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Current population balance between areas?

Author
Duvida
The Scope
Gallente Federation
#1 - 2012-01-31 02:07:48 UTC
I'd seen older information about nullsec vs lowsec vs highsec, and wondered if we knew what percentage of population each has now?
Khrage
#2 - 2012-01-31 03:17:39 UTC
bumping, wouldn't mind knowing this information myself...
Pinaculus
Aliastra
Gallente Federation
#3 - 2012-01-31 03:21:15 UTC
https://p.twimg.com/Ajc6KNBCQAAT9my.png

One of the CCP employees posted it on twitter last week.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Steveir
Hagukure
#4 - 2012-01-31 04:06:07 UTC
Rather proves that lo-sec is in need of some love :)
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-31 04:17:01 UTC
obviously null sec is where the real game is right????

I have more space likes than you. 

Corina Jarr
en Welle Shipping Inc.
#6 - 2012-01-31 04:34:59 UTC
That is actually a pretty decent balance.
Akirei Scytale
Okami Syndicate
#7 - 2012-01-31 04:36:33 UTC
Dbars Grinding wrote:
obviously null sec is where the real game is right????


You forget that most EVE characters are alts or inactive.
Duvida
The Scope
Gallente Federation
#8 - 2012-01-31 07:27:47 UTC
Steveir wrote:
Rather proves that lo-sec is in need of some love :)



Probably, but remember this also, as more good pvper's move in, you get a predator/prey problem. In this case, more of the prey (like me!) gets tired of the whole thing and just leaves lowsec. One more decent predator can lead to several more non pvpers leaving for good with each exchange. So as EVE ages, I'd imagine the balance getting worse over time before it plateaus.
Skydell
Bad Girl Posse
#9 - 2012-01-31 07:39:43 UTC
Duvida wrote:
Steveir wrote:
Rather proves that lo-sec is in need of some love :)



Probably, but remember this also, as more good pvper's move in, you get a predator/prey problem. In this case, more of the prey (like me!) gets tired of the whole thing and just leaves lowsec. One more decent predator can lead to several more non pvpers leaving for good with each exchange. So as EVE ages, I'd imagine the balance getting worse over time before it plateaus.



And an alternative video game explanation being, griefers ruin content. It doesn't make any difference if there is rewards galore and a million things to do. If you are being griefed by people who seem to have nothing better to do with thier time but camp an area all day you and you only need to lose one ship to wipe out the entire days work, it's self defeating. No MMO except EVE that allowed griefers to run unchecked survived more than a year. If it wasn't for the initial implentations of Concord and the penalties to griefing put in by high sec, EVE would have been dead 7 years ago too.
Akirei Scytale
Okami Syndicate
#10 - 2012-01-31 07:41:54 UTC
Skydell wrote:
Duvida wrote:
Steveir wrote:
Rather proves that lo-sec is in need of some love :)



Probably, but remember this also, as more good pvper's move in, you get a predator/prey problem. In this case, more of the prey (like me!) gets tired of the whole thing and just leaves lowsec. One more decent predator can lead to several more non pvpers leaving for good with each exchange. So as EVE ages, I'd imagine the balance getting worse over time before it plateaus.



And an alternative video game explanation being, griefers ruin content. It doesn't make any difference if there is rewards galore and a million things to do. If you are being griefed by people who seem to have nothing better to do with thier time but camp an area all day you and you only need to lose one ship to wipe out the entire days work, it's self defeating. No MMO except EVE that allowed griefers to run unchecked survived more than a year. If it wasn't for the initial implentations of Concord and the penalties to griefing put in by high sec, EVE would have been dead 7 years ago too.


Ultima Online.

Some gamers like risk. When death penalties involve losing everything on you, and items are impermanent, real thrills can come from a video game - something essentially impossible otherwise.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#11 - 2012-01-31 08:07:48 UTC
Pinaculus wrote:
https://p.twimg.com/Ajc6KNBCQAAT9my.png

One of the CCP employees posted it on twitter last week.

CEO of Lanate Industries

Citizen of Solitude

Dztrgovac
#12 - 2012-01-31 08:09:51 UTC
Its actually much better for your side of view than one in last published QEN. (Q4 2010). That one had 80% highsec, 6% lowsec and 13% nullsec. Dunno where WH space fitted in that tally.

No worries, just convince CCP to pretty much remove all highsec content and drown in rich stupid carebear targets. :P For a couple of weeks at best. Than you see 40-50% of total subscriber base unsub and CCP goes down like Titanic.