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Why are the best newbie corps closed to the public?

Author
Dradius Calvantia
Lip Shords
#21 - 2012-02-05 16:33:25 UTC  |  Edited by: Dradius Calvantia
The simple answer is that most newbies are a liability and generally do not bring anything of value to a 0.0 corp. This does not apply to all newbies of course, just 99% of them. Combine that with the fact that we have an over abundance of players with established PVP backgrounds applying (and getting turned down) everyday, and it does not make much sense for us to take on the job of training new players.

We often recruit newer players, but only the ones who have shown that they can bring something to the table. Even then, it is a long and frustrating process getting them up to the level of proficiency needed to be competent in even the simplest of fleet roles. In our Alliance, we generally only recruit 2-3 newbies at a time and then quickly narrow them down to the one that we want to keep.

One of the biggest obstacles that new players face in contributing to a 0.0 fleet, is that the least skill point intensive roles in a fleet (scouting, dictoring, ect...) are some of the most critical and pilot skill demanding.
Orion Guardian
#22 - 2012-02-05 17:26:30 UTC
Dradius Calvantia wrote:
The simple answer is that most newbies are a liability and generally do not bring anything of value to a 0.0 corp. This does not apply to all newbies of course, just 99% of them..


I mus digress here. Especially newbies are far from being a liability. They can be formed to be anything you want them to be. Most newbies do not have a clear view what they want to do in this game. SHow them fun stuf to do, show them how to be useful in fleets show them how to fly and what to fit and they will be your most loyal members and you have complete control over what they are capable of.

If someone with 100m SP in PvP skills applies your corp it doe sonly mean he spen 5 years training for those. (You can ofc always look at his KB but thats juts silly, I lose my Logistics all the time and seldom get kills from them)

But If someone with 1m SP comes along you can point him intheright directions all the time and he will learn to fly what he can. And if you can SRP hundreds of T2 Ships for every fleet fight you can SRP some T1 cruisers for newer players as well can't you? And if you do you will generate fun for your newer players and as such create a bond of loyalty for them.

Of course that is hard work and as such binds time and efort of oyur experienced players. But generalising newbies als liability is the easy way out....
Garonis
State War Academy
Caldari State
#23 - 2012-02-05 17:43:34 UTC
Dradius Calvantia wrote:
The simple answer is that most newbies are a liability and generally do not bring anything of value to a 0.0 corp. This does not apply to all newbies of course, just 99% of them.


Hate to disagree, New pilots are simply new, not stupid. Some may have a few misconceptions about the game, but the fact of it is that Eve Online has been around a long time, and has earned a reputation for being "Hardcore" and "A Thinking Man's Game" with a "Learning Cliff" instead of a learning curve.

Having said that, the new players the game is getting already know to expect losses, etc. I have found that the new players I have mentored over the years tend to listen when advised and don't stay "newbs" for very long. With a little guidance and a little assistance, the new players that stay in Eve tend to stay for a long time, becoming an asset to their corps instead of a liability.

TL:DR Be Nice to the newbs they're your next FC, director, etc
Typherian
V.O.I.D.
Pandemic Legion
#24 - 2012-02-05 17:54:59 UTC
Hell my corp loves nubbies. Almost all of my core members joined at one point or another as nubs and grew into solid dependable pilots as they took over regular roles in fleets and one of them regularly FCs our roams. Honestly I think two or three of them are better at eve than I am and they have been playing less than half the time I have. In my opinion what you really need to find is a small to mid sized PvP corp to learn the ropes and if you find you still want to go to the blob after that move on. But if you can get a few months of a small PvP corp on your record and get your K/D established you can usually hop into a larger nullsec corp from there without too much trouble. Also if you can find them look into NPC 0.0 dwellers. You get to learn how to live in null without many of the requirements of the big power blocks. Most corps living out there move ships into their AO using carriers making the 20+ jumps through nullsec shortened down to suicide podding yourself out there to meet your ships at the other end. Don't be discouraged newbies there are plenty of opportunities out there just have to find them!
Falin Whalen
Federal Navy Academy
Gallente Federation
#25 - 2012-02-05 18:02:21 UTC
Newbies are awsome. Goonswarm is very geared to newbies, from our free frigate program(now with Destroyers too), mentors, WIKI, and finally a 60 day plan that touches on all aspects of combat out in 0.0 space, plus ways to make ISK out in 0.0 from day one.

A unicorn hunt it is not, but it is difficult. E-Uni, or RvB kinda do what you are asking, and kind of teach you about PvP. I've heard about 99%, but don't know about them much. Really the best advice I can give is find a corp/alliance that has a strong, active community, that welcomes new players, and wants to see everyone in the community do well. "It takes a village, to raise a child." is pretty accurate.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Jas Dor
Republic University
Minmatar Republic
#26 - 2012-02-05 18:33:51 UTC
Noobs are a loss for a null corp/alliance unless you know both they are you are going to stick around for a year or two. Eventually a noob will have the SP to be useful, but this can take months. Also noobs have difficulty with 0.0 rats. Until somebody has about 10m SP they probably can't make isk in 0.0.
Humidor Cigarillo
#27 - 2012-02-05 19:01:12 UTC
Orion GUardian wrote:
Dradius Calvantia wrote:
The simple answer is that most newbies are a liability and generally do not bring anything of value to a 0.0 corp. This does not apply to all newbies of course, just 99% of them..


I mus digress here. Especially newbies are far from being a liability. They can be formed to be anything you want them to be. Most newbies do not have a clear view what they want to do in this game. SHow them fun stuf to do, show them how to be useful in fleets show them how to fly and what to fit and they will be your most loyal members and you have complete control over what they are capable of.

If someone with 100m SP in PvP skills applies your corp it doe sonly mean he spen 5 years training for those. (You can ofc always look at his KB but thats juts silly, I lose my Logistics all the time and seldom get kills from them)

But If someone with 1m SP comes along you can point him intheright directions all the time and he will learn to fly what he can. And if you can SRP hundreds of T2 Ships for every fleet fight you can SRP some T1 cruisers for newer players as well can't you? And if you do you will generate fun for your newer players and as such create a bond of loyalty for them.

Of course that is hard work and as such binds time and efort of oyur experienced players. But generalising newbies als liability is the easy way out....


To be fair the only ones' who've said that here are in terrible alliances.
Falin Whalen
Federal Navy Academy
Gallente Federation
#28 - 2012-02-05 19:03:21 UTC
Jas Dor wrote:
Noobs are a loss for a null corp/alliance unless you know both they are you are going to stick around for a year or two. Eventually a noob will have the SP to be useful, but this can take months. Also noobs have difficulty with 0.0 rats. Until somebody has about 10m SP they probably can't make isk in 0.0.


Newbies are useful day one, and they can make money out in 0.0 day one too. Just because you have a preconcieved notion on how 0.0 works does not mean that it is a correct one. I'm tired of hearing this ~LEET PEEVEEPEE~ bullcrap especially from empire dwllers such as yourself. Just because your tiny brain can't wrap itself around the notion of how newbies can be effective in 0.0 does not mean that they aren't, or can't be. You have been fed a lie about LEET PEEVEEPEE, and you swallowed it because it fit with all the other MMOs out there. There is no skill floor for being out in 0.0, or for PvP.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Mutnin
SQUIDS.
#29 - 2012-02-05 19:28:19 UTC  |  Edited by: Mutnin
Orion GUardian wrote:
Dradius Calvantia wrote:
The simple answer is that most newbies are a liability and generally do not bring anything of value to a 0.0 corp. This does not apply to all newbies of course, just 99% of them..


I mus digress here.


Garonis wrote:
Dradius Calvantia wrote:
The simple answer is that most newbies are a liability and generally do not bring anything of value to a 0.0 corp. This does not apply to all newbies of course, just 99% of them.


Hate to disagree,


I think you two are missing his point and Dradius is also missing out on something.

The noobies are not useful to his corp/alliance for the gangs they want to fly. So when he says liability he means they aren't going to fit in well with the rest of the guys they fly with because they don't have the SP's to fly in those gangs and will typically be the guy getting caught on a gate and killed, which can sometimes drag more guys trying to save them down as well.

However, what Dradius is missing, is that noobs are not always a liability in general as they can easily be taught how to be effective and are often more interested in undocking than those many bitter vets that have 100mil SPs'. The deal is you have to figure out a way to make the new players valuable asset to your corp/alliance and work your corp alliance around that idea, if you intend to actively recruit new low skill point players.

Groups like Goons & Test have done this well and I'll be honest enough to say that my new corp is somewhat modeled on that same principle. Personally, I'd rather have a lot of low SP players whom are active to fly with than high SP players that never undock.

Not to mention it's so much easier to get fights when your gang is made up with 2011 chars than when made up with 2006 guys. Twisted
baltec1
Bat Country
Pandemic Horde
#30 - 2012-02-05 19:35:20 UTC
Humidor Cigarillo
#31 - 2012-02-05 19:44:32 UTC
I like the part were RK members said newbs were a liability.
Tippia
Sunshine and Lollipops
#32 - 2012-02-05 20:00:27 UTC
Mutnin wrote:
The noobies are not useful to his corp/alliance for the gangs they want to fly. So when he says liability he means they aren't going to fit in well with the rest of the guys they fly with because they don't have the SP's to fly in those gangs and will typically be the guy getting caught on a gate and killed, which can sometimes drag more guys trying to save them down as well.
So, really, what he is saying is that the leetpeeveepee:ers are a liability, not the newbies. They're the ones who can't take this fresh mind and mould it into something useful; they're the ones who stupidly get themselves killed when they should know better; and they're the ones who can't stop blaming others for their own failure.
Mutnin
SQUIDS.
#33 - 2012-02-05 20:13:22 UTC
Tippia wrote:
Mutnin wrote:
The noobies are not useful to his corp/alliance for the gangs they want to fly. So when he says liability he means they aren't going to fit in well with the rest of the guys they fly with because they don't have the SP's to fly in those gangs and will typically be the guy getting caught on a gate and killed, which can sometimes drag more guys trying to save them down as well.
So, really, what he is saying is that the leetpeeveepee:ers are a liability, not the newbies. They're the ones who can't take this fresh mind and mould it into something useful; they're the ones who stupidly get themselves killed when they should know better; and they're the ones who can't stop blaming others for their own failure.


I don't see why there is so much hate toward his comment. Overall what he said is very true, the roles the noobs could fill in their gangs are typically roles that you need experienced players flying. Even though I run a PVP corp open to new players I still don't have them scouting or dictoring when we go to null.

I'll be straight up and say it, that when forming up our new corp and deciding to actively recruit new players it's been quite a challenge to figure out a way to make it interesting for our high SP guys as well as the lower SP guys. I've also personally taken a lot of ship losses while taking guys out training that I wouldn't have lost had I not been taking out new guys.

The simple fact is a lot of corps/alliances are not interested in doing that, nor do they need to if they have a lot of higher SP players applying. You can't blame anyone for doing things the way they want to do them or flying how they like to fly.
Alavaria Fera
GoonWaffe
#34 - 2012-02-05 20:42:43 UTC  |  Edited by: Alavaria Fera

Hm yeah. Salvaging is pretty nice money for a newbie out in null, if you have someone who will let you take their wrecks.

Rifters are great, and blackbirds also. I love ECM.
Falin Whalen wrote:
from our free frigate program(now with Destroyers too),

It helps to get used to being blown up when you're still in cheap ships. This way, when the commander orders you in to "high probability of explosion" situations against elite pvp titan blobs -

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kessiaan
Sebiestor Tribe
Minmatar Republic
#35 - 2012-02-05 20:45:03 UTC  |  Edited by: Kessiaan
Dradius Calvantia wrote:
One of the biggest obstacles that new players face in contributing to a 0.0 fleet, is that the least skill point intensive roles in a fleet (scouting, dictoring, ect...) are some of the most critical and pilot skill demanding.


To be fair, most pvp is this way. You're just reiterating what everyone already knows (player skill > character skills).

That said I don't think null is a good place for noobs that don't already have established out-of-game connections to the alliances they want to move in with. There's plenty of well-established and reputable empire corps you can learn the ropes on without having to simultaneously master nullsec's metagame. And without some kind of record it's going to be nearly impossible to prove to the recruiting officer that you don't know that you're not going to ragequit the game after your ratter gets blown up the first time, that you won't ragequit the game the first time you jump into a roaming gang that wasn't there 30 seconds ago on your way to some exploration site and get podded, that you can use voice, that you'll listen to voice, that you'll follow the FCs directions on voice even if you think it's a really, really bad idea, that you won't be That Annoying Guy Who Never Shuts Up on voice, that you aren't a spy, that you'll show up to at least some CTAs, etc.
Tippia
Sunshine and Lollipops
#36 - 2012-02-05 20:49:03 UTC  |  Edited by: Tippia
Mutnin wrote:
I don't see why there is so much hate toward his comment.
Because it's so uninformed. It tries to assign blame where none can be assigned and tries to evade the responsibility of what goes wrong.

The only way for newbies to be liabilities is if you, not they, do something wrong: if you teach them wrong (or don't teach them); if you are overly concerned about irrelevancies (kb efficiency and loss mails); if you do not manage expectations; if you ignore common sense just because there are newbies around; if you can't stop being a show-off; etc, etc.

Quote:
You can't blame anyone for doing things the way they want to do them or flying how they like to fly.
No, but I can call them ignorant for calling newbies liabilities when they, themselves are the actual liability.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#37 - 2012-02-05 20:50:42 UTC  |  Edited by: Metal Icarus
Noob players are the ones who need to see the game up front and personal. 0.0 space is a great place to do this IMO. No rules, sovreignty wars, big fleets and of course small gang roams. All it takes is like 3 or 5 expierenced individuals to create the nucleus of a otherwise t1 fleet. The rest of the small gang can be any t1 ship. As long as the t2 ships are focused on their strengths and play to them, the t1 fleet can only be an asset.

Sure they are sometimes considered throw away ships but players that do this are usually flying frigs and destroyers. Cheap ships that are able to provide a decent amount of dps efficiently. The collective experienced players then doll out the mill or two that it took to buy it.

Noobs are useful and cost effective. To us, people that want to learn how to play how they want is important. We do not command people to fly a certain ship or a certain way. I feel this is the best way to learn and the best place to learn it is in 0.0.

It's how I started about a year ago and I chose to stay with the alliance. We recruit people and place no holds on them. If they want to leave, they can leave. The key is freedom. There are CTA's and other things that require organization, with that, a quick facist speech on why we are doing what we are doing is all it takes to get the noobs curious and come along.

Noobs are the future. If you want to repopulate 0.0 you need new players that learned to play there. Don't shelter them to much. The lessons learned in 0.0 have no security blanket making them think they are safe. As long as they want to survive they will learn how to react to situations quickly and correctly (few exceptions).

BTW: If you think as a noob your choices are limited to test and goons, you are dead wrong my friend.

EDIT: In 0.0 noobs also learn about politics. I think this is very important to Eve.
Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#38 - 2012-02-05 20:50:50 UTC
Join in-game channel TFL-Public if you like.
Humidor Cigarillo
#39 - 2012-02-05 20:53:24 UTC
There is no experience quite like being in the shark tank learning to swim.
Commander Spurty
#40 - 2012-02-05 21:00:59 UTC
Start your own.

Recriut

Learn

Evolve

You are the best noob friendly corp; a noob

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And wood ships,

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