These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

EVEs naked Emperor.

First post
Author
Ghoest
#1 - 2012-02-04 17:51:16 UTC  |  Edited by: Ghoest
Everyone loves to talk about how EVE drives away noobs because its too hard core. Thats not why most people leave after they try it.
The main reason is one that no one will admit.

EVES GAME PLAY IS HORRIBLE.

EVE has many great things. The intensity of risking your ship, the economy, the vast scale, the complexity, the politics and resources, and the wars. All awesome stuff.
But the actual game play sucks.

1 You fight by clicking on targets then turning on and off you modules.

2 90% of combat is related to attacking people as they come through gates.


Most people who try EVE realize the details of the combat and leave because its lame - not because its so hardcore.
Sitting by a gate(or more likey for a noob, coming through the gate), followed a 30 second battle that is usually just a short pre-planed cycle of modules - the actual game play is boring.

Wherever You Went - Here You Are

Honnete Du Decimer
#2 - 2012-02-04 17:56:44 UTC  |  Edited by: Honnete Du Decimer
Ghoest wrote:

2) 90 percent of combat is related to attacking people as they come through gates.

... is boring.


This but more advance. I am talk many newbie and try help. Rush Tier 3, rush battleship, buy expensive thing and more - then lose and cry. They think EVE is "gear" grind only. They have other frustrate.

I am happy for say - Darwin works with EVE. Big smile

PMS [:p]

baltec1
Bat Country
Pandemic Horde
#3 - 2012-02-04 17:56:54 UTC
Your way of pvp is the best way to get yourself killed and 90% of bitching about eve is about it being too complaex and the fact you can lose stuff.

I disagree with everything you just put down.
Steve Celeste
Doomheim
#4 - 2012-02-04 17:58:22 UTC
It's not the game's fault that you get bored with gatecamping.

Maybe you should grow some balls and actually move around for a change.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#5 - 2012-02-04 17:58:32 UTC  |  Edited by: Solstice Project
I was just in a (edit: small) fleet with some guys and ...
... i can't confirm what you're saying.
Destination SkillQueue
Doomheim
#6 - 2012-02-04 18:25:37 UTC  |  Edited by: Destination SkillQueue
The thing is that's not what people who leave/play other MMOs complain about when they talk about EVE. I'm not saying CCP couldn't improve things on those fronts, but they aren't the major obstacles.

You're also intentionally misrepresenting the gameplay to make your point. Most MMOs are about targeting someone and pushing a button to fire off your ability or macro. In some cases they have autoface for ranged classes without the EVE mechanics, so it literally can be choose target and push button to play that class. The thing is that view isn't the entire reality of how things work in EVE or in other games. If you only do that, you'll end up dead in almost every engagement and it only highlights your lack of skill as a player.

The thing you're really complaining about is that once you've chosen your ship and fit, you have limited options available in the actual combat. You know beforehand how you must fly against various targets and when you can't win. Outside overheating your modules there is little you can do to change how the fight will go assuming both players know what they are doing. I think it's reasonable to ask additonal mechanics to be implemented to spice up the combat and bring new options to the fight and the proper use of them can influence how the fight will go.

The gate issue, ignoring the hyperbole again, is somewhat pointing out the obvious fact, that most of the fighting happens around choke points. I do think the game would be better by making gates harder areas to camp and creating additional paths between areas. So I don't think fighting around gates is an issue, but the tunnel nature of the gate system in some areas is an issue. When you have the choice of going through the obvious permacamped gate or take the side path that goes around large parts of the EVE universe, I think it's safe to say things could be designed in a way that is more friendly to gate travel.

So while I think you've got legitimate complaints buried under your hyperbole, they aren't significant things keeping players away. Something to improve upon sure, but there isn't going to be a rush of players to EVE, if CCP announced new active combat abilities or a new travel system. Considering the activities of most new players actually do, revamping mining and making missioning more interesting and challenging would propably be better at retaining players.
Alpheias
Tactical Farmers.
Pandemic Horde
#7 - 2012-02-04 18:28:04 UTC
Perhaps Ghoest want a game in which his hand is held, being guided around in a theme park, stopping by all the fish ponds where he can hope to catches the biggest candy bag?

Plenty of them out there.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Valei Khurelem
#8 - 2012-02-04 18:39:02 UTC
Steve Celeste wrote:
It's not the game's fault that you get bored with gatecamping.

Maybe you should grow some balls and actually move around for a change.


Make it so Smartbombs can be easily produced or you have something that can break warp disruption easily and you'll fix that issue with no problem, the only people who complain about these ideas are those who want to keep things the same.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

KrakizBad
Section 8.
#9 - 2012-02-04 18:41:55 UTC
Valei Khurelem wrote:
Steve Celeste wrote:
It's not the game's fault that you get bored with gatecamping.

Maybe you should grow some balls and actually move around for a change.


Make it so Smartbombs can be easily produced or you have something that can break warp disruption easily and you'll fix that issue with no problem, the only people who complain about these ideas are those who want to keep things the same.

Smartbombs are trivially easily produced so Question. And good luck holding down nullified t3's.
Bumblefck
Kerensky Initiatives
#10 - 2012-02-04 18:58:53 UTC
If you want people to take you and what you say seriously, at least have the common decency to spell 'emperor' correctly.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ghoest
#11 - 2012-02-04 20:07:30 UTC
Alpheias wrote:
Perhaps Ghoest want a game in which his hand is held, being guided around in a theme park, stopping by all the fish ponds where he can hope to catches the biggest candy bag?

Plenty of them out there.



Are you unable to read or do you just choose not to?

Wherever You Went - Here You Are

Alpheias
Tactical Farmers.
Pandemic Horde
#12 - 2012-02-04 20:40:21 UTC
Ghoest wrote:
Alpheias wrote:
Perhaps Ghoest want a game in which his hand is held, being guided around in a theme park, stopping by all the fish ponds where he can hope to catches the biggest candy bag?

Plenty of them out there.



Are you unable to read or do you just choose not to?


Oh? Was I supposed to read anything else than the asinine spluttering of words from someone like you that can't even make a coherent argument?

Quoted for comedy:
Ghoest wrote:
1 As with all elections - the electorate votes with their own interests in mind.

2 From a players perspective their is no logical difference between interests with with respect to how the game works and interests with with respect to inter-player advantage.


In a large multi-server game the tendency towards advocating with an eye towards selfish advantage would be neutralized largely and input common to all servers would be recognized as legitimate. Where as in EVE nearly all players on the council have a vested interest with in every issue in a manner particular to EVEs in hgame political balance.

Did it make any sense for CCP to solicit CSM input on changes to the Drone regions - NO.

Does it make any sense to solicit CSM input on re-balancing moon goo - NO.

Does it make any sense to solicit CSM input on changes to super caps - NO.

All these issues(which do need to be addressed by CCP ) have large ramifications on the in game political balance.
THe CSM is basically a tool for in game polotical units to lobby CCP on issues that will help or hurt their alliances.



The CSM should not exist in a game like EVE. Its just another meta level of alliance warfare.


Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Lady Spank
Get Out Nasty Face
#13 - 2012-02-04 20:45:00 UTC
Thats what eve is like if you are a scrub. Put more effort in and you will be rewarded.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Ghoest
#14 - 2012-02-04 22:07:13 UTC
Alpheias wrote:
Ghoest wrote:
Alpheias wrote:
Perhaps Ghoest want a game in which his hand is held, being guided around in a theme park, stopping by all the fish ponds where he can hope to catches the biggest candy bag?

Plenty of them out there.



Are you unable to read or do you just choose not to?


Oh? Was I supposed to read anything else than the asinine spluttering of words from someone like you that can't even make a coherent argument?

Quoted for comedy:
Ghoest wrote:
1 As with all elections - the electorate votes with their own interests in mind.

2 From a players perspective their is no logical difference between interests with with respect to how the game works and interests with with respect to inter-player advantage.


In a large multi-server game the tendency towards advocating with an eye towards selfish advantage would be neutralized largely and input common to all servers would be recognized as legitimate. Where as in EVE nearly all players on the council have a vested interest with in every issue in a manner particular to EVEs in hgame political balance.

Did it make any sense for CCP to solicit CSM input on changes to the Drone regions - NO.

Does it make any sense to solicit CSM input on re-balancing moon goo - NO.

Does it make any sense to solicit CSM input on changes to super caps - NO.

All these issues(which do need to be addressed by CCP ) have large ramifications on the in game political balance.
THe CSM is basically a tool for in game polotical units to lobby CCP on issues that will help or hurt their alliances.



The CSM should not exist in a game like EVE. Its just another meta level of alliance warfare.




Are simply intent on proving that you didnt or couldnt read the post you responded too?

Yes. Yes you are.

Wherever You Went - Here You Are

Ghoest
#15 - 2012-02-04 22:08:34 UTC
Lady Spank wrote:
Thats what eve is like if you are a scrub. Put more effort in and you will be rewarded.


Umm what does my post have to do with the effort I put in? My post is about people trying the game then leaving quickly.

Wherever You Went - Here You Are

Alpheias
Tactical Farmers.
Pandemic Horde
#16 - 2012-02-04 22:11:29 UTC
Ghoest wrote:
Alpheias wrote:
Ghoest wrote:
Alpheias wrote:
Perhaps Ghoest want a game in which his hand is held, being guided around in a theme park, stopping by all the fish ponds where he can hope to catches the biggest candy bag?

Plenty of them out there.



Are you unable to read or do you just choose not to?


Oh? Was I supposed to read anything else than the asinine spluttering of words from someone like you that can't even make a coherent argument?

Quoted for comedy:
Ghoest wrote:
1 As with all elections - the electorate votes with their own interests in mind.

2 From a players perspective their is no logical difference between interests with with respect to how the game works and interests with with respect to inter-player advantage.


In a large multi-server game the tendency towards advocating with an eye towards selfish advantage would be neutralized largely and input common to all servers would be recognized as legitimate. Where as in EVE nearly all players on the council have a vested interest with in every issue in a manner particular to EVEs in hgame political balance.

Did it make any sense for CCP to solicit CSM input on changes to the Drone regions - NO.

Does it make any sense to solicit CSM input on re-balancing moon goo - NO.

Does it make any sense to solicit CSM input on changes to super caps - NO.

All these issues(which do need to be addressed by CCP ) have large ramifications on the in game political balance.
THe CSM is basically a tool for in game polotical units to lobby CCP on issues that will help or hurt their alliances.



The CSM should not exist in a game like EVE. Its just another meta level of alliance warfare.




Are simply intent on proving that you didnt or couldnt read the post you responded too?

Yes. Yes you are.


Again, you struggle with the coherency.

Perhaps you should read before you press 'post'?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

The Apostle
Ministry of War
Amarr Empire
#17 - 2012-02-04 22:46:20 UTC
Ghoest wrote:

Most people who try EVE realize the details of the combat and leave because its lame - not because its so hardcore.
Sitting by a gate(or more likey for a noob, coming through the gate), followed a 30 second battle that is usually just a short pre-planed cycle of modules - the actual game play is boring.

I've likened Eve fleet combat to teaching a class of oldies how to use the internets.

Teacher> Click your mouse on the little square while holding the Ctrl-key.
Teacher> Now take your cursor to the bottom of the screen and click the little circle, that's it, the one with the picture on it.
Teacher> Very good. Now click another little square and repeat the process.
Student> That little square dissappeared - where did it go?
Teacher> So click a different square. The one flashing.
Student> I don't understand
Teacher> Click the ******* SQUARE YOU ******* MORON STUPID DUMB ****!

Nullsec democracy is an oxymoron. Bloc voting for alliance candidates is Democracy for Morons 101. Let them perish in their self-interest.

Bring back Eve. OUR Eve.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-02-04 22:55:51 UTC  |  Edited by: Krixtal Icefluxor
It's not that...it's just even after you are SKILLED UP, people invade Missions...pop you when trying to do Industry so you can build ships...and just "CHILDREN" (even though they are all over 35 years old) want to pWN SOMEthing...I'm not sure what....

It all becomes pointless unless you cave into yourself and let the chaos blow over...something new introductory players are NOT even going to give a second chance.


THIS GAME KILLS ITSELF.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#19 - 2012-02-04 22:56:57 UTC  |  Edited by: Krixtal Icefluxor
Lady Spank wrote:
Thats what eve is like if you are a scrub. Put more effort in and you will be rewarded.


Very true...but then an a$$ Noob 2 weeks old starts stealing your mission by invading it and F--ing it up in HUGE ways.


It's sad.

Had to spend an hour of my LIFE and Game Time fitting a new Gank-boat to pop that a$$ next time I see him. The TWERP.

Waste of time and not really worth it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2012-02-04 23:02:23 UTC
Ghoest wrote:

EVES GAME PLAY IS HORRIBLE.




BUT...the mechanic behind it is BRILLIANT. I will stand behind that despite all.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

123Next pageLast page