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Assembly Hall

 
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[Proposal] The Generic Skill

First post
Author
Griptus
Doomheim
#1 - 2012-02-06 03:54:07 UTC  |  Edited by: Griptus
Training time in minutes equals:
(points needed for next level - points you have) / (primary attribute + (secondary attribute/2))) * skill multiplier

For example:
I currently have Leadership trained to level 4 - 45,255 skill points.
Level 5 requires 256,000 skill points so:
256,000 - 45,255 = 210,745 points remaining

The primary attribute of Leadership is Charisma, which I have at 31 points.
The secondary attribute is Willpower, which I have at level 25.
31 + (25 / 2) = 43.5 points per minute * 60 = 2610 points per hour
210,745 points / 43.5 points per minute = 4844 minutes = 3 days, 8 hours, 44 minutes

Notice how each of the two attributes involved in training Leadership contribute their own points.
Charisma will contribute 150,185 points at a rate of 31 points per minute or 1,861 points per hour.
Willpower will contribute 60,560 points at a rate of 12.5 points per minute or 749 points per hour.

These rates are based entirely on my attribute values: base + implants + remap points. The only condition is that I must have a skill in training in order to earn skill points. But sometimes real life prevents us from always being at the keyboard. It's not that we're irresponsible, quite the opposite, it's just not a practical expectation.

To address this, I introduce the generic skill. This skill has no points, no bonuses, and never stops. When the queue has no regular skill to train, it defaults to this skill. The way it works is that we can set any two unique attribute for the primary and secondary and it continuously generates skill points from those attributes at the same rate as training a regular skill. However, instead of generating universal skill points, it generates attribute-specific skill points. Each attribute has it's own pool of skill points which can only be allocated to skills that depend on that attribute.
GeoffWICE
The Scope
Gallente Federation
#2 - 2012-02-06 04:18:18 UTC
1. How would it determin what caracter to asign the skill points to? or do you expect them to be asigned to the account in the redeaming system? what about implants and from what caracter on that account?

2. lets say a user buys an account and trains nothing for a year, should user beable to come along 1 year later and alocate all those points to make whatever caracter they want?
Griptus
Doomheim
#3 - 2012-02-06 04:35:24 UTC  |  Edited by: Griptus
GeoffWICE wrote:
1. How would it determin what caracter to asign the skill points to? or do you expect them to be asigned to the account in the redeaming system? what about implants and from what caracter on that account?

It would automatically apply to the character that is actively training skills.
I don't understand what you mean by "redeeming system".
Implants would work as usual.

GeoffWICE wrote:

2. lets say a user buys an account and trains nothing for a year, should user beable to come along 1 year later and alocate all those points to make whatever caracter they want?

They would only be able to allocate the points for the character that last trained a skill.
They would not be able to create a new character and then transfer the skill points to it.
Otherwise, as long as they've paid the bill, absolutely.
mxzf
Shovel Bros
#4 - 2012-02-06 04:38:32 UTC
Your idea was already shot to flaming bits in this thread, please don't cross-post it, it just makes you look bad. You know that kid that goes and asks mommie for something because daddy said no but you know he hasn't told mommie yet? That's how this post comes across.
Tyr Aeron
L0pht Systems
#5 - 2012-02-06 08:07:39 UTC
Apparently you weren't around before they introduced the skill queue. I used to get up at 4 am some days just to make sure I get a new skill training. The ability to add skills to the queue that run past the 24hr mark completely negate your proposal. Not gonna be on for a while? Throw in a LOOOOONG skill. Gonna be away from a computer even longer than that? Well, them's the breaks. It's tough all over. Suck it up and move on. CCP has already gone above and beyond to help out [noobs] with skills (removal of learning skills anyone?) and shouldn't have to accommodate for every possible contingency in your life that may or may not prohibit you from putting a skill in the queue.

There's a quote I heard all the time in the Army that I think fits this perfectly, "A lack of planning on your part does NOT constitute and emergency on mine."
Griptus
Doomheim
#6 - 2012-02-06 11:40:37 UTC  |  Edited by: Griptus
Actually I've been around since long before they added the skill queue, which I agree was a great idea. But I vaguely remember the topic in the old forums where the idea was originally proposed many years ago and, believe it or not, it still got "shot to flaming bits" by characters like yourself.

This proposal does not 'mess' with the skill queue. It does not change or replace what is there now, it just adds something that makes it better. If you really believe it won't help your game, fine, you would have the option of not using it.
Vertisce Soritenshi
The Scope
Gallente Federation
#7 - 2012-02-06 14:17:50 UTC
mxzf wrote:
Your idea was already shot to flaming bits in this thread, please don't cross-post it, it just makes you look bad. You know that kid that goes and asks mommie for something because daddy said no but you know he hasn't told mommie yet? That's how this post comes across.

Going from F&I to Assembly Hall should not be considered cross posting. His other thread was hardly "shot to hell" but I would admit it was only there for a day before this one was made so it hasn't been given a chance to get any real feedback.

Personally I like the idea. Even as we speak my alt is not training because real life took me away for the weekend and I never had a chance to log on and change her queue. Now I am at work. Will I fret over a couple of days of lost training? Nah...I run without implants half the time just because it isn't worth it for me. Would an alternative method for skill queuing be nice? Yeah...but at the same time there has to be some need for people to log on once in a while instead of just paying for their subs and never logging on. However, I also don't think that need should be to change their trainings. There should be something more important to draw the player to log in. On one hand you have the argument of "EvE is harsh, forget to do your trainings and be punished" and on the other hand you have "EvE is too harsh and causes most gamers especially the casual ones to not want to play". Which is more important? EvE's success along with a higher player base or retaining the difficulty and individuality of the game that caters to the hardcore? Can't we have both?

I am somewhat torn on whether or not this kind of idea should be or needs to be implemented. I will reserve my judgement for now and wait to see how other players respond in this thread and the other.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-02-06 15:36:44 UTC
Why the hell would we want this?

This is why a skill queue exsists....why would you want to waste time stacking up time when it can be put to use on the skill you want.

All this is...is a exploit waiting to happen.....alts being trained for the express purpose of SP Farming.


For someone who claims hes been around a while...obviously has very poor common sense.

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Mag's
Azn Empire
#9 - 2012-02-06 17:45:40 UTC
Cross posting a bad idea, is also a bad idea.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

CCP Phantom
C C P
C C P Alliance
#10 - 2012-02-06 19:51:16 UTC
Please do not create multiple threads about the same topic, thank you.

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CCP Phantom - Senior Community Developer