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before Making the switch from Gallente to Amarr

Author
Keogan Adsettriel
Center for Advanced Studies
Gallente Federation
#1 - 2012-02-01 01:40:14 UTC
hey everyone, so i have spent the past couple days scouring through forums, websites, and talking on rookie chat about the pros and cons of the different racial ships. As it sadly turns out gallente is very sub par when compared to the 3 other races. Due to issues with tracking speed and accuracy fall of within the optimal weapon ranges (correct?) I was drawn to the gallente by the idea of heavy armor, and lots of drones. I am a big pvper, I am very competitive and loathe being in anything that is sub-par. After much research and with a touch of vanity I have decided to go with the Amarr vessels. Now my question is this, from what I gather will pvping in amarr ships only by successful in battlecruisers and battleships? A lot of negative feed back seems to follow amarr frigates and cruisers. I am very close to gallente frigates V (and i hear the ishitar is a good pvp frigate) so i am not to worried about that, I just want to make sure that A) Ammar is pvp viable and that b) with the new changes that have been made to the hybrid weapon systems, the gallente are still sub-par, thus meaning if i want to be viable in large scale pvp as a BC/BS pilot I need to switch to Amarr on minmitar vessels?

(sorry if confusing, if no one can help i will try to reword)
Hrett
The Scope
Gallente Federation
#2 - 2012-02-01 02:42:43 UTC  |  Edited by: Hrett
Well, if you are a small gang guy, Gallente have good pvp ships in all classes. Resist the urge. Unless a FC specifically mandates a Cane, all I fly are Gallente. And I have fun.

If you are a fleet guy, I would guess people would complain that Gallente BC and BS are subpar. Amarr have good fleet BS. I would say the Harbinger is not the best fleet BC, but people are horny for Drakes and Canes, so meh. Rail Talos is supposed to be as good as the Oracle, but I just havent had a chance to undock mine yet.

I would say that the 250mm rail Brutix is now a viable shield fleet BC. Compared to the Cane: Same DPS, faster target switching, better native lock range. Lower alpha, slightly slower, doesnt have utility highs. (but its a T1 v T2 BC - what can ya do). Ive been flying one for the last month, and its been really good. I finally lost it the other night because i burnt out all of my mids helping tackle and kill a cynabal, and when I rush repaired to get back into a fight immediately following, I derped and didnt re-online my mids. Needless to say with no shield or prop mods, I lost the old girl.

Anyway - yes Amarr have good ships. Gallente do too though, but they are considered sub-par for blobfleet BC and BS. But unless you are flying with a 'cookie cutter' FC in large fleet battles, I wouldnt stress over retraining. (though everyone will cross-train eventually).

Just my opinion.

spaceship, Spaceship, SPACESHIP!

Diomidis
Pod Liberation Authority
#3 - 2012-02-01 03:24:15 UTC
Actually,
Amarr has a few pretty strong pvp ships, but those are highly specialized in any class other than BSs.

Some good frigates are there, yes, but I would hardly say that someone that can fly T2 frigs with T2 guns is specing in a race. Once you have the support skills, you can do that in 2-3 weeks for each and every race.

The amarr BCs are not great for PvP...yes, harbinger can be ganky, yes it can do quite a few stuff, but most of the times is out-classed by the cane despite the better range, and lately completely outclassed by the Oracle (or any other Tier 3) as a ranged gank ship for larger fleets.

Curse is great at it's niche - again, a rare ship as far as recons go because it's specialized @ a nice and not as a potent tide turner as a Rapier or a Falcon etc. No comments on the extreme niche of the Pilgrim.

Guardian is great - but...it's a Logi...if you were after logis you wouldn't ask.

Legion is meh for PvP, just like the Zealot and the Sacrilege. Great little ships, yet expensive and outclassed by other, greater ships.

BSs are great, especially in larger fleets were medium range and RR combat is an option.

"War does not determine who is right - only who is left." -- Bertrand Russell

Kingwood
I N E X T R E M I S
Tactical Narcotics Team
#4 - 2012-02-01 03:36:05 UTC  |  Edited by: Kingwood
I'd take anything you hear in the Rookie chat with a grain of salt. Every race has it's Pro's and cons. Gallente is actually really strong right now after the Blaster and null buff. Amarr and Gallente are both PvP capable, there is no "better" race at the moment, if anything I'd say Amarr could use a very very slight buff.

Sounds to me like you are pretty new to Eve, so you probably don't even know what Eve PvP is really like. I took the liberty of checking your losses and found this Thorax.

I'd suggest you stick to Gallente for the moment, learn how to fit your ships, try out PvP in Frigates (Gallente frigates are really strong, lol at Enyo pushing 500 DPS), and then decide whether you should cross-train to Amarr or another race.

I fly all races max-skilled (except I haven't bothered to skill Caldari Battleships), and all I fly at the moment is Gallente.
ShahFluffers
Ice Fire Warriors
#5 - 2012-02-01 03:59:31 UTC
Paragraphs are your friend... mmmkay?

Now then...

Keogan Adsettriel wrote:
As it sadly turns out gallente is very sub par when compared to the 3 other races.


That's a lie. Gallente ships have their strengths and weaknesses in various situations as all races do. The reason you hear a lot of crap about them is because Gallente ships make for poor "fleet" ships and have some trouble performing the current FOTM tactic of kiting.

In solo and small gang combat, Gallente are some of the best ships you can have around. There is a reason frigates and some cruisers are afraid of the Taranis (and now the Enyo).

Keogan Adsettriel wrote:
Due to issues with tracking speed and accuracy fall of within the optimal weapon ranges (correct?)


Yes and no. Before the hybrid buff, blasters would have trouble hitting stuff within their optimal range due to way the tracking mechanics work.
This is less the case now and somewhat compensated for with the current buff as blasters have been given slightly higher tracking and deal a bit more damage than before.

The above is not the REAL problem with Gallente ships though. The REAL problem is that you have extremely short range, facemelting weapons on ships that are, for lack of a better term, bulky. Armor plates and rigs reduce speed and/or agility which causes issues with closing range (especially against ships that employ range and/or kiting tactics.


Keogan Adsettriel wrote:
I was drawn to the gallente by the idea of heavy armor, and lots of drones. I am a big pvper, I am very competitive and loathe being in anything that is sub-par.


Pro-tip: every racial ship line (and every ship) is "sub-par" at something.

Keogan Adsettriel wrote:
I have decided to go with the Amarr vessels. Now my question is this, from what I gather will pvping in amarr ships only by successful in battlecruisers and battleships?


Again... yes and no.

It is true that Amarrian T1 frigates and cruisers are fairly "lackluster" in performance compared to other racial ship lines. Once you get into T2 Amarrian frigates and cruisers you will find that they have quite a few things to offer.

Looking at the bigger picture though... Amarr have their own problems (as Gallente ships do). They tend to be overly specialized in whatever role their bonuses and slot configurations allow (which are generally along the lines of "gank and tank"), they are usually slower and less agile than other ships in their class, and their weapons are dependent on their capacitor (which to safeguard usually requires you to "sacrifice" more versatility/utility).

Look at different individual ships from a "rock-paper-scissors" angle. No one ship or ship line can do EVERYTHING.
Darthewok
Perkone
Caldari State
#6 - 2012-02-01 05:19:21 UTC  |  Edited by: Darthewok
If you want the best of all worlds, for fleet go Amarr, for solo/small gang go Gallente/Minmatar.
If you train just one race, you will lack in some place or another.
Being Amarr specced, I thought Diomidis' summary of Amarr above is quite accurate.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Red Teufel
Calamitous-Intent
#7 - 2012-02-01 07:21:04 UTC
gallente is excellent.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#8 - 2012-02-01 10:11:26 UTC
well I like both vexors and arbitors, I fly a gila.Cool

I wanted to paint my space ship red, but I couldn't find enough goats. 

Torothin
Crimson Dawn Enterprises
#9 - 2012-02-01 19:59:47 UTC
- The Curse is one of the bets ships to ever be implemented in the game.

- The Pilgrim is probably one of the best solo ships/mission hunter griefing/WH griefing ships in the game.

- The Geddon rocks for RR and the Apoc is great for fleets.

- The Archon is one of the most solid Carriers in the game with RR bonus and well as energy transfer bonus making it very sought after.

- The Nano harbi is great and is cheap yet fun to fly with great nav/cap skills.

- The Zealot is the best sniping Hac in the game.

- The Sac is great for 1v1 and a tough nut to crack. you will never be primaried in small gang PvP flying a sac.

These are all reasons to go for Amarr. I have eben suing them for 7 years. They're great. but I also love my Drake :)
Her Innocence Lost
Doomheim
#10 - 2012-02-02 03:32:41 UTC
IMHO you're much better off crossing minmatar and not just because that opens up the best pirate faction ships either. Caldari would be a good second choice, but that's probably the most skill intensive cross-train and nets you fewer amazing ships. Amarr gets you a few new drone boats, nothing to write home about, plus some absolutely inferior frig, cruiser, bc choices to the ones you already have as gallente. BS+ amarr reigns supreme and they have the choice logi for many situations, but that's a metagame of its own and probably something a newbie shouldn't worry about unless you're dying to live and breath sov politics.
Cyniac
Federal Navy Academy
Gallente Federation
#11 - 2012-02-02 03:53:52 UTC
Keogan Adsettriel wrote:
After much research and with a touch of vanity I have decided to go with the Amarr vessels.


Aside from everything else this really tickles me.

Vanity? VANITY?

Take a look again at our beautiful Gallente ships then come back and talk about vanity. Though we all have our shortcomings, even the Dominix has a certain rugged charm (and in what it does, it is unmatched).


But aside from that yes, the information you've been given is a bit off.


It's more the style of fighting that you are looking at which differs.

Gallente tends to either use versatile droneships which can spring all kinds of nasty surprises, or use a lineup of various blaster boats which tend to be do-or-die ships. A lot of people (especially in the rookie channel) do not like the die bit there so they avoid Gallente. Many other ships will have much better GTFO ability but facemelting blasters are the way to go if you want to snatch victory from the gaping maw of defeat...

Having said that you better be ready to go down in a blaze of glory. It's guaranteed to happen too.
Tanya Powers
Doomheim
#12 - 2012-02-02 09:46:34 UTC  |  Edited by: Tanya Powers
Kingwood wrote:
I'd take anything you hear in the Rookie chat with a grain of salt. Every race has it's Pro's and cons. Gallente is actually really strong right now after the Blaster and null buff. Amarr and Gallente are both PvP capable, there is no "better" race at the moment, if anything I'd say Amarr could use a very very slight buff.

Sounds to me like you are pretty new to Eve, so you probably don't even know what Eve PvP is really like. I took the liberty of checking your losses and found this Thorax.

I'd suggest you stick to Gallente for the moment, learn how to fit your ships, try out PvP in Frigates (Gallente frigates are really strong, lol at Enyo pushing 500 DPS), and then decide whether you should cross-train to Amarr or another race.

I fly all races max-skilled (except I haven't bothered to skill Caldari Battleships), and all I fly at the moment is Gallente.



This

Gallente is under rebalance lately and starts getting interesting, no longuer the painfull long death with a crap window licker hithing you from 24/25km and the only thing you could do was to watch yourself slowly die without being able to do whatever than burn your mods just to make it spend isk ...

Recent ammo changes gave blaster a larger envelope of engagement, their theoretical superior dmg however can only be applied in specific situations. Terribly bad with ewar and lack of mid slots, not enough top speed or accelleration, fit extremely cap hungry and no ship bonus to compensate this can make every noob loose his latin.

But once you're well skilled, perfect is not mandatory of course, you can have lots of fun at gates, small roaming gangs or larger ones with dedicated logistics and a competent FC.

Amarr is just awesome, excellent ceptors, excellent assault frigs, shoudl I try to say something about the Zealot? -just the BEST assault cruiser in the game.
Guardian, the logistics everyone and his mother wants as corp asset, Harby/Oracle are amazing battlecruisers with excellent tank and dmg/range/application envelopes, jump in to BS size and get the strongest T1 hulls around dishing heavy dps with the shortest range weapon for about 45km and good drones capabilities.
Then capitals, excelelnt at every level or category of capital ships.

Short version: you can't go wrong with Amarr training. Now for gallente it's another story, it's a very specialised brawl race that outside specific situations dies miserably vs almost everything flown properly by a competent pilot. It's getting better with recent changes and hope they will do a lot more but to be honest gallente is just noob unfriendly unless you stick with frigs atm because they got a good boost. Fly Gallente is a total different way of playing Eve than any other race, very specialised, very hard but can also be very rewarding skill wise.