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Rokh Fit

Author
Salana VonWolf
NZ Kiwi Elites
#1 - 2011-09-16 18:16:50 UTC
I am currently training to fly a Rokh Battleship but am stumped about what to fit it with. I plan to do PVE: missions, ratting, etc. Both alone and with others (but mainly just solo for now). Attention Money and time (spent on training) have no limit Attention . I mainly just want to cover every inch of my ass and don't plan to be warping away from any fight. I also plan to have all my skills to lvl5. I would prefer to be as far away from the enemy as I can when I start blowing them up, like the sniper idea Twisted but I also want to be able to easily fight them off if they get too close. Just to add this into the math, I plan to have a 2nd account to help out or just pick up the trash that's left behind when the baddies are dead.

Let me know if you need more info.
Big smile
Chrandon
Aliastra
Gallente Federation
#2 - 2011-09-16 18:31:04 UTC
Imagine someone will pop in here eventually, and then a few more to call the first couple fits fail, then a few more saying the failers are failees.....and so on.............with that said....................Try Battleclinic yet?

I'm mainly a Drone Boater so can't help ya much.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2011-09-16 19:32:06 UTC
Doing an EVE-Search for "Rokh Missions" came up with this thread that has a few blaster and rail Rokh fits:
Level 4 Mission Runner, opinions?
Salana VonWolf
NZ Kiwi Elites
#4 - 2011-09-16 22:04:00 UTC
ty for that Tau. What about the Hyperion instead of the Rokh. I can go either way seeing I'm also almost to Gallente Battleships.
Linda Shadowborn
Dark Steel Industries
#5 - 2011-09-16 22:27:23 UTC
Salana VonWolf wrote:
ty for that Tau. What about the Hyperion instead of the Rokh. I can go either way seeing I'm also almost to Gallente Battleships.


Get the mega. Seriously, the tracking bonus is that much better then some crappy rep bonus. Of course rails atm are well.. questionable. But if you dont have the skills for a domi (ie t2 sentries/heavies) its the best blasterwise you will get really. THe navy mega isnt bad. Regular one is ok. As far as hybrid gun platofroms go. The hyperion and the rokh are.. well... they have their neich in some pvp in my opinion.
sabre906
The Scope
Gallente Federation
#6 - 2011-09-17 01:30:13 UTC
Linda Shadowborn wrote:
Salana VonWolf wrote:
ty for that Tau. What about the Hyperion instead of the Rokh. I can go either way seeing I'm also almost to Gallente Battleships.


Get the mega. Seriously, the tracking bonus is that much better then some crappy rep bonus. Of course rails atm are well.. questionable. But if you dont have the skills for a domi (ie t2 sentries/heavies) its the best blasterwise you will get really. THe navy mega isnt bad. Regular one is ok. As far as hybrid gun platofroms go. The hyperion and the rokh are.. well... they have their neich in some pvp in my opinion.


The issue with Hyperion has more to do with slot layout than bonus. With so few lows, there isn't enough room to fit damage mods along with an armor tank.

Droneboats require t2 sentry/heavies to be effective. The gap between t1 and t2 drones are much bigger than t1 and t2 guns. For low sp missioning, consider missiles. It sounds lame, but missiles are popular because it works.
SpaceSquirrels
#7 - 2011-09-17 04:37:03 UTC
lol fit 425's or arty if you can... range bonus...eh. Rails or blasters....eh.

The resists are nice though.

Rohk is pretty but not quite effective for pve. (fitting gets tight, and cap stability v. damage output or tank)
Salana VonWolf
NZ Kiwi Elites
#8 - 2011-09-17 17:00:46 UTC
So can anyone tell me a cap stable fit for a rokh that has both long range and short range guns or long range guns and missiles? if not then at least give me the information on how to make a cap stable fit, I have never made one before. Ty so much ^.^
NoNah
Hyper-Nova
#9 - 2011-09-17 17:33:38 UTC
Salana VonWolf wrote:
So can anyone tell me a cap stable fit for a rokh that has both long range and short range guns or long range guns and missiles? if not then at least give me the information on how to make a cap stable fit, I have never made one before. Ty so much ^.^

Problem is all the things you ask for are things anyone not new to pve will advice against.

Cap stability is not bad per se, but it's costly to afford both in skill, module choices and module slots. You're typically MUCH better off being able to either pulse a shield booster every now and then or combine it with an injector to have the cap and shield boost when you need it.

Mixing weapontypes is a bad idea for several reasons, not only because it means you have to skill twice as much but because you can't focus one one type when it comes to weapon upgrades, implants and such. I dare you to find any apraised setup anywhere that fields more than one type of gun(the only exceptions are a certain few ships that are specifically designed to use both IE typhoon and naglfar). There are situations where you can complement your guns with a launcher, such as on the rifter, or your launchers with a gun such as on the nighthawk, but that's really only because there was NOTHING else to put in that last highslot.

While I would generally recommend you stay clear of the rokh for pve in general and especially missions, I've always been a tad intrigued over how effective a blokh could be now that TE's give falloff and MWD's work in missions. Sadly, it still won't come anywhere near the performance of a raven, it won't even give a substantial improvement on the time spent on the mission where the rokh would really be apt compared to the raven and there's soooo many missions where the raven simply humiliates the rokh.

As for gallente missionships there's really no reason to ever use anything but the domi, not because the domi is incredibly awesome, it's just that the other ships in the lineup are worse.
Flakey Foont
#10 - 2011-09-17 18:11:11 UTC
Level 4s are about DPS. If you go for cap stability, the missions will be harder and take longer.
sabre906
The Scope
Gallente Federation
#11 - 2011-09-17 18:16:50 UTC
Flakey Foont wrote:
Level 4s are about DPS. If you go for cap stability, the missions will be harder and take longer.


It depends on the ship. A SNI can be cap stable with large booster and overtank while still boasting 4 bcs. A 5th dmg mode adds little dps due to stacking penalty. A Rokh, on the other hand, can't come close to this. Rails just eat up too much cap while still putting out pathetic dps.
1-Up Mushroom
Doomheim
#12 - 2011-09-17 18:42:51 UTC
Only one way to fit a Rokh

[Rokh, New Setup 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

58km Range w/ Null and 662 DPS
35.9km Range w/ CN Anti and 831 DPS
28km Range w/ Void and 927 DPS

Works best against Angels but will work awesomely for any faction.

Seriously, if you use rails you have failed
5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!
NoNah
Hyper-Nova
#13 - 2011-09-17 18:51:52 UTC
sabre906 wrote:
Flakey Foont wrote:
Level 4s are about DPS. If you go for cap stability, the missions will be harder and take longer.


It depends on the ship. A SNI can be cap stable with large booster and overtank while still boasting 4 bcs. A 5th dmg mode adds little dps due to stacking penalty. A Rokh, on the other hand, can't come close to this. Rails just eat up too much cap while still putting out pathetic dps.


Sadly, this isn't exactly true as you most likely fail to sport rigors and tp's while doing this. And if even if you were, you'd not be using for example webs that would further increase your damage projection. And even if you were doing THAT, it'd be inferior to the CNR which in the end is just an improved SNI, where it traded as you put it overtank for some 20-ish percent added dps.
NoNah
Hyper-Nova
#14 - 2011-09-17 18:54:53 UTC
1-Up Mushroom wrote:
Only one way to fit a Rokh

[Rokh, New Setup 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

58km Range w/ Null and 662 DPS
35.9km Range w/ CN Anti and 831 DPS
28km Range w/ Void and 927 DPS

Works best against Angels but will work awesomely for any faction.

Seriously, if you use rails you have failed



Sadly those dps figure are way off. They're roughly twice what the setup you supply actually perform and I'm quite curious to why you chose the specific ranges you did. It could be that you misunderstand the way optimal and falloff works and just added them up - which is a quite common mistake, in which case I really advice you to read up on the mechanics behind it. There is an outdated flash tracking guide CCP used to have on their homepage that you can still find quite easily with google and the aid of the many mirrors or webarchive.
MeBiatch
GRR GOONS
#15 - 2011-09-17 18:59:12 UTC
Salana VonWolf wrote:
I am currently training to fly a Rokh Battleship but am stumped about what to fit it with. I plan to do PVE: missions, ratting, etc. Both alone and with others (but mainly just solo for now). Attention Money and time (spent on training) have no limit Attention . I mainly just want to cover every inch of my ass and don't plan to be warping away from any fight. I also plan to have all my skills to lvl5. I would prefer to be as far away from the enemy as I can when I start blowing them up, like the sniper idea Twisted but I also want to be able to easily fight them off if they get too close. Just to add this into the math, I plan to have a 2nd account to help out or just pick up the trash that's left behind when the baddies are dead.

Let me know if you need more info.
Big smile


get a drake... its better... wait for hybrid boost before waisting time on rokhs...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

1-Up Mushroom
Doomheim
#16 - 2011-09-17 19:10:23 UTC
NoNah wrote:
1-Up Mushroom wrote:
Only one way to fit a Rokh

[Rokh, New Setup 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

58km Range w/ Null and 662 DPS
35.9km Range w/ CN Anti and 831 DPS
28km Range w/ Void and 927 DPS

Works best against Angels but will work awesomely for any faction.

Seriously, if you use rails you have failed



Sadly those dps figure are way off. They're roughly twice what the setup you supply actually perform and I'm quite curious to why you chose the specific ranges you did. It could be that you misunderstand the way optimal and falloff works and just added them up - which is a quite common mistake, in which case I really advice you to read up on the mechanics behind it. There is an outdated flash tracking guide CCP used to have on their homepage that you can still find quite easily with google and the aid of the many mirrors or webarchive.


Actually I've used that exact setup and those DPS figures are exact, along w/ the ranges. I know exactly about optimal+falloff. Of course this ship is best used against Angels (which is what I mainly fight)
5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!
Dorian Wylde
Imperial Academy
Amarr Empire
#17 - 2011-09-17 19:15:54 UTC
sabre906 wrote:
Linda Shadowborn wrote:
Salana VonWolf wrote:
ty for that Tau. What about the Hyperion instead of the Rokh. I can go either way seeing I'm also almost to Gallente Battleships.


Get the mega. Seriously, the tracking bonus is that much better then some crappy rep bonus. Of course rails atm are well.. questionable. But if you dont have the skills for a domi (ie t2 sentries/heavies) its the best blasterwise you will get really. THe navy mega isnt bad. Regular one is ok. As far as hybrid gun platofroms go. The hyperion and the rokh are.. well... they have their neich in some pvp in my opinion.


The issue with Hyperion has more to do with slot layout than bonus. With so few lows, there isn't enough room to fit damage mods along with an armor tank.
.



That's what the rep bonus is for. And with an extra mid, you can easily make up the tracking bonus with TC's.

Hyp's work fine for missions, I used to use a blaster fit for Angel Extravaganza and other close range missions.
sabre906
The Scope
Gallente Federation
#18 - 2011-09-17 20:23:40 UTC
Dorian Wylde wrote:
sabre906 wrote:
Linda Shadowborn wrote:
Salana VonWolf wrote:
ty for that Tau. What about the Hyperion instead of the Rokh. I can go either way seeing I'm also almost to Gallente Battleships.


Get the mega. Seriously, the tracking bonus is that much better then some crappy rep bonus. Of course rails atm are well.. questionable. But if you dont have the skills for a domi (ie t2 sentries/heavies) its the best blasterwise you will get really. THe navy mega isnt bad. Regular one is ok. As far as hybrid gun platofroms go. The hyperion and the rokh are.. well... they have their neich in some pvp in my opinion.


The issue with Hyperion has more to do with slot layout than bonus. With so few lows, there isn't enough room to fit damage mods along with an armor tank.
.



That's what the rep bonus is for. And with an extra mid, you can easily make up the tracking bonus with TC's.

Hyp's work fine for missions, I used to use a blaster fit for Angel Extravaganza and other close range missions.


It has 6 lows. Fitting a standard 4 slot active tank, and that leaves 2 magstabs. Despite the rep bonus, you'll still want some resists, especially against explosives in Angel missions. Blaster is meh in general, even AE has many spawn waves starting at 60km away. Rats crawl slowly.
Zhilia Mann
Tide Way Out Productions
#19 - 2011-09-17 21:04:36 UTC
sabre906 wrote:
It has 6 lows. Fitting a standard 4 slot active tank, and that leaves 2 magstabs. Despite the rep bonus, you'll still want some resists, especially against explosives in Angel missions. Blaster is meh in general, even AE has many spawn waves starting at 60km away. Rats crawl slowly.


Pretty much any mission fit Hyp is going to have a three slot tank, either armor or shield (though I could just barely see an argument for a 4 slot shield tank if you go with an undersized deadspace booster/boost amp combo). In an armor fit you'll either want the extra low for damage or -- all too likely -- a fitting mod. For shield fits, you don't really have room for TCs, so you'll need the TEs (and yes, quite possibly fitting mods). That's just the way of it. Rokh faces a similar fate, but has to take in to account an abysmal cap situation on top of tight fitting.

Oh, and we are remembering that blasters -- on either ship -- require a prop mod, right? Sure, you may not need it in Damsel, but you can't just run the one mission (even though I've been mysteriously pulling it better than one mission in eight lately). The other possibilities of short range guns with no prop mod just aren't that common. And that prop mod taxes either ship's grid and really kills if you throw in a cap booster for quick injections....
grumpyguts1
Science and Trade Institute
Caldari State
#20 - 2011-09-18 20:10:08 UTC
I trained an alt for a Rokh once, I thought I'd be different and against all corp scorn I went ahead and did it. Needless to say it didn't go well and I switched to missiles. The best advice I can give Rokh pilots if they choose to go down that track is to have really good drone skills and fit a 100mn mwd/quad Lif as Rails are pretty bad and you will need to keep your distance and transversal down. I also found 350's better than 425's.

From memory my fit was something like full rack t2 350's, mids- x-large SB, Quad Lif, heavy cap booster, photon scat, heat dis, invuln (nice omni tank, never had any problems with tank) , lows 3x mag stab and tracking enhancer and co-proc, rigs -2 x large ancill current, Large hybrdi discharge elutriation.

Maybe could have fit it better, but this worked OK. Just a lot of micromanagement trying to hit things.