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The Bellwether Mechanic - Predicting CCP's Future Direction

Author
Humidor Cigarillo
#81 - 2012-02-05 10:41:10 UTC
Humidor Cigarillo wrote:
Humidor Cigarillo wrote:
You make the bold claim that the wardec system is analogous to the proverbial canary in the coal mine, but you provide zero evidence to support this supposition. When in the past have wardec mechanics indicated a broader change in the game? That is something you should have spent some time trying to come up with. Instead, you continued on with ever-bolder conjecture insisting that this faux-lynch-pin might yet be pulled. To top it all off you seem to have mis-read the very quotes you selected as two of the three indicate not that CCP is softening the wardec system, but that they might be hardening it, creating even more wardec opportunities.

To put it politely, this is irrational fear-mongering. You should spend more time thinking and less time typing if you want people to take your blog seriously. That article read like something off EN24.


In case you missed this.


Heard you like to avoid posts, so I quoted in my quote so you could dodge while you dodge.
Lyrrashae
Hellstar Towing and Recovery
#82 - 2012-02-05 10:54:32 UTC
The Apostle wrote:

Are they? They might like conflict but are quite aware that some fights are best not fought. [...]


Quite right, quite right...

But the ways to avoid those fights are many...And no, I don't mean "log for a week," either.

(CovOps-cloak capable haulers are almost impossible to catch in empire-space unless you have baaaad lag at the gate warp-out, or are asleep at the keyboard, to name just one.)

Ni.

Asuri Kinnes
Perkone
Caldari State
#83 - 2012-02-05 14:12:33 UTC
Humidor Cigarillo wrote:
You make the bold claim that the wardec system is analogous to the proverbial canary in the coal mine, but you provide zero evidence to support this supposition. When in the past have wardec mechanics indicated a broader change in the game?

When Hi-sec was introduced (along with war-dec mechanics to begin with).
When Privateers Alliance was war-dec'ing anywhere from 20 to 60 corps a week, war-dec mechanics were changed, and I believe the record they set (which still stands, to the best of my knowledge) when the "priveteers nerf" came in was 260+ corps (hi/low/null) wardec'd in one week.
When (and since) CCP have said a previously established exploit (using alt corps to artificially inflate the cost of war-dec'ing a corp) was tacitly acknowledged because CCP didn't wish to spend any more GM time to investigate reports of it.
Humidor Cigarillo wrote:
That is something you should have spent some time trying to come up with.

See above
Humidor Cigarillo wrote:
Instead, you continued on with ever-bolder conjecture insisting that this faux-lynch-pin might yet be pulled.

Conjecture to spur discussion... Not a bad thing, tbqh... And it's *not* a "faux lynch-pin" at all. Combat / player interaction / consequences *are* central to the game.
Humidor Cigarillo wrote:
To top it all off you seem to have mis-read the very quotes you selected as two of the three indicate not that CCP is softening the wardec system, but that they might be hardening it, creating even more wardec opportunities.

PS's opinion (as stated clearly in the article) was that the CSM opinions (CSM Trebor - specifically) seemed to be trying to make it easier to avoid conflict (especially in hi-sec), and that he disagreed with that. Which, tbqh - he can (and did a fairly good job of).

Humidor Cigarillo wrote:
To put it politely, this is irrational fear-mongering. You should spend more time thinking and less time typing if you want people to take your blog seriously. That article read like something off EN24.

It is *not* irrational at all, because, for example, CCP recently made a previous *EXPLOIT* a non-exploit, THEN unstickied the announcement so that the information/discussion would fall off the first page...

So yes, War-Dec Mechanics *CAN* be looked at as a "bellweather" event to gauge the direction CCP wants to take the game.


Much as I have to disagree about with PS (and I *do*) - why is that not obvious to you?


P.S. - That wasn't very polite...

Bob is the god of Wormholes.

That's all you need to know.

Eternum Praetorian
Doomheim
#84 - 2012-02-05 14:21:37 UTC  |  Edited by: Eternum Praetorian
Lyrrashae wrote:
Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered....

....E: I'm sorry, I was actually playing EVE the last several hours, not forum-whoring LIKE A BOSS. Back to regularly-scheduled programming now


Sorry I guess it was your ridiculous signature that threw me off. Blink
& now that we finally got that part straitened out....

Lyrrashae wrote:

Noooo, the ability to travel un-hindered to places where one can gather resources and ISK--IE, the good roids to mine (hint: Learn to probe), the good mission-agents to run for, etc. These are assets, as is the ability to travel to them unhindered. Asset-denial takes many forms.


Except said PVP'ers are not competing for said resources when they wardec said small rookie corp, or industrial corp. They are not doing so to attain mission agents, probing rights, mining nor or they doing so for the right to travel. They do not want any of those things, & thus are not competing for them. You have completely made this up.

On a self serving rant? Maybe?

Lyrrashae wrote:
Oh, and the PvP'ers and the rookies have exactly the same basic tools to use in that competition. More skill points just means more flexibility in how to apply them, SP =/= player-intelligence. (IOW, it is possible for a PvP-focussed newb to tear apart a 20mn SP vet if the former is smart about it.)


A ridiculous statement considering that even if they had identicalskill points (in the same places which they don't) they would still lack the experience and practice (not intelligence as you claim) to RR one another effectively, hit a primary, fit a ship, anticipate a gank, deal with neut rr, understand command links and their effect. All of which are the most powerful "tools" at their disposal. Experience and higher SP will always equate to a gross advantage, over those with lower SP and less experience, for these reasons. This is why wardecers who practice this kind of KB padding earn the nickname "Griefers", they are consistently targeting corporations that either lack the SP or the practice to give them anything close to a decent fight back.

This effect is multiplied many fold when said targets have less SP, and less PVP specific SP.

Yes, I guess you are on a rant. Ugh

Lyrrashae wrote:
That the entitlement-mentality carebears--not necessarily rookies by any means--choose not to use those tools, and instead whinge about it being too hard to is no-one's fault but their own.


I don't think it is a feeling of entitlement at all. IMO it is the vast distance between a PVP fit ship (and skills) and a Mission running/ industrial ships (and skills). So I don't see how it can be their fault, when CCP dictates what skills/fits are needed for industry and mission running, and what skills/fits are needed for PVP. They are responsible for creating this disparity.




Lyrrashae, I guess you can think of me as the Jester to your King Lear: Come to me, little puppet with more incoherent ranting so I can pick it apart with logic, truth and reason, piece by piece...like a boss Cool

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Eternum Praetorian
Doomheim
#85 - 2012-02-05 14:22:58 UTC  |  Edited by: Eternum Praetorian
Lyrrashae wrote:
(CovOps-cloak capable haulers are almost impossible to catch in empire-space unless you have baaaad lag at the gate warp-out, or are asleep at the keyboard, to name just one.)


You should try this sometime while at war with the Orphanage. Let us know how it works out for you Big smile



Lyrrashae wrote:
And it's not griefing. Read the EULA. It's 100% legitimate game-play. You get the potential for that in exchange for being able to dodge the 11% NPC corp-tax, put up POS', and control more directly who you play with--sounds a fair exchange to me in a game built entirely around non-consensual PvP competition.


There is that word "competition" again. Competition for what? You can't seem to say accurately at this point. What do the average wardecing PVP'ers want that the average rookie cor/mission corp/mining corp also want? Why are they fighting over it? How can they go about attaining it in the current wardec system?

Are they competing for sheer existence? Well if that is the case, then should they not be competing Vs other liken corporations? What are the wardecers competing for besides KM whoring when they "push those hulks off of that belt somewhere in empire" or "LOL Keep you noobs docked in your mission ships" for a week or more?

Can you tell us specifically?
Or is this a phenomena that has stemmed from CCP's current faulty mechanics surrounding empire wardecs?


Lyrrashae wrote:
Read the EULA. It's 100% legitimate game-play


EVE Online has a multitude of half made system and mechanics. It does not mean that we cannot collectively desire something more in depth, more complex and more entertaining for all parties involved. Im am sure that all of you big bad elite PVP'ers out there would LOVE nothing more then a good fight, and something to actually compete over, as a functioning mechanic from a purely PVP standpoint, instead of just hunting down fail fit mission ships and ganking miners all the time.

Right?
Right?
Oh... wait... maybe you like this better after all. Hmmm...

Well, if that is the case, it still does not make it "better", that would just make it your biased opinion on the topic.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Asuri Kinnes
Perkone
Caldari State
#86 - 2012-02-05 15:33:06 UTC
I used wikipedia because most people are familiar with it.

wikipedia wrote:
Competition is a contest between individuals, groups, animals, etc. for territory, a niche, or a location of resources. It arises whenever at least two parties strive for a goal which cannot be shared. Competition occurs naturally between living organisms which co-exist in the same environment. For example, animals compete over water supplies, food, mates, and other biological resources. Humans compete for water, food, and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, prestige, and fame.

Any of the above are legitimate pursuits in Eve. Want to be the most infamous Hi-sec ganker? etc., etc, etc. Some people just find it fun to blow up player ships instead of NPC ships. Which is neither immoral nor represent stunted ethics. It's a game where people can blow each other up. I.E. - Competition to not get blown up.

Eternum Praetorian wrote:
Are they competing for sheer existence? Well if that is the case, then should they not be competing Vs other liken corporations? What are the wardecers competing for besides KM whoring when they "push those hulks off of that belt somewhere in empire" or "LOL Keep you noobs docked in your mission ships" for a week or more?

Can you tell us specifically?
Or is this a phenomena that has stemmed from CCP's current faulty mechanics surrounding empire wardecs?

See above. Sometimes it's just for the KM's, sometimes it's because someone else talked smack on the boards or in local, sometimes it's a desire to shoot something besides little red crosses, it could be anything. And your right, the ability to evade war-decs with 100% impunity is "faulty" mechanics.

Eternum Praetorian wrote:
EVE Online has a multitude of half made system and mechanics. It does not mean that we cannot collectively desire something more in depth, more complex and more entertaining for all parties involved.

Good fights are fun. Winning is fun. More complex and entertaining is fun. Here we agree...

Eternum Praetorian wrote:
Im am sure that all of you big bad elite PVP'ers out there would LOVE nothing more then a good fight, and something to actually compete over, as a functioning mechanic from a purely PVP standpoint, instead of just hunting down fail fit mission ships and ganking miners all the time.

Right?
Right?
Oh... wait... maybe you like this better after all. Hmmm...

Oh . . . . wait . . . maybe this is just an ad hominem insult, apropos of nothing...
Eternum Praetorian wrote:
Well, if that is the case, it still does not make it "better", that would just makes it your biased opinion on the topic.

And speaking of "biased opinions..." Roll





Bob is the god of Wormholes.

That's all you need to know.

Eternum Praetorian
Doomheim
#87 - 2012-02-05 15:51:53 UTC  |  Edited by: Eternum Praetorian
Asuri Kinnes wrote:

Eternum Praetorian wrote:
]Well, if that is the case, it still does not make it "better", that would just makes it your biased opinion on the topic.

And speaking of "biased opinions..." Roll


To say that a thing is not based on fact, is not an opinion... if said thing is not a fact.Ugh
Your logic fails hard here.

Quote:
And your right, the ability to evade war-decs with 100% impunity is "faulty" mechanics.


I only remember addressing commentary regarding the competition between "Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered." that was stated to exist between PVP corporations, mission running corporations and industrial corporations. You seem to be bringing up a different topic entirely, of which I have not commented on.

If you wish to discuss something else, I suggest posting in a way that clearly defines your claims. If not, well, no one is going to be taking you seriously.

Asuri Kinnes wrote:
Eternum Praetorian wrote:
Im am sure that all of you big bad elite PVP'ers out there would LOVE nothing more then a good fight, and something to actually compete over, as a functioning mechanic from a purely PVP standpoint, instead of just hunting down fail fit mission ships and ganking miners all the time.
.

Oh . . . . wait . . . maybe this is just an ad hominem insult, apropos of nothing...


It appears to be a statement regarding an ever developing and ever balancing MMORGP, and how the current wardec mechanics lack certain attributes that adequately promote " the mentioned competition between, Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered" that has been suggested to exist between PVP corporations, mission running corporations and industrial corporations

I guess if you didn't read the entire thread, you could have misunderstood. Alternatively, me commenting on what could easily be interpreted as your lack of reading comprehension would in fact be an ad hominem. Although, imo not entirely unjustified considering the nature of your reply.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Asuri Kinnes
Perkone
Caldari State
#88 - 2012-02-05 16:39:00 UTC
Eternum Praetorian wrote:
To say that a thing is not based on fact, is not an opinion... if said thing is not a fact.Ugh
Your logic fails hard here.

"Better" is an expression of opinion - and I pointed out that yours was biased as well.
Eternum Praetorian wrote:
I only remember addressing commentary regarding the competition between "Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered." that was stated to exist between PVP corporations, mission running corporations and industrial corporations. You seem to be bringing up a different topic entirely, of which I have not commented on.
If you wish to discuss something else, I suggest posting in a way that clearly defines your claims. If not, well, no one is going to be taking you seriously.

The war-dec mechanics have been discussed forever. In fact *this* discussion started four years ago... - and the fact that I did address your point - that it wasn't necessarily limited to only your example, but could be for any reason, but nice try.In fact - it relates directly to this conversation as well!
Eternurianm Praeto wrote:
It appears to be a statement regarding an ever developing and ever balancing MMORGP, and how the current wardec mechanics lack certain attributes that adequately promote " the mentioned competition between, Time to make ISK in relative peace, resources to gather same, and the ability to travel to/from/with un-hindered" that has been suggested to exist between PVP corporations, mission running corporations and industrial corporations

War decs cover a *lot* more than the area you are choosing to try and limit the conversation to, as I pointed out earlier.
Eternurianm Praeto wrote:
I guess if you didn't read the entire thread, you could have misunderstood. Alternatively, me commenting on what could easily be interpreted as your lack of reading comprehension would in fact be an ad hominem. Although, imo not entirely unjustified considering the nature of your reply.

I guess if you weren't informed of any of the previous threads/conversations/exploits/non-exploits you could have misunderstood that this conversation on war-decs was in any way limited to one certain set of mechanics, instead of an issue with implications across new eden.

But I've seen your posts before, elsewhere, and know that not to be true...

Bob is the god of Wormholes.

That's all you need to know.

Rellik B00n
Republic Military School
Minmatar Republic
#89 - 2012-02-05 17:16:55 UTC
I cant put my finger on it exactly but I think we are past "what could harm EvE?"


I only have a few more days to voice my opinion before my first hiatus in 6 years so please bother to read :)


if I had to call it I would throw these words into the mix:

capitals
over-expansion
drone regions
sov

Although we are discussing high sec warfare here these words are all relevent:


Why does high sec warfare occur for me?

I wanted to be able to quickly find targets and replace losses.
I wanted to be able to find fights that I had some chance of being involved in within an hour of finding my targets or them finding me.
I wanted to be able to fight with a group of people without having to rely on them or discover their life story.
I wanted to know when I logged in all my stuff would still be in a station I could dock at.


Capitals, and in particular super caps were a GIANT mistake on CCPs part. They are like the perks on MW2 and MW3: people think they like them but very quickly discover they dont and that the game before they existed was hugely superior.

over expansion of space lead to the need for capital ships in the first place - smaller space means no need for capitals and vastly increases the need for pvp.

the drone regions killed another aspect of the game - mining. Null alliances used to need an industrial base that included industrial pilots.

Sov is another "lets make something to use capitals for" mechanic


They cannot save it now. It would require a rollback of a scale never before seen in gaming. You play a game where 6 capitals are created every hour and 1 is destroyed, where huge swathes of "outlaw" space are safer than high sec. Where any kind of impact requries the sort of numbers or ISK that will never be seen again by a new entitiy.


There is only a vague glimmer of hope for the new player in all this:
Wormholes. This is the only place CCP has moved in the correct direction in recent years. I dont live or pvp in a WH but if I had any motivation left to play EvE this is where I would be.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Eternum Praetorian
Doomheim
#90 - 2012-02-05 18:14:42 UTC  |  Edited by: Eternum Praetorian
Asuri Kinnes wrote:
Eternum Praetorian wrote:
To say that a thing is not based on fact, is not an opinion... if said thing is not a fact.Ugh
Your logic fails hard here.

"Better" is an expression of opinion - and I pointed out that yours was biased as well.


Yes it is, and you can't read. Go back and read it again and maybe you will understand it in context. I said IF L33T" PVP'ers like "ganking mining ships and fail fit mission runners" BETTER then mechanics supporting them "to actually compete over (said items previously discussed), as a functioning mechanic from a purely PVP standpoint" it would be THEIR Opinion.

& that is a matter of fact. Blink
It would seem you do indeed have reading comprehension issues after all. You really should have that looked at.


Asuri Kinnes wrote:
The war-dec mechanics have been discussed forever. In fact *this* discussion started four years ago... - and the fact that I did address your point - that it wasn't necessarily limited to only your example, but could be for any reason, but nice try.In fact - it relates directly to this conversation as well!


So your inventing your own examples, and inferring that they pertain to my discussion/debate here with someone else? Sweet! Amazing logic LOL. I mean, why respond to what I am actually saying in the here and now right? LOL, awesome! Big smile


Asuri Kinnes wrote:
I guess if you weren't informed of any of the previous threads/conversations/exploits/non-exploits you could have misunderstood that this conversation on war-decs was in any way limited to one certain set of mechanics, instead of an issue with implications across new eden.

But I've seen your posts before, elsewhere, and know that not to be true...


It is not limited to any set of mechanics, in fact, contrary to your claim, my side of the debate seems to pertain to the broader spectrum of CCP's Wardec Mechanics, and what many believe to be their current limitations. Regardless of what you claim to have seen elsewhere (or think that you have seen elsewhere) that does not justify inferring things that do not exist in my posts here, and choosing not to address them directly, just so you can pretend to gain an upper hand.

Bad debate team-want-to-be champion!
You can do better then that can't you?

I invite you to go back, read better and then come back when you actually have a commentary on my ACTUAL points at hand. Or, don't. Either way no one cares. But it would seem that you do, so never stop posting, because I just don't know how I would entertain myself without people like you Big smileBig smile

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Eternum Praetorian
Doomheim
#91 - 2012-02-05 18:28:31 UTC
Rellik B00n wrote:
Awesome post


QFT.
Imagine that, and educated opinion that makes sense.
Asuri Kinnes, you should take notes from this man.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Asuri Kinnes
Perkone
Caldari State
#92 - 2012-02-05 18:49:50 UTC
Eternum Praetorian wrote:
I invite you to go back, read better and then come back when you actually have a commentary on my ACTUAL points at hand. Or, don't. Either way no one cares. But it would seem that you do, so never stop posting, because I just don't know how I would entertain myself without people like you Big smileBig smile

And I invite you to go back and inform yourself of everything that PS's blog post (and the whole issue) has been about for... four years.

Don't quit posting?

Right back at'cha bro!

Bob is the god of Wormholes.

That's all you need to know.

Humidor Cigarillo
#93 - 2012-02-05 19:05:59 UTC  |  Edited by: Humidor Cigarillo
Asuri Kinnes wrote:

When Hi-sec was introduced (along with war-dec mechanics to begin with).
When Privateers Alliance was war-dec'ing anywhere from 20 to 60 corps a week, war-dec mechanics were changed, and I believe the record they set (which still stands, to the best of my knowledge) when the "priveteers nerf" came in was 260+ corps (hi/low/null) wardec'd in one week.
When (and since) CCP have said a previously established exploit (using alt corps to artificially inflate the cost of war-dec'ing a corp) was tacitly acknowledged because CCP didn't wish to spend any more GM time to investigate reports of it.


No need to go any further because you either don't understand the question or fail at trying to elucidate this doomsday scenario. These are the wardec changes, but what makes them indicative of the game mechanics as a whole or of CCP policy as a whole?

Literally EN24.
Eternum Praetorian
Doomheim
#94 - 2012-02-05 19:19:50 UTC
Asuri Kinnes wrote:
Eternum Praetorian wrote:
I invite you to go back, read better and then come back when you actually have a commentary on my ACTUAL points at hand. Or, don't. Either way no one cares. But it would seem that you do, so never stop posting, because I just don't know how I would entertain myself without people like you Big smileBig smile

And I invite you to go back and inform yourself of everything that PS's blog post (and the whole issue) has been about for... four years.

Don't quit posting?

Right back at'cha bro!


I guess this is you bowing out then?
Since you did not accept my invitation.


Weak... Bro. I'd say nice try, but it really wasn't. Big smile

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Poetic Stanziel
The Scope
Gallente Federation
#95 - 2012-02-05 19:37:53 UTC
Asuri Kinnes wrote:
"bellweather"
It is actually BELLWETHER ... in the event people think I cannot spell. :)
Asuri Kinnes
Perkone
Caldari State
#96 - 2012-02-05 19:56:08 UTC  |  Edited by: Asuri Kinnes
Poetic Stanziel wrote:
Asuri Kinnes wrote:
"bellweather"
It is actually BELLWETHER ... in the event people think I cannot spell. :)

I stand corrected.
Humidor Cigarillo wrote:
Asuri Kinnes wrote:

When Hi-sec was introduced (along with war-dec mechanics to begin with).
When Privateers Alliance was war-dec'ing anywhere from 20 to 60 corps a week, war-dec mechanics were changed, and I believe the record they set (which still stands, to the best of my knowledge) when the "priveteers nerf" came in was 260+ corps (hi/low/null) wardec'd in one week.
When (and since) CCP have said a previously established exploit (using alt corps to artificially inflate the cost of war-dec'ing a corp) was tacitly acknowledged because CCP didn't wish to spend any more GM time to investigate reports of it.


No need to go any further because you either don't understand the question or fail at trying to elucidate this doomsday scenario. These are the wardec changes, but what makes them indicative of the game mechanics as a whole or of CCP policy as a whole?

Literally EN24.

Those were "game changing" changes, i.e. - the examples you asked for.

Nothing was a bigger change than the introduction of hi-sec/war-dec mechanics. (changing the direction of the game as it had existed for 2 years? Three? I'm not sure, as that was before my time).

Probably the 2nd largest change (and CCP changing the game as a whole) was the Alliance "P" (Privateers Alliance) nerf, when the current (borked) war-dec changes were implemented (costs scaling with the number of declared wars, instead of a flat rate, reducing, overall, the absolute number of wars anyone could have at a time - thereby making hi-sec safer - still not *safe*, but *safer*).

Now by removing the war-dec-shield as an exploit - this makes it possible to make hi-sec wars extremely prohibitively costly, reducing again, the number of wars declared. Making *all* activities safer (again, not entirely safe, but *safer*).

The upcoming changes/tweaks/restructuring of war-dec mechanics has a *lot* of people worried about the future direction of the game and whether or not pvp / non-consensual player interaction will continue to be supported...

I don't know why that's so difficult ?

Bob is the god of Wormholes.

That's all you need to know.

Humidor Cigarillo
#97 - 2012-02-05 20:08:16 UTC  |  Edited by: Humidor Cigarillo
Asuri Kinnes wrote:

Those were "game changing" changes, i.e. - the examples you asked for.

Nothing was a bigger change than the introduction of hi-sec/war-dec mechanics. (changing the direction of the game as it had existed for 2 years? Three? I'm not sure, as that was before my time).

Probably the 2nd largest change (and CCP changing the game as a whole) was the Alliance "P" (Privateers Alliance) nerf, when the current (borked) war-dec changes were implemented (costs scaling with the number of declared wars, instead of a flat rate, reducing, overall, the absolute number of wars anyone could have at a time - thereby making hi-sec safer - still not *safe*, but *safer*).

Now by removing the war-dec-shield as an exploit - this makes it possible to make hi-sec wars extremely prohibitively costly, reducing again, the number of wars declared. Making *all* activities safer (again, not entirely safe, but *safer*).

The upcoming changes/tweaks/restructuring of war-dec mechanics has a *lot* of people worried about the future direction of the game and whether or not pvp / non-consensual player interaction will continue to be supported...

I don't know why that's so difficult ?


You're still have yet to explain the overall effect on the game that is being touted in the article. I would have assumed, based on the pitch of squealing I have read here, that there was an obvious corollary and examples to be given. Instead we get "possible," "safer," and "worred about the future." Which is indicative of absolutely nothing that has occurred.

tldr; If the claim is that wardecs set the standard for the game via how safe it is to operate in empire, you will have to make the case that this is true and use examples from the past to illustrate that point. Not just gloss and generalize as though it were an obvious truism.

And frankly, I find it absolutely priceless that the cowardly OP has yet to address this point himself. *german giggles*
Poetic Stanziel
The Scope
Gallente Federation
#98 - 2012-02-05 20:32:55 UTC
Humidor Cigarillo wrote:
And frankly, I find it absolutely priceless that the cowardly OP has yet to address this point himself.
Because you're boring. And a blowhard (which may bring up pot-kettle comments ... fair enough.)

I don't need to rationalize my post to you. You want to break it down on your own, feel free.

I think Asuri did a fine job of reeling off to you the history of highsec and wardecs.

There are no metrics available to support or not support my post. It's a sociological, not scientific. We only have movement in certain direction the past year by CCP. Whether they continue to move in that direction, Summer Expansion will tell us. I believe the war declaration mechanics to be a bellwether of that direction.

You may not believe that. That's fine. That's cool. I don't care. :)
Humidor Cigarillo
#99 - 2012-02-05 20:43:45 UTC
Poetic Stanziel wrote:
Humidor Cigarillo wrote:
And frankly, I find it absolutely priceless that the cowardly OP has yet to address this point himself.
Because you're boring. And a blowhard (which may bring up pot-kettle comments ... fair enough.)

I don't need to rationalize my post to you. You want to break it down on your own, feel free.

I think Asuri did a fine job of reeling off to you the history of highsec and wardecs.

There are no metrics available to support or not support my post. It's a sociological, not scientific. We only have movement in certain direction the past year by CCP. Whether they continue to move in that direction, Summer Expansion will tell us. I believe the war declaration mechanics to be a bellwether of that direction.

You may not believe that. That's fine. That's cool. I don't care. :)


You don't need to rationalize it, but it would do with, you know, explaining how the hell you came to your conclusion. Being that your (assumed) intention was to convince others that you were indeed correct. Of course, that is presumptuous indeed given the content within.

Asuri did rattle off a bunch of factoids about empire and wardecs; however, he mentioned nothing remotely close to the nexus/lynch-pin relationship you were constantly alluding to.

Being that we agree there are not metrics that can support or refute your position one could only assume you would have, as I earlier suggested, extrapolated at least through a few vivid anecdotes why you felt such a broad causal relationship was there. Instead you duck the burden of proof and continue to trumpet a doomsday prophecy.

I invite you to rectify this because I agree in some part, but think you're doing an absolutely horrendous job of making the point.
Poetic Stanziel
The Scope
Gallente Federation
#100 - 2012-02-05 21:30:15 UTC
Humidor Cigarillo wrote:
Poetic Stanziel wrote:
Humidor Cigarillo wrote:
And frankly, I find it absolutely priceless that the cowardly OP has yet to address this point himself.
Because you're boring. And a blowhard (which may bring up pot-kettle comments ... fair enough.)

I don't need to rationalize my post to you. You want to break it down on your own, feel free.

I think Asuri did a fine job of reeling off to you the history of highsec and wardecs.

There are no metrics available to support or not support my post. It's a sociological, not scientific. We only have movement in certain direction the past year by CCP. Whether they continue to move in that direction, Summer Expansion will tell us. I believe the war declaration mechanics to be a bellwether of that direction.

You may not believe that. That's fine. That's cool. I don't care. :)


You don't need to rationalize it, but it would do with, you know, explaining how the hell you came to your conclusion. Being that your (assumed) intention was to convince others that you were indeed correct. Of course, that is presumptuous indeed given the content within.

Asuri did rattle off a bunch of factoids about empire and wardecs; however, he mentioned nothing remotely close to the nexus/lynch-pin relationship you were constantly alluding to.

Being that we agree there are not metrics that can support or refute your position one could only assume you would have, as I earlier suggested, extrapolated at least through a few vivid anecdotes why you felt such a broad causal relationship was there. Instead you duck the burden of proof and continue to trumpet a doomsday prophecy.

I invite you to rectify this because I agree in some part, but think you're doing an absolutely horrendous job of making the point.
Only a possible doomsday prophecy. The jury is out until Summer Expansion.

Why do I believe what I believe. Because the war declaration system is the one system where CCP can easily open up conflict or shut it down almost completely. It's the one system that can simulate PvP-flagging and consensual PvP. The whining has been growing increasingly loud over highsec and the entitlement over risk-free reward. Will CCP continue to offer that to highsec dwellers, or will the once again open up conflict to that area of space.