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EVEs naked Emperor.

First post
Author
gfldex
#41 - 2012-02-05 17:44:26 UTC
CCP Nullarbor wrote:
Actually EVEs Naked Emperor

http://gd.klaki.net/0aa3f4446edc1d98ef6caf50ff12719a/DSCN0205.jpg

(sorry, good discussion here, please continue)



You sure it's not the nakit empress he is talking about?

If you take all the sand out of the box, only the cat poo will remain.

Dr Silkworth
#42 - 2012-02-05 17:59:26 UTC
As a financial business model game. Eve is pretty darn good. The corp interface and mechanics need work to allow more flexibility in business models and internal security. If you had this, I think talent could be managed better, medals were nice, adjustable automatic pay options could be a source of motivation. At its core Eve was designed while Iceland ramped up its financial models and I think that is its strength that they have abandoned.

The game when I came in was corp against corp, not rogue band of drunks against noobs with tinfoil armor. Ships turn out to be huge motivators for noobs but I agree that gameplay where the loss is only about 30 seconds. The large alliance battles look fun but there is too much time investment to become part of them so the noob is left with the task of either starting his own corp with zero experience or trying to pvp solo in a moa or some other dream ship.

I hang with ordinary people, none of them do financial modeling, a few still like to hang at the Starbucks doing calc for fun. Those guys won't even get on the internet let alone associate with rogues like us. everybody I know trys to stay as far away as they can from people like us.

Actually I'm the same way, when the sign on number are to high, I go to the coffee shop. Any sane business man know, risk does not equal reward. Managing risk, making it as low as possible is one of the keys to higher profits. Flying ships in heavy traffic is a drag.
YuuKnow
The Scope
#43 - 2012-02-05 18:59:44 UTC  |  Edited by: YuuKnow
Adunh Slavy wrote:
Gates are lame and lead to horribly repetitive game play. it's 2012, it's time to get over these 1990s mechanics.

The most wide open and most dynamic battle field that man could ever imagine, and what do we do in Eve? Sit in a parking lot and wait for a mouse to poke it's head out of a hole so we can whack it. LAME!

There is plenty of chance for large battles (blobs) on Eve, battles at POSes, all the Dominion Sov pieces, stations - The game does not also need a mechanic to force players to the same location, it already has plenty with out gates.

Much of the Null Sec stagnation comes about because of gates. The potential granularity of risk aversion and reward is damaged because of gates and the stark contrast they present to the majority of players. Game play options for smaller groups is reduced.


I agree. But its too easy tatically to take advantage of. It would be like an admiral not taking advantage of a chokepoint... wouldn't make much sense not since its the easiest and most productive approach.

CCP would have to do something to get players off the gates if they want to change this. In low sec they could make the turrets uber (say that they are fed by the gate energy and give them megauberwthbbqpawnage dps or mega cap neutralization, or mega ECM scramming or somethin), but in null sec it will still be a reality.

I say its time for CCP to try some different changes in various parts of the Galaxy to see if they improve the gameplay.
1) Make a some sections of null sec at the tips of the galaxy without local and see how its goes. Call it the -10 sec status.
2) Make 0.4 sec system gates uncampable (with the above turret changes), so we can see what pvp becomes without gate camps (leave the other low sec gates unchanged)
3) Give some systems gates a manditory 15km warp range like old times (a permanent warp bubble) to see what the gameplay will become without warp to 0 or instajump bookmarks. Make some tech porn to justify why.... and then see if the gameplay is funner or more interesting.

Given that there are 5000 systems in eve, there's plenty of systems that can be used for trial and error. The things that work and make the game more fun keep and expand. The things that don't work change back. Such a massive sandbox needs experimentation.

yk
Bloodpetal
Tir Capital Management Group
#44 - 2012-02-05 19:35:44 UTC  |  Edited by: Bloodpetal
@ CCP DEV - Mittani is not the Emperor of EVE. John Turbefield is. And Eh gahds, my eyes burn...Evil



Although I appreciate your sentiment - I think you have to get off the gate, so to speak.


Fights can happen at Stations, Outposts, POCOs, Ihubs, POS', etc.

Interdiction at the Gate is common in those situations, but that's just a natural consequence of a choke point. People move around, they tend to find each other at positions that are the most common points of interaction - the gates.

You interact with the most people on the road or on the sidewalk in real life.

And really, what makes a gate any less interesting than fighting at any other object. Other objects... well.. just sit there. Also, the important part is the other side of a gate is concealed, so people can ambush unsuspecting ships the easiest - directional scan makes most ambushes challenging without a cov ops because they can see you on scan - and it's pretty hard to catch an unwilling target in EVE already. You can dock, you can warp, you can safe spot, you can do a lot of things to get away if you're a smart pilot.

So not only is it a choke point, it's a chokepoint with immediate tactical advantage to negate the nature of easy escape in EVE. Not fighting at a stargate just doesn't make sense, tactically.

Excluding null sec sov structures since they're not omnipresent across all EVE landscapes, Belts and Planets are rarely used "celestials". Belts only have rats and are generally not visited by PVP groups unnecessarily (or meet at top belt for a fight) - and Planets (without POCOS) have no interest to PVP groups either.

So, in EVE, you're either hunting the unwilling - (mission runners, explorers, etc) - fighting over "something valuable" - or just "looking for a fight".

If you're just "looking for a fight" - you're probably going to fight on a gate the most often - because other people "looking for a fight" are going to be on that gate.

If you're hunting for mission runners and explorers, you're most likely to find them on the site, or perhaps on a gate moving to that site.

If you're fighting over something valuable, you're going to fight on the way to that "valuable", aka the gate, or at that "valuable" thing.

So, how do you propose attracting people "looking for a fight" off of gates, if they need to go through gates to "look for a fight"?

Well, again, system population is very low on average in low and null - and because you can see everyone in local it makes it easy to just scratch off and say "I'm going to the next system" and then that leaves the system empty for the next person coming up behind saying "this system is empty, I'm going to the next system", etc.


The only thing that will fix this is, ironically, removal of local channel as we know it today - increasing local population so people looking for a fight and people not looking for a fight can co-habitate in a 2 fold manner :

#1 The people not looking for a fight don't know that they're being hunted just by glancing at local
#2 The people looking for a fight can't know that they have to move to the next system so quickly - meaning that they linger longer for the next person looking for a fight to come along.


I've seen this happen with some guilds - where people log on, check the ventrilo and guild chat, and then say "Noone is playing, I'm going to log off and play another game" Their total time in game is 2 minutes. And immediately RIGHT AFTER another person logs on and does the same thing.

5-10 people will log on and log off never stopping to stay long enough to meet up with their friend. 20 people aren't going to automagically appear in a system. They need to gather, sometimes slowly. And the same thing needs to happen if you want to get PVP off the gates.

Where I am.

IGNATIUS HOOD
Viziam
Amarr Empire
#45 - 2012-02-05 21:39:42 UTC
Ghoest wrote:
Everyone loves to talk about how EVE drives away noobs because its too hard core. Thats not why most people leave after they try it.
The main reason is one that no one will admit.

EVES GAME PLAY IS HORRIBLE.

EVE has many great things. The intensity of risking your ship, the economy, the vast scale, the complexity, the politics and resources, and the wars. All awesome stuff.
But the actual game play sucks.

1 You fight by clicking on targets then turning on and off you modules.

2 90% of combat is related to attacking people as they come through gates.


Most people who try EVE realize the details of the combat and leave because its lame - not because its so hardcore.
Sitting by a gate(or more likey for a noob, coming through the gate), followed a 30 second battle that is usually just a short pre-planed cycle of modules - the actual game play is boring.


You're doing it wrong. Troll is trolling 1/10.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Valei Khurelem
#46 - 2012-02-05 21:46:53 UTC  |  Edited by: Valei Khurelem
This is why so many people prefer playing singleplayer games or multiplayer games where you just hop in and can immediately do stuff that you've paid for, why should paying customers have to wait several days sometimes weeks just to gain access to the content? All this is designed to do is to force players who want to progress within the game to pay more money, the wise ones either hook up with some trustworthy people and gather ISK for the next PLEX or they quit.

MMORPGs are a dying business model and it shows more and more with each new one that comes out, no ones going to pay subscription fees for a multiplayer game that not only isn't balanced, but also forces them to subscribe a month before they can do anything interesting. I really do think that EVE's only saving grace for the most part has been the fact that PLEX can be bought with ISK so it means people don't necessarily have to pay with real money anymore though the downside is now you have people who just spend real money on ISK to win through the use of these ISK bought PLEX.

If CCP want this business model to continue, they have to show they're genuinely willing to use the subscription fees that players give them for creating great gameplay content and fixing problems, they really showed how their money was being used when one of the devs was trying to make a metaphor about buying $1000 pants and thinking it was applicable as a game metaphor.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Leah Solo
Lag No Use
#47 - 2012-02-05 23:13:26 UTC
Ghoest wrote:
Everyone loves to talk about how EVE drives away noobs because its too hard core. Thats not why most people leave after they try it.
The main reason is one that no one will admit.

EVES GAME PLAY IS HORRIBLE.

EVE has many great things. The intensity of risking your ship, the economy, the vast scale, the complexity, the politics and resources, and the wars. All awesome stuff.
But the actual game play sucks.

1 You fight by clicking on targets then turning on and off you modules.

2 90% of combat is related to attacking people as they come through gates.


Most people who try EVE realize the details of the combat and leave because its lame - not because its so hardcore.
Sitting by a gate(or more likey for a noob, coming through the gate), followed a 30 second battle that is usually just a short pre-planed cycle of modules - the actual game play is boring.


As someone already stated, you're doing it wrong. Gate camping is just one instance of pvp. How about roaming? Maybe small fleet or solo?

Using d-scan to find your victims, gathering intel from local, outsmarting your opponent? No?

You can roam same systems every day, and each day you'll find yourself in different situations. Can't see how that's boring. More like dynamic and exciting.


So you propose EVE mechanics should change cause you're uncreative and suck at pvp?
Herzog Wolfhammer
Sigma Special Tactics Group
#48 - 2012-02-06 06:45:11 UTC
CCP Nullarbor wrote:
Actually EVEs Naked Emperor

http://gd.klaki.net/0aa3f4446edc1d98ef6caf50ff12719a/DSCN0205.jpg

(sorry, good discussion here, please continue)



Why, God, why did I click on that?

EvE is what you make it. If all you want is instant gratification it's not the game for you. Sadly a lot of people come in with the wrong idea.

Let's do it this way:

People who watched Baywatch, SNG, and "Dancing", tend to be wow players.

The people who watched Firefly and Stargate (but not that Atlantis spinoff, I mean, c'mon) are SWTOR and LOTR players.

The guys watching Lexx, Red Dwarf, Doctor Who, and MST3K are the ones playing eve.

Generalizations yes - but I refer to things where everything is up front, simple to comprehend, easy for reward (entertainment in this case) versus having to figure things out for yourself and get the fat end of a baseball bat up yours without loob in the meantime.

Bring back DEEEEP Space!

Valei Khurelem
#49 - 2012-02-06 09:09:34 UTC
Quote:
EvE is what you make it. If all you want is instant gratification it's not the game for you. Sadly a lot of people come in with the wrong idea.


hi, this is a game, we paid real money for it, why do you deserve to have the content and not us? You aren't special in any way.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Ocih
Space Mermaids
#50 - 2012-02-06 09:58:24 UTC
Came expecting neked pics of Jamyl 1 Sad

To the OP's point though, this games combat is tied to its nav system and the Nav system here is like 2 other games I can remember playing. Lineage 2 and Runescape. Click a spot, move to it. In EVE we have limited clickable points known in other games as hooks but you Nav to the hook by clicking it and confirming or warping. In combat it's all orbit at optimal or run to optimal in an attempt to orbital at Optimal.

Unless combat is taken off the nav build it can't be made "better". I don't see how CCP can do that without pulling the proverbial NGE and gutting its vet base. It is not in CCP's intrest to revamp EVE to bring in new subs. The game is too old.

EVE 2?
I dont know why they never. It's the logical step.
Lady Spank
Get Out Nasty Face
#51 - 2012-02-06 10:55:08 UTC  |  Edited by: Lady Spank
Valei Khurelem wrote:
Quote:
EvE is what you make it. If all you want is instant gratification it's not the game for you. Sadly a lot of people come in with the wrong idea.


hi, this is a game, we paid real money for it, why do you deserve to have the content and not us? You aren't special in any way.

You are just as entitled as anyone else. Unless you are expecting to be jumping in titans on day two or something equally unrealustic. Even then, is you insist on instant gratification you can buy a character, although that misses the key point that everyone is equal in this game. The only barrier to 'content' is your unwillingness, lack or imagination or social skills.

You want instant gratification, pay for it. You will quickly discover that all the skillpoints and ISK in the world aren't worth a thing without experience. It's like skipping to the last chapter of a book in order to compete with those that began reading it last week.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Real Poison
Sebiestor Tribe
Minmatar Republic
#52 - 2012-02-06 12:30:48 UTC
i'd suggest then that CCP should change the gameplay in such a way that those ppl that are frustratedly leaving will only speak highly about eve and how awesome the game is/was.

That could end in a WIN:WIN situation.



Twisted
Honnete Du Decimer
#53 - 2012-02-06 12:42:41 UTC
F1-F8 on / off are best.

Game for mashing of the buttons and reason I no like is WoW. Best macro win! Roll

PMS [:p]

Alpheias
Tactical Farmers.
Pandemic Horde
#54 - 2012-02-06 12:44:28 UTC
Lady Spank wrote:
Valei Khurelem wrote:
Quote:
EvE is what you make it. If all you want is instant gratification it's not the game for you. Sadly a lot of people come in with the wrong idea.


hi, this is a game, we paid real money for it, why do you deserve to have the content and not us? You aren't special in any way.

You are just as entitled as anyone else. Unless you are expecting to be jumping in titans on day two or something equally unrealustic. Even then, is you insist on instant gratification you can buy a character, although that misses the key point that everyone is equal in this game. The only barrier to 'content' is your unwillingness, lack or imagination or social skills.

You want instant gratification, pay for it. You will quickly discover that all the skillpoints and ISK in the world aren't worth a thing without experience. It's like skipping to the last chapter of a book in order to compete with those that began reading it last week.


Quoted for truth.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Inir Ishtori
Perkone
Caldari State
#55 - 2012-02-06 13:38:40 UTC
Herzog Wolfhammer wrote:

Let's do it this way:

People who watched Baywatch, SNG, and "Dancing", tend to be wow players.

The people who watched Firefly and Stargate (but not that Atlantis spinoff, I mean, c'mon) are SWTOR and LOTR players.

The guys watching Lexx, Red Dwarf, Doctor Who, and MST3K are the ones playing eve.


Generalizations yes - but I refer to things where everything is up front, simple to comprehend, easy for reward (entertainment in this case) versus having to figure things out for yourself and get the fat end of a baseball bat up yours without loob in the meantime.


This is where i remember the saying "Eve players are to nerds what nerds are to normal people". Lol

Also, imo, Ghoest is spot on in his OP.
Fidelium Mortis
Minor Major Miners LLC
#56 - 2012-02-06 14:37:15 UTC
CCP Nullarbor wrote:
Actually EVEs Naked Emperor

http://gd.klaki.net/0aa3f4446edc1d98ef6caf50ff12719a/DSCN0205.jpg

(sorry, good discussion here, please continue)


Mittens proving that there is something whiter than snow.



@OP - If you're looking for something different in combat, try small skirmish or solo fights. Just turning on your mods and orbiting is a quick recipe for getting blown up, especially in even or "under shipped" fights.

ICRS - Intergalactic Certified Rocket Surgeon

Jenn aSide
Worthless Carebears
The Initiative.
#57 - 2012-02-06 15:15:14 UTC
Paeniteo wrote:
We've created our own savage little island and we are its cannibal inhabitants. We relish the drama, escalate the wars and drink down the tears. Our self destructive nature is precisely what keeps EVE alive. It is the only thing that is truly exciting about New Eden. The idea that this needs to be changed because it pushes a lot of people away is MMO suicide.



+1

The saying I like the best is "when you start out in eve, you are a child in a park full of pedophiles. If you are lucky and smart, you become one of the pedophiles" :).

When EVE stops driving away the twitch happy, theme park loving, "omg the death penalty is too harsh, I just lost all my gear on the one ship I owned", "wyhy can't i level up by shooting forest pigs" types (I call these people "MMO players"), well that's when I stop playing EVE.

You can have a good, intense, solid, original somewhat profitable niche/boutique game (EVE) OR you can have a crappy mass appeal game that makes boatload of money where everyone is coddled and made to feel "special". Screw that, give me EVE.
Ghoest
#58 - 2012-02-06 15:26:24 UTC
Leah Solo wrote:
Ghoest wrote:
Everyone loves to talk about how EVE drives away noobs because its too hard core. Thats not why most people leave after they try it.
The main reason is one that no one will admit.

EVES GAME PLAY IS HORRIBLE.

EVE has many great things. The intensity of risking your ship, the economy, the vast scale, the complexity, the politics and resources, and the wars. All awesome stuff.
But the actual game play sucks.

1 You fight by clicking on targets then turning on and off you modules.

2 90% of combat is related to attacking people as they come through gates.


Most people who try EVE realize the details of the combat and leave because its lame - not because its so hardcore.
Sitting by a gate(or more likey for a noob, coming through the gate), followed a 30 second battle that is usually just a short pre-planed cycle of modules - the actual game play is boring.


As someone already stated, you're doing it wrong. Gate camping is just one instance of pvp. How about roaming? Maybe small fleet or solo?

Using d-scan to find your victims, gathering intel from local, outsmarting your opponent? No?

You can roam same systems every day, and each day you'll find yourself in different situations. Can't see how that's boring. More like dynamic and exciting.


So you propose EVE mechanics should change cause you're uncreative and suck at pvp?


Are you [insert any intelligence pejorative]?

Where did I even suggest that I gate camp?

I hate to be rude but you are making false comments about me, so you dont get the benefit of the doubt.

Wherever You Went - Here You Are

Serene Repose
#59 - 2012-02-06 15:29:59 UTC  |  Edited by: Serene Repose
Ummm...what do you expect to accomplish by telling the truth here? You must know the ones who find EVE's "dynamics" suited to their attention spans and arrested emotional development will only flame you and claim how right they are and how cowardly you just have to be.

My son used to play EVE with me...since '07. But, he quit. Why? "There's no game there."

Strange, eh?

(Leave it to a Dev to chime in on this one...with a stupified "Yuk yuk.")

We must accommodate the idiocracy.

Angsty Teenager
Broski North
#60 - 2012-02-06 15:56:21 UTC
ITT: People who complain about PVP being boring because they are blobbing.

Here's a wake up call people, PVP in eve is extremely boring in fleets larger than 5 people, because guess what? There is no strategy involved at all, all you do is press F1 and hope your buffer holds long enough to win you the fight.

You have two options,

1: Fly bloody logi in your fleets because guess what? That actually requires thinking and while maybe not fun (imo) it sure is not boring.

2: Stop being a scrub coward and go solo or duo pvp. Becuase guess what? It's fun.

Solo pvp is not just press a couple buttons and win or lose while spending 90% of your time on the gate. If you pick your ship correctly it's not at all a terrible situation where you can't engage 70% of what you come across and the other 30% runs from you. Half the game is fitting your ship in a novel way to surprise your opponent, as well as being able to bait him into a fight. If you don't like mind games, and you don't like following orders in a fleet, well then I don't really know what the hell you'll like.

If you want to be successful in solo pvp, you have to be able to manual pilot, manage your modules effectively, make appropriate decisions in fights depending on who you're fighting, and this is fun because you're in control.

In my opinion the best part is the satisfaction you get out of killing somebody and both of you knowing that you are the better player and they are trash, but that's just me. However, I think that a large number of people play this game for that sort of opportunity and some don't understand that the way to achieve that is not by playing in groups but by going out on your own.

I really think the big issue here is that CCP along with the general playerbase seems to tout the idea that everybody has to join a corp/alliance and play in groups to be successful (this is well shown in most of their PVE content, WH's, Incursions, 0.0 Plexes...). But while I agree that having people to play with and socialize with is one of the big draws to MMO's, I think most of what makes eve fun is wasted this why by completeing avoiding the possibility of playing alone.

(Of course I don't mean playing alone 100% of the time, but I think that it's an avenue that is very fun and one that most people don't explore because they either haven't even considered it, or they are too fearful of losing their ****, even if the loss is miniscule).

And to this end I think that the second big issue outside of CCP promoting team gameplay over solo gameplay, is that the general vet playerbase has turned the game into one where the only viable option if you're not a great player or particularly enterprising is to join a large corp or alliance. The reason I say this is because solo pvp is very dead currently (dead in comparison to what it could be, I mean), and largely I would say this is because of blobs/large gangs being ratio-wise more common to encounter than somebody else that you can actually engage and have a semi-fair fight with. The attitude that so many people have that losing your ship is so much of an issue that you can't ever take it out without backup is killing this game on more levels than simply plain solo pvp.

I think this is a tragedy and honestly I don't really think it can be fixed without a dramatic playerbase attitude change (which won't happen), or significant gameplay changes to severely limited the benefits of being in a group as opposed to being solo (which again won't happen).

A step in the right direction might be to make solo pvp much more accessible for lower level players, and although I'm on the whole against contrived mechanics like this, I think it would be a good idea to have a section of space where new players are forced to be sent into at the end of their tutorial (or as part of a PVP tutorial) that is a 0.0 section of space, but where only players under 15 days can go. Or something else along these lines--but an area where only low-skilled players are allowed who have no affiliation with a corp or alliance yet, simply to introduce them to honest solo pvp in an environment where they're not immediately put at a severe disadvantage due to a lack of SP, ISK, and friends to back them up.