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What race for a new player interested in PvP?

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2012-01-30 22:22:08 UTC
Ireland VonVicious wrote:
Vimsy Vortis wrote:
If you live in highsec gallente is pretty much the best choice due to vindicators and vigilants.


Those are not pure gallente ships. I do agree that they are wonderful for pvp.

This is true, but other than the minmatar ship skills the skills that are relevant to them are part of the gallante combat archetype, armor tank, blasters and drones. Also the path towards them is lined with similar ships, the thorax and brutix are good examples of high DPS armor(usually) ships with 50m3 drone bays and the megathron is a armor tanked blaster boat with huge DPS and a big drone bay, there's also the navy megathron which is a good intermidiate ship between the megathron and vindicator that only requires the racial BS skill.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2012-01-31 01:09:30 UTC
Degren wrote:
Hello, all! I'm sorry, I know this question comes up quite often, so I'll give some background info and then just ask it. I started this game a few months ago, got sucked into carebear-ery (mining, freighter, trade) and am sick of it.

I bought an intensely beefy combat character with the money I made from trading/mining (start up cash from a game time code, don't bite my head off, I was weak!) and decided it felt way, way too much like cheating. I'll be selling it soon.

So! My question. I know Winmatar is amazing. I know Caldari is great for PvE and people like Drakes and Tengus (and the ECM ships).

...but how are Gallente now, with the Crucible changes?

I ask because I've got reasonably good drone skills from mining, and...well...I'm Gallente. I have a soft spot for them. I was considering just b-lining for a Hurricane/Maelstrom, but I thought I'd ask first. Thanks for your input, I genuinely appreciate it.

(Pretty much just assume all my core skills and weapons skills are garbage also, the wasted skill points are embarassing, but I'll suck it up)


I wrote this post for a different thread, but it's relevant to your Gallente In PvP Questions.

Degren
The Scope
Gallente Federation
#23 - 2012-01-31 10:17:27 UTC
Gizznitt Malikite wrote:
I wrote this post for a different thread, but it's relevant to your Gallente In PvP Questions.


You rock, my good man! Thank you for that!

Hello, hello again.

OT Smithers
A Farewell To Kings...
Dock Workers
#24 - 2012-01-31 16:13:22 UTC
Fidelium Mortis wrote:
Honestly, ships from every race has ships that are potentially viable for PvP. The main thing is picking a ship/ships that fits your style of playing. Early on, I would suggest picking a couple budget oriented ships to specialize in at least until you learn the ropes. Experiment with fits, and tactics and learn the relative strengths and weaknesses of your ship.


Respectfully...

While this is accurate, it also fails to paint a complete picture. I believe that new players who are interested primarily in PvP are better served by picking any race other than Caldari.

Caldari have the smallest selection of PvP combat capable ships of any race in the game. Caldari ships in general share a laundry list of issues. They tend to be slow and lumbering ships with fitting issues; a severe and limiting lack of utility slots; a shortage of drones, inferior and delayed DPS; and with the prop, point, tank, and EWAR all fighting over limited midslots they often have inferior tanks as well. Because of this, Caldari pilots looking for a non ECM combat role are largely limited to the now improved AF’s, the Drake, and the Tengu -- and the latter two are both on the chopping block. The Caldari T1 frigates and cruisers are sub-par by any measure and their combat battleships are a joke. In the T2 lineup we see much the same thing, with a selection of ships that bring little or nothing to the table.

In is only in the realm of EWAR that Caldari begin to perform. ECM is not, however, an area I encourage new players to invest time into. It is a detour to a dead end, and a delay in the training of skills they will eventually need (gunnery for example). Further, for the new player at least, ECM will be limited to expensive non-cloaky ships and high sec wars, and nothing does more to discourage combat than an uncloaked ECM boat. When the enemy does engage, that new player in his shiny new blackbird or griffin is getting targeted first -- hardly an ideal situation for the new player to be in.

In short, the new player interested in PvP should simply pick something else. If they are already a Caldari pilot, their path has been blazed by tens of thousands of pilots before them -- train to fly an HM Drake, curse at having wasted all that time with Caldari, then start cross training into a different race.
Bienator II
madmen of the skies
#25 - 2012-01-31 16:58:11 UTC
amarr have laser. thats all you have to know
(even if you lose you look cool)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gizznitt Malikite
Agony Unleashed
Agony Empire
#26 - 2012-01-31 19:05:25 UTC
OT Smithers wrote:
Fidelium Mortis wrote:
Honestly, ships from every race has ships that are potentially viable for PvP. The main thing is picking a ship/ships that fits your style of playing. Early on, I would suggest picking a couple budget oriented ships to specialize in at least until you learn the ropes. Experiment with fits, and tactics and learn the relative strengths and weaknesses of your ship.


Respectfully...

While this is accurate, it also fails to paint a complete picture. I believe that new players who are interested primarily in PvP are better served by picking any race other than Caldari.

Caldari have the smallest selection of PvP combat capable ships of any race in the game. Caldari ships in general share a laundry list of issues. They tend to be slow and lumbering ships with fitting issues; a severe and limiting lack of utility slots; a shortage of drones, inferior and delayed DPS; and with the prop, point, tank, and EWAR all fighting over limited midslots they often have inferior tanks as well. Because of this, Caldari pilots looking for a non ECM combat role are largely limited to the now improved AF’s, the Drake, and the Tengu -- and the latter two are both on the chopping block. The Caldari T1 frigates and cruisers are sub-par by any measure and their combat battleships are a joke. In the T2 lineup we see much the same thing, with a selection of ships that bring little or nothing to the table.

In is only in the realm of EWAR that Caldari begin to perform. ECM is not, however, an area I encourage new players to invest time into. It is a detour to a dead end, and a delay in the training of skills they will eventually need (gunnery for example). Further, for the new player at least, ECM will be limited to expensive non-cloaky ships and high sec wars, and nothing does more to discourage combat than an uncloaked ECM boat. When the enemy does engage, that new player in his shiny new blackbird or griffin is getting targeted first -- hardly an ideal situation for the new player to be in.

In short, the new player interested in PvP should simply pick something else. If they are already a Caldari pilot, their path has been blazed by tens of thousands of pilots before them -- train to fly an HM Drake, curse at having wasted all that time with Caldari, then start cross training into a different race.


I'd like to give an alternative viewpoint to your prespective, as Caldari PvP ships are plentiful, and while Caldari have some general weaknesses (slow, delayed/lowish dps), they also have some excellent strengths (Excellent Buffer Shield tanks, the strongest EWAR currently in game, tons of midslots for EWAR, and consistant damage over any range). There is a reason Caldari ECM ships are primaried so often, it's because they are so potent! Learning to be a good ECM pilot is challanging and rewarding, as good pilots are much beloved (and hated); calling it a dead end is just wrong. You are right about Caldari Pilots typically have a bad wrap: a.) People HATE being jammed, and b.) Caldari ships are sooo common for PvE, that when a "carebear" wants to learn to PvP, they all point to their super Drake/Raven skills to "qualify" for eligibility. This is akin to trying a Pro-Level bicycle race in a Huffy with training wheels.

In short, Caldari is a good race for PvP. However, if you want to be an "accepted" Caldari PvP pilot, you NEED good EWAR skills, you really should have gunnery skills, you need alot of aptitude, and you can't be afraid to die. Basically, there are two paths for the caldari pilot: The easy, "I don't need to think", f1 spamming grunt pilots (Drake), and the challenging, multitasking, pilot that actually needs to think, prioritize, and be situationally aware moreso than almost any other pilot on the battlefield. As a starting player, the Merlin, Kestrel, and Griffin are excellent ships, easily on par with other t1 frigates. Finally, most of their non-jamming ships are very much underestimated, allowing you many good fights. All the races have pro's and con's... the biggest challenge in EvE PvP is learning when and how to engage your opponent, given the diversity of strength's and weaknesses.

Good ships for Soloing:
Merlin, Kestrel, Griffin, Hookbill, Crow, Raptor, Hawk, Harpy, Caracal, Rook, Tengu, Drake, and Ferox

Common Small Gang Ships:
Griffin, Hookbill, Kitsune, Crow, Raptor, Hawk, & Harpy (Hornet gangs).
Blackbird & Caracal (Casual let's go blow some stuff up in t1 cruisers).
Griffin, Kitsune, Blackbird, Falcon, & Rook (Almost all of these are welcome additions to most gangs).
Drake, Cerberus, Rook, & Tengu (Missile Spamming Kiting Shield Gangs)

Commonn Fleet warfare ships:
Scorpion, Basilisks, and Drakes are very common...
Other Roles: Hawk and Harpy make excellent heavy tacklers for shield gangs, the crow is a capable fleet inty

Venerable Ancestor Wu
Doomheim
#27 - 2012-01-31 21:12:19 UTC  |  Edited by: Venerable Ancestor Wu
Gizznitt Malikite wrote:

I'd like to give an alternative viewpoint to your prespective, as Caldari PvP ships are plentiful, and while Caldari have some general weaknesses (slow, delayed/lowish dps), they also have some excellent strengths (Excellent Buffer Shield tanks, the strongest EWAR currently in game, tons of midslots for EWAR, and consistant damage over any range). There is a reason Caldari ECM ships are primaried so often, it's because they are so potent! Learning to be a good ECM pilot is challanging and rewarding, as good pilots are much beloved (and hated); calling it a dead end is just wrong. You are right about Caldari Pilots typically have a bad wrap: a.) People HATE being jammed, and b.) Caldari ships are sooo common for PvE, that when a "carebear" wants to learn to PvP, they all point to their super Drake/Raven skills to "qualify" for eligibility. This is akin to trying a Pro-Level bicycle race in a Huffy with training wheels.

In short, Caldari is a good race for PvP. However, if you want to be an "accepted" Caldari PvP pilot, you NEED good EWAR skills, you really should have gunnery skills, you need alot of aptitude, and you can't be afraid to die. Basically, there are two paths for the caldari pilot: The easy, "I don't need to think", f1 spamming grunt pilots (Drake), and the challenging, multitasking, pilot that actually needs to think, prioritize, and be situationally aware moreso than almost any other pilot on the battlefield. As a starting player, the Merlin, Kestrel, and Griffin are excellent ships, easily on par with other t1 frigates. Finally, most of their non-jamming ships are very much underestimated, allowing you many good fights. All the races have pro's and con's... the biggest challenge in EvE PvP is learning when and how to engage your opponent, given the diversity of strength's and weaknesses.

Good ships for Soloing:
Merlin, Kestrel, Griffin, Hookbill, Crow, Raptor, Hawk, Harpy, Caracal, Rook, Tengu, Drake, and Ferox

Common Small Gang Ships:
Griffin, Hookbill, Kitsune, Crow, Raptor, Hawk, & Harpy (Hornet gangs).
Blackbird & Caracal (Casual let's go blow some stuff up in t1 cruisers).
Griffin, Kitsune, Blackbird, Falcon, & Rook (Almost all of these are welcome additions to most gangs).
Drake, Cerberus, Rook, & Tengu (Missile Spamming Kiting Shield Gangs)

Commonn Fleet warfare ships:
Scorpion, Basilisks, and Drakes are very common...
Other Roles: Hawk and Harpy make excellent heavy tacklers for shield gangs, the crow is a capable fleet inty



I would also take issue with your assessment of caldari and the overtly positive spin you're applying here.

Smithers was spot on in his description of caldari as having some rather malignant and universal problems across the board. He also correctly pointed out the over-reliance on flying ecm. Looking at your own list, you can see that ecm ships dominate the accepted gang lineup and quite honestly I have no idea where you're drawing the conclusion that the cerb, kistune, crow, raptor, or rook are very good compared to the alternatives, because quite frankly they're all near the bottom of their respective classes and the EAFs/Force Recons in general are something newbies should avoid.

To put it more bluntly, caldari is essentially a game-stopper for all but the most dedicated long-view newbies. While the drake delivers a good hull early on, it quickly becomes apparent to anyone with sense that their combat options from that point are so completely bound up in cross training, that they have little choice but to do so immidiately. If they do cross train, they now need gunnery skills at the minimum, and probably armor/drone skills to boot.

So, while it can always be said that caldari has options for pvp and certainly has more options today than prior to the hybrid buff and the naga introduction, it cannot be said that caldari is in any way a good choice for an aspiring pvp newbie who wants to keep doors open and cheap pvp options available. For that they would most certainly be choosing minmatar, gallente, and amarr (probably in that order, but I think gallente/amarr spots are debatable).

Minmatar ships are by-far more forgiving on fittings. They get much more out of a weak tank, as it is their nature to speed/sig tank. They have best or second-best in class ships in every t1 class. With low skillpoints I would take a rifter or rupture over any other option.

tldr; in the long-run caldari have some contenders, but come up short overall. In the short-run, caldari comes up fast with the drake, but fails to deliver any followups worth mentioning. The merlin is the t1 frigate equivalent of the typhoon, skill intensive and hard to fly on the same level as a rifter that took 1/10th the time to train.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#28 - 2012-01-31 23:32:20 UTC
Venerable Ancestor Wu wrote:


I would also take issue with your assessment of caldari and the overtly positive spin you're applying here.

Smithers was spot on in his description of caldari as having some rather malignant and universal problems across the board. He also correctly pointed out the over-reliance on flying ecm. Looking at your own list, you can see that ecm ships dominate the accepted gang lineup and quite honestly I have no idea where you're drawing the conclusion that the cerb, kistune, crow, raptor, or rook are very good compared to the alternatives, because quite frankly they're all near the bottom of their respective classes and the EAFs/Force Recons in general are something newbies should avoid.

To put it more bluntly, caldari is essentially a game-stopper for all but the most dedicated long-view newbies. While the drake delivers a good hull early on, it quickly becomes apparent to anyone with sense that their combat options from that point are so completely bound up in cross training, that they have little choice but to do so immidiately. If they do cross train, they now need gunnery skills at the minimum, and probably armor/drone skills to boot.

So, while it can always be said that caldari has options for pvp and certainly has more options today than prior to the hybrid buff and the naga introduction, it cannot be said that caldari is in any way a good choice for an aspiring pvp newbie who wants to keep doors open and cheap pvp options available. For that they would most certainly be choosing minmatar, gallente, and amarr (probably in that order, but I think gallente/amarr spots are debatable).

Minmatar ships are by-far more forgiving on fittings. They get much more out of a weak tank, as it is their nature to speed/sig tank. They have best or second-best in class ships in every t1 class. With low skillpoints I would take a rifter or rupture over any other option.

tldr; in the long-run caldari have some contenders, but come up short overall. In the short-run, caldari comes up fast with the drake, but fails to deliver any followups worth mentioning. The merlin is the t1 frigate equivalent of the typhoon, skill intensive and hard to fly on the same level as a rifter that took 1/10th the time to train.


I will agree that many of the Caldari PvP boats come across as a one-trick pony (ECM), and I did put a positive spin on flying caldari. It's a difficult race to learn to fly effectively. The weapon systems on the t1 hulls are often split with gallente, and compared to minmatar, is a much harder race to learn. The Drake itself overshadows many of the non-ECM combat vessels, as it's cheap, tanks well, and can often perform the same role better. Caldari PvP pilots have options.. but they are typically not as diverse as other races, nor as popular.
Kahega Amielden
Rifterlings
#29 - 2012-01-31 23:53:21 UTC
I'm really not sure what the issue with Caldari is.

They seem to have quite a few reasonably effective ships in every class. The Kestrel is a pretty awesome little t1 frigate..the caracal isn't much of a solo boat but is fantastic in support, the moa is a great blaster or rail platform post-buff, and all of their battleships are, to my knowledge, quite useful.

Caldari is only poor at solo PVP.
Petrus Blackshell
Rifterlings
#30 - 2012-01-31 23:55:08 UTC
Kahega Amielden wrote:
I'm really not sure what the issue with Caldari is.

They seem to have quite a few reasonably effective ships in every class. The Kestrel is a pretty awesome little t1 frigate..the caracal isn't much of a solo boat but is fantastic in support, the moa is a great blaster or rail platform post-buff, and all of their battleships are, to my knowledge, quite useful.

Caldari is only poor at solo PVP.

Didn't you hear? In gang PvP if you're not flying an arty Maelstrom (or arty Abaddon) you're doing it wrong! Get with the times!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Venerable Ancestor Wu
Doomheim
#31 - 2012-02-01 00:19:22 UTC  |  Edited by: Venerable Ancestor Wu
Kahega Amielden wrote:
I'm really not sure what the issue with Caldari is.

They seem to have quite a few reasonably effective ships in every class. The Kestrel is a pretty awesome little t1 frigate..the caracal isn't much of a solo boat but is fantastic in support, the moa is a great blaster or rail platform post-buff, and all of their battleships are, to my knowledge, quite useful.

Caldari is only poor at solo PVP.


You seem to have it backwards m8. The kestrel is pretty awsome, I agree, as far as tier2 frigates go at least. Not really saying much there. The caracal is fine, not special, certainly not "fantastic," anti-support. The moa is far beyond it's old position as a joke, but still only a middling contender in a weak field, t1 cruisers, the arbitrator, rupture, thorax and blackbird, for obvious reasons are much better and used more often.

Caldari pvp, solo or not, is just fine. If you absolutely want to rp caldari, only fly cal ships, and shoot people you have options. You just have fewer legitimate options than other races do. Sure, you might argue there is strength in flying "underrated," ships or unexpected fits, but the subject matter here is newbdome. Newbs aren't going to be able to cram on the air-tight fits that allow merlins to wipe the floor with rifters or moas to compete with... anything.

I mean, I absolutely agree caldari isn't absent from the pvp scene, but if you're unironically trying to suggest there are half as many non-ewar pvp ships worth flying under the cal banner as compared to the minmatar one, you're nuts. And if you further suggest that those caldari ships are anywhere NEAR as newb friendly... you're clearly posturing.

Petrus Blackshell wrote:

Didn't you hear? In gang PvP if you're not flying an arty Maelstrom (or arty Abaddon) you're doing it wrong! Get with the times!


Nah bro you got it all wrong. Any ship that can't camp amamake gates and sit in an orca or you're doing it wrong. o7o7o7o7o7
Kahega Amielden
Rifterlings
#32 - 2012-02-01 00:55:46 UTC  |  Edited by: Kahega Amielden
Quote:
You seem to have it backwards m8. The kestrel is pretty awsome, I agree, as far as tier2 frigates go at least. Not really saying much there. The caracal is fine, not special, certainly not "fantastic," anti-support. The moa is far beyond it's old position as a joke, but still only a middling contender in a weak field, t1 cruisers, the arbitrator, rupture, thorax and blackbird, for obvious reasons are much better and used more often.


BB is EW, not directly comparable to the others. The Thorax and the Moa are about on par as blasterboats. The moa's optimal bonus gives it a deceptive advantage - it's not as easily kited, and is going to have fewer tracking problems assuming it engages at that superior range. The arby is rather anemic on damage, though of course it's still great in its own ways.

the caracal is "fantastic" anti-support within the t1 cruiser lineup. No other t1 cruiser will be able to do such damage against targets outside of normal engagement ranges like a HAM caracal, and no other t1 cruiser will more effectively crap on frigates (especially interceptors) as an AML caracal...maybe the arbitrator comes close here.

Of course there are better hulls, but i can't think of any off hand that are t1 cruisers.

Quote:
I mean, I absolutely agree caldari isn't absent from the pvp scene, but if you're unironically trying to suggest there are half as many non-ewar pvp ships worth flying under the cal banner as compared to the minmatar one, you're nuts. And if you further suggest that those caldari ships are anywhere NEAR as newb friendly... you're clearly posturing.


Depends on the ship. I'd agree the Merlin has problems due to its split weapon systems, but the Kestrel is actually pretty easy to use...get in range and hit F1. It doesn't really need to worry about tracking or range other than "Be within rocket range".

Anyway, looking at viable t1 frig/cruiser hulls for caldari, we have... Kestrel, caracal, moa, blackbird, cormorant...and I would argue that you can get a good merlin fit without rockets, though I guess going down that road is a bit specialized/unusual to expect from a newbie.

For minmatar? Rifter, thrasher, rupture...And... That's about it. Bellicose demands drone skills, stabber could probably be effective with the right fit in certain circumstances but isn't generally good enough to qualify as a good newbie hull.

If you expand the list to include t2 frigates...The Wolf/Jag and Hawk/Harpy are all good...though Minmatar certainly have an edge in the interceptor department. I would argue that the Kitsune is a more generally useful ship than the hyena, though both are rather mediocre for the same reason that all EAFs are, which is survivability.

Anything I'm missing?
Venerable Ancestor Wu
Doomheim
#33 - 2012-02-01 01:23:30 UTC
Kahega Amielden wrote:

BB is EW, not directly comparable to the others.


Hence why a lot of caldari pilots dislike their (lack of) solid non-ew choices. Especially those which can be competetive without a lot of sp.

Kahega Amielden wrote:

the caracal is "fantastic" anti-support within the t1 cruiser lineup. No other t1 cruiser will be able to do such damage against targets outside of normal engagement ranges like a HAM caracal, and no other t1 cruiser will more effectively crap on frigates (especially interceptors) as an AML caracal...maybe the arbitrator comes close here.


The aml caracal is worth talking about, though i'm confident in saying hml/ham variants are off limits to newbs due to the caracal's tiny grid. I would hope the arbitrator comes to mind because honestly it solo's a lot better. In a small t1 gang, caracal gets the nod from me. That's a small role though and I would hesitate to call it "fantastic," at that role as it's too slow to really get a frig that knows what it's up against.

Kahega Amielden wrote:

Depends on the ship. I'd agree the Merlin has problems due to its split weapon systems, but the Kestrel is actually pretty easy to use...get in range and hit F1. It doesn't really need to worry about tracking or range other than "Be within rocket range".

Anyway, looking at viable t1 frig/cruiser hulls for caldari, we have... Kestrel, caracal, moa, blackbird, cormorant...and I would argue that you can get a good merlin fit without rockets, though I guess going down that road is a bit specialized/unusual to expect from a newbie.

For minmatar? Rifter, thrasher, rupture...And... That's about it. Bellicose demands drone skills, stabber could probably be effective with the right fit in certain circumstances but isn't generally good enough to qualify as a good newbie hull.

If you expand the list to include t2 frigates...The Wolf/Jag and Hawk/Harpy are all good...though Minmatar certainly have an edge in the interceptor department. I would argue that the Kitsune is a more generally useful ship than the hyena, though both are rather mediocre for the same reason that all EAFs are, which is survivability.

Anything I'm missing?


Firstly, you struck the primary issue head-on. Split weapon system. As I said before the argument is absolutely invalid that newbs coming into a caldari lineup are anywhere near on the same foot as those who start minmatar and this is reason number one (following the aformentioned ease of fitting and speed tank).

Yes, the kestrel is a nice easy tier 2 frigate to train and use, but please don't tell me it's a competetive pvp frigate. It does well as suicidal dps in a frigate gang, but it has very few targets to pick on solo and in a smaller gang it will be primary-pod in a matter of seconds. The cormorant is a goddamn joke. The blackbird, is ecm (I guess you missed the lead in to this debate), we've been over the caracal (decent), and the moa i'd rank just under the merlin for skill intensiveness due to it's unforgiving stats. Ever try fitting one without AWU?

Then you go over to the minmatar lineup with a play-down of the century: rifter, thrasher, rupture and that's it? You missed the greatest un-sung tackling hero of all time: the vigil. I mean, if you're going to mention the blackbird at every turn here, we might as well throw the vigil in too. Rifter, thrasher, vigil, rupture: all easy to fit with weapon upgrades 1 and deadly effective with a cheap t1 fit compared to their caldari counterparts with the same skillset. You could include the stabber too, but it honestly isn't on the same level as the above.

Expanding into t2? Well, given our (newbie) premise I think that's out of our bounds, but for the sake of argument, i'll admit the new harpy is a tremendously overpowered ship (though keep in mind it takes fairly good skills to get that MSB fit on). That said, the wolf and jag are both not shabby, probably right behind the OP harpy and gallente t2 frigs have always been good. In terms of EAFs, like I said, that's really a bum-fight i'd rather not see. Yeah, the hyena is probably worse than most, but really anyone flying a kistune is just a dumb. The ships are so easily killed it isn't funny and you can get 99% of their performance out of t1 variants in the case of both ships.

So no, I don't think you missed much, but given a competely honest comparison from the viewpoint of low sp, the evidence is clearly in my favor.
Kahega Amielden
Rifterlings
#34 - 2012-02-01 02:36:33 UTC  |  Edited by: Kahega Amielden
Doublepost
Kahega Amielden
Rifterlings
#35 - 2012-02-01 02:38:59 UTC  |  Edited by: Kahega Amielden
Quote:
The aml caracal is worth talking about, though i'm confident in saying hml/ham variants are off limits to newbs due to the caracal's tiny grid. I would hope the arbitrator comes to mind because honestly it solo's a lot better. In a small t1 gang, caracal gets the nod from me. That's a small role though and I would hesitate to call it "fantastic," at that role as it's too slow to really get a frig that knows what it's up against.


It's not that small of a role in a gang. Of course solo it's medicore but then again I never disagreed with the idea that Caldari is mediocre solo.
Quote:


Firstly, you struck the primary issue head-on. Split weapon system. As I said before the argument is absolutely invalid that newbs coming into a caldari lineup are anywhere near on the same foot as those who start minmatar and this is reason number one (following the aformentioned ease of fitting and speed tank).

Yes, the kestrel is a nice easy tier 2 frigate to train and use, but please don't tell me it's a competetive pvp frigate. It does well as suicidal dps in a frigate gang, but it has very few targets to pick on solo and in a smaller gang it will be primary-pod in a matter of seconds. The cormorant is a goddamn joke. The blackbird, is ecm (I guess you missed the lead in to this debate), we've been over the caracal (decent), and the moa i'd rank just under the merlin for skill intensiveness due to it's unforgiving stats. Ever try fitting one without AWU?

Then you go over to the minmatar lineup with a play-down of the century: rifter, thrasher, rupture and that's it? You missed the greatest un-sung tackling hero of all time: the vigil. I mean, if you're going to mention the blackbird at every turn here, we might as well throw the vigil in too. Rifter, thrasher, vigil, rupture: all easy to fit with weapon upgrades 1 and deadly effective with a cheap t1 fit compared to their caldari counterparts with the same skillset. You could include the stabber too, but it honestly isn't on the same level as the above.

Expanding into t2? Well, given our (newbie) premise I think that's out of our bounds, but for the sake of argument, i'll admit the new harpy is a tremendously overpowered ship (though keep in mind it takes fairly good skills to get that MSB fit on). That said, the wolf and jag are both not shabby, probably right behind the OP harpy and gallente t2 frigs have always been good. In terms of EAFs, like I said, that's really a bum-fight i'd rather not see. Yeah, the hyena is probably worse than most, but really anyone flying a kistune is just a dumb. The ships are so easily killed it isn't funny and you can get 99% of their performance out of t1 variants in the case of both ships.

So no, I don't think you missed much, but given a competely honest comparison from the viewpoint of low sp, the evidence is clearly in my favor.


How is the Kestrel not a competitive PVP frigate? It does around ~130-140 DPS out to 10km and can fit a damn mean tank with an MSE. Of course a newbie will get slightly lower numbers but the principle is the same.

The cormorant is in no damn way a joke.

http://bit.ly/zH00OH
http://bit.ly/zzy1jU
http://bit.ly/zdTRCP
http://bit.ly/ArGOs0

That is a t1/meta-2 fit.

You are correct that the vigil is fantastic herotackle...that brings the number of newbie-friendly ships from 3 to 4.

I do not use the MSB fit. The blaster fit I use has about 17K buffer, and the rail fit has around 11K. And the point of flying a kitsune is that it's a frigate hull...which means it can keep up with frigate gangs. The blackbird isn't exactly fast...and it's not like t2 frigates are significantly more expensive than t1 cruisers once t2-fit.
Ireland VonVicious
Vicious Trading Company
#36 - 2012-02-01 05:47:21 UTC
Some people think minmitar are called winmitar because they win alot.

Those people miss the point that it rhymes, that is the only reason they are called winmitar.

Caldari pvp is great. People just love to over look a lot of the positive because they need to feel better about what they picked or lack of understanding of what caldari does well.

Caldari can choose between all 4 damage types without having to change ranges to get them all.
Missles are not effected by some forms of electronic warfare like target distruptors.
Missles can be fired while jammed.
Shields buffer tank while enjoying a decent def number instead of having to pick one.

I'm not saying caldari are better then the other races but they do have positive that no other race does just like the rest of them. The guys who make eve are not blind and they do try to keep balance between the races.

I've seen this arguement for years and when I first saw it everyone was saying caldari is the best. It's always just another flavor of the month. Pick what looks fun and get to having fun.
OT Smithers
A Farewell To Kings...
Dock Workers
#37 - 2012-02-01 08:02:15 UTC  |  Edited by: OT Smithers
Allow me to clarify further my thoughts about Caldari as a good choice for new players by highlighting the issues:

1. Limited viable ship selection. Really, this should be obvious. Yes, a pilot can have success in damn near any ship from any race, but that misses the point. We are not talking about trick fits and stunts. The main PvP combat ships (meaning non-ECM) are the AF’s and Hookbill, the Drake, and the Tengu. All are fantastic, but that’s a tiny list, and for a new player most are all but unobtainable in anything approaching a reasonable time. Let’s compare that list to, for example, Minmatar. Where the new Caldari pilot can reasonably train to fly the AF’s and Drake, the Minmatar pilot has his choice of the Rifter, Jaguar, Wolf, Thrasher, Rupture, Stabber, SFI, Hurricane, Cyclone, and Tornado. All use the same weapon type, all are easy to fit, versatile, and every one of them is arguably better than anything in the Caldari lineup.

2. To fully utilize the Caldari lineup --specifically the excellent (now) Caldari AF’s -- a new player must add hybrids and gunnery support skills to their training. Figure an extra month they would not have needed to devote had they simply gone with a gun race in the first place.

3. ECM as a dead end. To get good at this is going to take a month or more. A month that returns nothing for the investment beyond the ability to fly T1 ECM ships that they are almost certain to rarely use. That’s reality. A month to fly the blackbird sitting in your hanger well, or that same month as a Minmatar pilot gets you T2 small and medium turrets. It's a no brainer.

If the goal is to get new players into PvP as quickly and painlessly as possible, with the least number of missteps, Caldari is not the way to go.
Kahega Amielden
Rifterlings
#38 - 2012-02-01 08:22:28 UTC
Quote:
1. Limited viable ship selection. Really, this should be obvious. Yes, a pilot can have success in damn near any ship from any race, but that misses the point. We are not talking about trick fits and stunts. The main PvP combat ships (meaning non-ECM) are the AF’s and Hookbill, the Drake, and the Tengu. All are fantastic, but that’s a tiny list, and for a new player most are all but unobtainable in anything approaching a reasonable time. Let’s compare that list to, for example, Minmatar. Where the new Caldari pilot can reasonably train to fly the AF’s and Drake, the Minmatar pilot has his choice of the Rifter, Jaguar, Wolf, Thrasher, Rupture, Stabber, SFI, Hurricane, Cyclone, and Tornado. All use the same weapon type, all are easy to fit, versatile, and every one of them is arguably better than anything in the Caldari lineup.


...Kestrel, caracal, moa and even the cormorant don't need ridiculous fits to be effective. The Ferox is at least as good as the Cyclone, also...

Quote:
2. To fully utilize the Caldari lineup --specifically the excellent (now) Caldari AF’s -- a new player must add hybrids and gunnery support skills to their training. Figure an extra month they would not have needed to devote had they simply gone with a gun race in the first place.


One of the two Caldari AFs uses missiles...and all races have some amount of varied training. Caldari doesn't require good drone skills until their BCs, whereas Minmatar ships demand them at the cruiser level. Minmatar pilots need to train both shield and armor tanking skills; Caldari pilots only need to train shield skills.


Quote:
3. ECM as a dead end. To get good at this is going to take a month or more. A month that returns nothing for the investment beyond the ability to fly T1 ECM ships that they are almost certain to rarely use. That’s reality. A month to fly the blackbird sitting in your hanger well, or that same month as a Minmatar pilot gets you T2 small and medium turrets. It's a no brainer.


A month or more, seriously? There's only a couple skills related to ECM, and they're not hard to train...and most of them benefit other forms of EW too.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#39 - 2012-02-01 17:33:23 UTC
Kahega Amielden wrote:
Quote:
1. Limited viable ship selection. Really, this should be obvious. Yes, a pilot can have success in damn near any ship from any race, but that misses the point. We are not talking about trick fits and stunts. The main PvP combat ships (meaning non-ECM) are the AF’s and Hookbill, the Drake, and the Tengu. All are fantastic, but that’s a tiny list, and for a new player most are all but unobtainable in anything approaching a reasonable time. Let’s compare that list to, for example, Minmatar. Where the new Caldari pilot can reasonably train to fly the AF’s and Drake, the Minmatar pilot has his choice of the Rifter, Jaguar, Wolf, Thrasher, Rupture, Stabber, SFI, Hurricane, Cyclone, and Tornado. All use the same weapon type, all are easy to fit, versatile, and every one of them is arguably better than anything in the Caldari lineup.


...Kestrel, caracal, moa and even the cormorant don't need ridiculous fits to be effective. The Ferox is at least as good as the Cyclone, also...


I agree with the above poster.... and think the Merlin should be on the list too. While T2 fit merlins require a large investment in skillpoints, both to fit and to effectively use t2, the meta-fit merlins are easily accessible. And while the rifter gains more bang-for-your buck out of minmatar support skills, that doesn't make the merlin un-viable. I started PvP'ing in the Tristan... which has the same "drawbacks" as the merlin. Not surprising, the second solo'ing ship I used regularly was the Merlin. I had enormous success with both of those ships.. even with cheap, low sp fits.

Kahega Amielden wrote:

Quote:
3. ECM as a dead end. To get good at this is going to take a month or more. A month that returns nothing for the investment beyond the ability to fly T1 ECM ships that they are almost certain to rarely use. That’s reality. A month to fly the blackbird sitting in your hanger well, or that same month as a Minmatar pilot gets you T2 small and medium turrets. It's a no brainer.


A month or more, seriously? There's only a couple skills related to ECM, and they're not hard to train...and most of them benefit other forms of EW too.


There are two skills that directly relate to ECM.... Electronic Warfare and Signal Dispersion. It takes 2ish days to get SD III, and 5ish days to get to SD IV. The other EWAR skills typically benefit all EWAR, and training them is a WHEN, not an IF. Your are right, you can forego the ECM skills and be into t2 small weapons in about the same period of time. Advanced weapons will make you far more potent in the solo arena. If you don't join a Corp/gang, then your solo capabilities are obviously the most important.

However, PvPing in EvE is much more than solo activities. While you might claim no one will accept a brand new player, there are a couple newb-friendly PvP-oriented corps that take in aspiring new players... Once in the small gang arena, especially when flying with higher class ships, your elite weapon skills are often irrelevant. To fly the griffin effectively in any gang, you don't need any weapon skills at all... And while ECM is coming across as taboo, let's be frank about the roles a new player is pigeon-holed into. An elite t2 fit rifter pilot... they'll be tacklers.. A particular role that any race in the game can do well. Whereas, very early access to the griffin allows the pilot to fly ewar support. A two week old griffin pilot can punch way above their weight class, easily turning the tide of any small gang engagement; whereas that minmatar pilot, he'll get the occassional heroic tackle, but not much more.

I think it comes down to how you want to progress. Minmatar's progression is more linear, and Caldari's is split up across several aspects of the game. The linear progression makes skill-training deliver a bit more return on investment, and simplifies their skillplan. However, that doesn't mean Caldari is inferior or less viable. All races have decent low-entry combat ships, complete with their races strengths and weaknesses.
Ireland VonVicious
Vicious Trading Company
#40 - 2012-02-02 03:19:15 UTC
I'm a bit shocked that someone would see Caldari having the best EW in game as a negative/waste to new players. Roll
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