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Player Features and Ideas Discussion

 
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Wormhole Disruptor

Author
Tasardur
Brutor Tribe
Minmatar Republic
#1 - 2012-02-05 20:43:07 UTC
I need an item to disrupts the target wormhole which prevents ships from jumping (Wormhole Disruptor).

Of course it demands a kind of ECCM which nullify this disruption. Disrupting the wh, prevents ships from jumping on both sides, so a kind of counterstrike item (Wormhole Stabilizer) will be needed for both sides to turn the wh able from jumping if another ship is disrupting on the other side or on same side. (skills will be demanded)

Here we have a nice discussion to improve unknown systems pvp. TwistedTwistedTwisted
Jack Carrigan
Order of the Shadow
#2 - 2012-02-05 20:50:55 UTC
What the **** are you smoking?! Seriously. Disrupting technology (warp core, etc) = somewhat easily accomplished through technology. Disrupting naturally occurring anomalies = nigh on impossible.

Before you post, be sure you haven't consumed a big bowl of stupid flakes. Sounds like someone is madbro because he lost a KM because someone was smarter than him, or had a better cognition of the mechanics involved.

If I hurt your little feelers, take the following steps:
1. Un**** yourself
2. Cry moar
3. Give me your stuff
4. Insert self into biomass queue over Arrow

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3 - 2012-02-05 20:52:39 UTC
Interesting idea. To clarify, would this be a module to be mounted on a ship, or a POS module?

If it is mounted on a ship, what size ship would you need to fit it? Would it be capital-only? Require battleship levels of CPU and PG?

What about inbound ships? i.e., if you are disrupting a WH, and someone arrives on the other side, will they be unable to WH over to you, or just unable to WH out once they have jumped over to you?

Finally, what would the duration of this module be (both in terms of actual module duration, and time that you can run it until you cap yourself out)?
mxzf
Shovel Bros
#4 - 2012-02-05 20:55:58 UTC
Sounds like you want to 'improve' ganking, not PvP. WHs are the exact same mechanics for traveling that gates have, there is no need to change them at all.

It sounds like you're upset because you blockaded a system and someone still managed to get their ships through and survive anyways (hint, try bubbles).

Also, if this was implemented, there would be two alts per WH in every system so you couldn't interrupt the carebears inside, thus leading to less 'PvP' than before. Please think through ramifications before you post something, it will cut down on the ridicule that you run into.
Tasardur
Brutor Tribe
Minmatar Republic
#5 - 2012-02-05 21:14:04 UTC
When you scramble someone, he can ecm you and you lose the target and he leaves.
Eve is plenty of this technique, strike and counterstrike...

Of course you can't block the hole forever. Example: when you ecm a ship he can't target you for a while, but not forever... and if he has useful electronic items for this action like a conjunctive eccm, he can block your ecm...

Its not to close a door for carebears work inside. Its to prevent enemies to jump and round em up. Example, 2 vagabonds on the hole, so 2 enemies jump in. They feel will lose so they jump back. If I can temporally stop the jump, maybe we can explode them before they leave. Its electronic war.

An alternative option is target the enemy and disrupt him to prevent his jump. So it will work for just the disrupted ship.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#6 - 2012-02-05 22:50:41 UTC
Only Concord is able to prevent you from entering a wormhole.

One does not simply ask for the power of Concord.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Nicolo da'Vicenza
Viziam
Amarr Empire
#7 - 2012-02-05 23:10:18 UTC
lol because wormholes need to be more defensible