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Alternative Optional 'civilised' War Declaration: "SKIRMISH"

Author
Vishnudata
Center for Advanced Studies
Gallente Federation
#1 - 2012-01-30 22:01:42 UTC  |  Edited by: Vishnudata
I was recently talking to some Alliance members, we are currently in a boring typical war dec where the corp/ally that decd us are effectively station-camping, preying on lone war targets and escape when they see us in numbers. Guerilla Warfare so to speak. I don't particularly enjoy it and many others I know don't either. In fact its so boring that some alliance members are auto-piloting in shuttles to try and make it more exciting.

Thus we propose an OPTIONAL Alternative War Dec:

A designated time and place for a face-off in High-Sec! It would play out something on the lines of this scenario:

One Ally War Decs an opponent and chooses between the current standard available War Dec OR the new alternative War Dec (which I think should be cheaper, perhaps a quarter of the regular War Dec price). Lets call this new War Dec "Skirmish". After selecting Skirmish there is a 24hour notice.

-Now before I go any further, if this new feature is to be implemented by CCP, each Corp/Ally has a new Skirmish tab in their Corp portfolio where they would pre-select the time they would be available to engage in any future Skirmishes if one were to ever happen, this would avoid timezone issues. For example: if a Corp/Ally knows its busiest between 6pm and 2am EVE time (an 8 hour window minimum input lets say), then the Opponent can only select a time between then to fight them. (The opponent obviously has an upper hand to arrange his Corp/Ally to be available even at times they don't normally play, if they can't, tough, as it then becomes no different from the standard War Dec).-

Next, this Aggressing Ally has to select what time it would like. For Example: the Aggressor Skirmish Decs an opponent at 6pm EVE time, and selecting a time to fight its opponent within what is available made by their opponent, lets say it chooses 9pm EVE time. So Skirmish Declared at 6pm EVE time, 24 hours pass first, then 3 hours after is the Skirmish itself. 27 Hours total.

Now in regards to the location, I guess the best method is for CCP to scatter across the Galaxy in key Null/Low/High-Sec Systems Skirmish points to access these Arenas. So all parties involved don't have to travel too far to meet. These Access Points to the Arena will be special Wormhole Stargates, all of which point to one specialised Wormhole for Skirmishes (The Wormholes get cloned if Skirmishes overlap time wise).

So 24hrs plus the added hours of Skirmish Deadline and with the Access Points for the Arena. Both parties fly out to a system nearby with a special Wormhole Stargate. - This Skirmish Dec obviously is confined in one place only, regular WT engagement is impossible elsewhere in space. - Both parties are assigned a Beacon each in their Skirmish System of choice (again, each Corp in their Skirmish Portfolio tab pre-selects their Wormhole Stargate HQ). Each Corp/Ally would fly to their designated Beacon to gather and organise final strategies. Next to these Beacons are the special Wormhole Stargate, locked until the Skirmish Deadline reaches zero then it opens up only to the Ally/Corp its assigned to. - Everyone jumps into a dead space zone inside a Skirmish only Wormhole; both the parties will be set at a distance of 300Km or more and will also be cloaked for 20 seconds max. Which ought to give enough time and space to move into position and load-up environments. - The Duel begins! - The Wormhole Stargate remains open for 5-10 minutes, it is locked once engagement commences inside. This special Wormhole environment is locked off from scan probes; no one within the Arena can warp out (an invisible bubble of 500km radius prevents escapists); scrams, disruptors and such are ineffective. Once your ship is blown, you remain in your Pod locked in the dead space Arena and are invincible (no one can be podded). Whichever side losses all its ships first are the losers. The losers can then jump out but cannot jump back and their Wormhole Stargate is locked; the winning side however can return with salvagers and haulers. The winners also gain notoriety, Skirmish medals and Skirmish kill boards. The losers just lose their ships and are humiliated.

Last few notes, the Ally/Corp Declaring Skirmish also gets to choose max players, thus no one can be outnumbered on either side. Obviously each Ally/Corp would also pre-select in their Skirmish tab portfolio alongside playtime availability, the amount of maximum players they could fathom. - Overall these Skirmishes could have a minimum of 10 players and maximum of 40 players; each Corp/Ally sets their parameters within those margins. - - - Also, this is still a War Dec, though specialised, you cannot avoid it. Missing the War Dec will penalise the both defenders and aggressors monetarily, an isolated fine of lets say 50 Million, security status reduction and an inability to retaliate with a regular War Dec for a month.

Now obviously quite detailed but I wanted to cover all obvious points as it is a fairly complicated idea. - Yes of course I'm sure within it there are alternatives to the methods required to make it fun and fair, if so please share, we just wanted to be clear that it could potentially work.

It would be nice if this gets a post from the Dev Team, we honestly think this be a great idea for the next expansion!^^

Thank you and sorry for long post.
Vishnudata
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#2 - 2012-01-31 00:55:13 UTC
wow holy wall of text . . .

starts of good then kinda tapers in to WOW style AZZHATERY (in the form of WHs for arenas)

a more fitting proposal would be:

a wardec that is valid in X system/constellation/region

engaging the enemy outside this area would incur the rath of a small contingent of faction police (NOT CONCORD) that will attempt to interrupt the fighting with Ewar style warfare. this would work both ways if you shot a WH outside a "skirmish" zone the faction police would engage you and if your war target shot back then faction police would attempt to stop them also. all agros would be carried across normally (this is to stop the use of logistics support).

any way back to the point . your "skirmish" deck would have to be agreed by both parties and once submitted be classed as a mutual war zone.

a pop up could be added stating something along these lines:

"Waring you are about to enter a CONCORD sanctioned war zone: are you shore you want to jump to XXX system"

systems could have a new tab showing what corporations/alliances are currently engaged in "skirmish" war decs.

doing it this way keeps the who thing "kinda" simple while enriching the systems them selves with a personal history.
after all it would be great to look back in a year or 2 and say yes i was there to hold that system, or wow that's one hot system for corporate disputes.

on that note the winning corp (one that didn't retract) could make a foot note for the system "skirmishes" tab with a how we won this dit or something.
Drinoch
Federal Navy Academy
Gallente Federation
#3 - 2012-01-31 01:23:32 UTC
better plan...EVERYBODY DIES
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2012-01-31 01:32:03 UTC  |  Edited by: Adriel Malakai
The problem is that you're assuming that most pvp is consensual and that the aggressed party would have any actual incentive to agree to a skirmish and/or actually show up. People who are interested in consensual pvp end up fighting anyways - so how exactly will this help?
Vishnudata
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-31 02:39:18 UTC
Dark Drifter wrote:
wow holy wall of text . . .

starts of good then kinda tapers in to WOW style AZZHATERY (in the form of WHs for arenas)

a more fitting proposal would be:

a wardec that is valid in X system/constellation/region



Well the initial idea was to have highsec beacons with acceleration gates, and to be inside a system where the Aerna will be held. A friend said it be easier even more so for travel if people are a big distance apart to use a special designated Wormhole which can be accessed by all almost anywhere.

And the fight is all ships except capital ships. No restrictions.
Vishnudata
Center for Advanced Studies
Gallente Federation
#6 - 2012-01-31 02:48:13 UTC
Adriel Malakai wrote:
The problem is that you're assuming that most pvp is consensual and that the aggressed party would have any actual incentive to agree to a skirmish and/or actually show up. People who are interested in consensual pvp end up fighting anyways - so how exactly will this help?


Please ignore this guy, we are in fact at "War" with him, and his little "argument" is redundant and ignorant. He aggressed us and we WANT to fight him, yet he station-camps. Here he claims he does otherwise, stop trolling Adriel and also, read the post more carefully.

This idea would help because coming online for 3-4hrs with no activity when there ought to be during a War, is very tiresome. People want to have fun, we want to fight, we understand its just a game, not a bloody job.