
Bump
Cyran Thiatist
The Scope
Gallente Federation
#30 - 2012-04-05 23:56:46 UTC  |  Edited by: Cyran Thiatist
Seeing as this is falling behind, I think it should get bumped back up. A hacking module would be awesome and would be a great way to clean up the clutter. I support the idea as long as this is easy to kill and the pos had to have been offline for a set time already before being hacked.

Edit: By easy I mean a good couple hours with a lone BC
Banderlei Shiiba
SSAP KG
#31 - 2012-04-06 12:05:16 UTC
Another idea, since this is pretty much exclusively a hi-sec pos issue, is make them consume starbase charters even when offline. When it runs out, anyone would be able to 'report' the tower to the proper authorities (maybe even just a right-click option), which would in turn send a mail to the corp controlling the tower giving them X amount of days to put more charters in or the POS will be removed.

This way, if the corp controlling the tower is active and still wants it (but maybe has shut production down, or plans to sell the tower, etc) has recourse, and anyone who finds a truly abandoned tower can get it out of the way. Maybe even add a small standings bump for 'reporting' towers to encourage people to actively clean the moons out. It's also basically grief-proof - which sounds silly to say in the context of Eve, but with something like this meant only to clear abandoned moons taken by corps/players which may not be active anymore, it's important IMO.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#32 - 2012-04-06 18:53:04 UTC

In my opinion, a lot of people are smoking crack in this thread....

Op, your idea is an interesting start, but the idea needs a lot of work, especially before being posted in the Assembly Hall!!!!
You really should present it more clearly, and even link to at least some of the 100 other threads similar to this. Until then,
F&I ------ >>>>


  1. We need a method to remove POS space junk. Frankly, POS's have too many hit points and don't drop anything of value to be worth the time and energy of their removal. Having the ability to "salvage" them is a good idea.

  2. The notion that you have to anchor the hacking module is very interesting. I really dislike the idea of having a module do your dirty hacking work while you are away/offline/untouchable. But, if the hacking module is worth enough, perhaps the risk vs reward concept can be maintained. As can be seen from POS aggression mechanics, there is probably a serious difficulty in getting the anchorable hacking unit to "aggress" the tower. I'm very weary of how they implement this!

  3. This is a form of aggression, plain and simple. You're taking something which isn't yours, and as such, the mechanics need to reflect this. IMO, attacking a hisec POS should require a wardec, whether it's offline or not... You tried to balance your aggression by being flagged someone or something like a can thief. I HIGHLY doubt you realize that aggression mechanics are changing this summer, so thieves can be shot by ANYONE, not just the corp from whom they stole. This makes your proposal a little bit more interesting, as anyone could then shoot the hacking module. Unfortunately, its only the anchorable structure doing the aggressing, which you're making invulnerable????

  4. The idea of an invulnerable hacking modules is so obnoxiously bad I'm at a loss for words... Do you know "risk vs reward" is a fundamental tenet of EvE??? Do you know what that means? If you want that tower, then you have to risk something!!! In short, **** NO to your invulnerability idea!!! If you want to claim an offline tower, you need to risk your ****... DEAL WITH IT!!!! "but, but... you made it vulnerable when...." <- No you didn't, your mechanics for making it vulnerable are bullshit!!!

  5. These whiners asking for a week for the process to complete.... ARE YOU ******* SERIOUS??? Absolutely NOT. A POS is a corp asset... and while you might be the only "real person" in the corp, the mechanics should be setup around real corps, with multiple real players in them. You don't get a ******* week to prepare for a wardec, and you shouldn't get a ******* week to save your offline tower from being stolen. I find 3 days excessive, but I agree you need a little warning. As such, I highly recommend that stealing highsec POS's requires a wardec, and then maybe up to 24 hours to steal! If you want a full weak, then that hacking module needs to be able to hack ONLINE towers too... IMO, when you join a player corp, you accept the risks of wardecs. When you anchor a POS, you accept the risks that someone will take it from you.. deal with it!!!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#33 - 2012-04-06 18:57:00 UTC
Banderlei Shiiba wrote:
Another idea, since this is pretty much exclusively a hi-sec pos issue, is make them consume starbase charters even when offline. When it runs out, anyone would be able to 'report' the tower to the proper authorities (maybe even just a right-click option), which would in turn send a mail to the corp controlling the tower giving them X amount of days to put more charters in or the POS will be removed.

This way, if the corp controlling the tower is active and still wants it (but maybe has shut production down, or plans to sell the tower, etc) has recourse, and anyone who finds a truly abandoned tower can get it out of the way. Maybe even add a small standings bump for 'reporting' towers to encourage people to actively clean the moons out. It's also basically grief-proof - which sounds silly to say in the context of Eve, but with something like this meant only to clear abandoned moons taken by corps/players which may not be active anymore, it's important IMO.


This is not an exclusive Hisec issue.... There is POS crap littered all over the universe, as taking the time to kill a POS just isn't worth it except under specific circumstances...
Dinger
Task Force Delta-14
#34 - 2012-04-21 17:49:45 UTC
All this talk of anchorable modules and hacking and skills really strikes as an potential alternative method to take down active towers. Such methods shouldn't be necessary to remove towers that have to all practical purposes been abandoned by their owners.

As a simple and stupid alternative, if the tower runs out of fuel, it goes offline as normal, if it is not refueled in 7 days, it is considered abandoned and unanchors along with all its attached modules and is free for all, owners don't want to lose their stuff? don't abandon it, easy.

To counter the obvious metagaming answer of fueling for a single cycle sometime during day 7 to reset the timer, if the tower runs out of fuel for a second time within the next 1-4 weeks(TBD), it unanchors immediately.


The charters idea did give me another separate idea for giggles, if you run out of charters the tower keeps running (provided it still has other fuels) however the corp gets a strongly worded mail from the relavent empire navy, if the charters aren't refueled within for example 36 hours, the navy goes hot drop o'clock on the towerTwisted

Kusum Fawn
Perkone
Caldari State
#35 - 2012-04-26 04:35:22 UTC
There are a lot of other threads about this, though the last time i saw a thread on this it was a few months ago.

Anchorable hacking modules is a nice idea, I like the idea that it has to be manufactured by players and used as any other pos module.

as to the time line, why should it be easy? why should it take less then a week? the potential profit off the pos is much greater then the effort (with an anchored hacking module). At the same time, there are reasons why people are offline for long periods of time, even small corps (1-15) or medium (15-50) corps may not always have people around to fuel to pos Either through lack of roles, or simply because of RL issues devastating their play time.

When i started with my corp, it had 15 active members, right now, there is only one other still active, true its been 3 years, but due to rl circumstances that i couldn't control they have all had to bow out. also due to relationships with nullsec alliances, ive lost newer members to those groups. (its hard when you spend a long time to train people in eve only to get them nice spots in nullsec alliances away from your ao).

There have been a few times that ive let the tower(s) go offline, once when I took a vacation, once when i had to travel for business, and occasionally but not often, when i simply forgot to fuel them on time. i get them back online within a few days, but that was still an opportunity for someone without any effort to take my stuff. (if your <24 hour hacking module is put into play

With truely dead/abandoned towers it shouldnt matter what your timeline is, but to protect people that have occasional lapses or are unable to get online every day, it should be longer then 24 hours. Like MXZF said, not everyone plays every day. this does not mean that their opinion or addition to the game and their ownership of pos towers should be more at risk. (then it already is

Make the time it takes to hack dependent on how long the tower has been offlined, longer the time offlined the shorter a time it takes to hack, id say that a day is the shortest time it should take.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Teshania
Silent Lazy Miners
#36 - 2012-04-27 17:33:36 UTC
+1 Supported!

This is a great Idea! It should be 72hours, IMO if you are a dumass and forgot to put fuel into your tower, and you only play 1~2 tough ****, log in check your POS. Hell Use Eve Gate check to see is if its ran out of fuel, it out generates an EVENT for you when it runs out.

Requirements,

Anchoring 4
Hacking 5 (Your hacking a damn POS, Its in the future, Don't even want to think what the encryption bit length is o.O)
POS Hacking I
(Roles for your corp to anchor stuff in space)

The ownership of the POS, becomes that of the corp that depolyed the POS Hacker

Hell i think this should even taken 1 step further.

Tech II POS hacker

Anchoring 4
Hacking 5
POS Hacking 5
(Roles for your corp to anchor stuff in space)

Think of it like an SBU
You drop it next to the pos Just right out side of the shield
After 72hours it forces the POS into an Invulnerable state but not running off of strunt . After 7 days It offlines the POS and becomes the owner of the corperation that depolyed the POS

Downside of the POS Hacker II
Since it happens will the POS is online. The POS will send Notifications to the owning Corperation "Help i'm being HACKED"

We need a Bounty Button on the Forums

Kusum Fawn
Perkone
Caldari State
#37 - 2012-04-27 18:16:35 UTC
Teshania wrote:
+1 Supported!

This is a great Idea! It should be 72hours, IMO if you are a dumass and forgot to put fuel into your tower, and you only play 1~2 tough ****, log in check your POS. Hell Use Eve Gate check to see is if its ran out of fuel, it out generates an EVENT for you when it runs out.

Requirements,

Anchoring 4
Hacking 5 (Your hacking a damn POS, Its in the future, Don't even want to think what the encryption bit length is o.O)
POS Hacking I
(Roles for your corp to anchor stuff in space)

The ownership of the POS, becomes that of the corp that depolyed the POS Hacker

Hell i think this should even taken 1 step further.

Tech II POS hacker

Anchoring 4
Hacking 5
POS Hacking 5
(Roles for your corp to anchor stuff in space)

Think of it like an SBU
You drop it next to the pos Just right out side of the shield
After 72hours it forces the POS into an Invulnerable state but not running off of strunt . After 7 days It offlines the POS and becomes the owner of the corperation that depolyed the POS

Downside of the POS Hacker II
Since it happens will the POS is online. The POS will send Notifications to the owning Corperation "Help i'm being HACKED"



This idea is so bad it almost hurts. almost. This idea does the following:

~reduce the incentive for people to try to have pos's/ hisec or low because of single man corps consistently attacking research alt towers. Research alt towers are one of the reasons bpc are cheap enough for noob manufacturers to get into the game.

~ Nerfs the already nerfed dreadnought

~ reinforces lowsec to be the nullsec alliance only playground it is fast becoming. previously you needed dreads to take a moon from someone else, (or a lot of patience and battleships) which required some active effort on the part of the attackers. these new modules would take away that requirement and shift the balance much more to the defenders side. you arent asking for more pvp. youa re asking for more alliance blobs in lowsec.

~ more expensive low end moon goo. Small independants are the ones that mine these at margin costs. larger alliances can take and hold higher end goos. but with it no longer being necessary for you (as a goo miner) to call out 10-15 or so of your alliance members to take a low end tower, (of which im sure they all instantly volunteer for tower siege) to round out your production chains.

Of course if they do ring mining or some kind of goo mining in belts/anom/sigs whatever instead of dependent on moons, half of this will be moot. no one will give a damn about dead towers on moons, and its only in hisec that people will want to use these to avoid any actual work.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#38 - 2012-04-27 18:55:07 UTC

A method to claim or timely remove an Offline POS.... very much desired.

A method to claim an ONLINE POS ... we already have the tools to do this... Its called, form up a gang and shoot it!!!

qDoctor Strangelove
Doomheim
#39 - 2012-04-27 19:39:56 UTC
I like some parts of the idea.
Let there be a mod you can anchor at any pos that will, if no forcefield exist, destroy the POS in 28 days.

Should require a WAR DEC to mount the module. Once mounted, you can retract the war.

I want the towers DEAD, not stolen, DEAD.
Why? So industrialists have something new to build and sell.
Kusum Fawn
Perkone
Caldari State
#40 - 2012-04-27 20:31:18 UTC
Gizznitt Malikite wrote:

A method to claim or timely remove an Offline POS.... very much desired.

A method to claim an ONLINE POS ... we already have the tools to do this... Its called, form up a gang and shoot it!!!



this, I want a way to remove a dead corps pos, without having to wardec and shoot it. I dont want to destroy the pos i want to capture it. otherwise its not worth the effort. having a module that lets you steal pos's and their equipment based on how long they have been offlined makes a lot of sense to me. its a way to ensure that you arent unfairly penalizing active players that have put in the effort but slipped a time or two, and still keep the tower removal to a sense able amount of time.


qDoctor Strangelove wrote:
I like some parts of the idea.
Let there be a mod you can anchor at any pos that will, if no forcefield exist, destroy the POS in 28 days.

Should require a WAR DEC to mount the module. Once mounted, you can retract the war.

I want the towers DEAD, not stolen, DEAD.
Why? So industrialists have something new to build and sell.



the current way to remove towers already requires a wardec. several bs/ tier 3 bc can remove them already .its slow and boring as hell. with no real rewards. hence no one does it.

I would say that 1 month offline is enough to consider it dead. and a 48 hour unanchor time limit is good for that. down to the other end of the scale, 1 day off line should take 7 days unanchor time same as a wardec.
OFFLINE towers only.
1 year+ = 12 hours
6 months - 1 year = 24 hours
1 month to 6 months = 48 hours
2 weeks - 1 month = 72
1 week - 2 weeks = 5 days
1 week - = 7 days

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

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