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Player Features and Ideas Discussion

 
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Ship explosion fx and dynamic ship damage fx

Author
2ofSpades
Doomheim
#1 - 2012-01-29 07:09:33 UTC
I had this idea playing sisi as I volleyed a falcon into deep structure and then before my next volley the falcon exploded. I was imagining cool looking fires and hull breaches and the a ship explosion spreading some small pieces of small charred metal that didnt melt from the reaction of the ships core. And the ship explosion itself amazing to see the shockwave from a distance from the reactor failing. I think once you hit 0% structure it should start these cool effects, and have a script thats stops all your mods while this 5 or 10 sec ship being engulfed in flames sequence happens. Then your pod shoots out and the final fission like explosion takes place. Take a look at this youtube 30sec clip for an example. I like the ring effect but I dont think thats how a ship core explosion would look like. I really like the ball like shockwave remnants that start at 0:07 and are very visible at 0:11. An example of the shockwave im trying to explain instead of the ring would be like an expanding pos field that looks like the ring shockwave. Another thing that would be cool is have the ship explosions deal AOE damage... range and dmg amount depending on ship size but not alot and each race doing its on AOE dmg type i.e. caldari frig dies=20hp/5,000m AOE kinetic damage. Being so close to win and you get beat but it was so close your 20hp damage was enough to kill the other ship.


http://www.youtube.com/watch?v=XT7VQh-m44I&feature=related
Serge Bastana
GWA Corp
#2 - 2012-01-29 12:47:03 UTC
The only real problem with AOE damage from ship explosions is that if you do that in high sec, perhaps on a gate, you will end up getting concorded when that damage hits neutrals. It would be useful to reduce the blob somewhat maybe but the splashback damage that torps and missiles used to have proved that this sort of thing can have nasty repercussions.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

2ofSpades
Doomheim
#3 - 2012-01-29 16:29:52 UTC
Good point maybe there is somethng ccp could to prevent that. That was just an add on to my idea anyway. The current ship explosion effects are pretty old now and kind of lame. Your ship starts smoking like a broken down car and then blows up. The smoke looks and acts like its in a presurized environment more then the vacuum of space.
Serge Bastana
GWA Corp
#4 - 2012-01-29 21:08:41 UTC
I don't know for sure, I've never smoked in space. Ship explosions could be updated a bit I'm sure. To avoid the high sec problem possibly only caps and supers give off AOE damage sufficient enough to get through the basic frequency of shields to cause any damage, that would leave it as a purely low and null sec aspect of combat and may just help reduce the blob a little, which has been suggest on numerous occasions. i think you may find this in the 'Commonly Proposed Ideas' sticky at the top of this forum.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Ara Yerekshapti
Doomheim
#5 - 2012-01-29 21:39:02 UTC
Ship explosions definitely need some help, they're pretty lame now. The explosion should depend on how the ship was killed.

For example, a battleship that's been bled to death by a dozen frigs should break apart in several smaller explosions.

Whereas a battleships that's been alpha'd by a dozen tornados should erupt in a massive fireball of death.


No thanks on the AOE damage tho.
Tacyon
The Phayder Corporation
#6 - 2012-01-29 23:17:38 UTC
Serge Bastana wrote:
The only real problem with AOE damage from ship explosions is that if you do that in high sec, perhaps on a gate, you will end up getting concorded when that damage hits neutrals. .....


I've always thought it would be way cool to have AOE. And make it multispectral and linked to the size of the ship. And check me if I'm wrong here .. but if you've just exploded .... whats left to get condorked ???

CCP knows when a ship explodes due to a fire fight and self destruct. AOE under self destruct is null. This would keep griefer from coming up along side you and self destructing as a tactic. Which in "real life" (ha) no one would do.
Serge Bastana
GWA Corp
#7 - 2012-01-29 23:30:09 UTC  |  Edited by: Serge Bastana
Tacyon wrote:
Serge Bastana wrote:
The only real problem with AOE damage from ship explosions is that if you do that in high sec, perhaps on a gate, you will end up getting concorded when that damage hits neutrals. .....


I've always thought it would be way cool to have AOE. And make it multispectral and linked to the size of the ship. And check me if I'm wrong here .. but if you've just exploded .... whats left to get condorked ???

CCP knows when a ship explodes due to a fire fight and self destruct. AOE under self destruct is null. This would keep griefer from coming up along side you and self destructing as a tactic. Which in "real life" (ha) no one would do.



Chances are it would be the attacker of the exploding ship that would get concorded, just like it used to happen with missile spalshback damage, or the pilot of the ship that just exploded would get a sec hit for attacking the ships around it.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Simi Kusoni
HelloKittyFanclub
#8 - 2012-01-30 00:05:51 UTC
Serge Bastana wrote:
Chances are it would be the attacker of the exploding ship that would get concorded, just like it used to happen with missile spalshback damage, or the pilot of the ship that just exploded would get a sec hit for attacking the ships around it.

T3 pilots ejecting to save SP, and subsequently podding themselves as their ship explodes right next to them, would be pretty funny though.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Serge Bastana
GWA Corp
#9 - 2012-01-30 00:10:03 UTC
Simi Kusoni wrote:
Serge Bastana wrote:
Chances are it would be the attacker of the exploding ship that would get concorded, just like it used to happen with missile spalshback damage, or the pilot of the ship that just exploded would get a sec hit for attacking the ships around it.

T3 pilots ejecting to save SP, and subsequently podding themselves as their ship explodes right next to them, would be pretty funny though.


Be even funnier if they got a sec hit for it as well Lol

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Tacyon
The Phayder Corporation
#10 - 2012-01-30 00:38:57 UTC
Quote:
Chances are it would be the attacker of the exploding ship that would get concorded


why .... it's an area of effect damage ... no one gets the credit ... the damge just happens and effects everyone. If it takes out the aggressor ... then so be it. You can already shoot corp mates and destroy their ship. If it does damage to NPC hardware, it's ignored.

When a 250 million kg ship experiences a catastophic failure of it's plasma fusion reactor .. there should be an area of damage when it goes nova. just sayin.
Simi Kusoni
HelloKittyFanclub
#11 - 2012-01-30 00:41:54 UTC
Tacyon wrote:
why .... it's an area of effect damage ... no one gets the credit ... the damge just happens and effects everyone. If it takes out the aggressor ... then so be it. You can already shoot corp mates and destroy their ship. If it does damage to NPC hardware, it's ignored.

So now I can SD a ship on the Jita undock and use it to pod people, without even getting a sec hit?

I suddenly support this thread.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Serge Bastana
GWA Corp
#12 - 2012-01-30 00:52:57 UTC
Simi Kusoni wrote:
Tacyon wrote:
why .... it's an area of effect damage ... no one gets the credit ... the damge just happens and effects everyone. If it takes out the aggressor ... then so be it. You can already shoot corp mates and destroy their ship. If it does damage to NPC hardware, it's ignored.

So now I can SD a ship on the Jita undock and use it to pod people, without even getting a sec hit?

I suddenly support this thread.


You take the undock, I'll take the Perimeter gate, first one to 100 pods wins.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Tacyon
The Phayder Corporation
#13 - 2012-01-30 04:31:52 UTC
That is why I said in my first post -
Quote:
CCP knows when a ship explodes due to a fire fight and self-destruct. AOE under self-destruct is null.
In other words .... If the pilot triggers a self-destruct, then there can be a controlled shutdown and containment of the reactors. The balance of ship is then destroyed (in a controlled manner so to speak) so that it is no longer usable by the enemy. (i.e. scuttling a sub.)

I’m just trying to come up with a plausible explanation for the how. From the programming side it's not that difficult.

I requested the same type of thing for drones back when the eve client was plagued with CTDs. The idea was, you can tell if a player logged versus the client crashed/dropped. When a safe warp is issued, if client crashed then issue a recall to the drones, align and warp. At least give the drones a chance to get aboard before the ship warped out. But I digress.

With an issuance for SD or check for SD nullifying the AOE, this prevents what you're postulating.

What we're talking about here is an AOE when I blow up your ship. (or visaa-versa) Roll

.. oh and better explosion effects ... love the eye candy. Blink
Simi Kusoni
HelloKittyFanclub
#14 - 2012-01-30 05:19:22 UTC
Tacyon wrote:
What we're talking about here is an AOE when I blow up your ship. (or visaa-versa) Roll

.. oh and better explosion effects ... love the eye candy. Blink

So how do you differentiate between you blowing up my ship, and Tacyon blowing up my ship so we can pod some fools?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

2ofSpades
Doomheim
#15 - 2012-01-30 06:47:35 UTC  |  Edited by: 2ofSpades
Simi Kusoni wrote:
Serge Bastana wrote:
Chances are it would be the attacker of the exploding ship that would get concorded, just like it used to happen with missile spalshback damage, or the pilot of the ship that just exploded would get a sec hit for attacking the ships around it.

T3 pilots ejecting to save SP, and subsequently podding themselves as their ship explodes right next to them, would be pretty funny though.



I was thinking of some situations like this but this and the post below this are awesome. I doubt ccps army of hampsters would vote in favor of the AOE effect but it would be cool.