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Buff the Shield Transfers/ Remote Armor Reppers

Author
Dario Welling
Spaghetti Bolognese a la Maruni
#1 - 2012-02-02 22:07:38 UTC
I don't know if anybody out there is using Medium Shield Transfers, but i'd like to. The only problem is: the range of a med. shield transfer is only 6km. Why? Who's using a st/rr if it only works within 6km (except for logistics which have a range bonus but logis use large transfers)

So please just increase the range of Medium ST/RR up to 20km. Otherwise they're as useless as 50mm Armor Plates.




Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2012-02-02 22:54:08 UTC
Most ships using shield transfers are using larges and likely get a bonus to the range. I think 20km is a bit much...I am not sure they really need a buff honestly.

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GeoffWICE
Grey Nomads
#3 - 2012-02-02 23:02:13 UTC
T2 logi's only use large.
However you dont need to use the T2 logi ships.

http://wiki.eveonline.com/en/wiki/Exequror
"Role Bonus: 500% bonus to range of remote armor repair systems." = 30km range

http://wiki.eveonline.com/en/wiki/Osprey
"Role Bonus: 500% bonus to range of shield transporters." = 30km range

No need for buff, just use the right ship for the job.
mxzf
Shovel Bros
#4 - 2012-02-02 23:31:09 UTC
While you're at it, fix faction/DED RRs to be better than meta4/T2 ones too (ATM they have worse boost/cap ratios across the board, and the T1 Logi ships have enough cap issues to begin with)
Hirana Yoshida
Behavioral Affront
#5 - 2012-02-03 05:50:26 UTC
My Guardians often use some mediums, depends on how much fitting I blow on the tank/mobility .. and mediums do an excellent job even in fairly large fights (albeit not as well as large obviously).

What I'd like to see is for some differentiation of the sizes, all there is now is amount repped while cycles are exactly the same. Double capital RR cycle duration, increase large RR to 6-8s, keep mediums at 5s or lower to 4s and make smalls regular bunnies with a 2s cycle .. adjust repped/cap to taste.
Gives a reason for purposely downsizing rather than "only if you can't fit a large!" when tending low EHP clients.

PS: Give the Scythe/Aurogor the RR bonuses for Goddess sake!
Dario Welling
Spaghetti Bolognese a la Maruni
#6 - 2012-02-03 07:11:04 UTC
The problem imo is that you can't use med st/rr on other ships than logistics, sure logis are specialized ships, but if you want to fly a rr bc gang you'll soon get range problems. These gangs are never as effective as logi support but it would open a few new ways to fly in a gang (especially for small gangs). Just balance the logistics so that their range stays the same and increase the range of med rr. Other ships than logistics would have problems anyway (Cap - nothing to add).
Vertisce Soritenshi
The Scope
Gallente Federation
#7 - 2012-02-03 13:54:48 UTC
You can't expect every ship to get a bonus to rand on RR. RR is specialized and therefor needs special ships to use it properly.

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Dario Welling
Spaghetti Bolognese a la Maruni
#8 - 2012-02-03 15:45:08 UTC
Vertisce Soritenshi wrote:
You can't expect every ship to get a bonus to rand on RR. RR is specialized and therefor needs special ships to use it properly.


Thats not what i wanted, i just wanted a bit more range (Logistics would get a little debuff on range so that the range of the med rr would be the same as it is now for logistics) so you could try some other fittings but it seems my idea wasn't very thought-out.
Bugsy VanHalen
Society of lost Souls
#9 - 2012-02-03 20:11:08 UTC
Dario Welling wrote:
The problem imo is that you can't use med st/rr on other ships than logistics, sure logis are specialized ships, but if you want to fly a rr bc gang you'll soon get range problems. These gangs are never as effective as logi support but it would open a few new ways to fly in a gang (especially for small gangs). Just balance the logistics so that their range stays the same and increase the range of med rr. Other ships than logistics would have problems anyway (Cap - nothing to add).


I frequently run a drake with a large shield transfer in the utility high. Got to dump much of the tank to get it stable but it works for me.

Running level 4 missions I run a maelstrom with a good buffer tank and 1400mm II artties or 800mm autos depending on the mission, a Drake with a full rack of HML II's and a large shield transfer in the utility slot just in case the maelstrom gets into trouble. Works amazing. 10 warrior II's(5 from each) deal with the frigates real fast , the Drake takes out everything smaller than a BS quickly, And the Maelstrom eats the BS's. If the mission is BS heavy the HML II's on the drake do good DPS against the BS's too. I follow them with a Noctis on my third account one room behind for salvaging. I complete level 4's very fast while completely looting and salvaging everything. I can easily do 100m isk per hour with this set up. When my fourth account gets up to a decent skill level I will probably add a Logi into the mix making it even faster and safer.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-02-03 23:09:31 UTC

I support a review of the RR mechanics and modules as a whole.

1.) I do NOT think RR needs a buff.... If anything, I think it needs a nerf.

2.) I think the fitting requirements and attributes of each class of module is somewhat out of balance. I also think giving the exequror and osprey a role bonus to fitting the RR modules may be appropriate, as well as a general review of the aug and scythe.

3.) Changing the cycle times of RR modules can have significant effects on RR, especially when comparing armor vs shield reps. While this isn't a bad idea, it needs to be done in a manner to maintain the shield-armor balance.